Scar.brother.help.me Posted December 9, 2021 Share Posted December 9, 2021 [Nightwatch Napalm] DE. please, do something about this mod's !!!VISUAL EFFECTS!!! This mod is really good and a lot of people are using it - and this is the problem. Link to comment Share on other sites More sharing options...
LSG501 Posted December 9, 2021 Share Posted December 9, 2021 Going to guess you mean nightwatch napalm... its not the worst thing in game but to be honest some of the visual effects in game have become a bit excessive and could do with toning down a little.. Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted December 9, 2021 Author Share Posted December 9, 2021 41 minutes ago, LSG501 said: Going to guess you mean nightwatch napalm... its not the worst thing in game but to be honest some of the visual effects in game have become a bit excessive and could do with toning down a little.. added a picture to the 1st post to demonstrate Link to comment Share on other sites More sharing options...
(NSW)Filgaia Posted December 9, 2021 Share Posted December 9, 2021 Talking of visual effects, i just fought General Sargas Ruk because...well there was no because, I just felt like it. I was hanging around him cloaked in operator mode avoiding damage and waiting to hit his fuel canisters with my amp. Anyway, when he was spamming that fire eruption attack, I could see nothing but exploding fire. Whole screen was filled with it. It was very distracting... Link to comment Share on other sites More sharing options...
Quimoth Posted December 9, 2021 Share Posted December 9, 2021 I am pretty sure there are settings to tone down visual effects like this. Link to comment Share on other sites More sharing options...
Tiltskillet Posted December 9, 2021 Share Posted December 9, 2021 3 hours ago, LSG501 said: Going to guess you mean nightwatch napalm... its not the worst thing in game Not the worst, but it's up there, AFAIC. One of the few things that's made me abandon squads, and the only recent visual thing. It's bad enough to attract some trolls. I ran into one of these a couple of weeks ago, who'd named their weapon something like "FPS BEACHZ". And it's not affected by energy color. So, while we don't have to worry about pink napalm burning our eyes out, an Ogris player who doesn't want to cause problems can't address it with appearance settings. Link to comment Share on other sites More sharing options...
Tiltskillet Posted December 9, 2021 Share Posted December 9, 2021 44 minutes ago, Quimoth said: I am pretty sure there are settings to tone down visual effects like this. Probably. But it sucks to reduce one's entire visual experience of the game because of an outlier. DE does seem to recognize this, since in the past they've fixed similar issues. Spoiler Or, should I say, "simulor issues", lol. Link to comment Share on other sites More sharing options...
Lutesque Posted December 10, 2021 Share Posted December 10, 2021 Why are people using this Augment or even just Kuva Ogris anyway ? I thought Zarr was Meta... Is it because they are intentionally trolling ? 🤔 Link to comment Share on other sites More sharing options...
Numerikuu Posted December 12, 2021 Share Posted December 12, 2021 On 2021-12-10 at 3:31 AM, Lutesque said: Is it because they are intentionally trolling ? 🤔 100% trolling. There are people who deliberately run Mirage with the Kuva Ogris and use a combination of energy colours to quite literally turn your screen either black due to adaptive exposure, or incredibly bright. Same goes (though more rarely) for some people running Vauban with bright/white energy colours and spamming his Vortex. DE needed to do something about both these things yesterday. Link to comment Share on other sites More sharing options...
akots Posted December 12, 2021 Share Posted December 12, 2021 On 2021-12-09 at 10:31 PM, Lutesque said: Why are people using this Augment or even just Kuva Ogris anyway ? I thought Zarr was Meta... Is it because they are intentionally trolling ? 🤔 Kuva Ogris (mostly gas- and fire-based builds) is considerably more powerful than kuva Zarr against infested and corpus. One can easily get 700+ kills in upper steel path survival in 5 minutes either solo or with a full squad even without Mirage or any warframe buffs. One can adjust the settings in the options menu to make the visual effects less intrusive if desired. Link to comment Share on other sites More sharing options...
Robolaser Posted December 12, 2021 Share Posted December 12, 2021 The current visual effect of Nightwatch Napalm looks very outdated, on top of being obtrusive. Like, early 2000s outdated. Napalm Grenades' effect, while not exactly fantastic either, at least looks more like actual fiery napalm puddles. Overall, weapon's effects in this game could really do with an upgrade pass imo (better AND more varied). As others suggested, for now i think maybe simply letting us recolor it, while capping its maximum brightness (in order to prevent pure blinding white spamulor-style griefing), would help alleviate the obtrusiveness issue. Anyway @Scar.brother.help.me this might have higher chances to be noticed by VFX artists in the "art, animation and UI" subforum. Also beware, Malwarebytes detects a trojan in your picture. Link to comment Share on other sites More sharing options...
Lord_Shadovar Posted December 12, 2021 Share Posted December 12, 2021 7 hours ago, akots said: Kuva Ogris (mostly gas- and fire-based builds) is considerably more powerful than kuva Zarr against infested and corpus. One can easily get 700+ kills in upper steel path survival in 5 minutes either solo or with a full squad even without Mirage or any warframe buffs. One can adjust the settings in the options menu to make the visual effects less intrusive if desired. You can not adjust this in the settings. The setting they have to reduce players effects does not work with this visual. And I am not going to put my visual setting at the lowest just because of this one weapon. As for the Zarr, you were playing with a zarr player that wasn't doing much then. Link to comment Share on other sites More sharing options...
CephalonCarnage Posted December 12, 2021 Share Posted December 12, 2021 On 2021-12-10 at 3:31 AM, Lutesque said: Why are people using this Augment or even just Kuva Ogris anyway The ogris is a great weapon - not as many crits, but its faster and just nicer to use than the zarr. It feels better, it is fun. As for the augment, it works brilliantly. Fire off a rocket, watch as everything that didn't die immediately, dies, along with things that run into the flames. Corridor denial, its perfect for. Steel path v infestation, its amazingly good. You can stand still and listen to the pings and cracks as the infested cook off. Can't see them, because of the effects, but it works so well. You can see NW Napalm in use in simulacrum here, its a lot, lot worse in dark areas such as grineer tilesets. Link to comment Share on other sites More sharing options...
Lord_Shadovar Posted December 12, 2021 Share Posted December 12, 2021 1 hour ago, gbjbaanb said: The ogris is a great weapon - not as many crits, but its faster and just nicer to use than the zarr. It feels better, it is fun. I disagree. It is not faster only the player is and nicer to use is just opinion as is the rest on this statement. I find the Zarr far superior and more fun but that is my opinion. And here is a video from the same guy and at time 12:45 he basically says it is one of the best. Link to comment Share on other sites More sharing options...
brago90 Posted December 13, 2021 Share Posted December 13, 2021 En 10/12/2021 a las 4:31, Lutesque dijo: Why are people using this Augment or even just Kuva Ogris anyway ? In short, the Ogris is better than people think. Most people think that a weapon without a critical chance is automatically useless, but this is not always true. In the case of the Ogris it has decent base damage, the ability to apply a lot of status and the nightwatch napalm mod that does a lot of heat damage. It is far more effective than people think. Link to comment Share on other sites More sharing options...
(NSW)Filgaia Posted December 13, 2021 Share Posted December 13, 2021 11 hours ago, Lord_Shadovar said: I disagree. It is not faster only the player is and nicer to use is just opinion as is the rest on this statement. I find the Zarr far superior and more fun but that is my opinion. And here is a video from the same guy and at time 12:45 he basically says it is one of the best. Totally agree about the Zarr being more fun. Who wouldn't want to play with a cannon that shoots cluster cannoballs with an in built shotgun? Link to comment Share on other sites More sharing options...
CephalonCarnage Posted December 13, 2021 Share Posted December 13, 2021 Some people like Ogris, some like Zarr. Whatever, we're not here to debate that. Anyway, back on topic, the flame effects of napalm were increased by DE a few years back apparently, rightly as the old ones were not as wonderful as they could be. But they did over do it - the Lezar video shows it nicely. You can imagine that in an enclosed map, blocking out everything else Link to comment Share on other sites More sharing options...
TheLexiConArtist Posted December 13, 2021 Share Posted December 13, 2021 On 2021-12-09 at 7:37 PM, Tiltskillet said: DE does seem to recognize this, since in the past they've fixed similar issues. Hide contents Or, should I say, "simulor issues", lol. Yes, they 'fixed' it.. Spoiler For a very loose definition of 'fixed'. Especially if you meet someone trying to be a nuisance. Spoiler Some might say it's as bad, or worse than ever. My settings aren't even turned up. Effect intensity is at default 100 and almost everything else is at low/off in these pictures, particles included. Link to comment Share on other sites More sharing options...
Tiltskillet Posted December 13, 2021 Share Posted December 13, 2021 6 minutes ago, TheLexiConArtist said: Yes, they 'fixed' it.. Hide contents For a very loose definition of 'fixed'. Especially if you meet someone trying to be a nuisance. Hide contents Some might say it's as bad, or worse than ever. My settings aren't even turned up. Effect intensity is at default 100 and almost everything else is at low/off in these pictures, particles included. I've been playing with the Simulor a lot. Very cool weapon that I never gave a chance before now. I do wish the effect was more transparent. The common fix of black energy color doesn't work, nor does white or anything else that I've found. The easiest on my eyes does actually seem to be a light pink (lighter than in your image) but it's only a tiny improvement. Worse are the cloud effects of Mutalist Cernos and Torid. Still not as bad Nightwatch Napalm, but quite bad. Link to comment Share on other sites More sharing options...
Bakfylla Posted July 3, 2022 Share Posted July 3, 2022 Bump, please fix DE Link to comment Share on other sites More sharing options...
Keiyadan Posted July 3, 2022 Share Posted July 3, 2022 vor 1 Stunde schrieb Bakfylla: Bump, please fix DE i dont know what you asking for but the color is changeable now if you use black you basicly see nothing of it but Link to comment Share on other sites More sharing options...
Tiltskillet Posted July 3, 2022 Share Posted July 3, 2022 6 hours ago, Keiyadan said: i dont know what you asking for but the color is changeable now if you use black you basicly see nothing of it but Yes, we can change our -own- energy color so as not to blind ourselves with Nightwatch Napalm. But we can't use the "Reduce Teammate Visual Effects" control to keep from being blinded by other people using it. The only direct in-game solution is the "Visual Effects Intensity" slider, but this lowers the quality of all fx. Which sucks, for all kinds of reasons. Link to comment Share on other sites More sharing options...
Keiyadan Posted July 3, 2022 Share Posted July 3, 2022 vor 1 Stunde schrieb Tiltskillet: Yes, we can change our -own- energy color so as not to blind ourselves with Nightwatch Napalm. But we can't use the "Reduce Teammate Visual Effects" control to keep from being blinded by other people using it. The only direct in-game solution is the "Visual Effects Intensity" slider, but this lowers the quality of all fx. Which sucks, for all kinds of reasons. of course but there are other threads that about Visual effects behave like flashbangs like that would see a more overall fix for it Link to comment Share on other sites More sharing options...
Tiltskillet Posted July 3, 2022 Share Posted July 3, 2022 11 minutes ago, Keiyadan said: of course but there are other threads that about Visual effects behave like flashbangs like that would see a more overall fix for it Sure, and I've upvoted both, and I recommend anyone else do the same. But Nightwatch Napalm is unique, or close to it, in being a weapon effect that is not affected by the proper button. It's especially infuriating in that this effect is both drastic and widespread, and DE went to the effort of fixing the energy color problem, but ignored all the accompanying feedback as far as we can tell. Which actually made the problem worse in many cases, especially when people are intentionally trying to troll. Sweeping changes to larger issues would be great when they come...if they ever do. In the meantime, a specific fix to this would have an immediate, positive effect on the game experience. For me personally, I'd be able to immediately move my Visual Intensity slider back to max where I prefer it and start playing in squads more again. Link to comment Share on other sites More sharing options...
-BellaMuerte- Posted July 3, 2022 Share Posted July 3, 2022 Dark energy colors are friends :) Link to comment Share on other sites More sharing options...
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