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Is there a reason to run (Kuva) Assault, Hijack or Rescue missions?


Achlevius

Question

I've been trying to set up my loadouts based on mission + faction combinations, and I noticed that there are certain missions that do not seem to have any rewards (besides affinity).

- Assault, found only on Kuva Fortress, Koro, does not seem to have any rewards.

- Likewise for Hijack; I cannot find any information on what it rewards, if anything.

- Rescue only seems to reward Specters.

Am I missing something here, or is there generally no reason to run these missions?

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17 answers to this question

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2 hours ago, XHADgaming said:

Sorties, Fissures, Incursions, etc. Might all be reasons why you may run a mission node that would otherwise have crap rewards.

The implication was, besides Fissures / Invasions / Sorties.  That being said, I don't think I've ever seen Hijack or Assault come up as a Fissure mission, or for an Invasion either, when I paid attention to it.

 

32 minutes ago, (PSN)haphazardlynamed said:

The majority of Normal Starchart missions I run only once. just to clear the node.

after that the only reason I ever revisit most nodes is if its a: Void Fissure, Kuva Siphon, Alert, or Lich Influenced. (or Hydron, etc designated grind location)

But yeah, as far as just plain vanilla missions? no reason to run most things.

Then how the hell do you get half the mods in this game?  Or a bunch of the Warframes, for that matter? 😲

I still don't have mods like High Voltage or Shell Shock because they only drop on rotation C of Hive, which I've only played two or three times?  Nor do I have Rime Rounds, as I did not have to run that many Tier 2 Spy missions to get the Ivara Chassis BP.

 

2 hours ago, XHADgaming said:

Try the archwing missions, those have absolutely terrible evergreen rewards.

Archwing rewards are pretty good, given you need the Archgun mods for Necramechs, at the least.  The problem, such as it is, is the drop % of the mods are horrible.
 

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Whether rescue is worth it in terms of rewards depends on how often you use what type of specter.

I generally don't look at a mission specific reward, but what I want to get in general. And mixing things up in mission types can be fun. Some people enjoy playing defense missions 24/7. I'm not one of those people.

But Hijack is one of those missions I will avoid if I can. It's just not fun.

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I agree rescue can be as fast as capture be it either for relic or else.

And Assault is one of possible missions where you can get requiem mods ofc i prefer more survival it is more fun for me.

And Hijack is truly boring and slow feels like forever till you arrive at extraction point. 

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Assault is a nice change of pace. Quite clever how they blend orher mission types into its own thing.

Hijack is boring, just go in with a max range Loki with irradiating disarm to take care of the enemies and go for a slow walk.

Rescue is decent for quick relic runs. I banish the idiot and chill. I avoid kuva fortress and lua because i cba with those maps

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15 hours ago, Achlevius said:

, and I noticed that there are certain missions that do not seem to have any rewards (besides affinity).

Nope.... Not even Affinity.... You can't level up anything with the Affinity from these missions so they are literally No Rewards....

Except for Rescue Missions...those award you a Tenno Specter Blueprint.... Extremely Useful on The Steel Path 👍

15 hours ago, Achlevius said:

 

- Likewise for Hijack; I cannot find any information on what it rewards, if anything.

I'm guessing The Lotus keeps whatever is on the Formorian Core for herself.... 👀

15 hours ago, Achlevius said:

 

- Rescue only seems to reward Specters

Extremely Useful.... 

I wouldn't Reccomend farming them but one shouldn't actively avoid Rescue Missions.... The reward is worth it....

15 hours ago, Achlevius said:

Am I missing something here, or is there generally no reason to run these missions?

None Whatsoever....

I don't why DE leave so many Dead nodes in this game.... The only time many players do them is in Sorties....

If it wasn't for Fissures... These nodes would serve Zero Purpose.

14 hours ago, taiiat said:

 

a shame, as Assault is a different enough feel to not be annoying to play, and that it's the Grineer Fortress version of Sabotage anyways.

Isn't Assault just Mobile Defense ? 🤔

13 hours ago, XHADgaming said:

I think you are talking about the evergreen rewards

Nope.... There isn't even a First time reward for these missions...other than MR but that can be ignored mostly.... 👀

13 hours ago, XHADgaming said:

Try the archwing missions, those have absolutely terrible evergreen rewards.

On the Contrary.... Those Archwing missions have the Chance to drop Rare Mods like She'll Rush and Automatic Trigger.... 

People Buy These...

11 hours ago, Achlevius said:

Archwing rewards are pretty good, given you need the Archgun mods for Necramechs, at the least.  The problem, such as it is, is the drop % of the mods are horrible.

That's why I bought them.... 😁

 

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9 hours ago, NinjaZeku said:

Don't forget Mobile Defense, that one also drops simply nothing.

Mobile Defense atleast has high Enemy Density paired with a fairly short time frame, so XP is its main strength - sure, Onslaught is superior at that thesedays, but, ¯\_(ツ)_/¯

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4 hours ago, Achlevius said:

 

 

Then how the hell do you get half the mods in this game?  Or a bunch of the Warframes, for that matter? 😲


 

 

I did mention in that list of exceptions "designated grind location" (check the wikis for the popular spots)

such places are very specific; the vast majority of starchart I have no reason to replay as normal un-modified missions

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34 minutes ago, Achlevius said:

The implication was, besides Fissures / Invasions / Sorties.  That being said, I don't think I've ever seen Hijack or Assault come up as a Fissure mission, or for an Invasion either, when I paid attention to it.

Assault comes up as a fissure reasonably often in my experience, and occasionally in sorties. It's also kinda fun.

Hijack nodes do get taken over in invasions, but I'm pretty sure Hijack isn't in the list of invasion missions.

I'll add that rescue missions can give quite a nice chunk of affinity for doing a stealth rescue, and most can be run quite quickly. It's something I sometimes do as a change of pace when levelling new stuff (and the specter blueprints are nice too). 

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Don't forget Mobile Defense, that one also drops simply nothing.

Like, for something like Capture and Exterminate, an empty droptable is ~kind of okay I guess
- nevermind Exterminates with Caches, and that Capture actually does have (even unique) rewards lol -
since you can at least use those simple mission types for other purposes (Rivens, Nightwave, Simaris, stealth leveling, and whatnot).

But missions like Assault / Hijack / Mobile Defense, that have somewhat significant minimum completion times,
and aren't really best suited for side activities, it's just such a shame there's no incentive to ever run a regular variant a second time,
as well as DE having, in the case of the first two at least, seemingly abandoned them rather than adding more variety and stuff.

I wanna see Hijack with a randomized track, using (both old and) new tiles, and not least spanning different tilesets.
I wanna see Assault-style missions all over the place, again with random elements.
Mobile Defense ... dunno, but you could add some twists there as well, surely.

But first of all, to make any investment into enhancing those mission types worthwhile,
make it also worthwhile to the players, beyond Star Chart completion, to play the base versions.
It doesn't have to be "evergreen" rewards necessarily, just ... something.

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3 hours ago, Achlevius said:

Am I missing something here, or is there generally no reason to run these missions?

 

The majority of Normal Starchart missions I run only once. just to clear the node.

after that the only reason I ever revisit most nodes is if its a: Void Fissure, Kuva Siphon, Alert, or Lich Influenced. (or Hydron, etc designated grind location)

But yeah, as far as just plain vanilla missions? no reason to run most things.

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I think you are talking about the evergreen rewards, why you usually won't run a mission just for them. Try the archwing missions, those have absolutely terrible evergreen rewards.

Most of the time you aren't going to be running a mission just for its evergreen rewards, you would also run it for other purposes. For the Kuva Fortress missions one of the reasons that you might run it is due to it having a requiem fissure. 

Sorties, Fissures, Incursions, etc. Might all be reasons why you may run a mission node that would otherwise have crap rewards.

 

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I only do those through Sorties lately, rarely doing Rescue for the Specters.

I really wish there was more Assault like missions with multiple steps/objectives to do in order to complete.

As for Hijack i wish there was something that combined a Defense mission with a Hijack one where players would have to keep escorting a payload around a track to avoid certain enemy attacks that could lead to it being instantly destroyed.

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running Rescue once in a while to keep your stock of Specters up is useful, but the other two do not have any specific use, no.

a shame, as Assault is a different enough feel to not be annoying to play, and that it's the Grineer Fortress version of Sabotage anyways.

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That's sounds about right.  I really only go back to those missions if there's something like an alert or fissure.  At least rescue is a quick mission type, sometimes I'll do that if I need a fast mission time and capture or the quick versions of sabotage missions aren't available.

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