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10 minutes ago, [DE]Rebecca said:

The third Mistake: not providing closure on the loot-frame changes from The Jovian Concord. We are restoring the loot mechanics to what they were before The Jovian Concord - Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. 

Well, this is big news and greatly appreciated. Thanks for making the decision and admitting the mistake.

Overall, I still have (and I'll dare say, a lot of players will still have) a strong opinion on the booster even with the explanation. After all Mods are much more rarer than resources (although we've certainly had issues with them in the past as well... Ah, the all infamous Hema).

Nevertheless it's good to see this adressed and I appreciate you taking the time to put this together and properly adress this right after such a busy month for you.

On another note though... You mentioned Prime Access (Accessories I'd rather say) value on the Atlas PA announcement thread, and I repeat myself: After the Mesa PA helmet addition and the currently available (for only a few more hours) Wukong PA (Ephemera +whole new Kubrow skin + Syandana), the value of the accessories is all over the place and a discussion NEEDS to happen to ensure the value of the packs remain perceived positive by the playerbase.

Edited by NightmareT12
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Sure, but what if instead you just eased up on the few drop mods that have such astronomically bad drop rates to begin with? Is this going to be silently used as a justification to just add more terrible drop rate mods in the future?

Can't help but notice a lot of the horrible to get mods are for archwings, which keep getting promised to be important in the next big update that's been teased for over a year. Hmmmmmmmm.

Edited by OvisCaedo
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10 minutes ago, [DE]Rebecca said:

The third Mistake: not providing closure on the loot-frame changes from The Jovian Concord. We are restoring the loot mechanics to what they were before The Jovian Concord - Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. 

As much as i like to see this change, the lootframe meta wouldn't be as needed as it is without high resource costs (*cough* hema research *cough*) or mods with awfully low drop chances with a reduced amount of sources. Any chance for these issues to be addresed at some point too?

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Okay, see, THIS is great, and this is basically what we have been wanting for the Arbitration discussion. 

Clear, honest communication, with an understanding of not only the actual reality of the situation, but the perception of the situation by the community.

Seeing this fills me with hope for the future of Warframe, but now I'm genuinely baffled as to why you didn't do something like this in response to the backlash on the Arbitration changes?

I know it's been a little bit since then, but I (and likely a lot of others) would honestly appreciate hearing from you what made that situation different, and why you elected to minimize your response to it.

In any case, I'm glad to know DE is listening!

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Any chance we can get a 'part 4' in the mix as well...

Part of the reason we relied on the meta farming squads was due to stupidly low drop chance of certain mods.  If we didn't have to farm relatively rare enemies to get mods with under 2% drop chance we might actually mix up our setups a little. 

So any chance we can get a review on the drop chances on mods where they have incredibly low drop chances combined with the fact that they're only available from enemies with lower levels of spawns. 

A perfect example is kinetic diversion, this has a 0.5% drop chance from the aerial commander, which is in itself a rare spawning enemy on PoE, or a 1.88% drop chance from the doma thumper which doesn't always show up as well.  Now this new mod booster isn't really going to make life that much better when you consider that even at 1.88% that is only 3.76% chance...

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17 minutes ago, [DE]Rebecca said:

But since the announcement of the Mod Drop Booster, the worst case scenario in player’s minds has emerged: ‘What if they are releasing this as a paid fix to the removal of looting abilities double-dipping with corpses?’ This simply isn’t the case, but it’s the perception that matters. 

Thank you for clarifying this! Any other company would have barricaded themselves and waited for the storm to pass, so I'm so happy to see you guys acknowledge that the perception of this move turned out to be absolutely terrible. Furthermore, thank you for taking steps into removing that perception, instead of giving us a "we hear your concerns" response. You guys remind me that there's still good in this filthy, disgusting industry!

Thank you very much!

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24 minutes ago, [DE]Rebecca said:

The future of the Mod Booster will be decided as Atlas Prime Access comes to and end. 

Comes to AND end?

Also now we have another booster I would not want to get in the sortie reward pool. Why would I want a mod booster it does not help me when playing normal stuff only when I want to farm specific mods which I never do go out of my way just to farm mods. Same with the drop chance booster whenever I get that I wished I got another booster like the resource booster which I can use on exploiter or profit taker. IMO drop chance is just like a worse resource booster. Even the affinity booster is better IMO even though the focus gains are super small since I don't focus farm and only use basic lenses.

TLDR: I don't want to get this booster from sortie rewards.

Edited by RandomTrollz
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Could you clarify to which "Loot Frame Stacking" state we're getting back to? There were several small nerfs over the years, I don't remember when exactly they happened.

Will multiple Nekros be able to desecrate the same corpse again?

Can multiple Ivaras pick pocket the same enemy again?

Or is it just different abilities working with each other, instead of the same multiple times?

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