(PSN)ChaosTheNerd Posted October 6, 2019 Share Posted October 6, 2019 Magnetic proc right now is probably the worst status effect to use in the game right now (aside from electricity on its own) I have a few ideas of how i would rework magnetic dmg as a whole so here it is. Enemies hit by a magnetic proc will cause the magnetized enemy to attract other enemies and group all them together. When enemies of 2 or more are grouped up, dmg from weapon is increased when attacking the grouped up enemies. This would go nicely with fire getting reworked as having their armor melted and then grouping them up and taking more dmg from mag procs would be very beneficial. But these are just my dumb thoughts share your ideas below. Link to comment Share on other sites More sharing options...
Aeon94 Posted October 6, 2019 Share Posted October 6, 2019 (edited) Nah, make magnetic procs strip enemy armor too /s. It'd be nice if magnetic procs have effects like weapon jamming , ability ( eximi auras etc ) distruption or attracting enemies towards each other. Edited October 6, 2019 by Aeon94 7 Link to comment Share on other sites More sharing options...
MagPrime Posted October 6, 2019 Share Posted October 6, 2019 6 minutes ago, Aeon94 said: Nah, make magnetic procs strip enemy armor too /s. It'd be nice if magnetic procs have effects like weapon jamming , ability ( eximi auras etc ) distruption or attracting enemies towards each other. Yes. Link to comment Share on other sites More sharing options...
AnOldAlias Posted October 6, 2019 Share Posted October 6, 2019 Personally, I'd love an AOE 'pulling' effect, where it pulls enemies around the magnetic target to the magnetized target, as well as the obvious shield stripping. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 6, 2019 Share Posted October 6, 2019 17 minutes ago, Aeon94 said: Nah, make magnetic procs strip enemy armor too /s. It'd be nice if magnetic procs have effects like weapon jamming , ability ( eximi auras etc ) distruption or attracting enemies towards each other. Or F: All of the above. Link to comment Share on other sites More sharing options...
(PSN)Dishinshoryuken Posted October 6, 2019 Share Posted October 6, 2019 Add that it makes the enemies slow down as they are being pulled to the ground and walls. This gives magnetized foes less accurate shots as well since their guns now have added pull and weight and sights are now going bonkers for the effect. This would effect us as well to have our parkour slowed and muzzled some as well. Also make it that when Mag gets around magnetized foes, she can control them and her powers get added power strength against them Link to comment Share on other sites More sharing options...
DrakeWurrum Posted October 6, 2019 Share Posted October 6, 2019 (edited) 1 hour ago, (PS4)ChaosTheNerd said: Magnetic proc right now is probably the worst status effect to use in the game right now The reason it's the worst is because shields are designed badly. If shields mattered, Magnetic would matter. 51 minutes ago, Aeon94 said: It'd be nice if magnetic procs have effects like weapon jamming , ability ( eximi auras etc ) distruption I could get behind that, though. Especially the idea of disrupting Eximus powers. We need to have some way to counter them. Oh wait, what if Magnetic caused enemies to damage themselves upon attacking? Edited October 6, 2019 by DrakeWurrum Link to comment Share on other sites More sharing options...
Diavoros Posted October 6, 2019 Share Posted October 6, 2019 In all honesty, Magnetic damage type shouldn't even be a thing because magnetism alone doesn't hurt. All the other damage types make sense while Magnetic simply doesn't. As damage type it only has bonus against shields, and the status proc is only significant on our Warframes, energy loss + screen disruption, while it doesn't have a relevant effect whatsoever on enemy units because their shields doesn't matter. Cold + Electricity should make another damage type. Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted October 6, 2019 Share Posted October 6, 2019 I like it if magnetic status proc links enemies in a 7m radius. Damaging the one with magnetic status will cause damage to the ones link at a certain percentage. A AoE or "beam" weapon would make it OP though. Link to comment Share on other sites More sharing options...
Caliboom Posted October 6, 2019 Share Posted October 6, 2019 Honestly what I think it should do is jam weapons, it would make sense. Link to comment Share on other sites More sharing options...
Kontrollo Posted October 6, 2019 Share Posted October 6, 2019 The procs just need to attract them to nearby walls and ceilings, and hinder them in whatever they were doing. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 6, 2019 Share Posted October 6, 2019 45 minutes ago, Kontrollo said: The procs just need to attract them to nearby walls and ceilings, and hinder them in whatever they were doing. Got it, attract them to the Sun when they're outside. Link to comment Share on other sites More sharing options...
(XBOX)Skiller115 Posted October 7, 2019 Share Posted October 7, 2019 Just make magnetic procs disable robotics and energy weapons for like five seconds and it would be a Corpus killer at high levels! Link to comment Share on other sites More sharing options...
Gr1mwlf Posted October 7, 2019 Share Posted October 7, 2019 5 hours ago, (PS4)ChaosTheNerd said: Magnetic proc right now is probably the worst status effect to use in the game right now (aside from electricity on its own) I have a few ideas of how i would rework magnetic dmg as a whole so here it is. Enemies hit by a magnetic proc will cause the magnetized enemy to attract other enemies and group all them together. When enemies of 2 or more are grouped up, dmg from weapon is increased when attacking the grouped up enemies. This would go nicely with fire getting reworked as having their armor melted and then grouping them up and taking more dmg from mag procs would be very beneficial. But these are just my dumb thoughts share your ideas below. There's already a "Magnetic" effect in the game that causes bullets to home in on that target, but it's rarely used. I'd love to see the regular Magnetic status effect replaced with that. Link to comment Share on other sites More sharing options...
(XBOX)Graysmog Posted October 7, 2019 Share Posted October 7, 2019 I think the first thing to do before buffing Magnetic is to buff Shields honestly. Then you can make Magnetic function the same as Corrosive. Link to comment Share on other sites More sharing options...
Frenotx Posted October 7, 2019 Share Posted October 7, 2019 A clumping effect would be nice. Give them a ferrox-esque pull effect for the duration of the proc. The damage type itself would still be of questionable utility, but at least the proc would bring something interesting to the table. Link to comment Share on other sites More sharing options...
(NSW)ToadBlue Posted October 7, 2019 Share Posted October 7, 2019 I've always liked the idea of Magnetic procs either jamming weapons, or reducing enemy accuracy. So long as it's magnetism negatively affecting their weaponry, either making the gun malfunction or sending bullets flying astray. How come Zephyr can make bullets fly away from her wind, but Mag can't with magnetism? But as others said, shields need a fix-up as well. Magnetism would be more useful if shields were more durable. Magnetism's problem is that it's only good against shields, and weak against Grineer armor, and you can't really afford to use something that's weak against Grineer armor most of the time. Link to comment Share on other sites More sharing options...
Renegade343 Posted October 7, 2019 Share Posted October 7, 2019 2 minutes ago, (NSW)ToadBlue said: How come Zephyr can make bullets fly away from her wind, but Mag can't with magnetism? Like that X-Men movie involving Magneto attacking a military base: The soldiers against him were all not using metal, including bullets. Link to comment Share on other sites More sharing options...
(NSW)ToadBlue Posted October 7, 2019 Share Posted October 7, 2019 1 minute ago, Renegade343 said: Like that X-Men movie involving Magneto attacking a military base: The soldiers against him were all not using metal, including bullets. I was thinking more of Metal Gear Solid 2 where a character uses a very powerful personal magnetic field generator that deflects bullets and jams grenades. Link to comment Share on other sites More sharing options...
Frenotx Posted October 7, 2019 Share Posted October 7, 2019 1 hour ago, (NSW)ToadBlue said: I've always liked the idea of Magnetic procs either jamming weapons, or reducing enemy accuracy. So long as it's magnetism negatively affecting their weaponry, either making the gun malfunction or sending bullets flying astray. How come Zephyr can make bullets fly away from her wind, but Mag can't with magnetism? But as others said, shields need a fix-up as well. Magnetism would be more useful if shields were more durable. Magnetism's problem is that it's only good against shields, and weak against Grineer armor, and you can't really afford to use something that's weak against Grineer armor most of the time. It's often difficult to use a damage type that's good against shields, when you can instead use a damage type that ignores them completely. Magnetic has the further disadvantage that once it clears the shield off, the enemy still has health you need to destroy, which magnetic doesn't excel at. For magnetic to be good even on a conceptual level, shields either need a big mechanical redesign, or magnetic needs to be good at destroying health, too. Slash procs and toxin damage bypassing shields entirely is just almost always better than doing a lot of damage to the first chunk of someone's effective HP (the shield), then being crappy against the rest. Hell, even viral procs are often more useful and universally applicable than anything that nukes shields specifically. Link to comment Share on other sites More sharing options...
PsiWarp Posted October 7, 2019 Share Posted October 7, 2019 Maybe siphon their shields like a Shield Osprey beam if you are close to the Magnetic proceed enemy? Link to comment Share on other sites More sharing options...
Althaline Posted October 7, 2019 Share Posted October 7, 2019 5 hours ago, Gr1mwlf said: There's already a "Magnetic" effect in the game that causes bullets to home in on that target, but it's rarely used. I'd love to see the regular Magnetic status effect replaced with that. But Void is the magnetic status, you can't have Magnetic taking its turf! /s Link to comment Share on other sites More sharing options...
NinjaZeku Posted October 7, 2019 Share Posted October 7, 2019 Weapon / Robotics jamming would be sweet, indeed. Not least, Mag's Counter Pulse Augment would then actually just inflict Magnetic procs (with a custom duration I guess). Like, can you imagine that? Mag causing Mag procs? What a wild world that would be. 1 Link to comment Share on other sites More sharing options...
BlueSabre Posted October 7, 2019 Share Posted October 7, 2019 Magnetic procs should restore energy. Link to comment Share on other sites More sharing options...
(XBOX)CaligulaTwily Posted October 7, 2019 Share Posted October 7, 2019 Gee, I was thinking, give Magnetic the "bullet attraction" of the void damage, and find something new for the void procs to do. Maybe new void procs could convert damage types into "true damage" or something. But I really like that, enemies getting attracted to each other, but I think that'd be too powerful, dunno Link to comment Share on other sites More sharing options...
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