-AncientWarrior- Posted January 23, 2020 Share Posted January 23, 2020 Thanks guys and gals at DE, more good direction changes: Especially >> Fixed Inaros getting stuck in his Devour animation if Devour is cast on an enemy that dies at the exact same time << Keep up good work Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted January 23, 2020 Share Posted January 23, 2020 The target lead indicator in railjack is still incorrect. For the faster enemies (Taktis, Cutter, and Ramsled) it only leads by about half of what it should. Only tested with the APOC cannon so far, will test with carcinnox when a good one drops. Link to comment Share on other sites More sharing options...
Maganar Posted January 23, 2020 Share Posted January 23, 2020 7 hours ago, SazerTarious said: Thanks for the Ephemera change, but still that shouldn't have been an rng item in the first place considering you guys told us in a dev stream that Ephemera's will be a challenge based items, someone messed up really bad at DE. I agree, but that's hardly anything new that "someone messed up" just now. It's more like a promise they are only just now finally starting to deliver on. We were told ephemera would be challenge-based, but all the original releases were extremely low drop rates (often ~1%) from time-consuming and stultifying tasks. Then a whole bunch were released that were purely promotional and related to out-of-game actions (like Lotus Ephemera, Fae Path, etc.) or basic progression that requires little skill or effort (Nightwave's Eidolon and Spore Ephemera). To date, this is the first ephemera that actually rewards interaction with high-level content, albeit only after patching. Prior to this, we were lucky if an ephemera encouraged any sort of engagement with game content, regardless of level. It was almost entirely RNG or out-of-game promotion. I'm just glad this is finally a step in the right direction, and we really should see this sort of unlocking system provided with greater frequency in the future. It would be a massive improvement for overall game health. Link to comment Share on other sites More sharing options...
b4timert Posted January 23, 2020 Share Posted January 23, 2020 the new shard's should be a mission end reward you can join after the side objective been completed and then you still need to abort Link to comment Share on other sites More sharing options...
Borg1611 Posted January 23, 2020 Share Posted January 23, 2020 7 hours ago, [DE]Megan said: Improved robustness of a script interface to try to avoid scripts breaking if you switched to your Operator at the wrong time. A small patch note that I think (hope) might actually be a pretty big deal since many issues in this game for years have been caused by the timing of going in and out of Operator. Bugs on the plains during eidolon fights, bugs in (E)SO and now bugs in RJ missions. Link to comment Share on other sites More sharing options...
Tendou_Souji Posted January 23, 2020 Share Posted January 23, 2020 Any fixes towards Derelict unidentified rewards not being identified at end of mission? Link to comment Share on other sites More sharing options...
Blocknight Posted January 24, 2020 Share Posted January 24, 2020 4 hours ago, Ferbsol said: Rip the most fun part of the warframe second most fun part died before this with melee 3.0 leaving it in the dust + that came with a mobility nerf as well gg boys Link to comment Share on other sites More sharing options...
-SMV Posted January 24, 2020 Share Posted January 24, 2020 8 hours ago, [DE]Megan said: Fixed the Vengeful Charge Ephemera providing constant light source for Mirage's Eclipse, resulting in a cosmetic granting the light buff to remain 99% of the time. Well No more Eidolon One shot Link to comment Share on other sites More sharing options...
ItsDaKoolaidDude Posted January 24, 2020 Share Posted January 24, 2020 9 hours ago, Nonqui said: wukong nerf when Woking buff when Link to comment Share on other sites More sharing options...
Gravemind93 Posted January 24, 2020 Share Posted January 24, 2020 Veil is still a boring, tedious, demoralizing slog though soooooooo unless I'm at the height of being an autistic collector, nothing is worth grabbing when you consider the crushing grind for it. Link to comment Share on other sites More sharing options...
AlekSeven Posted January 24, 2020 Share Posted January 24, 2020 I'm pretty sure if Eclipse becomes a toggle tomorrow, it would come with a trade-off that would render the skill less powerful, like 50% nerf or something like that. Edit : I use Sancti Castanas with + Status chance and Duration to get the buff but lately, i'm testing Garuda, the tests are...ok (need more practice). Link to comment Share on other sites More sharing options...
UnderRevision Posted January 24, 2020 Share Posted January 24, 2020 9 hours ago, [DE]Megan said: Controller Fixes: Fixed inability to use any Piloting maneuvers due to left stick being bound to zoom, effectively ignoring callouts in Intrinsic details screen. Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading when using a controller. Fixed LTHUMB button worked to activate the Search box even when the picker wasn't visible in the Avionics screen. Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen. Fixed the Sort menu not working in any of the Avionics screens. Fixed becoming stuck in the Avionics screen and having to restart the game. Fixed inability to exit the Avionic Grid Upgrade screen if you place your virtual cursor over a Grid. While the avionics screen looks to be working well, the Piloting maneuvers are still broken. Vector can only be done downwards, and the left bumper cannot be rebound due to a conflict with "Melee stance actions". Link to comment Share on other sites More sharing options...
Qruis Posted January 24, 2020 Share Posted January 24, 2020 9 hours ago, Nonqui said: wukong nerf when why would you want to nerf something that doesnt affect anyone but the wukong in a PVE game? if anything, I think the 3rd ability is still kind of weak when it comes to doing damage against reasonably high level enemies (+60ish) Link to comment Share on other sites More sharing options...
LezhaneWalker Posted January 24, 2020 Share Posted January 24, 2020 Gara 3rd ability change when Link to comment Share on other sites More sharing options...
fiye Posted January 24, 2020 Share Posted January 24, 2020 sincerely thank you SO much for these bug fixes. after the past couple months im at least as happy reading through pages of fixes to issues i regularly encounter as i would be reading through notes for new and coming content. i don't usually post on patch notes but seriously thanks a bunch. 😊😄 Link to comment Share on other sites More sharing options...
MopperRod Posted January 24, 2020 Share Posted January 24, 2020 And, of course, I get a stuck drone 25 meters away from the mission's end immediately after this patch. Link to comment Share on other sites More sharing options...
159357890 Posted January 24, 2020 Share Posted January 24, 2020 why not allow Cetus to replay the cinematic that was first entered? Link to comment Share on other sites More sharing options...
ChaosMarine Posted January 24, 2020 Share Posted January 24, 2020 Can we get some kind of glow or colour aberration for the navigation markers when piloting? It's very easy to not be able to see them with the background of space and explosions going on right in front of the ship. Link to comment Share on other sites More sharing options...
Arsonistic Posted January 24, 2020 Share Posted January 24, 2020 11 hours ago, [DE]Megan said: Fixed toggle sprint carrying over into Wukong’s Cloud Walker (normal hold sprint did not). This is straight up false. Normal hold sprint did. Check with any speedrunner. Link to comment Share on other sites More sharing options...
Jarlini Posted January 24, 2020 Share Posted January 24, 2020 My last 2 anomaly runs got screwed. Mission completed and going back to host's drydock, loading is stuck. One reddit post said it will not finish loading until all but the host is left. Get me back my loot. 💔 Link to comment Share on other sites More sharing options...
Novii Posted January 24, 2020 Share Posted January 24, 2020 Wisp prime when? Thanks! Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted January 24, 2020 Share Posted January 24, 2020 22 minutes ago, Novaspree said: Wisp prime when? Thanks! Roughly 40 months, unless she jumps waaaaaaay up in the long line of frames that came out prior to her. Which is possible. They don't seem to be ruthlessly devoted to the order of release. Link to comment Share on other sites More sharing options...
Darkmega18 Posted January 24, 2020 Share Posted January 24, 2020 Thanks for this DE. Glad you're seeing the potential of "token based reward choosing". especially with the hopefully upcoming Lich QoL stuff. Please consider doing this for other ephemera and game modes with ultra grindy cosmetic rewards in their tables like maybe ESO. take it's scenes and emphemera and stick them in a simaris based trader for helping him with his research gotten slowly from normal SO and increased in ESO, then greatly increase rates of other stuff like the weapon parts or focus shards to fill the space. it was pointed out several times ephemera were meant to be challenge/merit based, so this would be a good step. As another suggestion to it, perhaps allow sentient shards be used to get shedu parts also? Allow them to still drop at the rate current, so they can be gotten through luck and perseverance for happy luck, but also let several runs of nothing still amount to something tangible that someone with less luck (or the wrong luck, in the case of duplicates) can still turn in for the reward after enough tries (I'd think 5-10 a piece for shedu each part also?). The shedu parts among other things which could be in there could entice people to keep doing the missions for parts to sell to others for those so inclined long after they collect their ephemera and scenes after however many runs. Link to comment Share on other sites More sharing options...
Shemarria Posted January 24, 2020 Share Posted January 24, 2020 46 minutes ago, Darkmega18 said: Thanks for this DE. Glad you're seeing the potential of "token based reward choosing". especially with the hopefully upcoming Lich QoL stuff. Please consider doing this for other ephemera and game modes with ultra grindy cosmetic rewards in their tables like maybe ESO. take it's scenes and emphemera and stick them in a simaris based trader for helping him with his research gotten slowly from normal SO and increased in ESO, then greatly increase rates of other stuff like the weapon parts or focus shards to fill the space. it was pointed out several times ephemera were meant to be challenge/merit based, so this would be a good step. As another suggestion to it, perhaps allow sentient shards be used to get shedu parts also? Allow them to still drop at the rate current, so they can be gotten through luck and perseverance for happy luck, but also let several runs of nothing still amount to something tangible that someone with less luck (or the wrong luck, in the case of duplicates) can still turn in for the reward after enough tries (I'd think 5-10 a piece for shedu each part also?). The shedu parts among other things which could be in there could entice people to keep doing the missions for parts to sell to others for those so inclined long after they collect their ephemera and scenes after however many runs. This entire post... ALL OF IT. My god this. Link to comment Share on other sites More sharing options...
--NPB--Rafael1408 Posted January 24, 2020 Share Posted January 24, 2020 when they fix that sometimes you can not make auctions on an enemy in railjack missions even if for example you put them to sleep with the dream arrow of ivara Link to comment Share on other sites More sharing options...
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