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[DE]Pablo

Why Do We UI Like We UI?

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I think a compromise would be to have a "simple" view and an "advanced" view. The simple view is the default on all new accounts... as someone that has started the game later on (early 2018), the information overload was certainly overwhelming at the start.

However eventually you may WANT that info, so being able to toggle between them may be useful.

On that note another idea (for a simple mode): a simple way to display weapon damage (maybe also adding crit to the average, maybe even shooting speed for a general DPS rating) by just showing a damage total and then a cake diagram that shows the exact division of damage types below it.

Edited by D1videdByZer0
clear up I meant damage types
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15 minutes ago, [DE]Pablo said:

And finally we are adding more flavour to it by showcasing your whole squad.

Hey.

HEY HEY HEY

Wait a second.

Remember those old dioramas? The ones even Steve said he misses? Do you think we can have them for end of mission again? 😮Seems like a way to show the squad and also the mission we just did, and more than half of them are hooked up. :3

On the other hand, thanks for the interesting read Pablo. I often wish we had more insights like this, since Devstreams can only cover so much. So kudos.

EDIT:

5 minutes ago, Gabbynaru said:

This needs to come back in one way or another. Hovering over abilities just to notice different stat changes is a pain in the butt.

What if it worked exactly like now but we could click a button to swap the stats (Health, etc.) with abilities? That way when we're touching certain stuff we can hide info we might not need in that moment. At the end of the day, the abilities showcase all paramaters already (duration, range, efficiency and strength).

Edited by NightmareT12
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Super narrow vertical sliders are horrible.

Grabbing them with cursor is a pain, it's always better to just scroll mouse but it's slower than using slider so.... maybe make the interactive part of the slider larger or diamond shaped?

Overall, Warframe UI is a compromise between PC and what must work on consoles, obviously making PC experience worse. We need to make optional everything which can be improved on PC for maximum functionality and visibility. I hope Switch players enjoy the game but I refuse to suffer only because someone ad DE decides all versions must look the same.

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Those are some nice changes.

I would personally suggest to remove certain confirmation boxes of actions that delay the said action compared to the UI before it was changed, I just feel like it necessarily slows players down. Or at least make it an opt-in kinda thing.

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I think one nice thing would be the ability to pick and choose the UI, some experienced players don't mind the spreadsheet style layout that can overwhelm newer players. 

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That Kuva Anku Mag has equipped isn't supposed to be a teaser for anything, right?

Edited by Alterworld_
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Liking the changes, but would it be possible to get stats that are specific warframes? Fastest ms on volt/gauss, highest spore count on saryn, etc. Highest crit would also be cool to see.

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Interesting thing to read through Pablo! I will touch on a couple things, with opinions or answers throughout your post.

In terms of Item Labels. Cleaner isn't always better. Sure I like something being organized, however with item labels, it's a nightmare with having them off. At least we do have the option to turn those on and I will always leave them on while we have the option.

Hold to confirm. I'm indifferent about this one. There are times where it's okay, however there are times where I absolutely don't like it. Let's use revolite for the omni tool. We run out, so we're sitting there +50 at a time 6 times in a row refilling it. If it was just click to confirm, much better or at least top it off completely if we're in the dry dock. I can't say I would like this for other things, for example the foundry. If I'm crafting energy pads, ciphers, the Plague Star things or gems. I don't want to have this hold and watch some slow animation every 60 seconds for 5 different items I'm crafting. It's as simple as click + enter, great it's crafting.

The extractor idea is appealing, would there be a claim all and redeploy type of option? I would craft extractors and start using them.

The end of mission thing, I'm a bit iffy on. I like the squad. I like the idea of showing how many mods we have in the result screen. However it feels a little busy. That's just from a screenshot though, so I would be curious to see it first hand at some point.

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I don´t like a hold to confirm option; for console games it´s kinda okay, but I really dislike it in PC games since it feels mostly clunky and unnecessary.
For me PC inputs have to be clear and fast, on console I have more problems beeing as accurate as on PC so I don´t mind a "failsave" over there.

But I like the idea of making the UI more uniform across the board.

Edited by Dark_Lugia
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Thanks for checking in with us, Pablo. You're a good man, and handsome one to boot. Best of luck with the UI work, I look forward to seeing what you guys come up with.

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"5 Crewships Sabotaged"

Just want to say that I would be taking the time to personally praise whichever player gets this award at the end of every mission, that's a huge improvement to the UI just for that one detail.

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I don't like that the entire top half of the end of mission screen is functionally wasted. I don't need to see who my squad is, I just played with them. That just leads to forcing that scroll bar on the affinity gained section which if someone wants to quickly check in-mission using Tab or P (or whatever the console bind is) they have to spend more time fiddling around with something that is current at-a-glance.

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Was wondering if there could be a setting to show all the information all the time, for people that want to see all the information, but you said you don't like binary settings. 

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please make use of all the empty space you have. there's a lot of it. too much of it.

 

 

please add a searchbar to the navigation screen.

 

 

item labels need to be on by default, end of story.

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These new UI changes are actually looking pretty sick. I look forward to the clean up!

Right now we can only see progress for weapons if we have a blueprint. By hovering over a blueprint I can see it's resource costs, parts cost, if I've mastered it before, if I own one already etc. In the context of prime weapons, I'd like to see this extend to their parts, so that when I hover over a Paris Prime String (for example) the same box shows up telling me what's necessary for the Paris Prime, rather than it just telling me the String is a part used for the Paris Prime. This way I can easily track progress on the parts I have/need for my prime items without needing the blueprint first. This can be said for Warframes as well.

Thanks!

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