(XBOX)TheWayOfWisdom Posted July 7, 2021 Share Posted July 7, 2021 Title. They (Galvanized Apitude/Savvy/Shot) scale off of base 10 damage instead the weapon's base damage on projectiles, if it even works at all. And here's the funny part; Melee had the exact same issue with projectiles and CO. Link to comment Share on other sites More sharing options...
Tyreaus Posted July 7, 2021 Share Posted July 7, 2021 2 minutes ago, (XBOX)TheWayOfWisdom said: Melee had the exact same issue with projectiles and CO. Never really used CO - did they ever patch that? Or can we expect this behaviour / "bug" to be around indefinitely? Link to comment Share on other sites More sharing options...
(XBOX)TheWayOfWisdom Posted July 7, 2021 Author Share Posted July 7, 2021 2 minutes ago, Tyreaus said: Never really used CO - did they ever patch that? Or can we expect this behaviour / "bug" to be around indefinitely? It's still an issue to this day for melee. As for getting it fixed, it's usually how many people make a complaint about it. Link to comment Share on other sites More sharing options...
DrivaMain Posted July 7, 2021 Share Posted July 7, 2021 So that's why my Tenet Flux Rifle feels underpowered after I slot the mod. It doesn't even work. Link to comment Share on other sites More sharing options...
Sohaya- Posted July 7, 2021 Share Posted July 7, 2021 This is very sad, I had builds for a good few projectile weapons and now it's just wasted forma. Please fix this ASAP. Link to comment Share on other sites More sharing options...
Sathenus Posted July 7, 2021 Share Posted July 7, 2021 34 minutes ago, (XBOX)TheWayOfWisdom said: Title. They (Galvanized Apitude/Savvy/Shot) scale off of base 10 damage instead the weapon's base damage on projectiles, if it even works at all. And here's the funny part; Melee had the exact same issue with projectiles and CO. This "gun buff" keeps getting better and better /s Link to comment Share on other sites More sharing options...
Sohaya- Posted July 7, 2021 Share Posted July 7, 2021 I did some testing about this and at the very least the following weapons reap no benefit whatsoever from the new mods: Komorex, Proboscis Cernos, Mutalist Cernos, Exergis, Epitaph Proboscis' Cernos does benefit, but only minimally, from Galvanized Apitude/Savvy/Shot. (Versus a level 20 charger, unmodded, with only Galv Shot, initial shot damage was 314 damage with zero statuses initially, applying two using the epitaph's forced cold proc and likely blast proc resulting in 332 damage). I haven't done extensive testing with the rest, only enough to notice the lack of effect. All testing was done in the simulacrum, solo. Edit: recorded video evidence of the bug in the megathread Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted July 7, 2021 Share Posted July 7, 2021 Bruh and here I was ready to add galvanized shot to my Dex Pixia Link to comment Share on other sites More sharing options...
Sohaya- Posted July 7, 2021 Share Posted July 7, 2021 4 minutes ago, (XBOX)C11H22O11 said: Bruh and here I was ready to add galvanized shot to my Dex Pixia Dex Pixia should work, I'll test it now. Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted July 7, 2021 Share Posted July 7, 2021 3 minutes ago, Rose said: Dex Pixia should work, I'll test it now. Oh I meant that it won't be as powerful if it's base damage, galvanized diffusion is great however Link to comment Share on other sites More sharing options...
_R_o_g_u_e_ Posted July 7, 2021 Share Posted July 7, 2021 3 minutes ago, (XBOX)C11H22O11 said: Oh I meant that it won't be as powerful if it's base damage, galvanized diffusion is great however Yeah but the problem seems to be specifically for projectile weapons. Dex Pixia is hitscan, not projectile :) Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted July 7, 2021 Share Posted July 7, 2021 15 minutes ago, _R_o_g_u_e_ said: Yeah but the problem seems to be specifically for projectile weapons. Dex Pixia is hitscan, not projectile :) Oh I see Link to comment Share on other sites More sharing options...
Sohaya- Posted July 7, 2021 Share Posted July 7, 2021 Additional testing ingame on Adaro, Sedna using a high range, high duration Limbo build and cataclysm/stasis: Heavy Gunner charged body shots using the Epitaph did 133 damage without crits, 345 with. This was with an Epitaph modded only with Galvanized Shot, but without the damage bonus active due to a lack of both status effects and the buff itself. I then proceeded to apply status gratuitously using the Cedo and the Epitaph's quickshot. I then immediately charged a shot and fired at the body, also dealing 133 damage without crits, 345 with. Simulacrum testing yielded the same results. This isn't another sim bug. please fix this, I'd really like to use them Galvanized mods on projectile weapons. Even had the forma and everything done on some of them D: Link to comment Share on other sites More sharing options...
Redfeather75 Posted July 7, 2021 Share Posted July 7, 2021 I talked about in region chat that galvanized aptitude wasn't improving any builds and the vitriol I received was hilarious. People just #*!%ing hated my guts for criticizing it telling me my weapons suck, my builds suck, I suck, get good, and whispers too. And I could tell not one of them used it themselves. Link to comment Share on other sites More sharing options...
Bakaguya-sama Posted July 7, 2021 Share Posted July 7, 2021 Ah nice. Make sense why they make the Phage and Kuva Nukor, damage went up so much but barely does anything for the Bubonico and Kuva Brakk. Beam and hitscans weapons should be fine, just protectile weapons are bugged correct? Bump, hopefully DE can see this and fix it as soon as possible. Edit: wait nvm the brakk is hitscan im an idiot. Gotta tweak up my build a bit later. Link to comment Share on other sites More sharing options...
0_The_F00l Posted July 7, 2021 Share Posted July 7, 2021 Hmm I thought it felt off on the bubonico and epitaph, couldn't really notice on the beam weapons though. I could see the obvious extra Multishot , I couldn't quite notice the damage ramp up with status, guess I know why. Hitdcan weapons are working as intended though so that's something , good thing I haven't formad my other projectile weapons yet. Link to comment Share on other sites More sharing options...
Tiltskillet Posted July 7, 2021 Share Posted July 7, 2021 Good news is, fair chance this finally get the underlying bug(s) fixed, assuming it's all one root issue. 3 hours ago, (XBOX)TheWayOfWisdom said: Title. They (Galvanized Apitude/Savvy/Shot) scale off of base 10 damage instead the weapon's base damage on projectiles, if it even works at all. And here's the funny part; Melee had the exact same issue with projectiles and CO. Link to comment Share on other sites More sharing options...
Tiltskillet Posted July 7, 2021 Share Posted July 7, 2021 1 hour ago, Rose said: Additional testing ingame on Adaro, Sedna using a high range, high duration Limbo build and cataclysm/stasis: Heavy Gunner charged body shots using the Epitaph did 133 damage without crits, 345 with. This was with an Epitaph modded only with Galvanized Shot, but without the damage bonus active due to a lack of both status effects and the buff itself. I then proceeded to apply status gratuitously using the Cedo and the Epitaph's quickshot. I then immediately charged a shot and fired at the body, also dealing 133 damage without crits, 345 with. Simulacrum testing yielded the same results. This isn't another sim bug. please fix this, I'd really like to use them Galvanized mods on projectile weapons. Even had the forma and everything done on some of them D: Thanks for doing this. Link to comment Share on other sites More sharing options...
Jarriaga Posted July 7, 2021 Share Posted July 7, 2021 That explains why I always see the same damage numbers with the Tenet Arca Plasmor :/ Link to comment Share on other sites More sharing options...
dwqrf Posted July 8, 2021 Share Posted July 8, 2021 Il y a 12 heures, Rose a dit : I then proceeded to apply status gratuitously using the Cedo and the Epitaph's quickshot. I then immediately charged a shot and fired at the body, also dealing 133 damage without crits, 345 with. I have to be annoying and point out that if you didn't get X kills, the mod won't work, even while proccing as many statuses as you want. Maybe I misread, but you never said you killed anything. Link to comment Share on other sites More sharing options...
_R_o_g_u_e_ Posted July 8, 2021 Share Posted July 8, 2021 10 minutes ago, dwqrf said: I have to be annoying and point out that if you didn't get X kills, the mod won't work, even while proccing as many statuses as you want. Maybe I misread, but you never said you killed anything. Wait really, the CO for guns mod requires kills? Link to comment Share on other sites More sharing options...
Sohaya- Posted July 8, 2021 Share Posted July 8, 2021 1 hour ago, dwqrf said: I have to be annoying and point out that if you didn't get X kills, the mod won't work, even while proccing as many statuses as you want. Maybe I misread, but you never said you killed anything. I made sure the buff value was at 3x, but I did indeed forget to say that. My bad. I recorded a video that shows the problem pretty clearly, with an ignis wraith modded for gas/cold (Cedo applies heat which removes armor, which gives the illusion of the buff working) and the Epitaph (galvanized shot only). Builds aren't shown but the icon for Shot's damage bonus appears. Link to comment Share on other sites More sharing options...
LarenaBot Posted July 8, 2021 Share Posted July 8, 2021 Make sure to post this in the actual bug report forum. That's what theyll most likely be reading. Link to comment Share on other sites More sharing options...
Koed Posted July 8, 2021 Share Posted July 8, 2021 Embarrasing to say the least. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted July 8, 2021 Share Posted July 8, 2021 20 hours ago, Redfeather75 said: I talked about in region chat that galvanized aptitude wasn't improving any builds and the vitriol I received was hilarious. People just #*!%ing hated my guts for criticizing it telling me my weapons suck, my builds suck, I suck, get good, and whispers too. And I could tell not one of them used it themselves. unfortunately that's a side effect of the vitriol borne from negative reactions to the changes, some of which were genuinely unwarranted, but yes, if the mods are bugged (which they are, and I'd still put my money on that before knowing it), speaking out about it would invite people to question if it's you and not the mods that is the problem. I imagine that a fix will come eventually. Link to comment Share on other sites More sharing options...
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