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[DE]Steve

Anndddd it's already October.

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4 hours ago, [DE]Steve said:

No, we're not having 3 Mods make up Vacuum. We changed it. Vacuum is going to be passively built into every Sentinel, no Mods required.

Yes! Thanks for listening.

 

4 hours ago, [DE]Steve said:

Later in October, The Corpus version of Rathuum is hitting PC. This game mode will be called 'The Index'. With it you'll get glimpse of Nef Anyo again! 'The Index' will feel a bit more classic DE in that it'll have an introduction to a new game mode with an Operation (clans rejoice), some Endless emphasis, and an event weapon!

This sounds amazing and I can't wait.

 

4 hours ago, [DE]Steve said:

On PC, you can look forward to War Within more than a month away.

I honestly don't know what to say. Despite lots of amazing stuff to look forward to, be prepared for some threads o' salt...

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7 minutes ago, CrazyKavatLady said:

The vacuum thing is a step in the right direction but I don't understand the distance nerf and the fact our companions/kubrows will still suffer a lack of use as a result. 

I don't use carrier just because it's more convenient and "nice to have", I use it because I live in Australia, and when playing with clanmates from other countries (or even people in the same region! australia has terrible internet in general), it is REALLY stressful running past a mod/energy/ammo drop when I KNOW I was right on it, and not getting it due to ping. This may not happen in your test labs but the issue is REAL and it makes farming for things stressful as the rest of the team fly ahead in a mission and I have to go back and check what drops I missed - all because I wanted to use my Kavat or Kubrow instead of carrier.


Please, I hate complaining at a compromise but this issue is really affecting a lot of us.

It is NOT a noob crutch,

It isn't ruining game balance in any way 

It's quality of life for the game plain and simple 

There would be NO downsides to having this be truly universal

Please make it a passive for frames OR allow it to be on ALL companions.  

All Warframes would be better, for those players that don't like bringing companions.
My brother is one of those players.

Edited by AEP8FlyBoy

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1 minute ago, AEP8FlyBoy said:

All Warframes would be better, for those players that don't like bringing companions.
My brother is one of those players.

What about just prime warframes, that way it gives new people something to work towards getting, and it could possibly even help out the in game economy to some degree, good or bad, im not sure though.

 

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3 minutes ago, Deicidal said:

What about just prime warframes, that way it gives new people something to work towards getting, and it could possibly even help out the in game economy to some degree, good or bad, im not sure though.

 

I like this idea but still means frames with no primes are missing out. This is what I don't understand, there is NO disadvantage to making it a passive for all frames. Just make it a toggle for the small percentage of people who dont want it - done. 

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Vacuum ain't broken, stop fixing it.

I don't mind that it's only on Sentinels. I don't mind that it's not inherent on Kubrows, Kavats, and all Warframes besides Mag. But good @(*()$ Christ c'mon, where and why must there be an incentive in making a productive change (expanding Vacuum beyond Carrier's exclusivity) while butting heads with the change and enacting a nerf as a sense of authoritative closure?! Vacuum is 12m at max rank, keep it at 12m for its universal Sentinel passive. Not 5m, nobody likes 5m, nobody cares about 5m, 5m is an unranked bronze Vacuum mod that would have incentivized any player that has it to max rank it asap to 12m and keep it there.

Seriously DE, put your pride aside for Vacuum and just keep it at 12m. Thanks.

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4 hours ago, -----LegioN----- said:

"less wait, more update" [DE]Steve June 13rd 2016

And here we are, almost 4 months later and still more than 1 month away before the wait ends. 

czREmNH.gif

The Wait Within Intensifys 

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I think it would be reasonable to give pets at least a mod or passive ability to collect loot with a 1-2 m range as they move around the area and only if they are not engaged in combat.
Cats and dogs pick up a lot of stuff too.


 

Edited by DamienDaredevil
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This is really just depressing. I can understand 12 meters to 10 at the least 9, but 5? That is just as silly as mags passive which is aegueable more useless than Oberons passive. This will be more annoying due to not getting drops through walls or in glitched spots. This universal Vaccum should be on WARFRAMES, to allow viability to Kubrows Kavats and Sentinels. I thought universal vaccum could allow me to use prisma shade or my 7 forma smeeta, but now? I am back to using carrier because Shade is too squishy, and the precept for ammo conversion is much better than shade besides spy/rescue/stealth farming. No love for cats or dogs so those are only going to be used on fissures if I ever need traces (news flash I don't since I get jack squat from radiants).

 

I ask that you make it warframe passive please and rework mags to something actually useful 

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4 hours ago, -InV-igo95862 said:

Its still a nerf to Vacuum. The current one is 10-12 meters.

I hope that Carrier will bring the Vacuum range to those values.

12m+ vacuum is the reason Carrier is the #1 most loved most fun companion in this game by a huge margin.

Why would DE want to nerf fun?

Bizarre.

Put full current vacuum on all companions.

It's that simple.

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From 12m to 5m? So over a 60% reduction. But wait, it gets worse! That's only the radius. Imaging you're jumping around and actually being a ninja, and then you land on the ground to collect some stuff before bullet-jumping away. A 12m range would cover an area of about 452 square meters on the floor around you. With a 5m range, that area drops to less than 79 square meters. That's 17% of the original area. Yep, surprise! Enjoy running around like an idiot who dropped a contact lens even more than before if you want any of that loot.

Top stuff.

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5m is the base range of vacuum as it is now, most people just dont use it at rank 0. and i disagree, it shouldnt be built into the warframes, what if someone doesnt want it? you can choose to not use a sentinel, you cant choose to not use a warframe

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we're holding you to that " On PC, you can look forward to War Within more than a month away. " comment. i guess console is 2 months away or more

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Just now, NightBlitz said:

5m is the base range of vacuum as it is now, most people just dont use it at rank 0. and i disagree, it shouldnt be built into the warframes, what if someone doesnt want it? you can choose to not use a sentinel, you cant choose to not use a warframe

give me a reason to not use vaccum and I can maybe see your reasoning.

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"only for sentinels and not cats or dogs. 5m instead of 12m" 
Can you explain to the community why you refuse to implement a quality of life update correctly?

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yep. well clearly theres more internally than whats been put out there or this would never be the result of all that.

all the non replenishing endless mission punishing work on the breakables for resource types.

the statues and stars in the same category.

no solar rail battles.

the entire fissure .. thing.

more hit key to pickup stuff.

and then the vacuum setup leading into a reduction in range such that its only 3 meters larger than the default pickup radius which isn't enough to work consistently across latencies as is, while being so much less overall?

 

yeah where can we buy in to a server cluster that is running pre spectres of the rail patch version so i can go there until you guys actually finish, and these broken game microsteps actually get the rest put out that makes them somewhat sane looking instead of just broken or less than before. this whole degradation of game by partial patch toward some new design thing is actually souring the entire thing nastily.

no i'm quite serious. 

what do we have to pay to get access to a more coherent game state of prior patches to work with until you actually finish?

its not a jab or jibe, its a serious question. the current patch rolls are making the game an unpleasant mess relying on hyped micropatching  carry it, which for whatever reason the delays are happening isn't necessarily your fault.

likewise that it sucks to experience vs a staple and more coherent game state one was enjoying .

 

so rather than argue every piecemeal bit or decision or rant away about it all bit by bit, i'm just saying it.

if this was a boxed title instead of online only i'd have done it myself and sat on a prior patch until it all sorts out then tried once it was done.

can't do that. so again, what'll it cost to get that facilitated.

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6 minutes ago, --Q--Voltage said:

This is really just depressing. I can understand 12 meters to 10 at the least 9, but 5? That is just as silly as mags passive which is aegueable more useless than Oberons passive. This will be more annoying due to not getting drops through walls or in glitched spots. This universal Vaccum should be on WARFRAMES, to allow viability to Kubrows Kavats and Sentinels. I thought universal vaccum could allow me to use prisma shade or my 7 forma smeeta, but now? I am back to using carrier because Shade is too squishy, and the precept for ammo conversion is much better than shade besides spy/rescue/stealth farming. No love for cats or dogs so those are only going to be used on fissures if I ever need traces (news flash I don't since I get jack squat from radiants).

 

DE from the community: make it warframe passive please and rework mags to something actually useful 

I'm sorry but I tend to think Oberon got the worst passive of every frame and if any passive needs reworked it's his. Also I like that the vacuum is being made passive for sentinels as per my opinion.

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9 hours ago, yingji said:

12m+ vacuum is the reason Carrier is the #1 most loved most fun companion in this game by a huge margin.

Why would DE want to nerf fun?

Bizarre.

Put full current vacuum on all companions.

It's that simple.

put it on frames, then you help Archwing mode too.

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Universal Vacuum and The Index should have waited until after The War Within.  I was going to buy some platinum and some TennoGen skins, but what's the point anymore?  I'm extremely worried about the future of DE at this point.  This is not something that can be done with a free-to-play game.  No content=no desire to give money.  What happened?  Last we heard TWW was aimed for end of September.  

Edited by JMP3
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The community complains that everyone uses Carrier and wants universal vacuum. When they get it they complain that its not good enough. 

The whole reason everyone used Carrier in the first place is that it was so far and away better than not having vacuum. Now the playing field is leveled and people are saying it's not good enough. 

4 minutes ago, --Q--Voltage said:

give me a reason to not use vaccum and I can maybe see your reasoning.

Often I find when I use Carrier the items bunch up and obscure my vision. This is more frequent on laggy connections, but even on good ones it happens. 

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They could also just leave Carrier's Vacuum mod alone, while still giving the companions their own built-in Rank-0 version.

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Why not have the passive vacuum be built into all the companions with a set range of 10m? It doesn't have to be 12m anymore if you feel that distance is too far but 10m would still give players the range to pickup things they are jumping over while using the aerial movement system. If the dev team feels the need to tie vacuum into keeping your companion alive for some arbitrary reason then just make vacuum a companion passive instead of a sentinel or Warframe passive. By keeping the range short and limiting it to sentinels only, all this will do is cause maybe 10% players to branch out to the other sentinel types for some variety, approximately 1% will change to kubrow and kavats because they get zero vacuum anyway and vacuum overall took a range nerf, but the other 89% will still stay with Carrier assuming it keeps the original range or it can mod back to original range. The fact of the matter is that the vacuum function is basically a requirement in order to effectively use the aerial movement system while playing in the first place. However if you drop the range to 5m all your going to do is force everyone to walk on the ground all mission long just to keep stocked with ammo and energy because it wont be possible to get anymore while hopping along the walls and flying through the air like the game was designed for. Good game design shouldn't cause a player to have to sacrifice aerial movement to support a nerf to loot range when its such a core tactical mechanic for the player to have fun with.

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