[DE]Megan Posted April 24, 2017 Share Posted April 24, 2017 Greetings, Tenno! Last week on Prime Time #161, we treated viewers with the first in-game look at Oberon’s (WIP) reworked powers as mentioned by Scott on Devstream #90. Missed the stream? No problem, the main changes that were showcased: Smite: Damage from projectiles emitted from the enemy scales based on enemy level. Hallowed Ground: Hallowed Ground is now more of an 'arc' shape (Range Mods create a wider/longer arc). Added a Status Chance that is affected by Strength Mods. Adjusted damage and ranges. Renewal: Increased casting animation speed. Changed to an expanding wave of healing instead of a projectile. Energy drain starts once wave hits allies, not leading up to it. Allies on Hallowed Ground get an Armor buff for the entire heal process. Once heal is finished the Armor buff is on a timer (affected by Duration). Reckoning: Enemies with a Radiation Status Chance will now take bonus damage from Reckoning. Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength). We asked for your feedback and you delivered! After compiling and discussing the prominent feedback, it was clear that our proposed Renewal rework was not enough to bring Oberon fresh justice. The most prominent feedback: Renewal expires before the duration is up. With this largely suggested feedback in mind, the team has made further tweaks to Oberon’s Renewal. As of right now, Oberon’s Renewal rework now also includes: Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active. Your feedback is appreciated! Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted April 24, 2017 Share Posted April 24, 2017 Very cool. Nice to see you guys working to bring a longtime niche frame a bit of justice. :D Link to comment Share on other sites More sharing options...
SenorClipClop Posted April 24, 2017 Share Posted April 24, 2017 (edited) First? Second! The Broberon Rises! I am royally excited for this update, thank-you DE! Edited April 24, 2017 by SenorClipClop Link to comment Share on other sites More sharing options...
Azamagon Posted April 24, 2017 Share Posted April 24, 2017 (edited) Warning: This may come across as a little harsh, but that's to expect when you are hoping for a good and helpful rework from professional developers... So, Renewal. Well, that's a nice tiny little step in the right direction, but what about Renewal's weird inverse duration which interferes with its bleedout extension and augment? Or that Hallowed Ground is a very weak defensive ability, with neither good enough DR for allies nor good enough CC for enemies (although Radiation procs might help)? The extreme radiation-proc overlap? The overuse of forced synergies? The passive being changed from situational into a pidgeonholing one (which you haven't even mentioned btw)? Are you guys really content with THAT? Edited April 24, 2017 by Azamagon Link to comment Share on other sites More sharing options...
Valiant Posted April 24, 2017 Share Posted April 24, 2017 (edited) Someone on the forums suggested Hallowed Ground sprouting earth's new flowers and vegetation etc. for its graphics effect. Much like Nidus. Sounds really neat and would show off one of the nice aspects of the earth rework. Is that something that could potentially be added? Edited April 24, 2017 by Naith Link to comment Share on other sites More sharing options...
EchoesOfRain Posted April 24, 2017 Share Posted April 24, 2017 You guys just gave Oberon a simple, but strong and needed buff. This was a HUGE step in the right direction, thank you! Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted April 24, 2017 Share Posted April 24, 2017 (edited) thanks 4 the update, a popular concern about the armor buff is that if it's % based weak armored frames will get no real benefit and the tanks will get the most out of it... A flat damage boost would benefit the weaker frames better ( or a damage mitigation even better ) or my favourite option a flat armor increase + a % bonus , balancing that though is a headache i will gladly leave to the team. Ps: since his first is scaling , will you consider expanding the concept to other frames in the future ( volt, ember, frost, nekros etc ) ? Edited April 24, 2017 by arm4geddon-117 Link to comment Share on other sites More sharing options...
Jin_Lightning Posted April 24, 2017 Share Posted April 24, 2017 I LOVE EVERYTHING! Though the cone shape I didn't understand at first, but since it can be used offensively now, I'm all for it! and the RENEWAL BUFF! EXACTLY WHAT I WANTED! Never stop being awesome, DE! -Jin Link to comment Share on other sites More sharing options...
Sannidor Posted April 24, 2017 Share Posted April 24, 2017 Please make his passive useful and not super situational/awkward. Link to comment Share on other sites More sharing options...
Somb3rBivalve Posted April 24, 2017 Share Posted April 24, 2017 10 minutes ago, [DE]Megan said: Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active. THANK YOU Link to comment Share on other sites More sharing options...
LogaMC1995 Posted April 24, 2017 Share Posted April 24, 2017 Now, make Hallowed Ground a circle instead of a cone. Link to comment Share on other sites More sharing options...
Hrodgrim Posted April 24, 2017 Share Posted April 24, 2017 (edited) Flat armor boost for Hallowed Ground/Renewal combo please! % based armor bonuses don't help flimsy frames, and they don't help tanky frames. They only help frames in the middle, such as Excalibur or even Oberon himself. I would also like to suggest a passive for Oberon. I would love to see some form of energy regeneration built into his kit. Something like "gain X energy for every Radiation proc" or "gain energy per second while (living things) are in Hallowed Ground". The wildlife thing is super underwhelming since there isn't much wildlife for it to work on. Edited April 24, 2017 by Reefermun Link to comment Share on other sites More sharing options...
Azzu-nyan Posted April 24, 2017 Share Posted April 24, 2017 My 7 Forma Oberon is very happy to see this lovely buff. :D Thank you DE. <3 Link to comment Share on other sites More sharing options...
booty_hunter Posted April 24, 2017 Share Posted April 24, 2017 These buffs look solid, cant wait for Oberon Prime! Link to comment Share on other sites More sharing options...
Ryme Posted April 24, 2017 Share Posted April 24, 2017 Just now, LogaMC1995 said: Now, make Hallowed Ground a circle instead of a cone. Pentagram. Link to comment Share on other sites More sharing options...
LogaMC1995 Posted April 24, 2017 Share Posted April 24, 2017 (edited) 1 minute ago, Ryme said: Pentagram. That's for sacred ritual to summon Oberon Umbra. Edited April 24, 2017 by LogaMC1995 spelling Link to comment Share on other sites More sharing options...
Echorion Posted April 24, 2017 Share Posted April 24, 2017 well I was hoping for a lot more, but this is still really good news. Link to comment Share on other sites More sharing options...
Temptress Posted April 24, 2017 Share Posted April 24, 2017 Right, i'm curious about the Purposed passive and if that is still being planned or if that has been changed. Link to comment Share on other sites More sharing options...
0relllius Posted April 24, 2017 Share Posted April 24, 2017 Please make sure that before it's getting released the dmg that it does will not be that high or even like LIMBO which we had before. because the community's brain works opposite than what you expect which basically means that they will cry even on oberon's rework as they did when limbo's re-work released. Link to comment Share on other sites More sharing options...
LogaMC1995 Posted April 24, 2017 Share Posted April 24, 2017 Just now, Server said: Right, i'm curious about the Purposed passive and if that is still being planned or if that has been changed. Oberon can now speak to plants and make them hostile towards enemies. Link to comment Share on other sites More sharing options...
Ryme Posted April 24, 2017 Share Posted April 24, 2017 2 minutes ago, LogaMC1995 said: That's for sacred ritual to summon Oberon Unbra. The greatest ninja patch that DE ever applied, was to make the players think that Oberon wasn't already Umbra. Link to comment Share on other sites More sharing options...
(PSN)SolidInstinct_ Posted April 24, 2017 Share Posted April 24, 2017 I love the Renewal changes! Something that a majority of people have wanted for a long time. Now, the passive. The proposed passive mentioned on Primetime 161 was that allied Kubrow's and Kavat's will have a cooldown on their abilities and a free revive. The problem is that it's not benefiting anyone. Not the person using Oberon and everyone in the squad, plus not everyone use's Kubrow's and Kavat's. The passive(s) I would like to see is: Enemies killed by Oberon (Either all the time or 50% chance) will create a pulse of a healing wave that restores a % of the player's health. Much similar to Trinity's first ability. Enemies that are inflicted by radiation and killed by Oberon will spawn health orbs. Thank you DE for your hard work. Link to comment Share on other sites More sharing options...
Ryme Posted April 24, 2017 Share Posted April 24, 2017 1 minute ago, LogaMC1995 said: Oberon can now speak to plants and make them hostile towards enemies. Just the zombies. Link to comment Share on other sites More sharing options...
Ryme Posted April 24, 2017 Share Posted April 24, 2017 1 minute ago, (PS4)optimusprime786 said: I love the Renewal changes! Something that a majority of people have wanted for a long time. Now, the passive. The proposed passive mentioned on Primetime 161 was that allied Kubrow's and Kavat's will have a cooldown on their abilities and a free revive. The problem is that it's not benefiting anyone. Not the person using Oberon and everyone in the squad, plus not everyone use's Kubrow's and Kavat's. The passive(s) I would like to see is: Enemies killed by Oberon (Either all the time or 50% chance) will create a pulse of a healing wave that restores a % of the player's health. Much similar to Trinity's first ability. Enemies that are inflicted by radiation and killed by Oberon will spawn health orbs. Thank you DE for your hard work. Doesn't that kind of infringe on Necro's abilities? Link to comment Share on other sites More sharing options...
-_Shiro_- Posted April 24, 2017 Share Posted April 24, 2017 (edited) That's great to hear! This is one of the few things that Renewal desperately needed. So will this fix the strange inverse scaling with Renewal's ability to slow ally bleedout? It's the one thing about Oberon that makes his healing unique and it'd be awful if we still had to choose between having effective bleedout slow or having duration on hallowed ground. Edited April 24, 2017 by -_Shiro_- Link to comment Share on other sites More sharing options...
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