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Buried Debts: Hotfix 24.5.2


[DE]Megan

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Just now, Cyclouros said:

How about making it less boring and time consuming? How is it a quality design that you just stand around and wait minutes for fractures and adds to spawn?

If done right there really is no down time of waiting for things to spawn

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I really don't want to fight Exploiter now. It's not the time it takes that bothers me, it's the entire existence of Phase 1 of the fight. Deck 12 is cramped as hell with the boss taking up the entire width of the battle area. Also add on that it climbs on walls and goes up to the ceiling at the end. And the process of cooling the vents with Thermia is inconsistent, sometimes it takes two, sometimes it takes four, and the hit boxes for them are terrible at registering Thermia hitting it. I would much rather have Phase 2 take twice as long than participate in fighting indoors.

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Zitat

Exploiter Orb Fixes:

  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! 

Lemme translate

HAHA y'all that haven't got the time to farm the orb when you could use a hard to get and rarely used warframe in a creative way to reflect damage!
Take tankframes only and play the game as it is intended to be:
HIT
THE
BULLET
SPONGES
Or in this case Thermiasponge?

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12 minutes ago, the-bestia said:

Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time!  

nice! nice! nice! i was already tired of that glitch meta!

At least it was more interesting than a tank meta. I enjoyed the cooperation that came from that "glitch" that wasn't really seen anywhere else in the game. DE is doing something wrong where the most fun parts of the game are caused by glitches. It's like they're patching the fun right out of the game. Same thing with the Suicide Trin.

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2 minutes ago, Cyclouros said:

How about making it less boring and time consuming? How is it a quality design that you just stand around and wait minutes for fractures and adds to spawn?

That's a complete different point from the original post and therefore my reply to it. What's your point? Did you even bother reading before replying pointless nonsense? Does anywhere says I don't agree with the statement you just took out of nowhere and was not mentioned anywhere in both posts? 

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hace 17 minutos, [DE]Megan dijo:

Buried Debts: Hotfix 24.5.2

Exploiter Orb Fixes:

  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! 

Hildryn Fixes:

  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).

Changes:

  • Clicking on ‘X Friend Requests’ in the Active Events drop down will now take you to the Pending Friends screen.

Fixes:

  • Fixes toward cases of a forced Host Migration in the Orb Vallis. This was largely experienced if Player 1 in the squad was transitioning to Deck 12, while Player 2 was attempting to join-in-progress from Fortuna. Players who then attempted to join Player 2’s session would then be migrated as well, and so on so forth like an aggressive Helminth Cyst. This fixes the “Host Migration Cyst” from spreading, but there will still be a Host Migration if you join during that very rare small window where existing players are transitioning to Deck 12. 
  • Further fixes towards a progression stopper in the Sand of Inaros quest where the enemy Inaros would be invulnerable. 
  • Fixed cases of numerous other bosses being invulnerable (Kela De Thaym, Tyl Regor, etc) for Clients.
  • Fixed trying to claim the Mote Amp Blueprint when you have no Amp Slots left, showing an incorrect error that your account is invalid.
  • Fixed Meleeing after throwing your Fishing Spear causing an inability to use weapons.
  • Fixed clones from Ash’s Blade Storm (Rising Storm) and Equinox’s Metamorphosis Augment (Duality) not using the proper loadout in Dojo Duels as reported here: https://www.reddit.com/r/Warframe/comments/b2hapq/this_is_what_happens_when_you_take_duality/
  • Fixed the Stalker spawning inside the floor during the Second Dream quest.
  • Further fixes towards Host players appearing ‘UNARMED’ when transitioning from Cetus/Fortuna to Plains/Vallis. 
  • Fixed Hildryn’s components not being Chat linkable. 
  • Fixed Diluted Thermia not being Chat linkable.
  • Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting.
  • Fixed the World State Window overlapping the Profile UI.
  • Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.
  • Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
  • Fixed missing Scourge hit sounds.
  • Fixed noise spam from Itzal Escort Drone laser beams.
  • Fixed numerous script errors when using certain abilities in Frame Fighter.
  • Fixed a script error when viewing Larkspur in the Arsenal.

Después de la actualización dejaron de funcionar los mandos !!!!
Console controls on pc, stopped working after the update !!!!

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When i tabbed out for a while and tabbed back in i got greeted with the message to update, and got heavily breathing when i saw the Red Text because i thought OMG EQUINOX PRIME comes now but then i saw it was a hotfix.

Good Job DE and the Team for fixing the bugs 🙂 

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Appreciate you patching in us controller folks for Hildryn's Aegis Storm the dash in this hotfix. I didn't *need* it, but it's nice to have now that I do.

Unfortunately, It seems like this hotfix also introduced a new bug. If I activate Aegis Storm without my Balefire Charger already equipped I can't pull it out in the air, which means I'm weaponless until I land. It's not too hard to work around it, but figured you guys might want to know.

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Now, how ironic is that this "fix" was implemented for the Exploiter Orb?

Exploiter Orb Fixes:

  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! 

 

How goes that saying again?

"I'll teach you WHAT to think, not HOW to think!"

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10 minutes ago, Rinkata_Prime said:

This game need to get rid of hostplayers. Every game session should be stored at the server, in that way even 60 tenno roaming over valis will be possible and no more problems with "provider blocked your warframe ports, you can't join to anybody anomore". Server side sessions! Please! Pleeeeease!!!

No.

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1 minute ago, IceBen said:

Ok seriously, does anyone have a better time getting into a team, because for me it is still either host migrate and freeze, or it starts solo.

No clue trying to load in now hopefully get a group that's up for the boss but the first thing I see is a Mesa and they are labeling the Temple of Profit soooooo fissures group..... but the first time I've loaded into the Valis in like 2 days without it (expletive deleted) itself.

2nd go for a group aaaaand, another load and another Fissure group...... but at least it's loading. 

They really need to make this a bounty. 

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il y a 11 minutes, CuteFoxyFox a dit :

Agreed. If the boss is made for MR1 as well as for MR26 - veterans should be rewarded for finding new ways and tactics.

They always say that "If you are smart enough..." - Using Nova's 2 to kill the boss faster is not the "Smart" you want huh?

Okie next Chroma's 3 doesnt work on eidolon also Eidolons' energy spike now goes through Harrow's 4. Would be cool wouldnt it? (irony)

 

My point is... why would you remove such mechanic. It was a nice smart way that veterans found. And from all of the tactics and from all of the Bugs that turned into features like bullet jump - this one is removed.

Honestly im dissapointed T_T

Thanks for the support , i thought i was the only one thinking it was stupid that for once nova was usefull and tactics were not considered as bugs. For now i am just never gonna farm that boss again because 102 runs in , let's just say this : I am sick of warframe at this point. Gotta take a good 1 month break. (or more)

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Fixes for nikana zaws losing their sheath when used?

Desert karak skin doesn't drop the magazine when reloading.

MOAs with Gauth brackets can't be linked in chat. (this might be a problem for other bracket types as well)

Inability to link modular weapons with long names if they are in caps to match the rest of the UI. 

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*Please fix melee channeling on controllers*

There is absolutely no reason why channeling should:

1: Be unmovable.
2: Only be placed as an alternate to shooting inputs while Melee mode is active.
3: *Ever* be on a stick press.

Please allow us to bind channeling as its own independent button.

Additionally, fix the issue with controllers running out of available buttons by allowing us to place more inputs in the Ability Menu. Yes, I know it was originally just for powers, but if we can move around focus and transference in it, we should be able to bind other stuff to the keys we would bind focus and transference to.

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