._.-._. Posted April 7, 2019 Share Posted April 7, 2019 (edited) something that stuck in my brain for a while, wondering what it feels like if so, or what do you think... in case you wondering what's jamming: it's like a fired bullet stuck in a gun after firing them, then you need to work out to unjam the gun Edited April 7, 2019 by ._.-._. Link to comment Share on other sites More sharing options...
aligatorno Posted April 7, 2019 Share Posted April 7, 2019 That works in a realistic shooter like Stalker, it has no place in a fast paced sci fi game like Warframe honestly. It would only detract from the game, not add to it. 10 Link to comment Share on other sites More sharing options...
Mrevasivepants Posted April 7, 2019 Share Posted April 7, 2019 (edited) 15 minutes ago, aligatorno said: That works in a realistic shooter like Stalker, it has no place in a fast paced sci fi game like Warframe honestly. It would only detract from the game, not add to it. Exactly, it'd be like driving a Formula 1 Car only for the game to slam the break pedal in your face every 3 minutes. Edited April 7, 2019 by Mrevasivepants Link to comment Share on other sites More sharing options...
Goodwill Posted April 7, 2019 Share Posted April 7, 2019 I'm all for making Warframe a harder, more challenging, and a little more down to earth game... But let's not introduce RNG mechanics to do so... 3 Link to comment Share on other sites More sharing options...
Mr.SpookSpook Posted April 7, 2019 Share Posted April 7, 2019 The most terrible idea of the year award goes to... OP. 5 Link to comment Share on other sites More sharing options...
SneakyErvin Posted April 7, 2019 Share Posted April 7, 2019 And here I read the thread title and expected something Octavia related. /sadface 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 7, 2019 Share Posted April 7, 2019 i honestlly was wondering what the topic was, there already is jamming on opticor if i remember right , or did they remove it? not something i want to look at in a game where you can shoot lasers and bullets that have elements on them, Link to comment Share on other sites More sharing options...
FlusteredFerret Posted April 7, 2019 Share Posted April 7, 2019 3 hours ago, ._.-._. said: something that stuck in my brain for a while, wondering what it feels like if so, or what do you think... in case you wondering what's jamming: it's like a fired bullet stuck in a gun after firing them, then you need to work out to unjam the gun It'd work (and it has been used) in FPS games where you're not regularly facing hordes. Not so in Warframe...it'd just make people resort to frame abilities or meleé. Not to mention annoy the hell out of them... Link to comment Share on other sites More sharing options...
Guest Posted April 7, 2019 Share Posted April 7, 2019 As others have already said, it would feel horribly out of place in a game like Warframe. Link to comment Share on other sites More sharing options...
(XBOX)Dex Xean Posted April 7, 2019 Share Posted April 7, 2019 3 hours ago, ._.-._. said: something that stuck in my brain for a while, wondering what it feels like if so, or what do you think... in case you wondering what's jamming: it's like a fired bullet stuck in a gun after firing them, then you need to work out to unjam the gun during the profit taker fight trying to pull out my archwing gun already kinda gives me the experience of jamming so no I rather not have actual jamming in the game. Link to comment Share on other sites More sharing options...
Creegz Posted April 7, 2019 Share Posted April 7, 2019 I've played games with a jamming mechanic. Americas Army before they went to 3.0 version (think back to around 2006) had weapon jams and in order to fix em you had to press a button way off on the keyboard (by default) and it would check the chamber, get rid of the round and then you would be back to normal. It worked very well in that game. Also happened in Fallout NV a lot. It wouldn't work in Warframe but it works in other games for sure. Link to comment Share on other sites More sharing options...
FlyingDice Posted April 7, 2019 Share Posted April 7, 2019 Lord no. I'm okay with that in ArmA and Stalker where it fits the nature of the game, but not in a game like this. It's like suggesting that Dynasty Warriors require you to sit down and oil your weapons every five minutes. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted April 7, 2019 Share Posted April 7, 2019 5 hours ago, (XB1)Dex Xean said: during the profit taker fight trying to pull out my archwing gun already kinda gives me the experience of jamming so no I rather not have actual jamming in the game. Yup. Trying to equip it, or unequip it, or fire it, or...well, anything involving the Archgun is pretty much like a double-feed. Link to comment Share on other sites More sharing options...
(PSN)Lei-Lei_23 Posted April 7, 2019 Share Posted April 7, 2019 Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted April 7, 2019 Share Posted April 7, 2019 I click on the top thinking it's a debuff on the enemies, not a nerf tot he player. So a negative multishot? Worse yet, we have to bind another button onto the controller which console doesn't have anymore at the moment. Hell, people would just macro the fire button to the fix jam button then spam it all day. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 7, 2019 Share Posted April 7, 2019 9 hours ago, ._.-._. said: in case you wondering what's jamming: it's like a fired bullet stuck in a gun after firing them, then you need to work out to unjam the gun DEAR GOD NO. even in hyper-realistic games like Metro:Exodus where that mechanic "belongs", it's unwelcome. sure, even an AK can jam eventually, but the slightest bit of Dust or Snow renders every gun near useless unless you always keep chemicals on hand, and about 20 mins is all it takes for a clean weapon to get dirty. seriously, everyone's first reaction on the first jam is "ooh, that's kinda realistic", but then after about 5 or 6 jams mid-combat you start saying things like "F**king gun!! again!?", and you just get annoyed. so no, I NEVER want to see this in Warframe: besides, we are so far into the future and have so much magic BS in this universe it makes more sense for our guns to NOT jam, the only reason enemies suffer from it is because of us being super OP. Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted April 7, 2019 Share Posted April 7, 2019 Gears of war had the best jamming mechanic I’ve seen in a fast paced actiony shooter. Guns would jam if you failed a speed reload, so it wasn’t based on rng. Link to comment Share on other sites More sharing options...
Aldain Posted April 7, 2019 Share Posted April 7, 2019 The only jamming I'll accept is a Guitar rifle that plays music as you shoot. That'll bring Jam sessions to a whole new level. Link to comment Share on other sites More sharing options...
BombtailsTheFox Posted April 7, 2019 Share Posted April 7, 2019 9 hours ago, ._.-._. said: something that stuck in my brain for a while, wondering what it feels like if so, or what do you think... in case you wondering what's jamming: it's like a fired bullet stuck in a gun after firing them, then you need to work out to unjam the gun That would be a bad implementation of that mechanic for the players. For the enemies, it works, because if you use Mag with Counter Pulse, enemies's weapons would jam by the power of magnetism. But for the players? It would add frustration and annoyance. Besides, it would barely work with most of the weapons, due to them being either bows, beam weapons, flamethrowers or able to fire energy bullets. Even worse, if the weapon that happens to have a jammed bullet is the Tonkor, the Penta, the Zarr or the Ogris, the user would be shredded to pieces by its own weapon. Link to comment Share on other sites More sharing options...
Femuru Posted April 7, 2019 Share Posted April 7, 2019 i would only be fine with this if the idea is implemented to a enemy that needs to land its shot on you for it to work that only appear in higher difficulty setting (if they ever add that in) or atleast in higher lvl where ppl are obviously trying to get something difficult Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted April 7, 2019 Share Posted April 7, 2019 1 minute ago, BombtailsTheFox said: Besides, it would barely work with most of the weapons, due to them being either bows, beam weapons, flamethrowers or able to fire energy bullets. I mean, you say that, but at the same time we have things like "weapon restriction, shotgun" as a sortie modifier. It's described as something like "mechanical disruptors on site are configured to disable a majority of weapons, [type] will be your only option." I'm sorry, but how can a "mechanical disruptor" disrupt my throwing stars? Or even more absurd, MY SWORD. It's a length of sharpened metal, there's nothing to disrupt. Anyway, I agree with others, weapon jams for players would be a horrible addition to the game. Weapon jams, friendly fire, other similar things have their places. Warframe is not it though. Link to comment Share on other sites More sharing options...
BombtailsTheFox Posted April 7, 2019 Share Posted April 7, 2019 2 minutes ago, (PS4)Lollybomb said: I mean, you say that, but at the same time we have things like "weapon restriction, shotgun" as a sortie modifier. It's described as something like "mechanical disruptors on site are configured to disable a majority of weapons, [type] will be your only option." I'm sorry, but how can a "mechanical disruptor" disrupt my throwing stars? Or even more absurd, MY SWORD. It's a length of sharpened metal, there's nothing to disrupt. right, i forgot about that. Link to comment Share on other sites More sharing options...
T.Hoagie Posted April 7, 2019 Share Posted April 7, 2019 Yeah, no, this is not an idea that would be good for Warframe. Link to comment Share on other sites More sharing options...
Goodwill Posted April 8, 2019 Share Posted April 8, 2019 2 hours ago, (PS4)robotwars7 said: seriously, everyone's first reaction on the first jam is "ooh, that's kinda realistic", but then after about 5 or 6 jams mid-combat you start saying things like "F**king gun!! again!?", and you just get annoyed. Won't lie... I am now actually keen to have an optional jam mechanic as voice chat would be hella lit. Damn... I was of the stance it should not be implemented... but how you so eloquently put it... it sounds entertaining now. Link to comment Share on other sites More sharing options...
ThumpumGood Posted April 8, 2019 Share Posted April 8, 2019 14 hours ago, Goodwill said: I'm all for making Warframe a harder, more challenging, and a little more down to earth game... But let's not introduce RNG mechanics to do so... It was harder and didnt see an uptick in player base til they relaxed some things. 3 deaths per day and you can no longer use that frame til reset to 6 deaths per mission and your frame doesnt get locked out. Raids to no raids. It's been traded for item and rep gating to the extreme. I would gladly go back to the difficulty if that was the gating instead of the way it is. But then we would lose a huge portion of the player base. So we have what we have. Link to comment Share on other sites More sharing options...
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