Jump to content
[DE]Megan

Wukong Prime: Hotfix 25.3.2 + 25.3.2.1

Recommended Posts

Posted (edited)

When Raids? Pepehands.

Also Disruption still buggy. Host migrations can cause other peeps to lose all progress (affinity, mods, resources, mission rewards)

Nice one DE 😂
nice_1_de.PNG

Edited by Signs
  • Like 2
  • Haha 5
  • Applause 1
  • Upvote 8

Share this post


Link to post
Share on other sites
Posted (edited)

Was expecting for some content or at least a NW2 boss and what we got was a Wukong nerf and a clan xp "solution" that makes the whole system even worse than before (clan missions, when?).

At least we got this:

- Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.

Not a big change, but nice. 

Edited by toafarmer
  • Haha 2
  • Applause 3
  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)

thx for the lua spy fixes, can we have it back into the sortie rotation, too?
unknown.png


unknown.png

But we are still missing fixes for:

The K- Drives don´t have the custom energy colour on their jet part if you are the host (as client it´s your selected emissive energy colour)

 

We can´t scan the POE animals:

 

And we have no info about this stuff:

Spoiler

Ghoul Bountys still force an inbox message:

 

And even if old stuff get changed, there is nothing in the patchnotes? (at least i found nothing looking back till the poe remaster patches

 

Edited by Dark_Lugia
  • Like 4
  • Satisfied 1
  • Applause 1
  • Upvote 15

Share this post


Link to post
Share on other sites
Posted (edited)

Thanks for the patch notes, Megan.

PSyzhp.png 

Edited by Kylo.

Share this post


Link to post
Share on other sites

Can you please add relic transmutation just like for mods?

  • Like 1
  • Applause 2
  • Upvote 6

Share this post


Link to post
Share on other sites
Posted (edited)

Wow - nice long fix list!

Thanks again for another update / hotfix - particularly the fix for missing Clan XP! The implementation of fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well.

Bugs:

- Broken animations and fx / sfx for Sarpa if attack speed is modded too high.

- Occucor's target tracking for tendrils will not work if the weapon is modded for increased range. Apparently fixed a little while ago - GG :thumbup:

- Occasional loss of functionality of Exalted melee weapons when playing as a Client.

- Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active.

- Weapons glitching occasionally when Baruuk switches out from Serene Storm.

- Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client.

- Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode.

- Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves.

- Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking.

- Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a recent fix to address failed migrations - but I'm not sure if this part was actually addressed or not.

- During PoE bounties, hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail.

- Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres.

- Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped).

- Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though!

- Using Melee while using a Synthesis Scanner defaults to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. This forces the player to re-enable the Scanner.

- Numerous missing Codex entries, which includes enemies and PoE animals.


Balance / Gameplay-related Issues and Concerns:

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Saryn, Mesa, Volt, Equinox, Octavia and Mag (yes - Mag...Polarize spam is extremely effective) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. Nerf nuke abilities and you'll also make CC-based 'Frames relevant again.

- Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps.

- "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps.

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides challenge and rewards skill.

 

Also, it would be really appreciated if you all could:

- Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player.

- Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own.

- Please bring back a manual blocking option for melee. Because 1. there are stances and a couple of mods that used manual blocking and 2. auto-blocking can be really inconvenient and irritating. Which brings me to...

- Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up.

- Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present).

- Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please.

- Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p.


Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community or not. My concern is that the game be as functional, balanced, and enjoyable for all players as is reasonably possible.

Edited by MirageKnight
Updated to include a fix in v23.3.2.1
  • Like 4
  • Haha 5
  • Woah 4
  • Applause 1
  • Upvote 16

Share this post


Link to post
Share on other sites
4 minutes ago, M3JA said:

Can you please add relic transmutation just like for mods?

With Relic Transmuters like for Riven Mods right?

  • Haha 2

Share this post


Link to post
Share on other sites

when can i be a gamer with 7 other people? pepehands.

  • Upvote 7

Share this post


Link to post
Share on other sites
4 minutes ago, [DE]Megan said:

Fixed Cryopod alignment in the Gas City Defense tileset.

Best part of the update right there.

Any word about fixing the Plains animal scans in the Codex? The Jovian Concord did resetted the scans while making their entries impossible to complete as well.

  • Upvote 3

Share this post


Link to post
Share on other sites
6 minutes ago, [DE]Megan said:

Zanuka Harvest Changes & Fixes:

Is this supposed to read "Hunter"? Or has a new game-mode been added that's completely passed me by?

  • Haha 1
  • Upvote 1

Share this post


Link to post
Share on other sites

 

Quote

 

Sabotage Changes & Fixes:
These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered:

  • Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
  • Increased 'Defend' time to 60 seconds from 40 seconds. 

 

For what purpose??

  • Like 4
  • Satisfied 1
  • Applause 4
  • Upvote 2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...