daedpuul Posted September 7, 2019 Share Posted September 7, 2019 Scaling rewards. 3 Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted September 7, 2019 Share Posted September 7, 2019 Market inflation. Link to comment Share on other sites More sharing options...
Cubewano Posted September 7, 2019 Share Posted September 7, 2019 I'd apply a hard limit (nerf) the aoe capacity of frame abilities so they couldn't become as wild as they have. Link to comment Share on other sites More sharing options...
Peter Posted September 7, 2019 Share Posted September 7, 2019 (edited) Rework the augments. Edited September 9, 2019 by Peter 1 Link to comment Share on other sites More sharing options...
OneYenShort Posted September 7, 2019 Share Posted September 7, 2019 I would rename (Apply) "DNA Stabilizer" for Kavats and Kurbros to (feed) "Nutritious Food". Which in turn would also change "____ is feeling unwell" to "_____ is feeling hungry". I mean you are saying my pet is sick right now. I'm absolutely fine with the game mechanic, but the name... the name can imply that they have cancer. My cat has lymphoma, so this upsets me a whole lot to put it politely, to the point I just can't use them and I want to. Link to comment Share on other sites More sharing options...
(PSN)death404 Posted September 7, 2019 Share Posted September 7, 2019 An enemy scaling slider so I don't have only arbitration or sortie for decently leveled enemies to fight. Scaling rewards to go to with it would be nice too. Link to comment Share on other sites More sharing options...
CinderSail Posted September 7, 2019 Share Posted September 7, 2019 (edited) . Edited June 23, 2021 by CinderSail delete Link to comment Share on other sites More sharing options...
Bioness Posted September 7, 2019 Share Posted September 7, 2019 I would add an undo button to the arsenal. Link to comment Share on other sites More sharing options...
RunningChaos Posted September 7, 2019 Share Posted September 7, 2019 Be able to trade in Universal Medallions for Conclave standing. 3 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted September 7, 2019 Share Posted September 7, 2019 Rework tf out of Revenant. Link to comment Share on other sites More sharing options...
Toppien Posted September 7, 2019 Share Posted September 7, 2019 i would remove maiming strike i would change saryn to her previous rework fix zephyr's animations when using an archgun fixing adaptive exposure taking hostage bloom remove rivens make universal medallions universal so i could apply them to conclave fixing kubrow animations when petting them reducing kubrow mods capacity demand adding a separate color choice for operator eyebrows/eyelids from hair color add a visible grids while in decoration mode so i don't have to deal with microscope alignment (it must look perfect) Link to comment Share on other sites More sharing options...
Lykk3 Posted September 7, 2019 Share Posted September 7, 2019 Make warframe operator feel more bad ass, in every aspect (Animations, mechanics, customization etc). The idea and lore behind the operator is one of my favoruite thing about warframe. I get why some people hate the operator, as it's mechanic boring compared to the warframes, and they don't give a S#&$ about lore. So yeah, change operator to be something that feels usefull, unique, fun and badass! 2 Link to comment Share on other sites More sharing options...
sinnae Posted September 8, 2019 Share Posted September 8, 2019 If I had to change one thing... Probably an overhaul of modding so that the first four to six slots on any weapon build aren't always the exact same mods. Modding frames feels a lot better than modding weapons because even basic bread & butter mods like Vitality, Intensify, etc. don't always have a spot on every build. But modding/forma-ing a weapon feels so tiresome and predictable because most of the time it's just "toss 4 V polarities on for dmg/cc/cd/ms"... 💤 Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted September 8, 2019 Share Posted September 8, 2019 Have kuva fortress give axi relics on rotation A, no good fast axi farms exist Link to comment Share on other sites More sharing options...
(PSN)CodyXSavageX Posted September 8, 2019 Share Posted September 8, 2019 I’d replace ember’s 3 with overheat that’s it Link to comment Share on other sites More sharing options...
SenorClipClop Posted September 8, 2019 Share Posted September 8, 2019 (edited) I would retool some of the underused Mods, in the hopes that they'd be more appealing to use beyond the earliest of the early game or nichest of the niches. Flat Status Chance Mods (Rifle Aptitude, Shotgun Savvy, Sure Shot and Melee Prowess) would add base Status Chance to a weapon instead of their current multiplicative boost. Nobody uses those mods, but if they became a way to significantly increase Status Chance without adding extra elements, maybe that would change. Channeling Mods would be balanced in a way so as to make them competitive outside of their (currently) incredibly tiny niche. Often, Channeling mods are outclassed by regular mods of similar attributes, which are more effective and lack an Energy cost (Enduring Strike vs. Voltaic Strike, for example). Buff the effectiveness of some (let Enduring Strike add base SC, for example), lessen the Energy cost of others. More Elemental resistance mods like Flame Repellent (how about a Blast Resist mod?), as well as levelling the values across the board (why does Flame Repellent give 60% resist while Antitoxin only gives 45% at the same rank?). Give some much-needed love to the rarely-used Exilus Mods, which remain so obscure due to their low effectiveness. Master Thief has only a 40% chance of working (compare Scavenge's 90%). Retribution has only a 60% of doing anything and, while the damage doesn't need to be anything really, the mod only has a Status Chance of around 10%. This means that this mod will only protect you with an Electric proc around... well, I'm not good at math, but it's a very small percent of the time. Please buff the Status Chance. Shock Absorbers provides a max of 20% Damage Reduction when knocked down. This is far less effective than any other method we have of dealing with knockdown (preventing it with Sure Footed or minimizing it with Handspring). I'd love to see its DR buffed, and/or making it a much more common mod. This is a bit more than one thing, probably, but it all does fall under one umbrella task: buff underused mods to the point where they are more of a consideration for the builds of the discerning Tenno. Edited September 8, 2019 by SenorClipClop Link to comment Share on other sites More sharing options...
lennieplop60 Posted September 9, 2019 Share Posted September 9, 2019 I would remove the 12-72 hour waiting times for crafting and slightly increase crafting cost to balance it out. Waiting is annoying and quite the opposite of having fun. Link to comment Share on other sites More sharing options...
Uber.Munchkin Posted September 9, 2019 Share Posted September 9, 2019 I would have the entire Archwing part of the game redone, new controls, new maps, new mission types all of which play to the strengths of the Archwing rather than trying to shoehorn us into rushing down a corridor full of obstacles. 1 Link to comment Share on other sites More sharing options...
(PSN)Arinol Posted September 9, 2019 Share Posted September 9, 2019 Add mods that can’t be used with multi shot mods (barrel diffusion/split chamber and others) but increase damage so that if you have a bow or a sniper you can generate the same damage to a single point if that was the original weapon concept. I would like like no split chamber on vectis with the same damage. 1 Link to comment Share on other sites More sharing options...
earthdoesgaming2 Posted September 9, 2019 Share Posted September 9, 2019 i would change back the levels of the planet to what they were Link to comment Share on other sites More sharing options...
Lakais Posted September 9, 2019 Share Posted September 9, 2019 I would remove the enemy level scaling system. The trickle-down effects of this change if implemented by someone with just three brain cells to rub together will, in my honest opinion, result in a game that is far more skill and action oriented rather then the current stat based. And as such how people can viably play can potentially be expanded greatly. It would also reverse or considerably slow down power-creep. Link to comment Share on other sites More sharing options...
_Kiro Posted September 9, 2019 Share Posted September 9, 2019 I'd kill the Conclave mode. Link to comment Share on other sites More sharing options...
(XBOX)Madinogi Posted September 9, 2019 Share Posted September 9, 2019 for me id get rid of the Daily standing cap with factions. to me i dont see a difference whether i spend 20 Hours grinding out a factions Ranks/rewards over the course of a Day or spending 20 hours grinding out a factions Ranks/rewards over the course of 3 weeks because of the cap, the Cap only acts as a artificial Time gate and really punishes players who take a break from the game more then those who actively play it everyday none stop. as those who take breaks will still be where they are whent hey come back but its going to take them more days to grind out the faction because the Cap impedes their progress, as without it players wouldnt feel afraid of taking a break from the game as no matter what they can just grind it out within a day if they have the Will to do so. im not a fan of being told by Devs WHEN i can get access to something in the game because of their arbitrary barriers like "daily reputation caps". NO i want to be able to get to something of my own volition by working towards it, whether that be in a single day or 2 or over the course of a month. the Cap on standing per day is just a barrier for players and its punishing those who its absence would benefit from the most. that being players who take breaks here and there for various reasons and Newer players. i literally had a friend earlier today invite me to a Profit taker orb and i was forced to decline it because i wasnt at the standing necessary to do so because i just got back from a hiatus and havnt actually played or grinded out Fortuna standing til like 3 days ago.and i estimate its going take me maybe 14 more days before i can get to Old Mate. in a game thats about grinding im apparently being given limits on how much or what i can grind. its weird to me. Link to comment Share on other sites More sharing options...
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