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Do We Have Dungeons in Warframe ?


(PSN)bdr1414
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Just now, (PS4)bdr1414 said:

does empyrean fall in the category of a dungeon ?

No.

Dungeons are closed areas of different sizes that commonly have only one available route towards the end of it.

In other words, dungeons are sh*t.

 

The tilesets we have on the other hand have many areas to them, with multiple routes available to head towards the extraction point. So no, they're not dungeons.

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8 minutes ago, (PS4)OriginalEquinox said:

Probably not, there used to be these things called raids which were pretty good apparently but they were scrapped for whatever reason. DE seems to have gone down a path of noob friendly content and I doubt they'll turn away now

They were removed because every single update even hotfixes would break them. Most updates featured lines and lines of raid fixes, and whenever they broke the community get VERY salty till they were fixed. 

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I saw a lot of people comparing the Wolf Hunts to dungeons? Not sure if they really counted though.

 

33 minutes ago, swiftasacoursing said:

Well warframe is sci-fi not fantasy, so dragons don’t really work. Unless you’re implying the orokin made dragons and we haven’t heard anything about them in thousands of years

The Orokin have, among other things, made a space-time manipulation demigod who dresses like he's from the Victorian era, psychic and psychotic terraforming von neumann probes and some red stuff which lets you steal someone's body, all of which we didn't hear about for a decent chunk of time. So, honestly... best not to rule that out entirely.

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2 hours ago, o0Despair0o said:

No.

Dungeons are closed areas of different sizes that commonly have only one available route towards the end of it.

In other words, dungeons are sh*t.

 

The tilesets we have on the other hand have many areas to them, with multiple routes available to head towards the extraction point. So no, they're not dungeons.

You have clearly never played a game of Dungeons & Dragons, or any good dungeon crawler game.

There is always a ‘destination’ but a straight and narrow path is rare in the good ones. I agree, that would be S#&$ but usually isn’t the case.

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3 hours ago, o0Despair0o said:

No.

Dungeons are closed areas of different sizes that commonly have only one available route towards the end of it.

In other words, dungeons are sh*t.

 

The tilesets we have on the other hand have many areas to them, with multiple routes available to head towards the extraction point. So no, they're not dungeons.

Tile sets ARE dungeons.  “dungeons” in OP’s sense seem to be a thematic thing.

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4 hours ago, o0Despair0o said:

No.

Dungeons are closed areas of different sizes that commonly have only one available route towards the end of it.

In other words, dungeons are sh*t.

 

The tilesets we have on the other hand have many areas to them, with multiple routes available to head towards the extraction point. So no, they're not dungeons.

Going to the left or the right of a pillar or other obstacle does not make multiple routes.  You can walk through a room however you want, but to go from the start of the map to the end, will always be a singular path from room to room.  Warframe's maps never have multiple routes through them.  There's never a time when you have the option of going from room A to B to C, or A to D to C.

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6 hours ago, swiftasacoursing said:

Well warframe is sci-fi not fantasy, so dragons don’t really work. Unless you’re implying the orokin made dragons and we haven’t heard anything about them in thousands of years

War Within spoiler. Maybe we have heard of them... just not traditional European dragons.

Spoiler

Image result for Golden Maw

 

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7 hours ago, (PS4)OriginalEquinox said:

Probably not, there used to be these things called raids which were pretty good apparently but they were scrapped for whatever reason. DE seems to have gone down a path of noob friendly content and I doubt they'll turn away now

the reason being that if raids werent removed then the plains of eidolon would be obsolete/deserted in a week to a month, so trials/raids died and had the arcanes from them moved to eidolons, thus making poe relevant all of a sudden.

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43 minutes ago, Methanoid said:

the reason being that if raids werent removed then the plains of eidolon would be obsolete/deserted in a week to a month, so trials/raids died and had the arcanes from them moved to eidolons, thus making poe relevant all of a sudden.

Raids were removed because no one played them. About 3% at most of the player base actively did raids, and raids themselves caused many bugs that required time to fix. 

They were not worth the effort put into them. 

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10 hours ago, (PS4)CommanderC2121 said:

Raids were removed because no one played them. About 3% at most of the player base actively did raids, and raids themselves caused many bugs that required time to fix. 

They were not worth the effort put into them. 

they were far from ridden with serious bugs, at most some probably easy to change or fix puzzle/pressure pad related issues, its not like they were hugely in-depth, they were still simple at their core and certainly something that should have had time given to them to improve upon, i would still rather have improved raids than the boring godzilla fights we have now.

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