(PSN)Shaun-T-Wilson Posted August 19, 2020 Share Posted August 19, 2020 Player moan about nerfs after release, complaining about lost investments and wanting compensation. They also say that DE should playtest first to see any issues. DE done this and players are still moaning. They cant win can they? Link to comment Share on other sites More sharing options...
mikakor Posted August 19, 2020 Share Posted August 19, 2020 2 minutes ago, CopperBezel said: At that point they'll claim they're entitled to what they earned and whine about nerfs. It hasn't even launched yet dude. You can't be upset about having a thing taken away before you even had it. Criminy. The usual miserable self-entitled whining aside, this is fantastic. These abilities will still create extra options but DE's not limited to just treating every ability as a 1:1 swap. Abilities with built-in synergies like Fireblast or Ensnare already lost something by not being used on their original frames; a touch less power to some of these others is a perfectly reasonable choice. Defy surprises me, but considering it's the best damage mitigation ability in the list, they were clearly avoiding anything that allows too much tanking. I imagine it'll still be enough to be crazy on Rhino. we are entitled to the full effect of the abilities. we farmed for a second set, to unlock those, we deserve to have the full merits. but i suppose you would be okay to work and only being given half of what you deserve. then have fun, but i'll fight to have the right ot use what i'm own. i was promised an awesome system with all the abilities to their fullest, i'll fight for it. Link to comment Share on other sites More sharing options...
CeruleanHex Posted August 19, 2020 Share Posted August 19, 2020 26 minutes ago, Syln said: To be honest unless these two are nerfed to the ground they'll most likely be my choice. Then they wouldn't even be worth using. I'd rather have Rhinos charge at that point if it does happen. Link to comment Share on other sites More sharing options...
Zeniistar Posted August 19, 2020 Share Posted August 19, 2020 38 minutes ago, (PS4)Shaun-T-Wilson said: -snip- DE shouldve announced these changes before some people started farming those frames again. Link to comment Share on other sites More sharing options...
Kylo. Posted August 19, 2020 Share Posted August 19, 2020 41 minutes ago, [DE]Megan said: Without spoiling too much, the Helminth Segment is currently obtained in Rank 3 of the Entrati Syndicate. This reminder is simply to set expectations on what you’ll have access to upon logging into the Heart of Deimos. So 71k standing + Standing for it aka on the 3rd day we get it unless it costs more than 19k. Link to comment Share on other sites More sharing options...
CopperBezel Posted August 19, 2020 Share Posted August 19, 2020 1 minute ago, mikakor said: we are entitled to the full effect of the abilities. we farmed for a second set, to unlock those, we deserve to have the full merits. You are entitled to nothing. Good day sir. Link to comment Share on other sites More sharing options...
(XBOX)Papa Requiem Posted August 19, 2020 Share Posted August 19, 2020 14 minutes ago, BillyMancer said: I think it is good. Some of these abilities are so strong that 40+ choices are actually just 5 choices, and that is far less exciting. For example, Nidus's Larva is better in EVERY way compared to Khora's Ensnare. With Larva now having a reduced radius, Ensnare may have the radius advantage, while larva has the energy cost/cast time advantage. Thus, there are now choices, and choices are great! This is just wrong. Ensnare is better as it grabs twice and continues to propagate when damage is dealt to them. Link to comment Share on other sites More sharing options...
(PSN)sew310 Posted August 19, 2020 Share Posted August 19, 2020 8 minutes ago, ---Swaggi--- said: We never wanted that kind of system lul xD You didn't want the Optional system. Don't lump me into Your "Group" Link to comment Share on other sites More sharing options...
Pendragon1951 Posted August 19, 2020 Share Posted August 19, 2020 First off if people don't complain things don't improve for the better of the game, as long as someone makes a counter suggestion I have no issue with people complaining Link to comment Share on other sites More sharing options...
selig_fay Posted August 19, 2020 Share Posted August 19, 2020 13 minutes ago, BillyMancer said: For example, Nidus's Larva is better in EVERY way compared to Khora's Ensnare. With Larva now having a reduced radius, Ensnare may have the radius advantage, while larva has the energy cost/cast time advantage. Thus, there are now choices, and choices are great! There is a problem here. The larva has a radius of 12 meters. Ensnare has a radius of 10 meters. But Ensnare can CC bosses and doesn't have the number of uses (you can only use one larva). In fact, we are now seeing how the meta has changed. Link to comment Share on other sites More sharing options...
mikakor Posted August 19, 2020 Share Posted August 19, 2020 1 minute ago, CopperBezel said: You are entitled to nothing. Good day sir. agree to disagree. good day to you too. Link to comment Share on other sites More sharing options...
BillyMancer Posted August 19, 2020 Share Posted August 19, 2020 Just now, (XB1)Papa Requiem said: This is just wrong. Ensnare is better as it grabs twice and continues to propagate when damage is dealt to them. No, it propogates twice when damaged by WHIPCLAW. So this statement is only true for Khora, and not other frames. Link to comment Share on other sites More sharing options...
CopperBezel Posted August 19, 2020 Share Posted August 19, 2020 2 minutes ago, Zeniistar said: DE shouldve announced these changes before some people started farming those frames again. Yeah the eight minutes folks spent farming a whole new Rhino must have been a real hardship, I hope they'll all be okay Link to comment Share on other sites More sharing options...
Arsonistic Posted August 19, 2020 Share Posted August 19, 2020 Looks like Helminth Ability Infusion is turning into Rivens 2.0. Amazing. Can't wait for another bad system 😑 Link to comment Share on other sites More sharing options...
(XBOX)boltpokejogador Posted August 19, 2020 Share Posted August 19, 2020 Before: Omg this is broken it will break the game wtf DE this is so bad Now: It's getting nerfed?? Wtf DE this is so bad They literally said in the last dev workshop that it was all subject to change, why are people even mad at this... Link to comment Share on other sites More sharing options...
NightmareT12 Posted August 19, 2020 Share Posted August 19, 2020 Well, this just shows that no matter what you guys do you'll end up losing. Honestly, I'd urge to make a Warframe revised 2 update and hold off the subsume Warframe mechanics while keeping the Helminth original abilities until all proposed abilities have been reviewed, because damn if you do and damned if you don't. Thanks for the update as always Megan, much love your way ❤️ Link to comment Share on other sites More sharing options...
Colyeses Posted August 19, 2020 Share Posted August 19, 2020 37 minutes ago, [DE]Megan said: Protea - Dispenser Duration reduced While this may still be a negligible duration decrease, I do feel this is 'Itzal blink' all over again. The Itzal wasn't picked because it was just too good, it was picked because none of the other archwings had anything that was applicable in the open world scenarios, which is where Archwings were used the most. Similarly: The reason Dispensary is coming out as an 'overwhelming pick' is because it's generally applicable and has value for any warframe. Instead of nerfing it, because I don't think it's overpowered by any stretch, consider what makes all the other options so unappealing. Link to comment Share on other sites More sharing options...
mikakor Posted August 19, 2020 Share Posted August 19, 2020 Just now, (XB1)boltpokejogador said: Before: Omg this is broken it will break the game wtf DE this is so bad Now: It's getting nerfed?? Wtf DE this is so bad They literally said in the last dev workshop that it was all subject to change, why are people even mad at this... because it breaks the point of the system. it's made to enjoy the abilities of the warframe we sacrifice to the Helmith. to enjoy the ability. i don't want to enjoy the ability-5 that i'll get. and knowing DE, they'll make the abilities absolute crap. they always go the easy way. nerf the few good ones rather than buffing the mediocre ones. Link to comment Share on other sites More sharing options...
CopperBezel Posted August 19, 2020 Share Posted August 19, 2020 1 minute ago, (XB1)boltpokejogador said: Before: Omg this is broken it will break the game wtf DE this is so bad Now: It's getting nerfed?? Wtf DE this is so bad They literally said in the last dev workshop that it was all subject to change, why are people even mad at this... There's a contingent of Warframe players who will always want all of the power they can possibly have with no respect to making the game interesting. Surprise, they showed up again. Link to comment Share on other sites More sharing options...
[DE]Megan Posted August 19, 2020 Share Posted August 19, 2020 EDIT: We have also changed the Mastery Rank Prerequisite of the Helminth Segment to 8 (was 15). Link to comment Share on other sites More sharing options...
SolidSnake8774 Posted August 19, 2020 Share Posted August 19, 2020 Alot of these nerfs dont make sense. And even if they would be popular choices, the fact that there are so many choices would override that. Defy already has a cap, and only works when you have enemy attention enough to bring it up to cap, and have to reapply, and reapply it resets the original counter. And armor has diminishing returns after a point anyway. Doesnt make sense for this to be nerfed. The duration on protea's dispenser being nerfed also doesnt make sense, when duration is what makes the ability a good utility. Since no matter how much power strength, you cant garrantee 2 drops per dispensary. Mirage's Eclipse is so situational and finnicky due to it being based on conditions that any nerf for this makes no sense. Warcry that depends on how much of a reduction. Larva its radius is pretty much its whole thing. So thats going to feel icky. At the least alot of these powers energy costs should also be adjusted since not getting the full effect of these powers. Link to comment Share on other sites More sharing options...
Voltage Posted August 19, 2020 Share Posted August 19, 2020 6 minutes ago, [DE]Megan said: EDIT: We have also changed the Mastery Rank Prerequisite of the Helminth Segment to 8 (was 15). Lol. Make it 20 or something. 15 was too low. What happened to this system being for the more progressed players? Mastery Rank 8 is only ~7.39% of the current game's Mastery. That's a joke. Link to comment Share on other sites More sharing options...
CopperBezel Posted August 19, 2020 Share Posted August 19, 2020 Aha, my girlfriend I drag along for missions sometimes qualifies now! Link to comment Share on other sites More sharing options...
(PSN)l-p4p-I Posted August 19, 2020 Share Posted August 19, 2020 It'a not released and it's already nerfed lmao Really disappointing ngl but i hope it's all for the sake of the 'balance'. Link to comment Share on other sites More sharing options...
selig_fay Posted August 19, 2020 Share Posted August 19, 2020 2 minutes ago, mikakor said: because it breaks the point of the system. it's made to enjoy the abilities of the warframe we sacrifice to the Helmith. to enjoy the ability. i don't want to enjoy the ability-5 that i'll get. and knowing DE, they'll make the abilities absolute crap. they always go the easy way. nerf the few good ones rather than buffing the mediocre ones. Let's calm down. We don't know the numbers yet. If it is 1200 for Defy, 35% for roar and 15 seconds for dispenser, it will be worse, but it will still be good. Link to comment Share on other sites More sharing options...
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