[DE]Megan Posted November 30, 2020 Share Posted November 30, 2020 Just now, [DE]Megan said: DTLS has rolled out with Hotfix 29.6.8! Please provide any issues you experience in this thread. On 2020-12-01 at 3:47 PM, [DE]Megan said: 12/1/2020 Status Update: We're holding the DTLS changes back after a crucial bug discovered from internal testing was found. Once we've exterminated the bug we'll circle back to launch these changes. Thanks! Tenno! We are testing some new network code out in our next a PC Hotfix. Even though we’ve tested it extensively with volunteers on the Test Cluster we need more coverage! The primary goal of these changes is to improve networking for Xbox players by replacing some proprietary network code; when these changes make it to Xbox they will enable our automatic proxy service that already helps players with Strict NAT and other network problems on other platforms (this is something we’ve wanted to get to Xbox players for a long time). The added advantage of this new code is that it should be more secure and more robust on networks that corrupt network packets (we already defend against this to some degree but the new code is more thorough). This won’t make your ping any better but if something is mangling network packets we might be able to avoid it causing bugs in the game. We’ll be monitoring the roll-out closely and will be able to disable quickly if we encounter problems. Please comment any related issues you have in this thread once the PC Hotfix is live - thanks! Link to comment Share on other sites More sharing options...
trunks013 Posted November 30, 2020 Share Posted November 30, 2020 Network code rework °. ° ... hum interesting ^.^ Link to comment Share on other sites More sharing options...
CapAllan Posted November 30, 2020 Share Posted November 30, 2020 Yes! This is awesome! <3 Link to comment Share on other sites More sharing options...
Shiva Posted November 30, 2020 Share Posted November 30, 2020 aight Link to comment Share on other sites More sharing options...
A7roboBOT Posted November 30, 2020 Share Posted November 30, 2020 When can we expect the update? Link to comment Share on other sites More sharing options...
tarfeef101 Posted November 30, 2020 Share Posted November 30, 2020 great, now i have another protocol to read about. i'm gonna go ahead and guess this is basically a way to selectively implement parts of TCP on UDP instead? Link to comment Share on other sites More sharing options...
(XBOX)A Wasted Muffin Posted November 30, 2020 Share Posted November 30, 2020 So im generally assuming that your using a non-transparent proxy to 'drop' malformed packets? I hope this helps with the bugs. Link to comment Share on other sites More sharing options...
PookieNumnums Posted November 30, 2020 Share Posted November 30, 2020 sounds delicious Link to comment Share on other sites More sharing options...
N1vi Posted November 30, 2020 Share Posted November 30, 2020 will this help (even partially) with the frequent disconnects Link to comment Share on other sites More sharing options...
(XBOX)CaptainSeth5423 Posted November 30, 2020 Share Posted November 30, 2020 Awesome Link to comment Share on other sites More sharing options...
Kaotis Posted November 30, 2020 Share Posted November 30, 2020 hace 3 horas, [DE]Megan dijo: Tenno! We are testing some new network code out in our next PC Hotfix. Even though we’ve tested it extensively with volunteers on the Test Cluster we need more coverage! The primary goal of these changes is to improve networking for Xbox players by replacing some proprietary network code; when these changes make it to Xbox they will enable our automatic proxy service that already helps players with Strict NAT and other network problems on other platforms (this is something we’ve wanted to get to Xbox players for a long time). The added advantage of this new code is that it should be more secure and more robust on networks that corrupt network packets (we already defend against this to some degree but the new code is more thorough). This won’t make your ping any better but if something is mangling network packets we might be able to avoid it causing bugs in the game. We’ll be monitoring the roll-out closely and will be able to disable quickly if we encounter problems. Please comment any related issues you have in this thread once the PC Hotfix is live - thanks! I'd pay to have an entire devstream about this than about sound if i'm honest... Tx for the update hope all gous well :) Link to comment Share on other sites More sharing options...
(XBOX)BURZYCKI Posted November 30, 2020 Share Posted November 30, 2020 This is great news and Network not responding or Cannot send invite or your best friend in the whole world cannot join - or try relogging etc are all bummers. Also in many cases users have no way to fix their NAT or the flexibility to do that so alternate fixes are great. Thanks Link to comment Share on other sites More sharing options...
Krilexis Posted November 30, 2020 Share Posted November 30, 2020 Guess the hotfix will deploy when Im sleeping or working as always :D anyway better do it now way before the holidays. Link to comment Share on other sites More sharing options...
3rdpig Posted November 30, 2020 Share Posted November 30, 2020 So you're using your PC players as beta testers for your Xbox code? Link to comment Share on other sites More sharing options...
DrivaMain Posted December 1, 2020 Share Posted December 1, 2020 2 hours ago, 3rdpig said: So you're using your PC players as beta testers for your Xbox code? Always has been. PC players are beta tester for the console players. Link to comment Share on other sites More sharing options...
Graavarg Posted December 1, 2020 Share Posted December 1, 2020 I do hope this also a small step in a secret masterplan to bring all (or most of the) platforms together in one huge shared Warfame Universe. 😉 Link to comment Share on other sites More sharing options...
Aadi880 Posted December 1, 2020 Share Posted December 1, 2020 6 hours ago, 3rdpig said: So you're using your PC players as beta testers for your Xbox code? It ain't the first nor will it be the last time they've done so. Its been always like this as far as I can remember. PS4 and Xbox did not experience most of the large magnitude of bugs that PC players normally did back in railjack until all said got patched later on. Although, a significant portion of bugs in warframe are indeed caused by network problems. Also, in all fairness, I don't think microsoft will be too keen in allowing Xbox players to be used to test Xbox code. They probably would not even let it pass certification. Link to comment Share on other sites More sharing options...
kyori Posted December 1, 2020 Share Posted December 1, 2020 I wonder will this finally solved issue of lost XP during host migration for Bonewidow. lol Link to comment Share on other sites More sharing options...
rikimaru6811 Posted December 1, 2020 Share Posted December 1, 2020 5 hours ago, Aadi880 said: Although, a significant portion of bugs in warframe are indeed caused by network problems. This is objectively correct. All kinds of strange things happen when you're a client with packet loss. Link to comment Share on other sites More sharing options...
Aratak Posted December 1, 2020 Share Posted December 1, 2020 vor 16 Stunden schrieb tarfeef101: great, now i have another protocol to read about. i'm gonna go ahead and guess this is basically a way to selectively implement parts of TCP on UDP instead? DTLS is SSL2 aka TLS (which used TCP )using UDP on steroids ( basicly it avoids the possible TCP meltdown caused by using Tunnels which use TCP). Mainely segmentation and the other udp problems are handled by Warframe itself. Link to comment Share on other sites More sharing options...
[DE]Megan Posted December 1, 2020 Author Share Posted December 1, 2020 12/1/2020 Status Update: We're holding the DTLS changes back after a crucial bug discovered from internal testing was found. Once we've exterminated the bug we'll circle back to launch these changes. Thanks! Link to comment Share on other sites More sharing options...
(PSN)spaantje045 Posted December 1, 2020 Share Posted December 1, 2020 whats wrong with the riven compare feature. I only see the advers but no compare tool Link to comment Share on other sites More sharing options...
DragoonStorm1 Posted December 2, 2020 Share Posted December 2, 2020 On 2020-12-01 at 1:12 AM, [DE]Megan said: Strict NAT and other network problems on other platforms OMG YES PLEASE! After months and months of testing and studying up on network stuff I've finally figured out that my ISP has a CGNAT based system, giving me Double NAT-related problems, that were so hard to pinpoint. Which means terrible connection to normal players (but still possible to connect) and literally IMPOSSIBLE connections to my friends in the same city on the same ISP, since they are behind ANOTHER double NAT. My ISP has totally turned a deaf ear, and I was feeling quite hopeless about this situation. I hope something of this sort ends up helping out! Especially because it turns out quite a few ISPs are not bothering to update for ipv6 but instead retain old ipv4 systems using CGNATs... ;_; Link to comment Share on other sites More sharing options...
(NSW)Kadet Posted January 25, 2021 Share Posted January 25, 2021 Could this be the cause of .. Link to comment Share on other sites More sharing options...
(NSW)Kadet Posted January 25, 2021 Share Posted January 25, 2021 On 2020-11-30 at 1:53 PM, tarfeef101 said: great, now i have another protocol to read about. i'm gonna go ahead and guess this is basically a way to selectively implement parts of TCP on UDP instead? DTLS is basically the packet encryption and authentication parts of TLS (which is typically over TCP, i.e. HTTPS), but being applied to Datagram packets (UDP). Link to comment Share on other sites More sharing options...
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