[DE]Megan Posted September 23, 2021 Share Posted September 23, 2021 Nidus Prime & Plague Star: Hotfix 30.7.6 Changes: Removed Sortie tool-tip description in favour of just 'SORTIE'. The tool-tip description didn’t provide much insight is visible directly below if you click the tab. ‘SORTIE’ title is consistent with the other World State Window tab tool-tips and now actually identifies that tab. Reduced/refined volume of Mining detect sound loop. Reduced volume of the Corinth Prime Alt Fire projectile range beep. Optimizations: Optimized hitches that would occur when flying into a mission in DirectX 12. Fixes: Fixed game hitches / spot-loading that could occur after executing a Sister’s Hound. Fixed inability to Host a game session after aborting from an Open Zone session as the Host. Fixed sometimes not getting Bounty rewards (Standing) after a Host migration. Fixed a case of an Adversary dashing off the edge of the level and disappearing with no chance to Parazon (most commonly seen in the Gas City tileset). Fixed a broken Text String for Xaku’s Blueprint information in the Market. Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move. Fixed an issue where you could still do a Mercy kill on a Mind Controlled enemy, except the damage from it was delayed meaning you could perform it over and over. Fixed certain Arcane HUD elements not having the proper icon scaling. Fixed Mission Timers on sequential missions not starting at 0. Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload. Fixed an issue where Client players teleport to Excalibur Umbra when using Transference. (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing) Fixed the Tenet Diplos reverting to a packed/holstered configuration when trying to customize with skins. Fixed Vulpaphyla ‘Sentinel’ form not retaining colour customizations. Fixed units that are not ‘part’ of a Steel Path mission not having proper level scaling (i.e Teralysts, Lures, Vomvalysts). Fixed Sargas Ruk’s Assassination fight stages being skippable by a strong Client loadout. We’re looking into an issue where Clients deal 0 damage to weak spots after initially dealing some damage. Fixed an issue that could allow Primary Weapon use on Merulina. Fixed several script errors. Fixed Ambassador Parts not being chat-linkable. Fixed the Cedo having missing weapon sounds when using a Skin. Fixed Syndicate Rank indicator display issues after seeing a Negative rank in a Syndicate. Fixed Golden Maws being unalerted during [SPOILERS] phase in the [SPOILERS] Quest. Fixed menus becoming unresponsive if a certain order of menus were clicked. Fixed Grineer enemies hiding behind cover for too long. Fixed Selling a Hound/Adversary weapon in the Foundry leaving behind its tile until after a refresh of the Foundry. Fixed overly slow Bullet Jump landing recovery if the animation is interrupted. Link to comment Share on other sites More sharing options...
wirecard Posted September 23, 2021 Share Posted September 23, 2021 can we have endo as orbiter decoration? and more deco capacity? this would be awesome! Link to comment Share on other sites More sharing options...
KaiMartin Posted September 23, 2021 Share Posted September 23, 2021 Thanks for the hotfix! Link to comment Share on other sites More sharing options...
Hatred Posted September 23, 2021 Share Posted September 23, 2021 Thanks for the hotfix. <3 EDIT:: Any chance we could get a way to resize our HUD scaling? I've been wanting to lower my HUD size for a while now, but I don't really want to buy a 4k screen just to have the chance to resize my HUD size. Spoiler Link to comment Share on other sites More sharing options...
--TL--Sui Posted September 23, 2021 Share Posted September 23, 2021 thanks for the hotfix :) back to speedrunning with the now fixed timers :) Link to comment Share on other sites More sharing options...
EquinoX18m Posted September 23, 2021 Share Posted September 23, 2021 Hi Sui Link to comment Share on other sites More sharing options...
Tepes Posted September 23, 2021 Share Posted September 23, 2021 ty Link to comment Share on other sites More sharing options...
Millennium56 Posted September 23, 2021 Share Posted September 23, 2021 Finally the timer has been fixed... Thanks DE Link to comment Share on other sites More sharing options...
Casardis Posted September 23, 2021 Share Posted September 23, 2021 Thank you for the many fixes! 1 minute ago, [DE]Megan said: Fixed an issue that could allow Primary Weapon use on Merulina. I was hoping this could become a real feature instead. It seems quite limiting for her arsenal. Oh well... Link to comment Share on other sites More sharing options...
Captain_Rocket505 Posted September 23, 2021 Share Posted September 23, 2021 2 minutes ago, [DE]Megan said: Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload. Now we only need to fix the same thing on the Cedo. It’s been that way since launch, and it’s so annoying Link to comment Share on other sites More sharing options...
DawnoftheWhiteFury Posted September 23, 2021 Share Posted September 23, 2021 9 hours ago, [DE]Megan said: Fixed an issue that could allow Primary Weapon use on Merulina. Thanks for further limiting options with Yareli instead of fixing the many fundamental issues that still exist with her. Looking forward to more unhelpful stat buffs and "fixes" instead of proper reworks of her abilities. Very cool. We aren't asking for Yareli to be the best. We are asking for her to be both good AND fun. There are so many things about her kit that don't make sense. Please stop being stubborn and give Yareli the attention she deserves. Link to comment Share on other sites More sharing options...
vasRayya Posted September 23, 2021 Share Posted September 23, 2021 ghoul saw stat buffs (crit, please) or kuva ghoul saw COME ON Link to comment Share on other sites More sharing options...
KIREEK Posted September 23, 2021 Share Posted September 23, 2021 Still no fix for jupiter corpus amalgam lab capsules (including the sentient container) not being able to be broken if player is client (aka not host) Bug present since May 22, 2019 Link to comment Share on other sites More sharing options...
--Q--Sintharius Posted September 23, 2021 Share Posted September 23, 2021 No fix to hounds bugging out rendering them unable to be mercy killed... Link to comment Share on other sites More sharing options...
Grim_ReeperS117_2 Posted September 23, 2021 Share Posted September 23, 2021 is it still the plan to be able to use necramechs in normal missions or is that canceled? Link to comment Share on other sites More sharing options...
xlixAxilx Posted September 23, 2021 Share Posted September 23, 2021 Please fix this. Link to comment Share on other sites More sharing options...
VoidArkhangel Posted September 23, 2021 Share Posted September 23, 2021 hace 4 minutos, [DE]Megan dijo: Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload. Please fix the Tenet skin spawning 3 magazines when you reload Link to comment Share on other sites More sharing options...
S.P.A.W.N Posted September 23, 2021 Share Posted September 23, 2021 Fixed an issue where Client players teleport to Excalibur Umbra when using Transference. Finally hope it will work nice. Link to comment Share on other sites More sharing options...
Macrocilix Posted September 23, 2021 Share Posted September 23, 2021 Thx for the fixes, do you plan to fix Excavation mode before the New War or will it have to wait ? Link to comment Share on other sites More sharing options...
Teletric Posted September 23, 2021 Share Posted September 23, 2021 Are there fixes coming for the colors on the rest of Nidus Prime's abilities? For instance, the metallic parts of the Virulence tendrils are always the default prime gold no matter what you chose as the accent color on the Warframe. https://forums.warframe.com/topic/1280553-nidus-primes-abilities-dont-use-correct-warframeenergy-colors/ Link to comment Share on other sites More sharing options...
RashFever26 Posted September 23, 2021 Share Posted September 23, 2021 Not being able to place decorations on codex table STILL not fixed? How hard can it be? Link to comment Share on other sites More sharing options...
-Krism- Posted September 23, 2021 Share Posted September 23, 2021 Still no? Link to comment Share on other sites More sharing options...
CoffeeElemental Posted September 23, 2021 Share Posted September 23, 2021 10 минут назад, [DE]Megan сказал: Fixed overly slow Bullet Jump landing recovery if the animation is interrupted. Wow, that one is quite old. Link to comment Share on other sites More sharing options...
quxier Posted September 23, 2021 Share Posted September 23, 2021 18 minutes ago, [DE]Megan said: Fixed an issue that could allow Primary Weapon use on Merulina. I wish she could use other beauties on Merulina (I mean melees... some are beautiful e.g. Arum spinosa) instead limiting them. And melee but that might require some work. Link to comment Share on other sites More sharing options...
podokonnichek Posted September 23, 2021 Share Posted September 23, 2021 Why the issues with Galvanized Status Mods still not working properly on 15-20% of the weapons hasn't been even addressed yet? We've been waiting for this since the first round of fixes for those mods rolled out. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.