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The Duviri Paradox: Hotfix 33.0.8


Marcooose
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The Duviri Paradox: Hotfix 33.0.8

Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid. 
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week. 
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup. 
  • Selecting “Cancel” or hitting the ESC key will back you out of the popup to continue making setting adjustments if desired. Selecting “Don’t Save” still backs you out of the settings window entirely as it had before. 

Fixes:

  • Fixed several Host migration issues related to the final stages of the Orowyrm fight that would cause phases to skip - ultimately causing the fight progress to come to a halt.
  • Fixed Host migrating during the extraction countdown in the Undercroft leading to players returning to Duviri with no objective markers, causing the mission to not progress. 
  • Fixed crash caused by Host migration during the final stages of the Orowyrm fight. 
  • Fixed crash caused by player controlling Orowyrm at the same time that other players are Maw feeding in Duviri. 
  • Fixed issues of the Orowyrm being stuck in place if too many different players took control of it in the first stage of the fight. 
  • More fixes towards Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal. 
  • Fixed Clients getting stuck in place after attempting to interact with Acrithis in Duviri after a Host migration. 
  • Fixes towards Clients having to replay the same completed Circuit stage mission after Host migration - causing a progress halt. 
  • More fixes towards squad getting indefinitely stuck in the Undercroft loading area after Client switches from Drifter to Excalibur Umbra after entering portal - causing halt in progression of Spiral and Circuit stages.  
  • Fixed being unable to open a Hidden Chest with a Dax patrol if you move far away from it and trigger another objective - causing a halt in Spiral stage progression. 
  • Fixed being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe. 
  • Fixed instances where Clients would see the Host’s selected language in their UI during the Orowyrm fight. 
  • Fixed thrown weapons with Incarnon Genesis equipped (Kunai for example) playing the Incarnon Mode SFX when they are not in that state. 
  • Fixed the SFX when Incarnon Mode ends not playing for weapons with Incarnon Genesis equipped.
  • Fixed the portal “dissolve” VFX in Duviri causing a strange visual effect on Drifter during the Anger and Envy Spirals. 
  • Fixed the UI for ability callouts in The Duviri Paradox Quest tutorial stages overlapping one another.  
  • Fixed instances where localized text in reward pop-ups in Duviri would be cut off. 
  • Fixed localized text in the Combat Tips UI overlapping in Teshin’s Cave.
  • Fixed a rare script error that could break various Drone-protection Bounty stages after repeating or abandoning the objective. 
  • Fixed a rare crash that could occur in the Undercroft. 
  • Fixed Host using Transference Surge in the Duviri landscape forcing Clients that are still in Teshin’s Cave to use Transference as well. 
  • Fixed the timer for the Archon Shard in Chipper’s Offerings (in Kahl’s Garrison) displaying 0 seconds regardless of how much time is left. 
  • Fixed the Laetum being equipped in the wrong hand when riding Kaithe. 
  • Fixed a rare crash that could occur when the Ripkas were unequipped while in Teshin’s Cave, among other scenarios. 
  • Fixed rare script error that would occur when grappling to the Orowyrm. 
  • Fixed rare crash that could occur with the Dax Herald’s ranged damaging field ability. 
  • Fixed subtitle punctuation in Lotus’ Paradox Path new player experience dialogue.  
  • Fixed the Conquera Ephemera having significant flickering VFX when equipped with large armor pieces. 
     
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Quote

Fixed Host migrating during the extraction countdown in the Undercroft leading to players returning to Duviri with no objective markers, causing the mission to not progress. 

nice

 

Quote

Fixed a rare crash that could occur in the Undercroft. 

huge if true

Edited by hamsterdance
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3 minutes ago, CephalonSinisite said:

8 hotfixes, no Info about the fact that resource booster doesn't apply in the circuit, not even an acknowledgement

Don't worry, they will magically fix it after the double resource weekend passes :^)

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Drifter in Duviri still does not honor the "Melee with Fire Weapon Input" option.  Broken since .1, every thread mentions it multiple times, still not fixed.

DE, please, revert the change you made in .1 to break it!

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8 minutes ago, CephalonSinisite said:

8 hotfixes, no Info about the fact that resource booster doesn't apply in the circuit, not even an acknowledgement

We commented on this in the last Hotfix notes

We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. 

4 minutes ago, Greyed said:

Drifter in Duviri still does not honor the "Melee with Fire Weapon Input" option.  Broken since .1, every thread mentions it multiple times, still not fixed.

DE, please, revert the change you made in .1 to break it!

Hey Greyed! Fixing this issue requires a code change which means it has to wait until our next Cert build. As Commented here.

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Thank you

image.png

 

vor 45 Minuten schrieb [DE]Marcus:

Fixes towards Clients having to replay the same completed Circuit stage mission after Host migration - causing a progress halt. 

Let's hope this is the right fix.
Having this mixed and broken mess of tasks is annoying. Especially since we lose everything if we abort the circuit.

Zitat

Warframe2004.jpg


Now we need a fix/script update for cross-play tennos not taking 20 seconds loading into the next circuit stage.
Turning of cross-play shouldn't be the fix... (this really makes me worrying about future mobile phone tennos...)

Edited by Dark_Lugia
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Thanks for the Hotfix! 

Slew of client / migration bugs that needed to be fixed, a good thing as always.

However, what’s not good was what went info effect in the last hotfix. 

Crowd Control Ability users remember, and we’re still pissed off. 

Still completely shocked all you want to do is nerf crowd controlling, and taken aback that you didn’t try to resolve it in a different manner. 

Also still no increased rates on Maw-Fishing on fish to keep? It’s still only one instance of your Duviri experience, you only get one fish, even after fishing more than once…

Edited by Halo
Still in Complete Distraught
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1 minute ago, BlackjackMKV said:

God. DE, quit nerfing CC. It's already borderline useless thanks to everything and their mom being immune to it. The Overguard system is just BAD. Make it so Overguard just reduces damage from Warframe abilities, with weapon damage being given a buff against it so as to help discourage nuking(which I say as a nuker, I might add) so that nukers have to actually think about how they do their damage, and that way CC would still have a place in delaying and debuffing these units while you damage them with your weapons.

 

Nyx, Equinox, and so many other CC frames are really terrible thanks to this. Don't put Banshee in this box too. Revert the silence change and just fix the stupidly broken Thrax code so that it doesn't *need* these awful bandaid fixes. Can't believe this even needs to be said, and I really might just start posting this on every hotfix thread until something is done about it.

couldn't agree more. i've said it a lot of times already but those changes should have been reverted the moment they found out the bugs still existed.

i have to change my banshee build, abilities and shards because of one enemy type bugging out in a single tileset - bugs that her abilities didn't even cause

roll back these changes that no one asked for but everyone using subsumed silence has to be punished for

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16 минут назад, Crisp сказал:

Не волнуйтесь, они волшебным образом исправят это после того, как пройдут выходные с двойным ресурсом :^)

I think for you, my friend, the glass is half full, and that's why you decided that the weekend with a double resource will take place.

Edited by 6597786543
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13分钟前 , Greyed 说:

Drifter in Duviri still does not honor the "Melee with Fire Weapon Input" option.  Broken since .1, every thread mentions it multiple times, still not fixed.

DE, please, revert the change you made in .1 to break it!

yep +1

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Still waiting on waypoints and vehicles to be fixed, waypoints can disappear just by simply doing normal waypoint and vehicle actions. Such a major annoyance especially when combined with how barebones the Duviri overlay map is.

 

Still amazing how in one of the smaller patches it is dominated by host and client issues + fixes.

 

Don't know if it has been fixed but is the clients stuck in arena after downing Orowyrm being looked at? Seeing a lot of stuff related to this but nothing that calls this out specifically.

 

And if you are going to be delving into esc menu stuff can you please look at the wishlist hovering menu over your first time staying even when switching tabs? Thanks.

Edited by XHADgaming
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