smockahontaz Posted May 7, 2018 Share Posted May 7, 2018 Am i the only one here who dunno about whats the difference is? Link to comment Share on other sites More sharing options...
Nitro747 Posted May 7, 2018 Share Posted May 7, 2018 3 hours ago, smockahontaz said: Am i the only one here who dunno about whats the difference is? what physix do is creating life-like effects to clothing, water and other particles like sparkles. When its turned off, you notice there isn't much going on because there is no Physics generator to simulate something so complex like thousands of sparkles going up and down and being affected by other props in the game and other gravity generators. I think a better example is the Borderlands video take on Physix: On the video above you can clearly see the difference. Without Physx its not even possible to add elements like fluids, make said elements be affected by other instances of the world such as explosions and whatnot. Cloths, particles, fluids all became able to be simulated in a lifelike scenario. The problem is that Physx is exclusive to NVIDIA video cards, so anyone without an NVIDIA card won't have it, including people on consoles. That's what so great about the new GPU particle effects of DE: it will work on any video card, on consoles and they also said it will be less intensive on our systems, making things run smoother as before. I have an NVIDIA card, but knowing that everyone will share the same, if not better, experience as I am, I'm more than happy and willing to support it. Link to comment Share on other sites More sharing options...
MatiMMM Posted May 7, 2018 Share Posted May 7, 2018 Hello. When we get a buffs for old melee weapons like Fang or Plasma sword.? Are u planing something similar to primery/secundary stat change? Link to comment Share on other sites More sharing options...
Godzilla853 Posted May 8, 2018 Share Posted May 8, 2018 6 hours ago, MatiMMM said: Hello. When we get a buffs for old melee weapons like Fang or Plasma sword.? Are u planing something similar to primery/secundary stat change? We already got a primary and secondary stat changes and rework. Melee is in the works. Link to comment Share on other sites More sharing options...
(XBOX)Architect Prime Posted May 8, 2018 Share Posted May 8, 2018 This is honestly a bigger deal than sanctuary onslaught. The visual appeal this will bring to the game is tremendous. Link to comment Share on other sites More sharing options...
Vlada91 Posted May 8, 2018 Share Posted May 8, 2018 So this is coming with umbra qust or not???? Or in same time like those new upcoming affects?? Link to comment Share on other sites More sharing options...
Ikusias Posted May 8, 2018 Share Posted May 8, 2018 @ DE : Please playtest the new phisycs engine to death before release, is the only thing that I beg of you guys! A glitching tileset i can stand, a suboptimal warframe I can still work around, a glitched UI or game graphics are a tad bit more serious to bypass... P.S. when will you have time to fix Mirage bugs on Hall of Mirrors not counting kill, experience and focus on her shaows kills? Also Mirage Prime skin is glitched since release, with its color map being replaced by the standard mirage version on both arms when activating Hall of Mirrors and/or Eclipse Link to comment Share on other sites More sharing options...
(PSN)EmilsTekcor Posted May 8, 2018 Share Posted May 8, 2018 So the sacrifice is coming out this month? Cause on twitter steve said they were gonna be released together.... Link to comment Share on other sites More sharing options...
Myscho Posted May 9, 2018 Share Posted May 9, 2018 Looks like new particle system next week but without Umbra Link to comment Share on other sites More sharing options...
(PSN)Zelgorath Posted May 9, 2018 Share Posted May 9, 2018 22 hours ago, Ikusias said: @ DE : Please playtest the new phisycs engine to death before release, is the only thing that I beg of you guys! A glitching tileset i can stand, a suboptimal warframe I can still work around, a glitched UI or game graphics are a tad bit more serious to bypass... P.S. when will you have time to fix Mirage bugs on Hall of Mirrors not counting kill, experience and focus on her shaows kills? Also Mirage Prime skin is glitched since release, with its color map being replaced by the standard mirage version on both arms when activating Hall of Mirrors and/or Eclipse The good news is that in the initial post, it is said that the new particle effect system is optional, so even if an unforseen bug snuck in, considering that it is something created and implemented in house, a fix should be relatively quick. Worse comes to worse, just disable the feature until it's repaired. I'm super excited to see how it works and whether or not the midgenerational consoles will get some updates. Link to comment Share on other sites More sharing options...
(XBOX)Architect Prime Posted May 9, 2018 Share Posted May 9, 2018 They best test it with the sacrifice before release. I don't want any weird stuff happening to the sacrifice because of the new thing. Link to comment Share on other sites More sharing options...
motorfirebox Posted May 9, 2018 Share Posted May 9, 2018 I wonder how tied to the Warframe game structure this particle engine is. E.g. could they license it out to other developers? Link to comment Share on other sites More sharing options...
KennBone Posted May 9, 2018 Share Posted May 9, 2018 En 6/5/2018 a las 15:12, Myscho dijo: Early After is pretty much we have now, since 99% of PhysX effect are replaced with engine particles what? my game dont looks like that and i have all graphics settings on and max.. what i missing then ?( not nvidia user btw ) Link to comment Share on other sites More sharing options...
Kromatia Posted May 10, 2018 Share Posted May 10, 2018 6 hours ago, davej83 said: what? my game dont looks like that and i have all graphics settings on and max.. what i missing then ?( not nvidia user btw ) You're missing the PhysX which is NVIDIA proprietary software. Don't worry, us AMD users will get to experience fluid glitter farts soon enough. 🙂 Link to comment Share on other sites More sharing options...
(XBOX)Architect Prime Posted May 10, 2018 Share Posted May 10, 2018 How will this fare on console I wonder... Link to comment Share on other sites More sharing options...
Myscho Posted May 10, 2018 Share Posted May 10, 2018 9 hours ago, davej83 said: what? my game dont looks like that and i have all graphics settings on and max.. what i missing then ?( not nvidia user btw ) That tech demo video is like 5 years old, even Nvidia users dont have 90% effect showcased in video, because DE slowly replace them Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted May 10, 2018 Share Posted May 10, 2018 i remember steve mentioning in a devstream that the new GPU particle system relies on the depth buffer for collision calculations. I wonder how/if they managed to work around the issue of gpu particles colliding with objects that move between their position and the camera. Link to comment Share on other sites More sharing options...
Tubsie Posted May 11, 2018 Share Posted May 11, 2018 I'm most hyped about this particle system, the melee re-work and the UI update. Some questions to, I guess Steve mostly, about the particles: Will the particles have a light source? Like if you're in a dark corridor, will they light up a bit against a wall for example? Will they cast shadows? Mainly asking because I know how taxing shadows/lighting can be to GPU. And if so, please add an option to turn off the possible light source(s) and shadows from particles. =) You mentioned that this is a new kind of system for the Evolution engine. I have no idea if this has been used before anywhere or anything, but definitely apply a patent to it (if it's even possible? No idea, how these things work since I'm not a programmer nor a lawyer.). And the most mind-blowing fact that it barely has any FPS drops?! Looking forward to it. Link to comment Share on other sites More sharing options...
(XBOX)Architect Prime Posted May 11, 2018 Share Posted May 11, 2018 Just now, Tubsie said: Will the particles have a light source? Like if you're in a dark corridor, will they light up a bit against a wall for example? I'm very irked when bright lights don't actually light anything up in video games. Link to comment Share on other sites More sharing options...
cursedmoon13 Posted May 11, 2018 Share Posted May 11, 2018 On 2018-05-02 at 4:11 PM, [DE]Rebecca said: works on almost all GPUs (really old ones might be out of luck) Exactly what is the cutoff for "really old"? Link to comment Share on other sites More sharing options...
NightmareT12 Posted May 12, 2018 Share Posted May 12, 2018 6 hours ago, cursedmoon13 said: Exactly what is the cutoff for "really old"? I take it as DX9 only, because Steve said today that a DX10 card could work with those enabled Link to comment Share on other sites More sharing options...
SenorClipClop Posted May 12, 2018 Share Posted May 12, 2018 On 2018-05-03 at 5:33 AM, MunsuLight said: I,m just hoping that this new particle system wont be bad for lower end pc like mine .. But it seems great ^^ Just turn down or turn off particle effects. If you're on the low end and running the game they might be off already. Link to comment Share on other sites More sharing options...
MunsuLight Posted May 12, 2018 Share Posted May 12, 2018 Il y a 2 heures, SenorClipClop a dit : Just turn down or turn off particle effects. If you're on the low end and running the game they might be off already. You are probably right .. i will see.. Maybe I will be able to put some of these effect in if they say they arent too bad for the GPU Link to comment Share on other sites More sharing options...
KokoroWish Posted May 13, 2018 Share Posted May 13, 2018 Looking forward to the tech, but I'll be turning this down to medium because I just don't need that many particles. Sometimes less is more. Link to comment Share on other sites More sharing options...
Fugana Posted May 13, 2018 Share Posted May 13, 2018 Okay with the new particle system will you guys rework the rainfall and snowfall effects from 2D flat gif wall into a particles? cus currently no offense but its ugly... Also are the new particles being effected by winds, movement of other objects etc? Link to comment Share on other sites More sharing options...
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