Radu955 Posted December 18, 2018 Share Posted December 18, 2018 Old New I like the old one better. 6 Link to comment Share on other sites More sharing options...
SlicerGT Posted December 18, 2018 Share Posted December 18, 2018 Me too, besides, it is not very clear now which are openable and which are not. New ones are not that bad though, probably they need better color coding 4 Link to comment Share on other sites More sharing options...
Sorkheff Posted December 18, 2018 Share Posted December 18, 2018 (edited) I'm okay with them, though I'd love to see both, maybe on different planets. [EDIT] The new version actually looks really good in dark/shady spots. But, I have master thief and I've noticed it's mega hard to identify if it unlocked these new lockers. I don't think they added a switch to change the light color on successful or unsuccessful unlock. Edited December 18, 2018 by Sorkheff 2 Link to comment Share on other sites More sharing options...
-Krism- Posted December 18, 2018 Share Posted December 18, 2018 Didn't even know they changed it, prefer the old ones tho 2 Link to comment Share on other sites More sharing options...
Vanille Posted December 18, 2018 Share Posted December 18, 2018 Looks nice but confusing to know when it's locked or not. 7 Link to comment Share on other sites More sharing options...
Sid6dot7 Posted December 18, 2018 Share Posted December 18, 2018 (edited) The new locker design is neat, but very much lacks clarity and good identifiers for if it's open or not. The previous design had 7 color coded spots where you could see the lockers state - from afar and in bad lightning conditions. Now you have 1 at the front, without color coding and it's slightly embedded. In many circumstances you can't even distinguish the cyan light from the "off state". Even when standing directly in front it, due to bright environmental lightning - not to speak of when looking at an angle and/or from distance. Edited December 18, 2018 by Sid6dot7 Link to comment Share on other sites More sharing options...
Blakrana Posted December 18, 2018 Share Posted December 18, 2018 Thematically, I can understand the logic behind it. But, that in doing so they've made it hard to parse what the different states of them are meant to be, is a definite step backwards. And, once again, there's this penchant for employing a kind of blue tone. I understand having favourites, but we still need to be able to parse information and thus, colour contrasts are important. Though we should all be more than familiar with the UI teams...complicated relationship with colour contrast and UI stuff. See the High contrast "Blue on blue" for the more recent example. Hopefully, we'll see some resolution in good time. Don't want to be waiting years again for legible lockers, personally. 1 Link to comment Share on other sites More sharing options...
Ketec Posted December 18, 2018 Share Posted December 18, 2018 Can't see if they are closed, locked or inactive. Link to comment Share on other sites More sharing options...
HellVOps Posted December 18, 2018 Share Posted December 18, 2018 One word:aweful. 3 Link to comment Share on other sites More sharing options...
Nurmetya Posted December 18, 2018 Share Posted December 18, 2018 The old design, at least you could tell which lockers could be opened. 1 Link to comment Share on other sites More sharing options...
Nyx219 Posted December 19, 2018 Share Posted December 19, 2018 I can live with the new ones, but I like the old aesthetic much more. It's really not very straightforward anymore as to whether or not a locker is active, inactive, locked or opened now. Link to comment Share on other sites More sharing options...
Marvelous_A Posted December 19, 2018 Share Posted December 19, 2018 I think the color scheme of new design doesn't really match the Corpus theme. 1 Link to comment Share on other sites More sharing options...
EmberStar Posted December 19, 2018 Share Posted December 19, 2018 6 hours ago, Radu955 said: Old New I like the old one better. Not really a fan of the new design. And it's a giant step backwards for gameplay usability. I can't tell which (if either) of those is locked. Also, unless they updated the drop tables, no one will both with them most of the time anyway. Because opening one might reward you with One! heath orb, a random ammo pickup, or about 20 credits. woohoo. (>_<) Link to comment Share on other sites More sharing options...
Katinka Posted December 19, 2018 Share Posted December 19, 2018 I don't like the new ones. They aren't as easy to identify as openable and I feel the design looks cluttered so I prefer the simpler style of the old ones. 1 Link to comment Share on other sites More sharing options...
DishSoap Posted December 19, 2018 Share Posted December 19, 2018 (edited) I hate the new lockers, they look like children's toys similar to the Arca weapons. I prefer the old ones they were clean, simple, intuitive, and fit both the corpus and sci-fi setting much better. Hopefully they'll change them back if there's enough feedback. Edited December 19, 2018 by DishSoap 3 Link to comment Share on other sites More sharing options...
MrPing1000 Posted December 19, 2018 Share Posted December 19, 2018 (edited) Terrible. The change to alarm and laser panels when fortuna came out are terrible too. They seem to be obsessed with destroying the visual clarity of stuff in the game. The UI changes have been very rough around the edges and now I can't tell if a corpus panel or locker is usuable until I'm a lot closer. Edited December 19, 2018 by MrPing1000 1 Link to comment Share on other sites More sharing options...
Vox_Preliator Posted December 19, 2018 Share Posted December 19, 2018 I like them. Can't say whether they're worse for someone with some form of color-blindness, but aesthetically they're pretty and openability is still evident from a distance. Link to comment Share on other sites More sharing options...
Inanegrain62 Posted December 19, 2018 Share Posted December 19, 2018 (edited) Old ones, was in a hive mission and tried looking for caches, apparently, one of the caches were bugged, to add salt, I couldn't identify what was a cache and what was a locker. One of the "lockers" I opened turned out to be a cache with a loud noise, but only after opening every single locker. I can't tell if they're open as well. Edited December 19, 2018 by Inanegrain62 Link to comment Share on other sites More sharing options...
bugalien Posted December 19, 2018 Share Posted December 19, 2018 im gonna miss the old ones, i feel that the new ones have more of a fortuna feel to them though Link to comment Share on other sites More sharing options...
(PSN)Lei-Lei_23 Posted December 19, 2018 Share Posted December 19, 2018 As a console player that’s reviewing the pictures screenshotted by the OP, I’m pretty sure I prefer the old ones better. And it’s only for the lighting notifier that indicates whether it’s locked, unlocked, a cache. I honestly can’t tell what’s what with the new Corpus locker design. The old one is better for the sake of simplicity. 1 Link to comment Share on other sites More sharing options...
Diavoros Posted December 19, 2018 Share Posted December 19, 2018 New corpus cabinets are terrible, you can't tell if a cabinet is open or closed until you are VERY close to see the light, compared to the original design that is fairly easy to notice at a long distance, caches are even worse if you don't listen to their chime. We need the original back, unless they work out the design so that it can be easy to differentiate locked, open and broken cabinets. Link to comment Share on other sites More sharing options...
GenesisGray Posted December 19, 2018 Share Posted December 19, 2018 3 minutes ago, Diavoros said: New corpus cabinets are terrible, you can't tell if a cabinet is open or closed until you are VERY close to see the light, compared to the original design that is fairly easy to notice at a long distance, caches are even worse if you don't listen to their chime. We need the original back, unless they work out the design so that it can be easy to differentiate locked, open and broken cabinets. Totally agree. May we please have green, red, black, blue and white back, and in larger area than new cupboards display. Perhaps your purpose is to make opening slower and more tedious to limit resources/credits collected, and if that is so, your goal has been achieved. Personally I found it irritating, but would be prepared to put up with if someone can explain what makes new design better than old design. I have a friend with 5% hearing who plays and I know he will be missing caches now because he can't see if they are white. Feels a little like fixing something not broken, but will keep watching this thread to see if someone notes a positive improvement. 1 Link to comment Share on other sites More sharing options...
Mach25 Posted December 19, 2018 Share Posted December 19, 2018 9 hours ago, Radu955 said: Old New Link to comment Share on other sites More sharing options...
DishSoap Posted December 19, 2018 Share Posted December 19, 2018 31 minutes ago, Industriellenvereinigung said: Crap and no one asked for this Probably the same people asking for a Lanka redesign. Link to comment Share on other sites More sharing options...
Xgomme Posted December 19, 2018 Share Posted December 19, 2018 I'm not against them, but I think they should replace lockers ONLY on Venus, they look really Fortuna-like, and the old ones are a big part of Warframe's visual identity to me. I don't know why such big changes are needed or "good" when it's replacing the whole startchart props we're used to see since ages. Maybe a real skin for Snipetron is something more needed, maybe ? 2 Link to comment Share on other sites More sharing options...
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