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(PS4)RenovaKunumaru

Wukong rework first impressions

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14 minutes ago, (XB1)WafflyLearner89 said:

At first I was expecting a kit overhaul for some reason, but now I am warming up to some of the ideas. I would like to suggest some ideas to make this more interesting.

 

for starters.... move cloud walker to passive slot. Now I know that sounds dumb but hear me out! This passive would be active by holding the jump button while in air. Once activated, Wukong's feet become enveloped in clouds and is able to run in the air. This increases his evasiveness by 60% and reduces enemy accuracy by 60%. The passive would allow the monkey to traverse in the air, use bullet jump to get higher, use air combos and close in on flying enemies. It can also act as a escape card when needing to get out of a cluster of enemies. Yes it removes his stealth capabilities, but 1) we have plenty of other stealth frames that have cooler stealth tricks and 2) when has a monkey based on a mischievous monkey king EVER been known for being stealthy. This version would be much more fitting and would be pretty fun to use.

Hair of the king

Instead of just one clone, maybe we could use 3 clones. In all honesty, I just can't visualize less then 3 monkeys being summoned to help. Almost feels wrong not to have a cluster****** of monkeys causing mayhem.

New ability to replace cloud walker: Shape shift

Since one of Wukong's powers in legend is turning into 72 animals, what if he could turn into some of them? I checked  wiki for animal species in china and there are some good options. My personal favorites are gray wolves, clouded leopards (looks cool and fits what it would be replacing), tigers, rhinos (they have been extinct for almost 100 years though), Pandas,  and heck, maybe a gorilla just for the heck of it. Choosing maybe four of the animals, each could have a different aspect of how it attacks. The Gray wolf could be fast, agile, stealthy and a quick hitter. The clouded leopard or tiger could be average speed and defenses but a heavy hitter. Finally, the panda or gorilla or rhino could be slow, heavy defenses and a heavy hitter. Each animal would have its own attacks that would fit the style and animal. It would also be really cool in my opinion.

Everything else seems fine with me.

if we want to bring that up it did also apply to things of his choosing too not just himself. Like in some instances he'd shapeshift his cudgel into a file. 

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On 2019-05-24 at 3:14 PM, Vox_Preliator said:

No, really, Duality Equinox with a decent weapon just wrecks face.  It's basically a cheap instakill map-wide AFK aimbot that doesn't restrict you in any way.  It can be dumb, sure, but it more often than not just wipes maps, and can carry you thought solo Prodman runs.  This thread goes into detail.

most weapons can cause problems with duality, but throw on a good crit weapon that has hunter munitions on it (unlike normal specters, the duality's weapons inherit your weapon mods) especially if its already full auto, and combine that with its 300% more damage flat (uneffected by damage strength mods)  and you basically have a second gun that does several times more damage than you.  great for many things. i actually use equinox prime's weapon from her prime access with it, and it works wonders with duality.

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On 2019-05-31 at 3:30 PM, (NSW)Kokojo said:

while the one it's being presented to Wukong is just for POLEARMS

No, polearms and staffs. I specifically said both. Should also work with his Iron Staff. Perhaps he could keep the old passive too?

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On 2019-05-31 at 4:07 PM, (PS4)FriendSharkey said:

I just want Cloudwalker to pass through laser traps in spy vaults like Ivara and Limbo..or at least a syndicate mod that will allow it to do so....Also the buff coming out of it..if that can be on par with Chroma on a Eidolon Hunt then it would be for once helpful, DE...

I personally feel as though the current Cloud Walker is pretty clunky when used in tandem with the rest of his kit, seeing as he's not much of a stealth Frame.

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On 2019-05-31 at 5:49 PM, MirageKnight said:

I did notice...but do you have any proof that the ability kits for Garuda, Revenant, Hildryn, and Wisp were Pablo's responsibility? Because (thanks to the dev streams I may add) I was under the very distinct impression that those were Scott's creations. If so, Scott's the reason those Frames are well rounded, not Pablo.

And to be honest, Scott is fairly consistent with regard to coming up with fairly well-rounded ability sets. He strikes me as being more conservative in his approach to things - while Steve tends to push boundaries hard - but that's not necessarily a bad thing.

 

 

 

Never said Pablo was behind those Warframes, my whole point is that his reworks makes sense and WORK, liking them or dislike them is a matter of personal opinion.

 AGAIN I'm not here to talk bad about Pablo. My whole point is: Liking or Not, Pablo's reworks are proven to be GOOD.

 

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1 hour ago, (PS4)thefallenloser said:

I personally feel as though the current Cloud Walker is pretty clunky when used in tandem with the rest of his kit, seeing as he's not much of a stealth Frame.

Neither is Limbo, but that doesn't stop him from running a spy vault from Lua to the Kuva fortress in record times...Allowing him to pass through lasers won't matter to many who detest vault runs, but it will matter to those who do enjoy it and want some variation in a spy vault from time to time....

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I appreciate DE taking the time to change the frame that is so useless that even train man won't touch him. I personally think the frame still has problems even with the new changes. We (Wukong players) didn't want for Cloud Walk to give a damage buff when you exit - we wanted it removed and changed. I personally agree that Defy should become less press 2 and don't die, but the changes they make to the other abilities leave much to be desired.

I propose this as an (alternate) way to rework Wukong.

First - delete his stick as his ult. We already have enough melee ults (Valkyr, Baruuk) and why use a melee ult when your Paracesis deals 100x the damage? I would change the stick to be Wukong's passive (combo counter is supposedly not going to have an affect on normal melee anyways with Melee 3.0) that can either enhance an equipped melee weapon or be itself a (albeit weak) melee weapon if none is equipped, maybe something like 60 base damage as impact and a 5% boost in melee damage when using normal melee weapons (could show an aura around the weapon of the staff). Alternatively, this could be his 1, with his passive being something else.

The changes to defy I personally think are fine - DE is trying to promote a more active gameplay style, which I understand. However, his 3 should definitely be changed. If Wukong must fit in line with the myth that he was originally based on, Cloud Walker could become Shapeshift, transforming him briefly into a copy of the last enemy he killed, making the game treat him as if he were one of the faction he copied (i.e. if Wukong became a Grineer, Grineer troops would stop attacking him and Grineer traps wouldn't affect him). This falls in line with many of the other indivisibility abilities with its own twist and not being too powerful (maybe 6/8/10/14 seconds with the ability breaking if Wukong is hit by fire from the faction he is imitating - ex. if he gets hit by a Grineer bullet while shapeshifted into a Grineer, the ability ends). I propose a new ultimate in which Wukong spawns 1/1/2/3 doubles (similar to the currently proposed 1) that deal 20/25/30/50% damage and use only melee weapons who are copies of Wukong's equipped melee.

Just my thoughts. Any other Wukong fans have ideas for abilities? Especially Wukong's 3?

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2 hours ago, Artlor said:

Cloud Walker could become Shapeshift

First of all, I don't completely disagree that his third isn't that good. However, with the new changes he is now a viable spy/rescue frame with the increased speed. Not the best tweak, but I honestly don't see why you suggestion is better. You will now limited to the walking or running speed of the faction you copied, I'm pretty sure they also can't bullet jump and you are not invulnerable. I still prefer they keep this skill because of the augment which turns allies invisible as well which is a pretty good survivability skill.

 

As for the ult, I would like them to keep the stick, but add in combos or mechanics that allow him to extend it to extreme lengths because this Image result for warframe wukong very long staff is fun. 

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On 2019-05-29 at 3:44 PM, DeMonkey said:

I'm not dead yet.

Funnily enough, I don't recall it happening all that much from what I read of Journey to the West. It happened, sure, but I recall him transmogrifying his body more often that he summoned clones. Growing to the height of heaven, growing additional limbs or simply transforming into a fish.

I haven't read the original story (or any version of it, really.)  I have seen a few movies based on it though.  The main one that comes to mind was the version starring Jackie Chan and Jet Li, where it turned out that the prankster martial artist traveling with Jackie Chan's character for most of the movie was actually one of the Monkey King's copies.  From what I remember, the Monkey King himself was trapped at the start of the story, but managed to create a copy that would eventually find allies to come back and help set himself free.

But that's a movie version, so it's entirely possible (and highly likely) that they mangled the original story beyond all recognition.  Which I wouldn't be able to spot, because I've never read the original story.  😞

*Edit*  And even then, the copy seemed to be more of a last second backup plan, rather than something he did all the time.  He actually got away with it *because* it wasn't something he normally did, and the enemy that trapped him didn't know or forgot that he could do something like that and wasn't hunting down the copy.  It's more like "Luke used the Force to lift his lightsaber" than "Luke HIT something with his lightsaber."  One is something that the character did once and can probably do again if they need to.  The second is a defining trait *of* the character.

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21 minutes ago, EmberStar said:

I haven't read the original story (or any version of it, really.)  I have seen a few movies based on it though.  The main one that comes to mind was the version starring Jackie Chan and Jet Li, where it turned out that the prankster martial artist traveling with Jackie Chan's character for most of the movie was actually one of the Monkey King's copies.  From what I remember, the Monkey King himself was trapped at the start of the story, but managed to create a copy that would eventually find allies to come back and help set himself free.

But that's a movie version, so it's entirely possible (and highly likely) that they mangled the original story beyond all recognition.  Which I wouldn't be able to spot, because I've never read the original story.  😞

*Edit*  And even then, the copy seemed to be more of a last second backup plan, rather than something he did all the time.  He actually got away with it *because* it wasn't something he normally did, and the enemy that trapped him didn't know or forgot that he could do something like that and wasn't hunting down the copy.  It's more like "Luke used the Force to lift his lightsaber" than "Luke HIT something with his lightsaber."  One is something that the character did once and can probably do again if they need to.  The second is a defining trait *of* the character.

ah Forbidden Kingdom. That wasn't a bad movie yet alone a jttw adaption. 

Should read the original story it's a time killer for sure xD

Almost 1500 pages. 

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Wukong is getting a rework as we all know and soon will be in game too, Along with the rework of its abilities does wukong sprint by any chance gets a change?

My request for wukong sprinting animation

Wukong to have a 'skating on a cloud' like animation for his sprint by default. walking should be normal jump animations also normal or whatever already intended. But was hoping to just put up an idea for Wukong to  have a sprint animation where as soon as wukong warframe sprints he literally just skates on a puffy cloud like as if the cloud was his skateboard and may be have his wukong staff at the ready while sprinting. 

All in all it should look like when wukong sprints hes not really running but literally leaning forward with left knee bent cos front part of the cloud is holding his leg up in front and the right leg is stretched back and all this while wukong holds his staff in his right had and lets the rest of the staff length kinda just rest on his right shoulder like as if hes going into battle.

Is this possible at the last minute.

I really dont have hope that this post would get seen obviously, but just putting it out there hoping it might be a unique animation for wukong just like how some warframes like wisp got her unique floating animation while sprinting.

Just dint wanna regret not putting this idea out there before Wukong deluxe skin and rework gets released some time in coming future.

Wukong sprint make sit look like hes just gliding or skating on a pillow of a puffy cloud leaning forward holding his staff, Probably would be great if the sprint speed was like nezha that way it would be better or actually even more higher sprint speed on cloud would be awesome too.

Anyways thats my idea I wanted to share hoping the rework would get this idea also included for sprint.

Thank you

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I highly doubt that any old warframe will get its own sprint animation in the future 😟

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6 minutes ago, Steru said:

I highly doubt that any old warframe will get its own sprint animation in the future 😟

I think that's what Ephemeras are for tbh.

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22 hours ago, (PS4)FriendSharkey said:

Neither is Limbo, but that doesn't stop him from running a spy vault from Lua to the Kuva fortress in record times...Allowing him to pass through lasers won't matter to many who detest vault runs, but it will matter to those who do enjoy it and want some variation in a spy vault from time to time....

Limbo may not be a stealth Frame, but Rift Walker still works in tandem with the rest of his kit. The reason Limbo is so good at stealth mission is mainly up to the player's skill, because IIRC, Rift Walker's only advantage is no damage and knockdown through laser barriers, right?

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5 minutes ago, (PS4)thefallenloser said:

Limbo may not be a stealth Frame, but Rift Walker still works in tandem with the rest of his kit. The reason Limbo is so good at stealth mission is mainly up to the player's skill, because IIRC, Rift Walker's only advantage is no damage and knockdown through laser barriers, right?

He doesn't trigger the alarms passing through lasers..That is what makes him so valuable at spy vaults...

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11 hours ago, (PS4)chibitonka said:

I think that's what Ephemeras are for tbh.

Ooooh. His Deluxe bundle could come with a cloud walker ephemera that surrounds the frames feed in cloud.

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6 minutes ago, (XB1)GearsMatrix301 said:

Ooooh. His Deluxe bundle could come with a cloud walker ephemera that surrounds the frames feed in cloud.

Not what i was having in mind for him. Micro Wukongs on clouds floating around Wukong as he walks :P

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8 hours ago, (PS4)FriendSharkey said:

He doesn't trigger the alarms passing through lasers..That is what makes him so valuable at spy vaults...

yet is still detectable via cameras, guards, scouting drones. >.>

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1 hour ago, (PS4)chibitonka said:

yet is still detectable via cameras, guards, scouting drones. >.>

Your point...???.....Wukong would be subject to the same, but able to pass through lasers...I don't see the issue with this beyond you just wanting to say no to someone...

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5 minutes ago, (PS4)FriendSharkey said:

Your point...???.....Wukong would be subject to the same, but able to pass through lasers...I don't see the issue with this beyond you just wanting to say no to someone...

Passing through Lasers isn't even a noteworthy feat. Case in point look at this Nezha. Watch him warp like a goblin at the other side of said lasers. Again in slow motion. Loki using decoy and switch teleport, Ash if an enemy happens to be on other side of the laser wall. Nova via wormhole, If they can teleport then it's w/e. 

Wukong trips alarms in cloud walker when going through as a cloud. He just wouldn't be detectable through optical traps. Literally the reverse of limbo's passive in this context. 

 

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New Mithra skin is out now I wanted to buy it but upcoming rework stoped me, it's cool, but I'm kinda second guessing if I will run Wukong after it, on a regular basis like I do now. I really hope that my favourite frame gonna be improved not else.

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Naanda so many replies.. So intimidating dude. hahaha so many ideas  too.. I thought ill just edit one more idea into my post and wow so many replies hahah.

I thought may be a deluxe skin for a K-drive board that makes a K - drive look like a cotton candy cloud made of glowing energy light colors of player's choice and also  if possible some trail left behind would be awesome too. 

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Let it be a spammable ability so we can have infinite wudongs 🙂

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Some people’s computers might not like that.. but I would love wukong can summon more than 1 clone if your power STR is sufficient enough.

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still salty it didn't replace cloud walker. Rip Iron Jab lovers. Rip potential Iron Jab pinball Wukong melee antics.

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