GABRIEL0296 Posted July 9, 2019 Share Posted July 9, 2019 before you disagree with me.. imagine staticor with self damage but on a delay so you have no way to predict the explosion time correctly... please dont say “BALANCE”... 11 Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted July 9, 2019 Share Posted July 9, 2019 im sorry but your gonna have to deal with this as its just a innate thunderbolt on this weapon an like every bow with tunderbolt on you can kill yourself Link to comment Share on other sites More sharing options...
Firetempest Posted July 9, 2019 Share Posted July 9, 2019 3 meter explosion after 1 second of hitting something. Just don't be kissing them when you fill them with arrows. 1 Link to comment Share on other sites More sharing options...
kyori Posted July 9, 2019 Share Posted July 9, 2019 (edited) DE regret the decision to remove self-damage from Cyanex which players requested*, so now they add it to this new weapon. Edited July 9, 2019 by kyori Link to comment Share on other sites More sharing options...
trst Posted July 9, 2019 Share Posted July 9, 2019 I'd rather they never remove self-damage. The amount of times people have complained about it is too entertaining to give up. 4 Link to comment Share on other sites More sharing options...
DeMonkey Posted July 9, 2019 Share Posted July 9, 2019 27 minutes ago, GABRIEL0296 said: so you have no way to predict the explosion time correctly... Completely forgot, the explosion delay is RNG. Could be 1 second, could be 5. What's that? The delay is the same every time? Well then of course you can predict when it'll explode. If I shoot an arrow with a 1 sec delay on the explosion, it's pretty easy to predict it'll explode a second later. 3 Link to comment Share on other sites More sharing options...
LarryYourWaiter Posted July 9, 2019 Share Posted July 9, 2019 (edited) 13 minutes ago, DeMonkey said: Completely forgot, the explosion delay is RNG. Could be 1 second, could be 5. What's that? The delay is the same every time? Well then of course you can predict when it'll explode. If I shoot an arrow with a 1 sec delay on the explosion, it's pretty easy to predict it'll explode a second later. What is this witchcraft?! Edited July 9, 2019 by LarryYourWaiter Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted July 9, 2019 Share Posted July 9, 2019 It's MR fodder for me until it changes. I still have my 5 forma'd original Zhuge so no biggie 5 Link to comment Share on other sites More sharing options...
DeMonkey Posted July 9, 2019 Share Posted July 9, 2019 2 minutes ago, LarryYourWaiter said: What is this witchcraft?! 3000 IQ mate. Link to comment Share on other sites More sharing options...
seprent Posted July 9, 2019 Share Posted July 9, 2019 17 minutes ago, LarryYourWaiter said: What is this witchcraft?! 14 minutes ago, DeMonkey said: 3000 IQ mate. no i think it be proper use of explosives i dont even have it and it sounds like each bolt is a demolition team that been given differently fused explosives to use and from other people using it it either from what i seen blows up right away or up to 5 like monkey said if the timer was based on your proximity to the bomb id be ok with it closer 5 seconds to get away farther then x meters just blow up Link to comment Share on other sites More sharing options...
(NSW)Evilpricetag Posted July 9, 2019 Share Posted July 9, 2019 I suppose learning to change your movement for a specific weapon is asking to much? Link to comment Share on other sites More sharing options...
EmberStar Posted July 9, 2019 Share Posted July 9, 2019 So how does this weapon interact with the Wukong Clone and Equinox Duality specter? Because getting autokilled by your own weapon when your helper clone shoots something in the back just as you melee it is... not ideal. Link to comment Share on other sites More sharing options...
EmberStar Posted July 9, 2019 Share Posted July 9, 2019 1 minute ago, (NSW)Evilpricetag said: I suppose learning to change your movement for a specific weapon is asking to much? If it's just one weapon out of several *hundred*? Yes. Yes it is. 1 Link to comment Share on other sites More sharing options...
Marvelous_A Posted July 9, 2019 Share Posted July 9, 2019 (edited) Why the explosion in the first place? You expect a primed crossbow from Zhuge not a primed grenade launcher. Zhuge is still above average automatic weapon even if they outright delete the explosion. It's unnecessary. To make things worse they make it a timed grenade. Tonkor stayed a complete trash over a year for this coz asking players to wait for every dam explosion is too much to ask in a hack and slash game. Make it working like current Tonkor or it would never have the usage it deserves. Edited July 9, 2019 by Marvelous_A Link to comment Share on other sites More sharing options...
(PSN)DidacoJack Posted July 9, 2019 Share Posted July 9, 2019 Well, it's pretty difficult to predict when an enemy is about to use a gap closer (like some units in Orb Vallis, they are pretty damn fast) or use a pull ability. But what do I know, I don't even have Zhuge Prime and I'll probably never use it, so... 1 Link to comment Share on other sites More sharing options...
bibmobello Posted July 9, 2019 Share Posted July 9, 2019 I think the best solution was to add an alt fire to shoot explosive arrows... 4 Link to comment Share on other sites More sharing options...
Rhalick0 Posted July 10, 2019 Share Posted July 10, 2019 Just move explosion over to alt mode and make the orignial mode same as normal zhuge and silent. Everybody happy that way. The grenade launcher random idea gets to stay and so does the real zhuge prime that we were waiting for. Link to comment Share on other sites More sharing options...
Noble_One Posted July 10, 2019 Share Posted July 10, 2019 1 hour ago, bibmobello said: I think the best solution was to add an alt fire to shoot explosive arrows... it shouldve been this way to begin with. Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted July 10, 2019 Share Posted July 10, 2019 4 hours ago, trst said: I'd rather they never remove self-damage. The amount of times people have complained about it is too entertaining to give up. To be fair, DE keeps changing the rules. Back in my day we used to lay Penta charges, activate Nyx's Absorb, and then detonate the charges to boost Absorb's damage. We also used Trinity's Link and any explosive weapon for years without issue. It wasn't until Sancti Castanasa allowed the chaining effect that Link became a problem. But instead of fixing the weapon causing the problem, DE changed the self-damage mechanic. Link to comment Share on other sites More sharing options...
trst Posted July 10, 2019 Share Posted July 10, 2019 36 minutes ago, (PS4)Hiero_Glyph said: To be fair, DE keeps changing the rules. Back in my day we used to lay Penta charges, activate Nyx's Absorb, and then detonate the charges to boost Absorb's damage. We also used Trinity's Link and any explosive weapon for years without issue. It wasn't until Sancti Castanasa allowed the chaining effect that Link became a problem. But instead of fixing the weapon causing the problem, DE changed the self-damage mechanic. Except people began exploiting the mechanic to turn Trinity into the single best nuke frame in the game. She also was able to do so at zero cost where Nyx at least drains more energy the more damage she absorbed. It doesn't matter how long any rules are in place; the moment they begin causing problems they need to be changed. Especially when the issue is a single outlier, being Trinity, and not a mechanic as a whole. Link to comment Share on other sites More sharing options...
Cubewano Posted July 10, 2019 Share Posted July 10, 2019 (edited) I'd rather they add self damage to more of the weapons they missed out on, no idea why things like the staticor don't have self damage, or why they removed it from the cyanex, things need trade offs for a reason. We gave nukes a freedom from trade offs pass and essentially all of the support category paid the price for it. Edited July 10, 2019 by Cubewano 1 Link to comment Share on other sites More sharing options...
Oreades Posted July 10, 2019 Share Posted July 10, 2019 (edited) Why the hell would they even give it innate Thunderbolt? That just sounds absolutely obnoxious Which pains me because the Zhuge is my favorite crossbow. Edited July 10, 2019 by Oreades Link to comment Share on other sites More sharing options...
(PSN)Kakurine2 Posted July 10, 2019 Share Posted July 10, 2019 So i leveled it last night. Never blew myself up with it. Why are you having issues? Link to comment Share on other sites More sharing options...
Sziklamester Posted July 10, 2019 Share Posted July 10, 2019 I don't have this weapon yet but I think it should be just a simple arrow without the explosion. When you are using a bow you expect a silent weapon not a Rambo bow. as alternate fire mode I haven't any problem with it but the main fire mode should not be a launcher. Just my humble opinion. 5 Link to comment Share on other sites More sharing options...
Oreades Posted July 10, 2019 Share Posted July 10, 2019 21 minutes ago, Sziklamester said: I don't have this weapon yet but I think it should be just a simple arrow without the explosion. When you are using a bow you expect a silent weapon not a Rambo bow. as alternate fire mode I haven't any problem with it but the main fire mode should not be a launcher. Just my humble opinion. Yeah I'd be totally fine if it was the Alt Fire 1 Link to comment Share on other sites More sharing options...
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