ciTiger Posted January 9, 2020 Share Posted January 9, 2020 So instead of giving universal vacuum (or much bigger range) and universal pick up for every drop, again you ignore what most people ask, AGAIN!! And implement what should already be in the game upon release and exists in the other parts of the game for YEARS, loot markers... Nice band aid... LOL Small indie company with no previous game experience to fall back on. /Sarcasm Reduce armor to half, increase health to double. Remove warframe buffs. Enjoy the "buff" aka stealth nerf. Remove Rush Repair drones (which never should have existed in the first place) either it never existed or it should stay in the market to allow everyone to use it for plat. I know you won't give posts like this a second thought but the community will and I doubt I'm the only one who thinks this way. Happy new year everyone! Link to comment Share on other sites More sharing options...
DraekoSilver Posted January 9, 2020 Share Posted January 9, 2020 Double the chance for wreckage? So 2% to 4%? Thanks EA DE. Link to comment Share on other sites More sharing options...
Monolake Posted January 9, 2020 Share Posted January 9, 2020 Just now, Kylo. said: HP and Armour scale differently. EHP = effective health, formula included in the post Link to comment Share on other sites More sharing options...
-NFT-Marie-BB Posted January 9, 2020 Share Posted January 9, 2020 PLEASE can you provide us with a kick button to boot people just joining to farm the sentient ships and captains. Or at least make the objectives be the last things that can be done. I am sick to the back teeth of greedy, selfish "farmers" ruining countless missions for those of us who want to play the game properly. Trying to bring in people new to the railjack experience is getting ruined by these people too. Link to comment Share on other sites More sharing options...
Vahenir Posted January 9, 2020 Share Posted January 9, 2020 *looks at numbers* The cryophons now do less than half damage from before. . . Efficiency not allowed, guess void hole is next to remove all quick fighter killing means currently available at veil proxima. The doubling of the reactor drops is a joke 2% to 4% which means it will still be terrible to farm, only slightly less so due to the double rng. Those reactors need to have a decent chance of dropping like in 10-20% of missions since the chance of the reactor being crappier than the standard mk 3 sigma one is way too high. Link to comment Share on other sites More sharing options...
DecisRo Posted January 9, 2020 Share Posted January 9, 2020 1)I was in the middle of replaying The Sacrifice. 2)So many hotfixes,if tf2 had half of that it would be a community wide celebration lol. Link to comment Share on other sites More sharing options...
saradonin Posted January 9, 2020 Share Posted January 9, 2020 Thank you. Now RJ is broken more than ever. Link to comment Share on other sites More sharing options...
HeartPurity Posted January 9, 2020 Share Posted January 9, 2020 wreckage capacity still 30? come on man Link to comment Share on other sites More sharing options...
Suzukano Posted January 9, 2020 Share Posted January 9, 2020 Wisp with shedu still moves normall Link to comment Share on other sites More sharing options...
SQLOwns Posted January 9, 2020 Share Posted January 9, 2020 Grineer enemies still too strong in RailJack missions. Also too strong in Kuva Lich missions. Please bring sanity back to enemy scaling. Thanks. Link to comment Share on other sites More sharing options...
Asdryu Posted January 9, 2020 Share Posted January 9, 2020 40 minutes ago, [DE]Megan said: Doubled the chance of obtaining Wreckage from End of Mission Rewards This increase will help you acquire more pieces so you can pick and choose which you want to keep. However, we needed to reduce the chance of obtaining Relics to accommodate the Wreckage increase. Dw: I won't miss them. Especially for not being any axi. We have so many more and better methods to get relics anyway Link to comment Share on other sites More sharing options...
PSvsXBOX Posted January 9, 2020 Share Posted January 9, 2020 And what about our lovely Zenistar? When will it be just perfect as before? The fact that it was the only melee nice for team camping was nice, or for some laid back solo camping. Please bring us back the normal Zenistar disc as it was before. Link to comment Share on other sites More sharing options...
-EpicName Posted January 9, 2020 Share Posted January 9, 2020 Is it possible to remove a heavy attack from clamping a normal attack? And then it works on its own and destroys all the combos. Link to comment Share on other sites More sharing options...
buSoreZ Posted January 9, 2020 Share Posted January 9, 2020 So the Artillery still has no Punch Through? Such a BFG without Punch Through? I guess hitting the Crewships Engines is still a thing. Link to comment Share on other sites More sharing options...
Gweredith Posted January 9, 2020 Share Posted January 9, 2020 41 minutes ago, [DE]Megan said: Fixed bug where Intrinsics could be kept on mission abort, which was never intended. Unintended :kappa: . Just say you nerfed it. Thanks for the 4% reactor drop chance, really helpful. Link to comment Share on other sites More sharing options...
FLUX2226 Posted January 9, 2020 Share Posted January 9, 2020 vor 6 Minuten schrieb antiqwiz: Good to know that you are back in Jack 😛 Hope this year will be rich in story content and all will be linked together to be a big great Warframe universe❗ ▶️ No, Warframe needs fixes more than new content. E.g. liches are a mess and not what they were intended to be at all, and DE is ignoring them already despite them still being relatively new content. There are a lot of things in Warframe that need fixing but if DE keeps pushing for more content, they will barely fix the old stuff. Link to comment Share on other sites More sharing options...
kyori Posted January 9, 2020 Share Posted January 9, 2020 26 minutes ago, [DE]Megan said: Rhino’s Roar and Saryn’s Toxic Lash no longer unintentionally affect Railjack weapons So now you mean that a max rank Zekti Forward Artillery can one shot a Crewship in Veil Proxima without Rhino's Roar, right? Else it is quite sad that the avionics take up so much capacity but cannot one shot a Crewship. Talking about Crewship, why hitting the engines portions have reduced damage from the Forward Artillery cannon? It's like saying there will be reduced damage if we hit the arms or legs of enemies in normal missions. Instead, hitting the head portion of the Crewship should have increased damage as align with headshot bonus in normal missions. Also, the pilot/cannon gunner need to know which Crewship has Tenno inside else a shot will be wasted. As of now we can only see the blue circle of a Tenno archwing when it is outside a Crewship... but Tenno in archwing is able to see the blue circle of a Tenno inside a Crewship, just that Tenno in Railjack cannot see it. Quote These Icons show what your squadmates are doing Can we have a list of that accompanied by the respective icons? Else we are supposed to trial n error and guess which is which? thanks. Link to comment Share on other sites More sharing options...
King_Scarhead Posted January 9, 2020 Share Posted January 9, 2020 15 minutes ago, [DE]Megan said: Cryophon series Reduced damage and increased fall off range Reducing the armor values of enemies made these capable of killing every enemy in a single hit, this brings them back in line with the intended time to kill. Please bear in mind we are actively watching player stats and collecting feedback, and are willing to iterate on balance. What is the intended time to kill, if I may ask? In the veil there are 90 bloody fighters to plow through. And personally, I feel spending more than 2 seconds on each is about 1.5 seconds too long. Not feeling very motivated to get back on failjack quite just yet, since it feels like priority of this update was nerfing and "fixing" everything that was previously used to work around the many issues the Empyrean update has/had instead of tackling the actual issues. On a more positive note the many and many of bug fixes and such are very welcome and much appreciated. Along with those new melee movements for Wisp (thank you) are awesome. Link to comment Share on other sites More sharing options...
NitoNiwatori Posted January 9, 2020 Share Posted January 9, 2020 Thanks for update, I found after the update Daikyu - Day of The Dead skin become weird blurred update: but in mission work fine Link to comment Share on other sites More sharing options...
Vhkay Posted January 9, 2020 Share Posted January 9, 2020 Me waiting a lo~~~~ng time Link to comment Share on other sites More sharing options...
Melanholic7 Posted January 9, 2020 Share Posted January 9, 2020 Цитата Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback. THX ALOT,CAUSE I LOVE THIS GIRL AND NOW I LOVE HER MORE Link to comment Share on other sites More sharing options...
ptilulu83 Posted January 9, 2020 Share Posted January 9, 2020 Still no fix for those random stats appearing on all the rail Jack stuff ? i mean you added random stats with riven and say it was a bad idea the redoing it with kuva weapon and railjack ... Why ? Link to comment Share on other sites More sharing options...
N7Banzai Posted January 9, 2020 Share Posted January 9, 2020 Thank you DE, this is god sent. Link to comment Share on other sites More sharing options...
Talevon Posted January 9, 2020 Share Posted January 9, 2020 So with this update it appears that the railjack look/aim sensitivity is now tied to the main sensitivity settings and not the railjack specific sensitivity settings. Might want to fix that. Edit: Well, maybe... I can't seem to reproduce it reliably. Had two missions in a row where this appeared to be the case, but then the ones after appeared to work normally. Link to comment Share on other sites More sharing options...
Ekzarcun Posted January 9, 2020 Share Posted January 9, 2020 OH SO i played empyrean went straight to Veil with friends to test it........... You said you know that the reason we ALL used rhino is because the balance of the ships is broken so you fix this by removing rhino buff and BUFFING THE SHIPS&!??!! So you mean to say you listen but you make it worse anyway. You also reduced the dmg of the most used gun-Cryophon that was the only one that could DEAL with veil ships. I now overheat with a maxed out POLAR COIL before i can kill 1!!! 1!! A SINGLE !!! 1 FIGHTER. 1 Fighter takes 6 shots from a zekti and 10 from a lavan\vidal BFG wich with a maxed polar coil can shoot 5 and 8 times. The most basic ship can take a full barage from A RAILJACK?! And not go down. you dont see a problem with this? Oh and eaven with the Zekti artilery mod for bonus 60% dmg on artilery dmg the Laser cannon will not 1 shot or sometimes eaven 3 shot a crew ship Good luck dealing with enemies you cant deal with. WOW Link to comment Share on other sites More sharing options...
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