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Operation: Scarlet Spear: Hotfix 27.3.5


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Happy birthday @-CLM-Joker

Just now, [DE]Megan said:

Potential fix towards Clients having no Oplink UI in Murex Raids. This issue also resulted in having no ‘Kill Code Receiver' score upon returning to the Flotilla.

Thanks for this. Got really annoying.

Edited by Revanx
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2 minutes ago, [DE]Megan said:
  • Potential fix towards Clients having no Oplink UI in Murex Raids. This issue also resulted in having no ‘Kill Code Receiver' score upon returning to the Flotilla.
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Awesome!
Ty for the hotfix

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Hey DE!
I hope everybody doing great, but here is a thing which makes me sad about the operation. The scaling nerf. Can you make it "harder" again to be more enjoyble and challanging, or if you are not planning to revert the nerf, at least can you make it endless mission for the challange?
With love a fellow tenno.

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We still need fixes towards the codes. We were not receiving the ones that were being transmited by the ground team, which resulted in our flotilla not reaching the 100 murex cap, thus not receving the payout. 

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Thanks DE!

 

8 minutes ago, [DE]Megan said:

General Scarlet Spear Changes & Fixes

  • Fixed all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted. This had to be timed very correctly by actions such as Transferring to the Operator, casting Abilities, etc. 

Speaking of Basmu bugs:

  • Basmu's beam alt-fire is consuming ammo 2x as fast as intended. (It uses 1 ammo per instance of damage, instead of the standard 0.5 for every other beam weapon.)
  • Basmu is incompatible with beam-specific mods like Sinister Reach and Combustion Beam.
Edited by SortaRandom
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