[DE]Megan Posted March 27, 2020 Share Posted March 27, 2020 Scarlet Spear: Hotfix 27.3.5 Our first weekend of Operation: Scarlet Spear approaches! Thanks to diligent bug reports, the team has been able to cross off some top issues before the weekend. We’ll be continuing to monitor for any big issues that arise over the coming days. General Scarlet Spear Changes & Fixes Potential fix towards Clients having no Oplink UI in Murex Raids. This issue also resulted in having no ‘Kill Code Receiver' score upon returning to the Flotilla. Fixed players being redirected to completed Flotillas (100/100) if the Flotilla they tried to enter filled up. Now, you’ll no longer redirect to completed Flotillas, as it will try to pick a Flotilla that best matches the progress of the Flotilla you originally selected. If there is no exact match, you’ll be put into a Flotilla that has less progress than requested, if possible. Fixed Client players having zero functional controls if they were talking to Little Duck and the Host forced a Murex Raid. Fixed ‘Reconnect to Lost Flotilla?’ prompt after a disconnect always sending you to Instance 0. Fixed Sentient Fighter spawns drying up in Murex Raid missions. Fixed all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted. This had to be timed very correctly by actions such as Transferring to the Operator, casting Abilities, etc. Fixed Flotilla NPCs missing their helmets for Client when returning from a Murex Raid. Fixed squadmates’ Railjacks stealing the Host Railjack name who invited them. Fixed cases of players still being connected to a Flotilla when playing non-Scarlet Spear missions. The Flotilla chat would be present alongside a very long list of players' names. This also caused the “Arsenal” button to disappear from the main menu if you were affected. Fixed a script error occurring when a Murex Wave ends while you’re in your Orbiter/Liset. Fixed a script error related to the Condrix health bar in the Ground Assault mission. Fixes: Fixed UI lockup if you viewed Stats for a player that had never killed anything ever. Fixed a crash that could occur in a Survival mission. Fixed a crash that could occur in a Defection Rescue mission. Fixed ability to apply a Toxin Status Effect on yourself when using Saryn and casting Toxic Lash while using an AOE weapon. Fixed Profile Star Chart progress showing an outrageous number of total nodes. Fixed Domestic Drones not being hidden when in the Mandachord Interface. Fixed a script error when removing a Decoration in the Clan Dojo. Link to comment Share on other sites More sharing options...
Above Posted March 27, 2020 Share Posted March 27, 2020 Thanks Edit: Can we make Aerial Ace work in Dojo-Courses? Link to comment Share on other sites More sharing options...
Revanx Posted March 27, 2020 Share Posted March 27, 2020 Happy birthday @-CLM-Joker Just now, [DE]Megan said: Potential fix towards Clients having no Oplink UI in Murex Raids. This issue also resulted in having no ‘Kill Code Receiver' score upon returning to the Flotilla. Thanks for this. Got really annoying. Link to comment Share on other sites More sharing options...
HIGHDAMAGE Posted March 27, 2020 Share Posted March 27, 2020 more arcanes pls and raids when Link to comment Share on other sites More sharing options...
--RV--Skrilljada Posted March 27, 2020 Share Posted March 27, 2020 ty Link to comment Share on other sites More sharing options...
Mura Posted March 27, 2020 Share Posted March 27, 2020 ty Link to comment Share on other sites More sharing options...
Raphaello Posted March 27, 2020 Share Posted March 27, 2020 Thank you for the hotfix. Link to comment Share on other sites More sharing options...
-Solomonk- Posted March 27, 2020 Share Posted March 27, 2020 Any solution for murex raid squad not receiving kill code ? Link to comment Share on other sites More sharing options...
-Arcturus. Posted March 27, 2020 Share Posted March 27, 2020 Can you please fix space team not getting kill codes? Link to comment Share on other sites More sharing options...
Deminisis Posted March 27, 2020 Share Posted March 27, 2020 Can we maybe get event shop prices reduced? I really don't feel like our time is being respected right now with the credit costs. Also I would rather see credits rewarded more per mission rather than getting a bonus for being in a flotilla instance. Link to comment Share on other sites More sharing options...
Update Posted March 27, 2020 Share Posted March 27, 2020 Finally Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted March 27, 2020 Share Posted March 27, 2020 Please rework the bonus payout mechanic! Link to comment Share on other sites More sharing options...
xMarvin732 Posted March 27, 2020 Share Posted March 27, 2020 2 minutes ago, [DE]Megan said: Potential fix towards Clients having no Oplink UI in Murex Raids. This issue also resulted in having no ‘Kill Code Receiver' score upon returning to the Flotilla. Awesome! Ty for the hotfix Link to comment Share on other sites More sharing options...
Fire2box Posted March 27, 2020 Share Posted March 27, 2020 only bug fixes means the higher teir arcanes are coming soon. right? ... right? Link to comment Share on other sites More sharing options...
GA-Bulletproof Posted March 27, 2020 Share Posted March 27, 2020 really.... The new Baro BOW "Split Flights" mod isn't even applicable to Bows.... Link to comment Share on other sites More sharing options...
LSG501 Posted March 27, 2020 Share Posted March 27, 2020 Still no changes to the bonus payout mechanics... I'm guessing DE just aren't listening to the main issue again Link to comment Share on other sites More sharing options...
BunkoBuxy Posted March 27, 2020 Share Posted March 27, 2020 Hey DE! I hope everybody doing great, but here is a thing which makes me sad about the operation. The scaling nerf. Can you make it "harder" again to be more enjoyble and challanging, or if you are not planning to revert the nerf, at least can you make it endless mission for the challange? With love a fellow tenno. Link to comment Share on other sites More sharing options...
Buldozers Posted March 27, 2020 Share Posted March 27, 2020 Thanks for the Double affinity weekend! Link to comment Share on other sites More sharing options...
TighLyrth Posted March 27, 2020 Share Posted March 27, 2020 Will this fix empty fleets with no murex? Kinda got annoying in just two days, to have like 10% chance of getting into working fleet Link to comment Share on other sites More sharing options...
FaridRLz Posted March 27, 2020 Share Posted March 27, 2020 When is going to be fixed the broken trades, many in my clan have been dealing with not having the ability to trade anything Link to comment Share on other sites More sharing options...
White_Matter Posted March 27, 2020 Share Posted March 27, 2020 Cut the middle man(flottillia) and we gucci. Link to comment Share on other sites More sharing options...
Zecthus Posted March 27, 2020 Share Posted March 27, 2020 We still need fixes towards the codes. We were not receiving the ones that were being transmited by the ground team, which resulted in our flotilla not reaching the 100 murex cap, thus not receving the payout. Link to comment Share on other sites More sharing options...
Eternityking Posted March 27, 2020 Share Posted March 27, 2020 Any Fix for Infinite loading after murex raids causing me to leave the Flotilla instance? Link to comment Share on other sites More sharing options...
shut Posted March 27, 2020 Share Posted March 27, 2020 Thanks DE! 8 minutes ago, [DE]Megan said: General Scarlet Spear Changes & Fixes Fixed all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted. This had to be timed very correctly by actions such as Transferring to the Operator, casting Abilities, etc. Speaking of Basmu bugs: Basmu's beam alt-fire is consuming ammo 2x as fast as intended. (It uses 1 ammo per instance of damage, instead of the standard 0.5 for every other beam weapon.) Basmu is incompatible with beam-specific mods like Sinister Reach and Combustion Beam. Link to comment Share on other sites More sharing options...
ELMINSTER Posted March 27, 2020 Share Posted March 27, 2020 Having to change the lobby all time to find a working fleet, dont feel correct for a capable team that is programming this feature. Link to comment Share on other sites More sharing options...
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