El_Rock Posted November 20, 2020 Share Posted November 20, 2020 31 minutes ago, [DE]Megan said: Updated Halikar/Halikar Wraith’s thrown hit effects to be more in-line with other projectile effects. Well seems like the Halikar is the next wraith weapon in line 3 Link to comment Share on other sites More sharing options...
staranow Posted November 20, 2020 Share Posted November 20, 2020 Thank you for the fixes! Adding new things is nice of course but fixing the stuff already in the game? I enjoy that much, much more. So seriously, thank you for the fixes DE! 1 Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted November 20, 2020 Share Posted November 20, 2020 (edited) Just tried Chroma changes, underwhelming at best. Spectral Scream: You need to recast to change elements, no real time element change. Damage still is non existent, procs far too slow. Elemental ward: Can't recast and does not change elements in real time, meaning you need the timer to expire to be able to change element. Changing elements is nice but the amount of poor work is... disappointing. 38 minutes ago, [DE]Megan said: Changed the Buzlok’s projectile launch to appear slightly below the scope when aiming. Cool, wouldn't it be a shame that the weak has been bugged for TWO YEARS and still not fixed? Seriously, why? You did a change, you used the weapon and yet ignored multiple bug threads about it? At least the tracer works now. Edited November 20, 2020 by God_is_a_Cat_Girl 4 Link to comment Share on other sites More sharing options...
NightmareT12 Posted November 20, 2020 Share Posted November 20, 2020 35 minutes ago, [DE]Megan said: Fixed the attachment point for the back of Oberon Prime's tabard being lower than that shown in the Codex/Chat Link diorama. Finally TTwTT Thanks DE 😭 Link to comment Share on other sites More sharing options...
PieExplosion Posted November 20, 2020 Share Posted November 20, 2020 Quote Khora There is now a minimal Line of Sight check on Whipclaw’s radial damage. Stopped reading when I saw this. Such a huge hit of anti-fun. 32 Link to comment Share on other sites More sharing options...
Leqesai Posted November 20, 2020 Share Posted November 20, 2020 Uh can someone please explain the glaive AOE information to me? In the description of the radial changes it specifically states falloff is removed. Then every single glaive has adjusted falloff numbers that do not seem like falloff is actually removed... 2 Link to comment Share on other sites More sharing options...
Wiz3rd Posted November 20, 2020 Share Posted November 20, 2020 21 minutes ago, Drachnyn said: Dont you think you should have told us that on the test cluster? To test ability changes or something? Seems like a grandious waste of time in hindsight. Edit: what is that minimal supposed to mean? It's just full on LoS restricted. Hooray for nerfing khora with every new garbage tileset from now on. Yep. Just sneak a Khora nerf into the update. That'll teach 'em. 18 Link to comment Share on other sites More sharing options...
Leqesai Posted November 20, 2020 Share Posted November 20, 2020 48 minutes ago, PieExplosion said: Stopped reading when I saw this. Such a huge hit of anti-fun. Have a good one. As someone who abused the hell out of Whipclaw this is ABSOLUTELY a needed change. Khora's whipclaw should not pierce level geometry instagibbing loads of enemies. There were far too many exploitable bugs related to this interaction. 10 Link to comment Share on other sites More sharing options...
Kalvorax Posted November 20, 2020 Share Posted November 20, 2020 (edited) 53 minutes ago, [DE]Megan said: PROBOSCIS CERNOS A version of the Mutalist Cernos Bow, each arrow spawns a swarm of sticky appendages on impact. These tongue-like probes latch onto nearby unfortunates and drag them close before bursting into a mess of diseased goo. *Acquire the Blueprint for the Proboscis Cernos from the Market. FOR THE LOVE OF AMMO....if your going to have such low ammo counts MAKE ARROW MUTATION INNATE!!!! 9 shots and that is it...really....... could you also increase the grab range of the arrow? its rather small. I also want to say THANK YOU for adding acolytes (bosses) to SP...especially Survival :D makes it SOOOO much more enjoyable....now to update the NORMAL survival PLEASE. Edited November 20, 2020 by Kalvorax 5 Link to comment Share on other sites More sharing options...
ADirtyMonk Posted November 20, 2020 Share Posted November 20, 2020 38 minutes ago, [DE]Megan said: a larger Dojo QoL Update coming soon! I"M GETTING VERY EXCITED NOW 3 Link to comment Share on other sites More sharing options...
Gravemind93 Posted November 20, 2020 Share Posted November 20, 2020 Command Intrinsic when It's been a year. 18 Link to comment Share on other sites More sharing options...
Cryssoberyl Posted November 20, 2020 Share Posted November 20, 2020 (edited) The Zephyr changes will do nothing, they are low-effort, no-value tweaks that do nothing to address her multiyear outdated kit. Her 2 and 4 need to be completely scrapped and entirely new abilities instituted, ones on par with the strength and utility that modern frames receive; in particular Airburst, which is nothing but "you throw a fireball", the laziest and least useful skill you could've given her, was stillborn the moment it entered the game and none of the meagre tweaks it has received has or will change that because "you throw a fireball" skills are NEVER good. Her 1 also needs a heavy rework, including the completely useless hover mechanic. (I can solve it very fast: hover is now a channel, you can stay up as long as you have energy, you can move from place to place while still hovering by tapping 1, the longer you're up the more damage and range divebombing out of it does. See how easy that was? I know you won't do it though.) Edit: Yep, I just tested the changes. Worthless. Even at >200% strength, Airburst doesn't even tickle *grouped up* level 100 enemies. And tornadoes are STILL randomly dropping enemies. What a waste of everyone's time this has been. Six years later, she is still waiting for a deluxe, still waiting for an *actual* rework that will bring her up to par with the synergy and tools that modern frames have. Oh, and thanks for the nerf to one of literally her only roles, dojo obstacle courses... Edited November 20, 2020 by Cryssoberyl 5 Link to comment Share on other sites More sharing options...
PieExplosion Posted November 20, 2020 Share Posted November 20, 2020 3 minutes ago, Leqesai said: Have a good one. As someone who abused the hell out of Whipclaw this is ABSOLUTELY a needed change. Khora's whipclaw should not pierce level geometry instagibbing loads of enemies. There were far too many exploitable bugs related to this interaction. Line-of-sight requirement for AoE is my least favorite thing in the game. There's so many things that weeny enemies can be behind and they actively seek it. 15 Link to comment Share on other sites More sharing options...
-Ironheade- Posted November 20, 2020 Share Posted November 20, 2020 Thanks a lot for listening to the test cluster feedback! Link to comment Share on other sites More sharing options...
ANTIDON Posted November 20, 2020 Share Posted November 20, 2020 Thanks DE) Link to comment Share on other sites More sharing options...
tolivetodie Posted November 20, 2020 Share Posted November 20, 2020 YESS! Link to comment Share on other sites More sharing options...
GodLemes Posted November 20, 2020 Share Posted November 20, 2020 Thanks for the great update, DE!! 1 Link to comment Share on other sites More sharing options...
Hypernaut1 Posted November 20, 2020 Share Posted November 20, 2020 (edited) freaking awesome quarantine update DE! Can you guys give Crystal Dynamics some pointers on Marvels Avengers?? Edited November 20, 2020 by Hypernaut1 Link to comment Share on other sites More sharing options...
Dollt28 Posted November 20, 2020 Share Posted November 20, 2020 Necramechs have vacuum now, we aren't forced to hover over everything when buying tokens and other great changes Seems like DE listened to a lot of feedback on this one, should be a good update, so thanks 4 Link to comment Share on other sites More sharing options...
ShimmerDoll Posted November 20, 2020 Share Posted November 20, 2020 I just tried a steel path alert and can't seem to kill the tumor nodes or whatever in the hive like I normally should. I poured 1000000000s of shots into it once it was able to be destroyed. I saw damage but nothing killed it. Link to comment Share on other sites More sharing options...
Alpha_Tango Posted November 20, 2020 Share Posted November 20, 2020 53 minutes ago, [DE]Megan said: OPERATOR AMP CHANGES: Reduced the self stagger range of the Shraksun Scaffold, Granmu Prism, Exard Scaffold, Dissic Scaffold and Propa Scaffold. Phahd projectile now explodes on every bounce. Reduced Phahd explosion damage from 3100 to 1100. Wow. this is a silent but yummy upgrade. Link to comment Share on other sites More sharing options...
Cephalon_Umbra Posted November 20, 2020 Share Posted November 20, 2020 vor 56 Minuten schrieb [DE]Megan: Removed Kuva Ayanga arming distance from projectiles. Thank you about time Link to comment Share on other sites More sharing options...
Apperu Posted November 20, 2020 Share Posted November 20, 2020 Amazing update soured by the Khora LOS "change" in a game with more and more obstacles in each new tileset. 13 Link to comment Share on other sites More sharing options...
Blyker Posted November 20, 2020 Share Posted November 20, 2020 (edited) Just did ISO vault (the first one) strange was that it seemed it contained two of the old vault tilesets and Otak/Loid picked 2 things from each vault to load up so that i could enter the secret room. Now i am at the next mother but the infested research is LOCKED Edited November 20, 2020 by Blyker Link to comment Share on other sites More sharing options...
notHunky Posted November 20, 2020 Share Posted November 20, 2020 I like most of the changes so far. Still I think Bonewidow is going to need another look because some of it's abilities just aren't viable regardless of how much you tweak the numbers. Especially "Firing line" which I wouldn't use even if the cost was changed to 0 energy. 3 Link to comment Share on other sites More sharing options...
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