ShadowStarx1 Posted May 1, 2021 Share Posted May 1, 2021 DONT PUT NPC CREW ON THE TURRETS Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted May 1, 2021 Share Posted May 1, 2021 Why not Link to comment Share on other sites More sharing options...
Loza03 Posted May 1, 2021 Share Posted May 1, 2021 Why not? They're accurate, they do good damage, and unless you're in a pair there'll always be space for a human to take over. If you ARE in a pair, just ask the one other guy you're with to take one of his crewmates off guns. Link to comment Share on other sites More sharing options...
Slayer-. Posted May 1, 2021 Share Posted May 1, 2021 6 minutes ago, ShadowStarx1 said: DONT PUT NPC CREW ON THE TURRETS They work well on the turrets. What are you doing with them, what guns are you using on railjack, are the AI smart enough, you need to tell us. Link to comment Share on other sites More sharing options...
ShadowStarx1 Posted May 1, 2021 Author Share Posted May 1, 2021 they lock the turrets, preventing player use, apparently even after they have been replaced by players. Link to comment Share on other sites More sharing options...
Leqesai Posted May 1, 2021 Share Posted May 1, 2021 9 minutes ago, ShadowStarx1 said: they lock the turrets, preventing player use, apparently even after they have been replaced by players. I've had this happen a couple of times too. Pretty annoying bug TBH. Link to comment Share on other sites More sharing options...
maycne.sonahoz Posted May 1, 2021 Share Posted May 1, 2021 9 minutes ago, ShadowStarx1 said: they lock the turrets, preventing player use, apparently even after they have been replaced by players. You should report that as a bug instead. Link to comment Share on other sites More sharing options...
Butterfly85 Posted May 1, 2021 Share Posted May 1, 2021 37 minutes ago, ShadowStarx1 said: DONT PUT NPC CREW ON THE TURRETS Make me 😎 Link to comment Share on other sites More sharing options...
TheGuyver Posted May 1, 2021 Share Posted May 1, 2021 I always play solo in railjack or with my clan so this isn't ever an issue for me I guess lol Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted May 1, 2021 Share Posted May 1, 2021 I put them on the turrets all the time, and have never noticed a problem, nor have my friends complained about locked out turrets. At least not after one time just after launch, and it was fixed by ordering my engineer to get on the turret, and then get off. Aside from that, they've been fine. Really the only reasons I know of not to put them on turrets is that any kills they get do not grant affinity, and they love shooting at Corpus crewships which causes them to constantly reorient their shields while my friend tries to hit them with the artillery. Link to comment Share on other sites More sharing options...
stormy505 Posted May 1, 2021 Share Posted May 1, 2021 I remember there was a bug(?) that made it so you wouldn't get any progress towards intrinsics from kills by them. I don't know if that is still the case though. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted May 1, 2021 Share Posted May 1, 2021 1 hour ago, ShadowStarx1 said: DONT PUT NPC CREW ON THE TURRETS they lock the turrets, preventing player use, apparently even after they have been replaced by players. Turrets reset and leave the access open for any player should the NPC that is occupying it be removed when a player joins the squad. Also, you dont need all 3 Crewmates on the Turrets as long as you already have one with High turret expertise and a strong Turret weapon. Link to comment Share on other sites More sharing options...
(PSN)Deeceem Posted May 1, 2021 Share Posted May 1, 2021 vor 1 Stunde schrieb ShadowStarx1: they lock the turrets, preventing player use, apparently even after they have been replaced by players. vor 1 Stunde schrieb ShadowStarx1: replaced by players. Link to comment Share on other sites More sharing options...
Slayer-. Posted May 2, 2021 Share Posted May 2, 2021 12 hours ago, Slayer-. said: They work well on the turrets. What are you doing with them, what guns are you using on railjack, are the AI smart enough, you need to tell us. 12 hours ago, ShadowStarx1 said: they lock the turrets, preventing player use, apparently even after they have been replaced by players. I've never tried to get on a turret they are occupying so didn't know that. I'll have to give it a go next time I'm in my railjack, though I only use one gunner with my flying fortress and it's to annoy the enemy while I'm in doing a mission, also only playing solo to stop all the CO-OP bugs. Link to comment Share on other sites More sharing options...
0_The_F00l Posted May 2, 2021 Share Posted May 2, 2021 18 hours ago, ShadowStarx1 said: they lock the turrets, preventing player use, apparently even after they have been replaced by players. That should be a bug report , However there is a very easy workaround for that. As per the latest updates , you can use the forward artillery and switch it to turret mode. So you effectively have 3 gunner turrets , and crew never uses artillery , so you atleast have one extra turret available. Link to comment Share on other sites More sharing options...
osd_daedalus Posted May 2, 2021 Share Posted May 2, 2021 Never experimented it: for what I have seen, as players join the session, NPCs disappear and leave the turret seats available. I don't know, though, if recent updates have introduced a bug about. About the Forward Artillery in turret mode, it is good but it's limited compared to regular turrets, first of all because you can't aim in all angles even if you have enough gunnery intrinsics, and because for some reason Reflex Aim (gunnery 10) won't work (see also this) Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted May 2, 2021 Share Posted May 2, 2021 23 hours ago, ShadowStarx1 said: DONT PUT NPC CREW ON THE TURRETS The rank 5 gunner is going to be used like or not 23 hours ago, ShadowStarx1 said: they lock the turrets, preventing player use, apparently even after they have been replaced by players. Then post a bug report rather than yelling at players Link to comment Share on other sites More sharing options...
16Bitman Posted May 2, 2021 Share Posted May 2, 2021 No :) Especially with the Forward Artillery seat just being a side gunner seat with access to the BFG now, the other 2 players should get busy doing side objectives now. Link to comment Share on other sites More sharing options...
CerealPlayer Posted May 2, 2021 Share Posted May 2, 2021 On 2021-05-01 at 5:59 PM, ShadowStarx1 said: DONT PUT NPC CREW ON THE TURRETS Much on the contrary. It is only NPC crew that should ever man the turrets. As a tenno, unless you're piloting, there are only two useful roles to take: FA control, or away team. Also, of course, replenishing the RJ's munitions as necessary. If you're manning one of the turrets, let me be clear: YOU ARE DOING IT WRONG. You are wasting a spot that could be taken by a more competent tenno. Link to comment Share on other sites More sharing options...
HoustonDragon Posted May 3, 2021 Share Posted May 3, 2021 On 2021-05-01 at 1:13 PM, ShadowStarx1 said: they lock the turrets, preventing player use, apparently even after they have been replaced by players. Have you gone into the Tactical menu and reassigned the NPC to something else? But yeah, sounds like an annoying bug Link to comment Share on other sites More sharing options...
RazerXPrime Posted May 3, 2021 Share Posted May 3, 2021 On 2021-05-01 at 7:13 PM, ShadowStarx1 said: they lock the turrets, preventing player use, apparently even after they have been replaced by players. You can assign a new role to them during mission and they will leave the turret... Link to comment Share on other sites More sharing options...
Soy77 Posted May 3, 2021 Share Posted May 3, 2021 Don't worry you're not the worst. We have new players who doesn't know about something or experiencing a bug, come yelling at this thread everyday. I still get a chuckle from that "veteran" who rant pretty hard about he got locked out from anniversary events because he already did it last year. Mad at DE for not allowing loyal players to get the items again or at least the extra slots. A member ask what did he meant by "locked out", he angrily answered that the godam notification tab shows a locked icon. BA DUM TSS! Link to comment Share on other sites More sharing options...
Vaml77 Posted May 3, 2021 Share Posted May 3, 2021 Too op for my taste....looks like a bot. Link to comment Share on other sites More sharing options...
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