Drachnyn Posted July 5, 2021 Share Posted July 5, 2021 vor 37 Minuten schrieb [DE]Rebecca: There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), the carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour. As usual rivens applying to khora, atlas and gara goes unadressed because that's where the money is, right? :))) Link to comment Share on other sites More sharing options...
.durandle. Posted July 5, 2021 Share Posted July 5, 2021 2 minutes ago, DebrisFlow said: Does this mean that it will be impossible to equip them on the companion (hard block with red flickering warning when trying in arsenal segment) or will unaware players still be able to equip them with no benefit? means the mod will not even be visible for modding that weapon same as say serration is not visible when modding a melee as it is a rifle mod or split flights is not visible when modding a lenz or bramma despite them being bows and might i remind you that the non aoe bows note on spilt flights was added after baro arrived with it Link to comment Share on other sites More sharing options...
(XBOX)Halomancer Posted July 5, 2021 Share Posted July 5, 2021 2 minutes ago, (PSN)RuTweN said: If you are planning on fixing oversights…maybe you should look at fixing all the pets and make them viable. Look at smeeta usage compared to other pets… Smeeta nerf time Link to comment Share on other sites More sharing options...
roman- Posted July 5, 2021 Share Posted July 5, 2021 Just now, Drachnyn said: As usual rivens applying to khora, atlas and gara goes unadressed because that's where the money is, right? :))) Correct. It's cynical and dishonest reasoning. Link to comment Share on other sites More sharing options...
(PSN)Seihoukeh_Dragon Posted July 5, 2021 Share Posted July 5, 2021 Do you want us to only use charm, sahasa, and valpaphyla? No gladiator mods just makes helios and the new pets(unless they have something up their sleeve) nearly completely worthless. At least make all stat sticks go away if you do this. Link to comment Share on other sites More sharing options...
.durandle. Posted July 5, 2021 Share Posted July 5, 2021 Just now, Drachnyn said: As usual rivens applying to khora, atlas and gara goes unadressed because that's where the money is, right? :))) de makes nothing from the player trading of rivens sure it might cause some people to buy new plat to buy the mods but that is far from certain and typically the stat stick rivens are reasonably cheap as they are for low disposition weapons to have a stronger effect Link to comment Share on other sites More sharing options...
roman- Posted July 5, 2021 Share Posted July 5, 2021 Just now, .durandle. said: de makes nothing from the player trading of rivens sure it might cause some people to buy new plat to buy the mods but that is far from certain and typically the stat stick rivens are reasonably cheap as they are for low disposition weapons to have a stronger effect Then I want an official statement on the issue, which they've dodged repeatedly. I remind people of the Xoris. Link to comment Share on other sites More sharing options...
-Krism- Posted July 5, 2021 Share Posted July 5, 2021 Cool, now make other companions than Kavats & Vulpas actually useful in battle Link to comment Share on other sites More sharing options...
KyriaTheMystic Posted July 5, 2021 Share Posted July 5, 2021 Do you even want people using Melee anymore? You're just making the game less fun, for really no valid reason. Link to comment Share on other sites More sharing options...
Jarriaga Posted July 5, 2021 Share Posted July 5, 2021 Just now, roman- said: Then I want an official statement on the issue, which they've dodged repeatedly. I remind people of the Xoris. I hope they remove Riven scaling and in turn and let you mod those abilities separately. I'd be happy to pay a forma tax if it meant building Shattered Lash and Whipclaw without making my melee unusable for actual melee use. Link to comment Share on other sites More sharing options...
Voltage Posted July 5, 2021 Share Posted July 5, 2021 13 minutes ago, fo3nixz said: so future of statsticks looks grim As they should. The entire premise of dedicating a weapon, its build, and sometimes its Riven disposition in your loadout to feed an unrelated ability is tremendously unhealthy for the game. Link to comment Share on other sites More sharing options...
Drasiel Posted July 5, 2021 Share Posted July 5, 2021 42 minutes ago, [DE]Rebecca said: Carnis Mandible Jugulus Barbs Saxum Thorax These mods being removed from deconstructor I have a problem with, they are the only dual ips and status mods so you are removing an entire section of modding options from deconstrutor as a consequence of them also being set mods. Can we get non set mods to replace them please? Link to comment Share on other sites More sharing options...
Butterfly85 Posted July 5, 2021 Share Posted July 5, 2021 Cool, so no mods on Deconstructor then. *Throws said weapon into the trash* Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted July 5, 2021 Share Posted July 5, 2021 6 minutes ago, .durandle. said: de makes nothing from the player trading of rivens sure it might cause some people to buy new plat to buy the mods but that is far from certain and typically the stat stick rivens are reasonably cheap as they are for low disposition weapons to have a stronger effect Try looking at Amphis rivens with good statstick rolls. 1k+ at the busiest times. Sure, a riven that's good for general use is dirt cheap, but not the ones with the stats the statsticks look for. Link to comment Share on other sites More sharing options...
NebulaLagoon Posted July 5, 2021 Share Posted July 5, 2021 ...rude. Instead or giving us incentive to grind for the new hounds, you don't, and also nerf an older sentinel and melee weapons even more. So when people switch to vulpaphylas and smeeta kavats, how long until you nerf those too? Or does Shy need to make a video about them first? Link to comment Share on other sites More sharing options...
Halo Posted July 5, 2021 Share Posted July 5, 2021 Thank you for the heads-up on the changes! Two Things that I hope will be addressed and/or fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted July 5, 2021 Share Posted July 5, 2021 Welp, Gladiator mods aren’t getting used anymore. Aaaaand nothing of value was lost. Link to comment Share on other sites More sharing options...
TheFlameFlash Posted July 5, 2021 Share Posted July 5, 2021 This to me is just an excuse to remove gladiator set ability l from sentinels/companions while I am completely fine with that, I don't like how it's being done mods like quickening and gladiator vice/might and carnis/saxium etc ones who would still have an effect on the sentinel melee should stay unlike mods that completely does nothing like combo duration mods etc and well if this is being done to melee weapons what about primary, a lot of people use vigilant set and in the vigilant set they have a mod that has no effect on the sentinel being vigilant supplies Link to comment Share on other sites More sharing options...
Sythrax Posted July 5, 2021 Share Posted July 5, 2021 So now sentry and living pet are back to vaccum stick nice Link to comment Share on other sites More sharing options...
Revenant Posted July 5, 2021 Share Posted July 5, 2021 For the love of god, please stop nerfing things to the ground... There's a reason why players give feedback to these sort of things during the proper testing on the PTS and not on a day before live release. Link to comment Share on other sites More sharing options...
PublikDomain Posted July 5, 2021 Share Posted July 5, 2021 Oof. It's probably the right decision. 53 minutes ago, [DE]Rebecca said: There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), the carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour. So you know that this also happens for all other Sentinel weapons, too? All sets, not just Gladiator, have always done this. Unless you're taking a full, proper look at this system we're all going to throw Deconstructor in the trash and just stack Vigilante and others. Are you actually addressing the interactions of sets on companion weapons, or just preventing people from using Gladiator mods on Helios? Link to comment Share on other sites More sharing options...
DecadeX Posted July 5, 2021 Share Posted July 5, 2021 My only real issue with this is that Exalted Melee weapons have needed the mod carry over to compete with regular melee weapons, and for many people it already was not worth it. Having additional melee companions could have reduced the issue but now they just need to get looked at in general. Link to comment Share on other sites More sharing options...
TeaHands Posted July 5, 2021 Share Posted July 5, 2021 As someone who uses the Vigilante Mods on sentinels all the time, I suggest applying this change to them too. It's only fair. Link to comment Share on other sites More sharing options...
PublikDomain Posted July 5, 2021 Share Posted July 5, 2021 2 hours ago, Voltage said: As they should. The entire premise of dedicating a weapon, its build, and sometimes its Riven disposition in your loadout to feed an unrelated ability is tremendously unhealthy for the game. I mostly agree, and also have zero faith that DE can fix it properly. ETA: I've put my thoughts on how they can do it the right way here: Link to comment Share on other sites More sharing options...
StressedAndDepressedBoi Posted July 5, 2021 Share Posted July 5, 2021 "As a result the following Mods will be incompatible with the upcoming three Hound weapons.." Wait...the three hound weapons are ordinary melee weapons, right? or are they sentinel weapons? If the former, then why have so many good mods blacklisted? I'm reading it wrong, right? Someone correct me. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.