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Please don't nerf Sentients


(XBOX)Ancient Mutt

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I noticed the change to the Sentients, too, and I'm a bit worried about it. 

Fighting Sentients is meant to be scary, if one appears it's an amber alert to your mission progress. Two appearing means it got a little bit serious but doesn't last long.

A whole swarm of them makes you really sit up and pay attention.

Until now. 

I found them incredibly easy to kill today and they're supposed to be the ultimate threat against Warframe in general. I mean, isn't there supposed to be an invasion on the way?

We got mechs to help out because we're meant to be incredibly weak against them. We have a particular Warframe, Excalibur Umbra, as a specialist against them. These are now mute because of the recent changes.

I was actually looking forward to a proper battle, Valhalla style. I have beer, axe and horned helmet at the ready and everything. :C 

 

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I am one of the players who wass actually happy to hear the Sentients aren't completely status immune anymore. Reason being I feel that extreme mechanics such as those sucks the potential variety in offensive and defensive gameplay mechanics to too great an extent.

That being said, I fully agree with your post in that they should remain a threat and a swarm should make one really pay attention. I did not consider they'd simply  get nerfed to the extent where they will also just be cannon fodder. Now I'm less excited for the update. The progression in story will be nice, but I'm really hoping it isn't going to be another "do a mission while watching videos" affair ☹️

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8 minutes ago, Keiyadan said:

scary right never felt like them to be scary at all just bulletsonge with some variants have a deadly but avoidable ability

Seconded. When fighting Sentients before, my main thought wasn't "oh how scary", it was "oh, I can't wait for this thing to kill my Sentinel in 5 seconds and invalidate a lot of my favourite weapons".

There are more advanced Sentients (both in development and in the game already) that can serve the purpose of intimidation, what the faction was sorely needing was fodder.

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5 minutes ago, Silligoose said:

Something that gets killed in 4 seconds or less isn't a bullet sponge lol.

Anything that takes more than 1 second to kill is a f*bleep*ing bullet sponge and should be nerfed.

God damn DE and their stupid fake difficulty.

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2 minutes ago, Kaotyke said:

Anything that takes more than 1 second to kill is a f*bleep*ing bullet sponge and should be nerfed.

God damn DE and their stupid fake difficulty.

Not from a good balance and gameplay perspective - enemies need time to do abilities, to attack, to react. Without that, gameplay lacks variety, tactical- and strategical depth - it is shallow and becomes uninteresting very fast. Enemies that just die in a second or less deprives players the opportunity to develop and employ tactics and strategies to be more effective. 

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We are most likely going to get missions full of sentients in the future. They are just going to be those rare encounters anymore, in which you encounter a maximum of 2 of them.

1 minute ago, Silligoose said:

Not from a good balance and gameplay perspective - enemies need time to do abilities, to attack, to react. Without that, gameplay lacks variety, tactical- and strategical depth - it is shallow and becomes uninteresting very fast. Enemies that just die in a second or less deprives players the opportunity to develop and employ tactics and strategies to be more effective. 

DE chose the path of making Warframe a mindless horde shooter several years ago, and they haven't changed that since even though they've had chances of doing so every time they add new enemies.

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13 minutes ago, Corvid said:

Seconded. When fighting Sentients before, my main thought wasn't "oh how scary", it was "oh, I can't wait for this thing to kill my Sentinel in 5 seconds and invalidate a lot of my favourite weapons".

There are more advanced Sentients (both in development and in the game already) that can serve the purpose of intimidation, what the faction was sorely needing was fodder.

Any weapon not modded correctly for any enemy will be invalidated, unless it is severely overpowered for the enemy. You weren't experiencing a Sentient issue. You were experiencing a PBKAC issue.

Sentients have fodder - play some RJ missions where you investigate the Anomoly where you have to kill something like 20 Sentients and it is pretty apparent.

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I still don't face them since the change but I trust this words

Quote

Sentients don’t only adapt, they may even evolve as well...

as keeping their "scary" nature, but I'm always advocating for  build variety and before the only efectvie stuff against them (at least on high levels for me it was like this, like soloing the 36 orphix in the event) was full crit corrosive or void against them

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2 minutes ago, Wyrmius_Prime said:

They pretty much locked in their choice with the past few sentient events, and are now changing the older content to match that decision

This thread is another example of players voicing their concerns regarding the general lack of challenge. Threads with these types of concerns have been popping up for a long time and the introduction of Steel Path appears to indicate these concerns are heard and acted upon. 

With the powercreep spike we received recently via Weapon Arcanes and Galvanized mods, it also appears the concerns are being voiced more often again.

Should this continue, it may become apparent that more people feel this way than thought/estimated. 

It's great that a lot of people enjoy the mindless horde shooter style of Warframe and they are catered for, but the mechanics and foundation is in place to also cater for those who want a challenge above and beyond that at end-game - it would be even greater if they are catered for as well.

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To this day I'm still pissed why can't warframe behave like every other game and have boss with 999.999 billion health that we can keep chipping off while playing this fun space ninja game?

Why does it always have to be some friggin damage reduction nonsense that you'll either oneshot, or will never able to put a dent on.

 

"Difficulty" or "challenge" is the biggest joke in warframe's long list of jokes.

It's a horde shooter. It should act like a horde shooter and stop dreaming that it can one day even scratch ninja gaiden, devil may cry, or dark souls.

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So as I understand it the sentients are now affected by status procs , but they still develop resistance to the actual damage type.

I think the change is ok (gives non crit weapons a chance) , but it should also be tweaked , maybe also develop status resistance/immunity or have it decay faster.

Until now the sentient were a real and present danger in any mission (more so in defense and MD where they have destroyed the objectives) I do not wish for them to be just another enemy to wiped out without actually showing their unique ability.

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I cannot wait to fight me some more sentients. The status change sounds like a good one, and I won’t be bothered too much if they’re adjusted for the sake of the missions we’ll normally find them in. If we’re gonna fight a lot of them at once, it does kind of make sense that there’d be fodder types

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the changes are a foreshadow to the New War, which will have us fighting a LOT of Sentients; even more than Orphix Venom. I know because when I guessed, on of DE's people quoted me and said that I was correct, and that they simply forgot to mention the changes in the initial patch notes.

even with the changes, Sentients are still much stronger than other factions: they still have their adaptations, which means whilst they won't be able to remove status procs themselves, they can resist the damage ticks until it wears off, unless the player resets their adaptations with their amp. they also still have some pretty devastating AoE attacks that are a genuine threat against frames without some form of DR. there will still be cannon fodder units like Brachiolyst, but heavier untis like Symbilists and the units added in Orphix Venom will still pose a threat, especially if DE decides to crank up the spawn numbers. (bring em on I say, we didn't Forma the Paracesis and Umbra build our frames for nothing, right?)

also there will be new units. remember that big hammer-fisted boi that Teshin fought in the trailer? classic big-boss fight where you have to think more about dodging their attacks and countering than just going full ham. there's likely a few units we've not seen yet, and I also have a theory on what DE means by the sentients "evolving":

Spoiler

we know from the New War trailer that the Sentients are not killing everyone, but are kidnapping a few people and keeping them in Stasis. I believe that Ballas intends to create his own new breed of Amalgams by mixing them with Sentient bodies. given that Ballas has a great understanding of making monsters, His Amalgams should be FAR more powerful than anything Alad V could cook up. if regular Sentients are cannon fodder, we'll still get a good fight out of Ballas' creations.

in short, I'm not worried, and from a lore perspective it makes sense for Tenno to thrash Sentients easily, but at the same time, you can bet Erra won't bet the outcome of the War on mere infantry units: he'll have some much heavier threats waiting in the wings to be unleashed upon the Origin system!

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Well, I mean, you any enemy is to weak, you can downgrade yourself.

Don't use Umbral, sacrificial oder primed mods and the playing field get's a lot more even.

Personally, I don't even use fully ranked mandatory mods anymore. (since these don't effect the gameplay anyway)

I also reduced my own surivability to crank up the fun. I completly got rid of Steel Fiber on any Warframebuild and replaced it with something that's actually effecting the gameplay. (Most of the time Augments)

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1 hour ago, vanaukas said:

Sentients don’t only adapt, they may even evolve as well...

Trying not to let my imagination get too wild, but I'm curious what they mean by "evolve".

This comment and the upcoming evolving sentient armor is making me think the sentients are gonna have multiple forms or phases like a Dark Souls boss.

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