(XBOX)Erudite Prime Posted January 10, 2019 Share Posted January 10, 2019 Has anyone an idea how to find a final solution for the speedruning question? Seeing as the game is called Warframe and not "Squirrel-Simulator 2019 - ADHD Edition" I am always pissed when people just race through the level at breakneck speed. I can barely get my secondary objective done, let alone open a few lockers or scan ceph fragments even though I am sprinting all the time. I was thinking of the following: In a non defense/intercept mission the game calculates the shortest route from start to finish and divides it by each frames sprinting speed. If a player arrives at extraction faster than that AND faster than another player by 20s (that can be tweaked) then it is speedrunning and the punishment is playing the next 10 missions under permanent cold proc. What do you guys think? 1 Link to comment Share on other sites More sharing options...
DeMonkey Posted January 10, 2019 Share Posted January 10, 2019 Just now, (XB1)Erudite God said: What do you guys think? I think you're trolling. 7 Link to comment Share on other sites More sharing options...
MickThejaguar Posted January 10, 2019 Share Posted January 10, 2019 A...am I being baited? 6 Link to comment Share on other sites More sharing options...
RX-3DR Posted January 10, 2019 Share Posted January 10, 2019 (edited) Only way to slow people down is hard lockdowns and forced combat. Little shiny gems at the corners don't work as seen with Ayatans. Edited January 10, 2019 by RX-3DR Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted January 10, 2019 Share Posted January 10, 2019 Get serious Link to comment Share on other sites More sharing options...
Firetempest Posted January 10, 2019 Share Posted January 10, 2019 Questionable bait. Link to comment Share on other sites More sharing options...
trst Posted January 10, 2019 Share Posted January 10, 2019 6 minutes ago, (XB1)Erudite God said: Has anyone an idea how to find a final solution for the speedruning question? Play solo. Link to comment Share on other sites More sharing options...
seprent Posted January 10, 2019 Share Posted January 10, 2019 You cannot stop speed like really volt can reach like i think 340% ish power strength its glorious to see Link to comment Share on other sites More sharing options...
(PSN)OriginalEquinox Posted January 10, 2019 Share Posted January 10, 2019 If you're talking about alerts or sorties then you can't blame people for wanting to get in and out quickly, if it's starchart missions then they're easy enough to solo if you want to take your time. Also Helios with his scanning precept and animal instincts mod might help you with fragments and stuff 1 Link to comment Share on other sites More sharing options...
stormy505 Posted January 10, 2019 Share Posted January 10, 2019 Warframe isn't a tactical "hide behind a box" shooter. It's a fast pace, horde mode, power fantasy looter shooter. Stop trying to make warframe something it just isn't. Link to comment Share on other sites More sharing options...
novalery Posted January 10, 2019 Share Posted January 10, 2019 Don’t join pub. Recruit a team. Make sure to tell them you want to do the mission slowly. speedrunning is not a problem. Not communicating or miscommunication is Link to comment Share on other sites More sharing options...
MysticDragonMage Posted January 10, 2019 Share Posted January 10, 2019 (edited) exterminate, original sabotage, capture, assassination, and rescue. these are the five missions types that are most likely prone to speed-running. if an alert of interest features these missions, players click instantly because its fast and easy. i do agree that casually playing these missions can be annoying when you pair with speed-runners. most people dont know that looting the entire assassination map on Saturn can offer a greater amount of Orokin Cells than killing the actual boss multiple times. however, you honestly cant blame speed-runners. the grind of the game makes them all impatient. if all missions lasted as long as completing five minuets of survival, people would be too impatient to complete any alert. while i would be interested in an exterminate, capture, and rescue rework and additional motives to loot, most of us would be loosing our favorite alert mission type and some find looting unrewarding compared to multiple runs anyway (even though it is rewarding...). thus, its less of a player or calculation issue and more of a mission design and mission reward issue. i'm not sure if the developers intended for these missions to be quickly executed, but their existence in their current form make things a lot easier in terms of mission completion reward. Edited January 10, 2019 by MysticDragonMage 2 Link to comment Share on other sites More sharing options...
maycne.sonahoz Posted January 10, 2019 Share Posted January 10, 2019 (edited) Focus on your secondary objective and let the others handle the primary. Otherwise you will indeed have better results playing with friends rather than randoms. Edited January 10, 2019 by maycne.sonahoz Link to comment Share on other sites More sharing options...
Teliko_Freedman Posted January 10, 2019 Share Posted January 10, 2019 purposely go slow, to troll those Volt Speedrunners. Sometimes it's funny to not shoot gate scanners, and watch them blast through it losing all their energy. Link to comment Share on other sites More sharing options...
Falconer777 Posted January 10, 2019 Share Posted January 10, 2019 2 часа назад, (XB1)Erudite God сказал: Has anyone an idea how to find a final solution for the speedruning question? Seeing as the game is called Warframe and not "Squirrel-Simulator 2019 - ADHD Edition" I am always pissed when people just race through the level at breakneck speed. I can barely get my secondary objective done, let alone open a few lockers or scan ceph fragments even though I am sprinting all the time. I was thinking of the following: In a non defense/intercept mission the game calculates the shortest route from start to finish and divides it by each frames sprinting speed. If a player arrives at extraction faster than that AND faster than another player by 20s (that can be tweaked) then it is speedrunning and the punishment is playing the next 10 missions under permanent cold proc. What do you guys think? Personally, I also do not really like this competition "who will reach the point of evacuation faster", but I think that this gameplay in Warframe, at least in the old missions, will not change. Because: 1. Mobs are too light, and players are too strong. Players do not encounter serious resistance in most missions, one Sarina with Ignis (or something like that) can easily remove the entire map while the other three drink coffee and watch the series. 2. The grindwall . For the hundredth time, going through the same map with the same enemies for resources is boring, ppl want to do it as quickly as possible. That is, the process itself is boring. Paradox, many on this forum say, that the grind itself is fun, and at the same time in the game they want to fly through this “fun content” as soon as possible. 3. Most players are already accustomed to this pace, an artificial slowdown of already known missions will only annoy them. Thus, in my opinion, it is wiser to expect another, more thoughtful, cautious and interesting gameplay in new missions, in Railjack, in the New War, in new raids, in a battle with some new bosses. 1 Link to comment Share on other sites More sharing options...
5H4DE Posted January 10, 2019 Share Posted January 10, 2019 I think you should stop sprinting and start bullet-jumping. Link to comment Share on other sites More sharing options...
Makunogo Posted January 10, 2019 Share Posted January 10, 2019 (edited) i think its mostly about being efficient. especially in a game like this when you have LOTS to farm. being able to get in and out of missions quick is extremely helpful. the exploration factor of missions goes away after a while and when players are at the point where tehy have memorized all the maps its even less incentive to stick inside the mission longer then required. if you want people taking their time in missions go to the syndicate missions. you can get a SOLID TEN MINUTES per mission there. as they actually have a reason to be sticking around. Edited January 10, 2019 by Makunogo Link to comment Share on other sites More sharing options...
BrenBlaze Posted January 10, 2019 Share Posted January 10, 2019 The game was supported from the start by speed runners and min maxers. Before it even had 10% of the story that each update brings now. Those people should have to change the way they've played the game since the start for you? Lol they've made this game casual friendly enough for what it started as. Pretty insane and oblivious suggestion. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted January 10, 2019 Share Posted January 10, 2019 I just run at my own pace and collect resources as I go..they can wait at the end if they want...I have a dojo meant for a moon clan built by one guy due to it... Link to comment Share on other sites More sharing options...
Toran Posted January 10, 2019 Share Posted January 10, 2019 vor 6 Stunden schrieb (XB1)Erudite God: Has anyone an idea how to find a final solution for the speedruning question? Seeing as the game is called Warframe and not "Squirrel-Simulator 2019 - ADHD Edition" I am always pissed when people just race through the level at breakneck speed. I can barely get my secondary objective done, let alone open a few lockers or scan ceph fragments even though I am sprinting all the time. I was thinking of the following: In a non defense/intercept mission the game calculates the shortest route from start to finish and divides it by each frames sprinting speed. If a player arrives at extraction faster than that AND faster than another player by 20s (that can be tweaked) then it is speedrunning and the punishment is playing the next 10 missions under permanent cold proc. What do you guys think? I don't think. I act. And I don't race, I warp. You slomos keep us waiting a minute (or longer) at the exit. Equally serious counter-proposal: As soon the mission objective has been achieved, you altfire Phantasma next to your feet and just stay down. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted January 10, 2019 Share Posted January 10, 2019 7 hours ago, (XB1)Erudite God said: Has anyone an idea how to find a final solution oof, that choice of words though... 7 hours ago, (XB1)Erudite God said: What do you guys think? I think you should realise that when you PuG, you can get anybody; speed runners, leechers, trolls, elitists, etc. if you don't want the risk of running into these people, use recruit chat or solo. like it or not, that's the best solution. Link to comment Share on other sites More sharing options...
Erytroxylin Posted January 10, 2019 Share Posted January 10, 2019 Play solo if you don't like what most players are doing. Link to comment Share on other sites More sharing options...
(XBOX)l Saminator l Posted January 10, 2019 Share Posted January 10, 2019 Well for regular missions that aren't endurance based, we already have friendship doors (the doors that take two people to open) that slow us down. I wouldn't be surprised if I'm the record holder for longest time spent waiting by friendship doors on xbox 😂 Link to comment Share on other sites More sharing options...
Aldain Posted January 10, 2019 Share Posted January 10, 2019 I was going to give one of about 15 possible solutions to this problem, but I'm fairly certain that they all have been said already. Link to comment Share on other sites More sharing options...
Kaotyke Posted January 10, 2019 Share Posted January 10, 2019 8 hours ago, MickThejaguar said: A...am I being baited? No, you are not. Its just the hook. Its too obvious to have a bait in that. 1 Link to comment Share on other sites More sharing options...
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