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[DE]Bear

Dev Workshop - Nightwave Changes for Series 2

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Posted (edited)

Thanks for the changes!

The operator-only 'challenge' is pretty cool, would love to have more of those.

Edited by Haelbrecht
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37 minutes ago, [DE]Bear said:

Elite Weekly

  • Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

This is cool! Can we get more of this type?

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40 minutes ago, [DE]Bear said:

When both Weekly and Elite Weekly Acts are completed for a week, a ‘missed’ Act from a previous week will be available to play and complete. Once you have completed all ‘missed’ Acts, they will no longer appear, only to be refreshed in the next week’s rotation.

While I'm fine with a catch-up mechanic, I feel it's pertinent to mention that there are some players who will not be able to complete the Elite Weeklies in order to take advantage of this at all. Namely those that can't fight Profit Taker yet.

I propose you make regular Weeklies and Elite Weeklies track separately, if possible, so that way players can catch up on each category individually. That or remove Profit Taker from the rotation until the way to access her is made a little more achievable for lower MR players. Yes, they can just put the time in but they have to wait a significantly longer amount of time than someone at, say, MR25 to MR27.

42 minutes ago, [DE]Bear said:

Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

I want this challenge yesterday.

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46 minutes ago, [DE]Bear said:
  • Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

 

This is good, but we need more acts like "complete lua spy without triggering alarms".

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40 minutes ago, [DE]Bear said:

‘10 perfect conservations’ reduced to ‘6 different perfect conservations’ 

Question. Does this mean that the 6 conservation need to be from 6 different animals? Or is it still the same which can be multiple perfect from the same animal?

 

43 minutes ago, [DE]Bear said:

Increase the Sanctuary Onslaught Acts from 3 rounds to 8 rounds

Oh wow, this one is actually increased.

 

44 minutes ago, [DE]Bear said:

Transmute 12 Mods 

As in, do 3 Transmutation (which consume 12 mods) or actually do 12 Transmutation? This one could be expensive credit wise.

 

45 minutes ago, [DE]Bear said:

Pet your Kubrow or Kavat (Very Important)

😀

 

46 minutes ago, [DE]Bear said:

Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

Oh my... Maybe I should start getting those elemental Virtous arcane.

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46 minutes ago, [DE]Bear said:

Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

Add complete Orb Heist using only the Operator xD

46 minutes ago, [DE]Bear said:

Complete 3 different K-Drive races in Orb Vallis

DEnied

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Transmute 12 mods is gross. That's another using resources without a good reason.

For spy with operator, will it be fixed so that operator void mode doesn't trigger lasers/etc?

 

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Posted (edited)
47 minutes ago, [DE]Bear said:

Pet your Kubrow or Kavat (Very Important)

This one sucks. I keep a baby kubro for decoration, i dont wanna swap him out for a full grown one just to pet it 😄

47 minutes ago, [DE]Bear said:

Complete 3 different K-Drive races in Orb Vallis 


Also, ive never actually managed a K-Drive race. God I hate using kdrives. Is the next bounty going to be compleate 3 lunaro missions?

Edited by chaotea
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1 minute ago, diaversai said:

For spy with operator, will it be fixed so that operator void mode doesn't trigger lasers/etc?

 

Why would Operator Mode not trigger lasers?

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so when is the deadline for wolf creds? This sunday? May the 15th? The next sunday after that?

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48 minutes ago, [DE]Bear said:

Transmute 12 Mods

Does that mean create 12 mods or destroy 12 mods through Transmutation? Because the wording here is rather vague.

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Posted (edited)
5 hours ago, SSI_Seraph said:

No big final like Steve and Reb hinted at for wolf spawns?

Pretty sure the 4% under level 20 and 6% level 20 and up is the, "big finale," for his spawns.

EDIT: This post aged poorly.

Edited by Chipputer
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il y a 1 minute, Chipputer a dit :

Pretty sure the 4% under level 20 and 6% level 20 and up is the, "big finale," for his spawns.

That was a change pre dev stream tho. So unless they both completely missed the fact that it went live days before, I don't think that was what he was talking about.

 

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Am seeing some good questions here. When we have answers, I will update / reply.

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Maybe you should make a thread for suggestions for new Acts. 

Maybe people come up with some actually fun ones.

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Just now, Kylo. said:

Maybe you should make a thread for suggestions for new Acts. 

Maybe people come up with some actually fun ones.

This is the place to do so. Feedback is welcomed!

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I hope we can get the chance of being attacked by Stalker and Wolf, or some other combo at the same time.

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Posted (edited)
vor einer Stunde schrieb [DE]Bear:

Elite Weekly

  • Complete a Spy mission using your Operator. Warframe cannot leave spawn room.

By all the bugs i encounter in waframe i certain that will make me unhappy sometimes i hope it works as intended.
 

Edited by Keiyadan
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1 hour ago, [DE]Bear said:

Daily

  • Pet your Kubrow or Kavat (Very Important)

Can we make this include....oh I don't know....MOA's??? Please? Otherwise, riot.

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Posted (edited)
Zitat

The Wolf will remain a threat, and his parts acquirable. When Nightwave Episode 1 concludes, the Wolf will become a random spawn with a small chance of appearing, which will grow as you take on higher level missions


The problem i have with the wolf is that he mainly doesn´t drop anything with value.
I have like 24 encounters with 17mod drops and 7 common sledge parts (head/handle). And the only rare one was his mask, while i´m still needing the motor and bp.

Maybe increase his spawn chance even more in higher-high missions (if you consider lvl 20 as high) like in 30+ or 40+. But to spawn him everyone needs to carry a beacon (an passive beacon (like a totem that attracts him), not one that you can simply activate, like the stalker/g3/zanuka one).
So you can have a high spawn chance without ruining the runs of other players, which are playing the mission for the mission reward and not as a wolf farm.

The totem could be something cosmetic, like a fugitive head (like the Provvok Shoulder Guard) or a sigil. Something to equip would only mess up my gear wheel ^^

Edited by Dark_Lugia
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1 hour ago, [DE]Bear said:

'With Clanmates / Friends' Act requirements have been removed completely

This is good. 

My only request is adding challenges that can be done during arbitration, ESO, and/or Sorties. As those are what I play the most. 

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