IspanoLFW Posted May 29, 2019 Share Posted May 29, 2019 1 hour ago, Godzilla853 said: any other time using Loki to throw units off the map would be fine the game kills they so you aren't actually killing them, but during the event where you are suppose to kill the enemies. Nope, teleporting them off with switch teleport anywhere else, like I told the other guy, teleports them back onto the map. Just like items or the player. Link to comment Share on other sites More sharing options...
killerKronos23 Posted May 29, 2019 Share Posted May 29, 2019 SYINDICATE STATION IS STILL BROKEN Link to comment Share on other sites More sharing options...
-_Highlander_- Posted May 29, 2019 Share Posted May 29, 2019 19 minutes ago, MunsuLight said: They explained it in the hotfixes notes.. THey were switch teleporting the "VIP" to a pit Ah ok thanks for the info and no this is not how an game should work earn points in an fair manner iam struggling around 4k so i need to do my best even more each round but cheese deck is an Big NO Link to comment Share on other sites More sharing options...
PookieNumnums Posted May 29, 2019 Share Posted May 29, 2019 If youre gonna be like that with loki, even though there are only ever 2 conduits that facilitate that strategy, in a given round, then you may was well go back in time and punish us for spamming bastille in the defection event and remove all our ignis wraith researches. The rivens i understand but the fall deaths are ACTUALLY LOGICAL. should kill players too. Ugh. Link to comment Share on other sites More sharing options...
PookieNumnums Posted May 29, 2019 Share Posted May 29, 2019 2 minutes ago, PookieNumnums said: If youre gonna be like that with loki, even though there are only ever 2 conduits that facilitate that strategy, in a given round, then you may was well go back in time and punish us for spamming bastille in the defection event and remove all our ignis wraith researches. The rivens i understand but the fall deaths are ACTUALLY LOGICAL. should kill players too. Ugh. In fact you may as well make demolysts immune to magus lockdown because keeping demolysts from closing in on the conduits long enough to kill them ( which may as well be indefinite) is like.. basically hacking. In fact you may as well just restart the event over and make everyone start from 0. Link to comment Share on other sites More sharing options...
DeathGold Posted May 29, 2019 Share Posted May 29, 2019 for anybody seeing this : instead of exploiting and playing dirty : Magus lockdown , it does have a diminishing effect with each cast but common those 4 seconds of stun can be life saviours + it probably won't be patched since it can't be abused (second cast gets quarter stun time third gets a single frame and 4th do nothing at all) Link to comment Share on other sites More sharing options...
Noctah Posted May 29, 2019 Share Posted May 29, 2019 If you're gonna fix "Melee Light Intensity", fix Melee Elemental Trails then! Claws, Fists, War Fans have no trails on all stances, and loads other are bugged. Link to comment Share on other sites More sharing options...
yilmazdurmaz Posted May 29, 2019 Share Posted May 29, 2019 is it really that hard to fix "switched to secondary after carrying things" ? Link to comment Share on other sites More sharing options...
Casardis Posted May 29, 2019 Share Posted May 29, 2019 3 hours ago, [DE]Megan said: Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining. Oh. Oh my... Link to comment Share on other sites More sharing options...
twitch.tv_Mythraen Posted May 29, 2019 Share Posted May 29, 2019 3 hours ago, Revanx said: Thanks for the hotfix. Exploiters gonna be sweating with the loki and -cd fixed. 😓 I read repeatedly through the hotfix, trying to figure out how Loki would be better against the Exploiter Orb... and then I read your comment for the third time, and realized you meant game exploiters, not the Exploiter Orb. Link to comment Share on other sites More sharing options...
Cubewano Posted May 29, 2019 Share Posted May 29, 2019 1 hour ago, PookieNumnums said: In fact you may as well make demolysts immune to magus lockdown because keeping demolysts from closing in on the conduits long enough to kill them ( which may as well be indefinite) is like.. basically hacking. In fact you may as well just restart the event over and make everyone start from 0. lockdown has diminishing returns until it's more or less locked out, it stills enables a fail state, and still requires you to have appropriate gear and damage with the difficulty ramping up along with their scaling, a temporary stun that still obeys the confines of gearing and scaling is not on the same level as an immediate delete button that supersedes all difficulty modifiers. Link to comment Share on other sites More sharing options...
Stargazer_Libra Posted May 29, 2019 Share Posted May 29, 2019 Thanks for the fixes and the work you guys put into the game. I have a minor annoyance that may or not be a reasonable request to make, as I don't know if the process would be a pain or not, but can't obtaining deals in Darvo's Market be set per individual rather than whoever gets their first? It's not the end of the world, but a little annoying when you may have other obligations that require your time than jumping at it the moment you may wake up to have a chance to get whatever may be available? Thanks. Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted May 30, 2019 Share Posted May 30, 2019 Quote Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. The anti-CC/creativity train has no breaks, considering Loki doesn't nuke and is very squishy one would think is risk vs reward but you would be wrong when it comes to Warframe and Reward. Link to comment Share on other sites More sharing options...
_Kireek_ Posted May 30, 2019 Share Posted May 30, 2019 4 hours ago, [DE]Megan said: Fixed Impact Status and ragdolling breaking enemies out of Nyx’s Pacify effect before its Duration is up. Nice! Link to comment Share on other sites More sharing options...
IspanoLFW Posted May 30, 2019 Share Posted May 30, 2019 3 minutes ago, VanFanel1980mx said: The anti-CC/creativity train has no breaks, considering Loki doesn't nuke and is very squishy one would think is risk vs reward but you would be wrong when it comes to Warframe and Reward. The game already teleports enemies back up if they fall in pits in any other map, it not happening here was the bug that was exploited. That simple. Link to comment Share on other sites More sharing options...
General_Durandal Posted May 30, 2019 Share Posted May 30, 2019 4 hours ago, [DE]Megan said: Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit. This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found here: https://forums.warframe.com/topic/1098437-operation-hostile-mergers-leaderboard-information/ Fixed Disruption score not updating for the Conduits which were active when Host migration occurred. Advantage? Link to comment Share on other sites More sharing options...
wtfbomb153 Posted May 30, 2019 Share Posted May 30, 2019 4 hours ago, Sniga said: @[DE]Megan Atlas walls can near-perma crowd control demolysts. Basic rules of rock papser scissors. Rock beats..suicide bomber..? I mean the Satyr kinda looks like scissors and they're not weak like paper. Link to comment Share on other sites More sharing options...
Kuro_the_umbreon Posted May 30, 2019 Share Posted May 30, 2019 Still waiting for a fix on Garudas Dread mirror not showing its duration if you recast it and still have a dread heart Link to comment Share on other sites More sharing options...
Giant_Dad_Prime Posted May 30, 2019 Share Posted May 30, 2019 So when are the rollbacks on that loot nerf? We're all waiting Thanks for the hotfix as always Link to comment Share on other sites More sharing options...
General_Durandal Posted May 30, 2019 Share Posted May 30, 2019 4 hours ago, Lance_Lionroar said: Can we get alerts back between the Nightwave seasons downtime? There was no reason to remove Alerts in the first place. It would be great and i'd love it for them to come back, but it's unlikely. Link to comment Share on other sites More sharing options...
Neohazukibr2 Posted May 30, 2019 Share Posted May 30, 2019 @[DE]Rebecca Arbitration disable after add more 2 mission. Normal? or bug? No more, tnx for updates Gods Tenno Link to comment Share on other sites More sharing options...
IspanoLFW Posted May 30, 2019 Share Posted May 30, 2019 1 minute ago, Neohazukibr2 said: @[DE]Rebecca Arbitration disable after add more 2 mission. Normal? or bug? No more, tnx for updates Gods Tenno You need all mission nodes done once to do Arbitrations. New nodes get added, you need to do them, sounds pretty normal to me. Link to comment Share on other sites More sharing options...
Mulchman Posted May 30, 2019 Share Posted May 30, 2019 4 hours ago, TheLastDisease said: They aren't there. Neither are plains critters. Maybe after Tennocon they'll finally fix the codex. I know I've personally made a post about it and countless others have as well. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted May 30, 2019 Share Posted May 30, 2019 5 hours ago, [DE]Megan said: The Jovian Concord: Hotfix 25.0.6 Fixes: Please fix the inability to sell Wisp's main blueprint, as per Link to comment Share on other sites More sharing options...
Spudney Posted May 30, 2019 Share Posted May 30, 2019 Boosters on k-drives can't be changed from default colours. Star chart shows frames having default energy/emission colours. Also, please introduce a way to spend the wolf creds for those who didn't get the opportunity before nightwave ended. Link to comment Share on other sites More sharing options...
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