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Titania feedback


SquireAngel
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So, just to jump into the meat and potatoes, I think that Titania shouldn't be rooted in the animation for her 1,2, and 3. Admittedly, unlocking all 3 might be unnecessary, but she is an extremely squishy frame and can get blown up with mere moments of locked animations without a way to self sustain. A small thing I also think could be a small inclusion is a sustain in the 2, seeing as she is devouring the souls of her enemies. This could also stack to provide a small amount of temp HP (similar to rhino 2 or Frost augmented 4, just not to the same scale) to help give her slight sustain and ability to survive in higher content through her kit. Just some small ideas to toss out. 

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22 hours ago, SquireAngel said:

I think that Titania shouldn't be rooted in the animation for her 1,2, and 3

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

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The way I see it, Titania is the ultimate fire support drone of death.

Ironically, Warframes are already unmanned, so....she's literally a UCAV.

All of her support abilities are more or less unnecessary and wasted....and go mostly unused.

She's in the game to be the Tenno answer to the need for close air support, able to get a lot of firepower aimed at unexpected angles toward otherwise unreachable enemies.

If I were to change her kit, I'd make the Dex Pixia able to switch into different fire modes (guns, missiles, bombs, etc), and give her damage buffs that she doesn't have to contact certain enemies to give....she's a fairy, make her buffs based on fairy dust that she sprinkles down to allies as she buffs herself.

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18 minutes ago, [DE]Rebecca said:

-snip-

Since you are looking at her I have some suggestions you might want to consider.

Spoiler

Titania:

 

·       Increase all ability cast speed time.

 

1st ability:

·       Increase ability radius from 5m to 10m.

·       Instead of them rag dolling, make them just hover in the air.

·       Killing enemies will drop a health orbs. When picked up. It will send out health regeneration giving her and allies 10 health a second for 5 seconds.

 

Synergy: if you use the 2nd ability on an enemy affected by the 1st ability, they have a 75% chance to drop energy orbs.

 

·       (augment) When adding status damage to enemies, when the affected enemy is killed, it will spread to nearby enemies.

 

2nd ability:

·       All buffs will have 75% effectiveness.

·       The range of enemies affected should be in a 50m radius.

·       Thorns – the damage reflection should be 1000+ to make it useful. This can be increased by strength mods

·       Full Moon – it should also increase companion’s and butterfly’s movement speed.

·       Holding the ability should give you the option to switch and choose what buff you want.

·       When cycling through buffs, enemies that will give you the buff will glow by her chosen energy colour for 5 seconds.

·       Buffs should be absorbed into her no matter the distance.

Synergy: dust & thorns applies to 4th ability butterflies.

 

3rd ability:

·       Each enemy affected will increase the range by 2m to a cap of 10m.

·       The enemy affected will stay stationary in the air.

·       You can shoot at affected enemy loading status damage into it depending on what mods you have on your weapons. The butterflies and the explosion will release the damage. Visually loading fire damage will show the butterflies and enemies on fire and will show fire explosion upon deactivation.

 

4th ability:

·       While using 4th ability, make the other ability cost half the energy.

·       Get rid of zero gravity. When you stop, she stops instead of it keep on moving, it’s very annoying. (include this in archwing)

·       When it comes to movement, she should move as smoothly as it she is on the ground or better.

·       While having the diwata (exalted sword) equipped, you can close the gap on enemies within 35m. This makes it to where you can reach the enemies quicker.

·       You can use L1 and R1 (ps4 controller) to do a quick dodge manoeuvre.

·       (Synergy) If you cast the 1st ability on enemies, it will give the diwata 30% more damage when used on them.

 

Also, Ash needs to be looked at again since he is useless in a team.

Ash:

·       All abilities can be cast while on a zipline.

 

1st Ability:

·       Holding the ability will make both shurikens target the enemy you`re aiming at dealing double slash damage.

·       The more health the enemy loses, the slower the enemy moves when bleeding out.

·       When the enemy stops bleeding, it will go back to its normal movement speed.

 

2nd Ability:

·       Increase the cast stun duration to 4 sec.

·       The smoke left behind will last for 10 seconds.

·       Enemies that enter the smoke will have a 6 sec stun duration and are more susceptible to damage.

·       All stun durations cannot be increased by duration mods.

·       The stun and the smoke damage buff will also work on bosses.

·       When Ash is invisible, the apparitions from bs are invisible also.

 

There are now new ways you can use this ability;

·       You can use it next to a dangerously high-levelled enemy to stun it and kill it with ease.

·       You can use it to block enemies in doorways. Since the smoke affect duration is 6 seconds and the smoke lasts 10 seconds, enemies will be stuck for a total of 12 seconds.

·       If you mod for less duration and more range, it will turn it into a better cc ability.

 

3rd Ability:

·       Holding the ability will give Ash certain mobility buffs. Teleporting in the air will give him sprint speed, bullet-jump before teleporting will give him increased bullet-jumping distance and sliding before teleporting will give him maneuverer speed.

·       The buffs start at 5% however, multiple used can increase them up to its maximum of 25%.

·       All buffs will have a duration of 20 seconds.

·       These buffs are not affected by strength and duration mods.

·       Holding the ability while on the ground will make ash kick the enemy across the room causing a small ragdoll (visual animation is the same)

·       You can teleport through windows if there are allies, npcs, enemies or objects with a health bar on the other side of it.

·       You are able to teleport to enemies in the air.

·       After teleporting in the air, preforming melee attacks will keep him in the air. (if DE decides to add aerial combos to melee 3.0)

 

4th Ability:

·       When activating the ability, it will start instantly.

·       Pressing the ability will bring you into the animation while holding the ability will send clones out to kill instead of you.

·       If you want to jump out of bs, press the ability again and the clones will continue to kill enemies.

·       Enemies that are red can be killed by players.

·       There is no limit to how many enemies he can kill within the radius of the enemy he`s aiming at.

·       An indicator is shown of the number of enemies that are going to be killed by bs.

 

Interactive blade storm animation

If you don`t want to be in the animation, it will act as normal however if you decide to be involved in the animation, you have a chance to gain bonus duration of slash ticks and 1% animation speed increase in the next use however, you have to be interactive within the animation.

 

While in the animation;

 

·       You have to press the melee button in sink when his stabs enemies in the animation.

·       When doing so, there is an indicator showing the buffs and successful hits which will be converted into duration of slash ticks and animation speed increase.

·       The more successful hits you get the more animation speed you can get in the next use e.g. 10 successful hits = 10% animation speed.

·       The maximus slash duration bonus you can receive is 7 seconds.

·       If you jump out of bs you will lose the bonuses.

·       The bonuses slash tick duration will also include all weapon types. (even weapons that don’t have slash)

·       If you don`t interact with at least five animation cutscenes and get three successful hits, you will only deal half of bs damage. (2000 damage + no interaction = 1000 damage.

 

Since Ash doesn`t have any synergy (or any good ones) here are some that will improve his performance;

 

Synergies

Smoke Screen + Shuriken, Teleport & Blade Storm:

·       If you use any ability while you`re invisible, enemy bodies will disappear.

·       The energy cost will also be cut down by half.

·       Using you 1st, 3rd and 4th abilities on the smoke victim will increase the damage dealt to the enemy.

 

Shuriken + Teleport:

·       Using the 1st ability on an enemy will show their health bar through walls longer, making you able to teleport to them as long as they are continually receiving bleeding ticks.

 

 Shuriken + Blade Storm:

To increase the damage of bs you must use shuriken. As long as enemies continuously keep receiving bleeding ticks, your damage will increase over time with no limit.

·       Enemies need to be alive and bleeding from the 1st ability for bs to receive more damage.

·       If no enemies are affected by slash, you will have five seconds before the damage is lost.

·       If the five seconds is up, the stored-up damage will decay overtime instead of disappearing completely.

·       There will be an indicator showing the amount of damage you are accumulating and the amount of time you have left.

·       If you get downed, the timer won`t start until you are revived.

 

Fixes:

·       Make Ash be able to teleport in and out of the same grates instead of just one direction.

·       Sometime ash is glitched and stabbing the air and he is unseen when using bs due to camera angle.

·       Make the “clones” look like him (like wukong`s 1st ability) instead of looking like a hologram.

·       When blade storm is done, Ash doesn’t appear at the same place he started at but instead is teleported in a different location.

 

23

I hope you will consider these ideas and not skip on them.

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40 minutes ago, [DE]Rebecca said:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

Wonderous news. In preparation for Titania Prime?

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1 hour ago, [DE]Rebecca said:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

Think you could drastically increase the strength of the so called "tether" you supposedly added to her 3? As of right now it's just not there, enemies still get launched into ceilings by allies thinking you used your 1 on them. Maybe make it more visually different from her 1 as well to at least prevent launching.

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1 hour ago, [DE]Rebecca said:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

Will titania prime be introduced using archwing 2.0 mechanics for her razor wing as part of her rework? 

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2 hours ago, [DE]Rebecca said:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

Indeed! Even though it's been unchanged for three years, it's better late than never.

2 hours ago, [DE]Rebecca said:

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

I hope to see Razorfiles more active outside of Razorwing because Titania's too reliant on the ability, allowing her to take more of a support role as an alternative.

Finally, since Tribute is staying as it is along with some additional buffs, please make the buffs get affected by mods and picked by Vacuum/the Razorflies bring them to you after casting. A high cap exists on frames like Mirage's Eclipse, but not making scale with mods is just silly since Octavia exists with her buffs.

Edited by Duality52
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The only thing I use her for is mobility, reaching difficult locations and traversing those detestable new jumping puzzles in the new Jupiter tileset. If I'm going to waste energy on anything but her 4, it is going to be something better than turning mobs into helium balloons and random, lackluster buffs.

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6 hours ago, [DE]Rebecca said:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

But will Lantern'd enemies stop floating away? Or has that already changed?

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10 hours ago, [DE]Rebecca said:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

All good and well. But please fix Lantern for client side Titania causing Lantern-ed enemies to stale Defense missions, even after they appear to be killed and after Titania already held down the 3 key to release from Lantern.

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15 hours ago, [DE]Rebecca said:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.

(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage Reduction not just Reflection, stay tuned)!

This is awesome!

But her tether needs to be fixed, it really doesn't tether now... And Tribute souls should automatically fly to Titania from the target, regardless of distance, rather than needing to be near them to pick up in the first place. It already requires a mini-game to get the right ones and maintain them. Don't make people have to chase them down as well please.

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17 часов назад, [DE]Rebecca сказал:

This has been mentioned a lot, and we are indeed going to change this (finally!). All of her abilities will get a trim in animation time, and her 1, 2, and 3rd ability will be upper body only animations.(more coming as well such as higher Razorfly capacity if Tributes are active, Thorns getting a buff to include Damage

Reduction not just Reflection, stay tuned)!

 

Cool. Only problem is, Titania needs a rework, not a buff. She's got Three controls (hi Vauban), is only useful razorfly. Her archwing is limited to only one weapon. And I don't understand why a monkey gets a companion for 25 energy, and I have to spend five energy per second just because I want to fly in archwing mode with a very mediocre weapon? I think the 50% resist in General will not solve any of the problems. Titania was a frame for low-level content, and remained. Yes, the casting speed buff is useful, but it's clearly not going to do the first three abilities are more useful, because we don't get any benefit from them

We'll see what they come up with, but I do think they're gonna make it again. Step on the same rake as they did with the Nyx and Titania in the past. 

Edited by zhellon
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43 minutes ago, zhellon said:

Cool. Only problem is, Titania needs a rework, not a buff. She's got Three controls (hi Vauban), is only useful razorfly. Her archwing is limited to only one weapon. And I don't understand why a monkey gets a companion for 25 energy, and I have to spend five energy per second just because I want to fly in archwing mode with a very mediocre weapon? I think the 50% resist in General will not solve any of the problems. Titania was a frame for low-level content, and remained. Yes, the casting speed buff is useful, but it's clearly not going to do the first three abilities are more useful, because we don't get any benefit from them.

Her 4 is actually very strong. Also it has a melee weapon. It’s not a very good melee weapon because Archmelee sucks but yeah razorwing has 2 weapons not one. Also it’s an exalted weapon ability. Of course her razorwing form can only use those 2 weapons. You don’t see people complaining that Excal can’t summon an exalted great sword. You’re also comparing a companion ability to an exalted weapon ability. Different mechanics, different rules.

Aside from that. The only ability that really needs complete replacing is her 1. She already has a Cc ability with her 3 (tho that needs to have an actual anchor to the ground to be even remotely useful). If Thorns grants good DR then the only thing that needs fixing is Entangle to slow the enemy as a whole not just their movement, and full moon to be replaced entirely.

Overall it’s not necessary to Titania to get a full fledged rework. If the things I said above were addressed she’d at the very least no longer being one of the worst frames in the game.

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1 час назад, (XB1)GearsMatrix301 сказал:

Her 4 is actually very strong. Also it has a melee weapon. It’s not a very good melee weapon because Archmelee sucks but yeah razorwing has 2 weapons not one. Also it’s an exalted weapon ability. Of course her razorwing form can only use those 2 weapons.

Strong in what? Can you explain? You can achieve much larger DPS numbers on other frames with much less energy and without fear of losing the buff when changing modes. There are much more powerful frames that distract enemies like Loki or Khora (and again, it costs much less energy). In addition to DPS this ability bad. And Titania is not the Queen of DPS. 

1 час назад, (XB1)GearsMatrix301 сказал:

You don’t see people complaining that Excal can’t summon an exalted great sword. You’re also comparing a companion ability to an exalted weapon ability. Different mechanics, different rules.

You compare the ability to summon weapons with the ability to improve gameplay. Wuclone improves the gameplay, simply call specter and compare. Razorwing improves gameplay, as it gives you the opportunity to go to archwing. It all depends on how you look at it.  I look at it as archwing mode. You look upon it as a sublime weapon. The result-for you the ability is strong. For me, the ability is limited. Should I continue the explanation or will you defend the DPS at the phaedra + octavia level?

1 час назад, (XB1)GearsMatrix301 сказал:

Aside from that. The only ability that really needs complete replacing is her 1. She already has a Cc ability with her 3 (tho that needs to have an actual anchor to the ground to be even remotely useful). If Thorns grants good DR then the only thing that needs fixing is Entangle to slow the enemy as a whole not just their movement, and full moon to be replaced entirely.

1 is good ability. The only thing I am genuinely not enough to razorfly bound enemies. Immunity to status is useful. Control is strong. The only problem is killing hanging enemies. A lantern is a different situation altogether. Even if you tie it down, where will you use it? Your razorfly and so distract enemies. If you rely entirely on the lantern , you just get a bullet in the forehead because of the error that lantern has since release. Yes, opponents near the lantern can shoot. This is directly related to the mechanics of his work. Again, I would prefer a better pull skill of enemies than mediocre lantern control. DR - OK, this is a good buff, but Titania no armor, so it'll just increase your HP in half (and it will help allies who do not care for your DR, since they have their own 75-90% DR which is enough for 60-100 level.) Further your DR useless. That is, it will not big help Titania and it is of little use to the allies. COOL. It changes absolutely nothing.

1 час назад, (XB1)GearsMatrix301 сказал:

Overall it’s not necessary to Titania to get a full fledged rework. If the things I said above were addressed she’d at the very least no longer being one of the worst frames in the game.

All that you said above is only a minor alteration, which does not affect the gameplay of Titania in the new content, where abilities can be blocked or simply become useless. This is your opinion, but I want to show that you should consider all situations. My question is, will you take Titania to arbitration? Or ESO? If this is not Titania's content, where will you take her? If Titania doesn't get synergy with archwing, then why would she be needed in the Empyrean content? Where is She needed? What's her special? If She really can't have her niche, then why can't she just become a fun frame with archwing mechanics (that's her original theme)? And please don't tell me about the bosses. This is such a strained argument that one can imagine plenty of frames that are better than Titania in it.

Edited by zhellon
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Titania's 4 is actually one of the better exalted weapons in the game, with only really Mesa's peacemakers able to compete because of the ability itself having LoS auto-aim. If it weren't for that, Dex Pixia might actually be able to pull ahead. Add the mobility, razorwing blitz, and the refilling ammo, and they're incredibly strong. I'm sorry of you haven't modded them right. 

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