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[DE]Megan

The Old Blood: Hotfix 26.0.5

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These duplicates ffs DE, these murmurs no matter what you did (increase/decrease)  thrall spawns, % (increase/decrease) gain per mumur  removed requim mods from the thralls, proceeds to say it was a mistake.....but ok ,no matter how hard the community yells "tone it down a bit" you all play deaf or dumb. It is horrendous to grind all these kuva weps not to mention the forma part to gain XP. I have been playing since morning only to pick up where I left off from yesterday finally got all clues this evening. What am I going to do with these duplicates? Aim it at Ordis? Game has become a utter joke now.

 

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Ya'll gonna do anything about duplicate Kuva weapons? I got a Kuva Kohm at 55% radiation a few days ago. My current Lich has a Kuva Kohm at 35% radiation. Infusion doesn't help unless I can give my current Kuva Kohm a full 90% radiation through infusion. I don't even like the Kohm to begin with, it wastes so much ammo, but if I want a new Lich I have kill or convert my current one. That's no good DE. Grinding should be worthwhile. And getting a weapon that's weaker than what you currently have isn't worthwhile. I've all but abandoned the Kuva Lich system until it gets overhauled. Would rather grind out Vitus Essence and Kuva, the only two things I've been doing and the things that cause me to get burned out and bored, than play a slot machine that gives garbage when you do eventually win the "jackpot".

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1 hour ago, [DE]Megan said:

Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.

At this point you really need to de-nerf the third ring and bring it to 60% like the other 2 or give more % on each thrall. The only thing that sped up even a little and made the farm bearable was helping others killing their lich. Now we don't have a reason to help other players, as you quickly fixed.

And give us a "delete lich" button. If you are concerned about balancing give us2 uses per day, and make it scale with mr (show vets some love, from time to time.) I just want 1 of each weapon to get the mr, not interest in fusing them. Btw, call it a bug but for the first time in this update with that 10% from other's liches i actually had fun playing the game. Sad you quickly removed it.

Edit: Oh and, a question: how many liches can we convert? I mean, is there a point (beside the friendly visit in mission (which btw is bugged as my lich after saying hello follows me like a pet without ever hitting enemies) in converting? Do i lose my first if i convert more?

Edited by Evhel.nVbs

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@[DE]Megan

Please take a look at Vauban's 3, the faster charge is perfect but now it activates in the air if you try to throw it more than 10~15m away. It should activate only after hitting the ground.

ieUncz.jpg 

 

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18 minutes ago, SliverAeon said:

Something else I question is why everyone needs added incentive to attack an enemy and help another player. Why is this needed? Isn't it normal to help each other out in public matches? I see this with riven challenges all the time, with revives, etc. If you really need to be bribed to damage an opponent in a game all about damaging opponents, well... That's kind of sad.

I think you are overlooking the opportunity cost here.  It isn't help vs. not help.  It is help kill someone else's lich that others get nothing from vs. kill thralls to get murmur progress from vs. finish / extract to get the next mission going.  Prior to this change, there was a pretty great incentive to help people with their lich.  Now, it is a cost to do so since the vast majority of people are only playing these missions for murmurs or to fight their own lich.

Your argument would be on more solid ground if there were a reason to run these aside from murmurs.  I think that is why quite a few people, myself included, that wanted the Kuva rewards from thralls to stay.  As it is, without an additional reward, players in public groups are going to generally do what benefits them the most in regard to personal lich progress. Sure clan mates and occasional random pub players will act selflessly, but I think you will find most people will either not play pub or will not help with other's lich targets with this change in order to maximize their own progress.

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Melee rework .... So nothing really changed to make the problems we have with the update better....

Grendel updates... considering all the feedback (which for once is fairly consistent between players) I'd have expected better than this as 'improvements'

Kuva liches... basically more grind again, yay...

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4 lich, 2 repeated weapons, so you don't want to keep playing, 10 hours in 2 Lich for nothingoea1FG.jpg

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3 minutes ago, Dolerhyde said:

I think you are overlooking the opportunity cost here.  It isn't help vs. not help.  It is help kill someone else's lich that others get nothing from vs. kill thralls to get murmur progress from vs. finish / extract to get the next mission going.  Prior to this change, there was a pretty great incentive to help people with their lich.  Now, it is a cost to do so since the vast majority of people are only playing these missions for murmurs or to fight their own lich.

Your argument would be on more solid ground if there were a reason to run these aside from murmurs.  I think that is why quite a few people, myself included, that wanted the Kuva rewards from thralls to stay.  As it is, without an additional reward, players in public groups are going to generally do what benefits them the most in regard to personal lich progress. Sure clan mates and occasional random pub players will act selflessly, but I think you will find most people will either not play pub or will not help with other's lich targets with this change in order to maximize their own progress.

Nailed it. Why would I want to deal with other peoples Liches if it doesn't benefit me in the slightest? Solo from here on I guess, seeing as Thrall spawns are capped no matter what from what I understand.

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Im done with this game until this weapon rng and the lich grind is drastically changed

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I truly appreciate the updates and fixes. I know you guys are doing your best in trying to address them all promptly. Keep up the good work!

You always have my full support!

 

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I just got my fourth Chakkhurr (out of 7 Liches), please do something about duplicates.
It is really frustrating and induces burnout as you get nothing for your effort over and over again.

I do not even want to bother with U26 anymore... and that is after just 7 Liches.

You should be able to reroll Liches/donate them to your dojo as originally planned, or you could have made the weapons tradable.
How about giving players the option to melt down 10 weapons for a kuva weapon of their choice?
There are so many things you could have done (or still do) to alleviate the frustration.

 

Edited by coolbe

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Why can't we see the number of OWNED Requiem Mods in the relic selection screen still?

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1 hour ago, [DE]Megan said:
  • Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.

BAD
Why? cause what incentive do I have to help other people's Lich?
Least give like HALF of murmur or some relics or other stuff

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Wow I guess I got kind of lucky on getting one of the unique weapons on my first lich. But yeah I'm totally done since these changes seem to be made specifically for impeding progress rather than actually fixing the issues.

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1 hour ago, [DE]Megan said:

Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing).

Great, thanks for letting me know I can stop playing again. See you all in a year!

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1 hour ago, [DE]Megan said:

Grendel Pulverize no longer ends when he runs out of consumed targets, instead it starts draining Energy like Ember’s Immolation

So then what's the point of eating something to run pulverize?  You're draining energy all the time, may as well just leave it as Pulverize draining energy.

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1 hour ago, Leqesai said:

Its not like there was a major update with content added like a week ago....

Which content?

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I am at 5th quartakk.
You guys are complaining for nothing

 

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When you hunt for kuva larving in exterminate mission on sedna and use excal umbra. if you blind the kuva larving with your ability and then use finnisher on it with skiajati, kuva larving becomes invincible and you cannot mercy kill her

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36 minutes ago, CeruleanHex said:

You gotta rescue the target or set off the targets alarms first before the door opens. If it still doesn't open by that point it's actually glitched.

no lights on the door. its a dead end door and the siphons behind it. look closely.

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14 minutes ago, -Cephalon_Cody- said:

no lights on the door. its a dead end door and the siphons behind it. look closely.

Doors will do that before you rescue the target, and then suddenly activate when you grab them.

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