Aadi880 Posted November 22, 2019 Share Posted November 22, 2019 2 hours ago, Lancars said: ENOUGH ALREADY WITH THE HARPOONS!. Trying to do missions with infested and the ancients end up becoming MORE COMMON THEN CHARGERS. No matter how fast i move or anything i'm caught out of the air or somehow harpoons from some small space they can see me. I DO NOT want to use a BANDAID mod to "fix" this problem. DE needs to come up with something to replace it as i'm starting to miss the slapping ancients. Atleast i could sail over them and not get hit by their space magic homing harpoons. (Slapping ancient got replaced with harpoon ancients to fix the "tenno ping pong" issue way back but this made it worse then ever) You have to dodge roll just after you hear the harpoon sfx. Doing it before causes the harpoon to lead. (Yes, ancients lead their shots like to corpus which is why its difficult to avoid them, but it is not aimlocked) You can prevent being harpooned by meleeing it before it hits you. Your character will cut it automatically after the melee 2.0 update. (Do not equip melee. Just press E). I normally use a nikana because it melees faster. Either that, or just play valkyr (she removes the harpoon off of her due to her passive) or atlas (also passive). Link to comment Share on other sites More sharing options...
Paradoxity Posted November 22, 2019 Share Posted November 22, 2019 2 hours ago, Lancars said: ENOUGH ALREADY WITH THE HARPOONS!. Trying to do missions with infested and the ancients end up becoming MORE COMMON THEN CHARGERS. No matter how fast i move or anything i'm caught out of the air or somehow harpoons from some small space they can see me. I DO NOT want to use a BANDAID mod to "fix" this problem. DE needs to come up with something to replace it as i'm starting to miss the slapping ancients. Atleast i could sail over them and not get hit by their space magic homing harpoons. (Slapping ancient got replaced with harpoon ancients to fix the "tenno ping pong" issue way back but this made it worse then ever) Hate to say it man, but irritating mechanics to help 'control power creep' or some such nonsense is like, one of DE's favorite things and prolly isn't gonna change. Personally I love when I'm harpooned by a corrupted ancient into a corrupted nullifier. Great times. Link to comment Share on other sites More sharing options...
TARINunit9 Posted November 22, 2019 Share Posted November 22, 2019 2 hours ago, Uhkretor said: slapping ancients were used for the Halloween Event of previous years, if I'm not mistaken. I've never had Ancients that slapped instead of harpooning and I've been around since U7. Ancients only slap if you're in really close melee range and their other abilities (harpoon, toxic roar) are both on cooldown. If you're too far they'll do the stretchy jab, and if they have their other abilities charged they'll use those instead Link to comment Share on other sites More sharing options...
Vyra Posted November 22, 2019 Share Posted November 22, 2019 In general CC and Suddendeath got out of hand... Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 22, 2019 Share Posted November 22, 2019 I had a response for this thread, but it got dragged away by Ancient Harpoons... this is a problem I've just accepted, but it would be nice if we could get it solved. to me the harpoon should be a limited use attack for the Ancients and Scorpions. sure, there are counters to Harpoons, but the amount of times they can use it is really obnoxious. that moment when New Loka's Ancient squad appear all around you and start dragging you in multiple directions... *shudder* Link to comment Share on other sites More sharing options...
JackHargreav Posted November 22, 2019 Share Posted November 22, 2019 (edited) Sadly they will never fix that S#&$. It's annoying as hell how these C***s grab you while you're behind them already. I don't know why It's so hard to make these enemies shoot in a cone instead of being able to grab from literally any angle, regardless of what you're doing. I planned to make a post in feedback about it, but DE for whatever reason doesn't give a #*!% about this 6 years old problem. Edited November 22, 2019 by JackHargreav 2 Link to comment Share on other sites More sharing options...
LascarCapable Posted November 22, 2019 Share Posted November 22, 2019 Do yourself a favor and equip handspring, even if you don't want to "equip a bandaid mod". The stuns can just be way too much to deal against, and you probably won't see a change before a long time. Kinda wish their attacks were better telegraphed, like when DE reworked Grineer Commanders. Link to comment Share on other sites More sharing options...
Aldain Posted November 22, 2019 Share Posted November 22, 2019 D20 has the right of it when it comes to the telegraphing issue, they start up the harpoon shot and it fires less than a second after the animation begins, plus avoiding them can be irritating since you can be hooked from behind, this is especially common for me, I swear that the Scorpion pathfinding intentionally gets stuck on door corners just to pop out and hook me the moment I turn my back... 2 Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted November 22, 2019 Share Posted November 22, 2019 4 hours ago, D20 said: Do yourself a favor and equip handspring ^ there's a lot of good reasons I use handspring on almost all of my frames. Ancients are one of them 1 Link to comment Share on other sites More sharing options...
-AiLuoLi- Posted November 22, 2019 Share Posted November 22, 2019 Sure it's a bit annoying sometimes but do you people never roll at all? I can't remember the last time I got dragged by ancients unless I'm spaced out or not putting in any effort. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted November 22, 2019 Share Posted November 22, 2019 Solution: Use Atlas. Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted November 22, 2019 Share Posted November 22, 2019 It can definitely be annoying... We went from being a ping pong ball to being a hockey puck. Link to comment Share on other sites More sharing options...
(PSN)NeunDrachen Posted November 22, 2019 Share Posted November 22, 2019 They cant harpoon you if theyre already dead Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted November 22, 2019 Share Posted November 22, 2019 Gotta agree...but I also have to say there's something primal and satisfactory about actually dodging said magic developer infested harpoon on those rare occasion of faking it out. Link to comment Share on other sites More sharing options...
Nesodos Posted November 22, 2019 Share Posted November 22, 2019 21 minutes ago, (PS4)NeunDrachen said: They cant harpoon you if theyre already dead They actually can if the animation wind up starts before they die. The reeling in won't work but the knockdown can still apply. Link to comment Share on other sites More sharing options...
Nesodos Posted November 22, 2019 Share Posted November 22, 2019 13 hours ago, Uhkretor said: And the AI doesn't track your current position, it flawlessly predicts your trajectory. Well, thats not entirely true. I've had various harpoons from scorpions and ancients change direction or angle midair. One even caught me in a gauss dash on a solo mission. Some cases might have been bugs or lag but either the animations are broken or there has to be some tracking in the code. Link to comment Share on other sites More sharing options...
SenorClipClop Posted November 22, 2019 Share Posted November 22, 2019 The AI isn't perfect, but until it is... just Mod for it. There isn't a realistic situation outside Arbitrations where you can't sacrifice even one slot for mitigating Knockdown, and inside Arbis if it's getting you killed, a Knockdown mod becomes a survivability mod. I know you don't like to be inconvenienced, but the Infested have to do something to stand a snowball's chance against us. Link to comment Share on other sites More sharing options...
VentiGlondi Posted November 22, 2019 Share Posted November 22, 2019 My favorite thing about ancients is when I ragdollize them into the orbit and they still harpoon me with 100% accuracy while they're on their way to the Sun Link to comment Share on other sites More sharing options...
Uhkretor Posted November 22, 2019 Share Posted November 22, 2019 (edited) ... Interesting reaction... Lets begin, shall we...? 1 hour ago, angryjanitor said: The original poster has a valid point. Never said otherwise. If you had the impression that I did, the only one to blame is you, and you alone, for it. 1 hour ago, angryjanitor said: Since the Old Blood Update, the grineer scorpions DO IN FACT HARPOON at a ridiculous rate, their accuracy is near 100%, and it doesn't matter how you are moving, whether it be bullet jumping, aim gliding, using Heavy Swords in broken bull animation. THEY WILL HARPOON YOU and there is no way around it. If you bothered yourself to read everything properly, without skimming the hell out of the entire topic, just to find a reason to bash me as if I'm going to drop you a Condition Overload, you would've probably seen that the OP's referring to Infested Ancients. Scorpions fit the "harpoon launcher" category, but try to keep up on things... 1 hour ago, angryjanitor said: That and the fact that you think you "know everything" or are "better at the game" than everyone else (I'm gonna break the news to you: you are NOT better than us). ... You have to be more specific... The term "better at the game" is vague, and I prefer to slap you with a reply of 2 or 3 sentences to prevent you from skimming through it. 1 hour ago, angryjanitor said: Now, as an OP MR 28, it doesn't bother me THAT much because i'm spinning through level 100+ enemies all 1 shotting them, and even when I do get harpooned, I recover in about 2 seconds and then proceed to 1 shot everything again. Handspring is everyone's friend. I don't understand why people keep not using it, since its what keeps them mobile during stressful situations. 1 hour ago, angryjanitor said: I would say it's more of a minor annoyance to me, but I definitely did notice it which is why I clicked on this thread. Never said otherwise. 1 hour ago, angryjanitor said: However, that being said THERE IS AN UNDENIABLE INCREASED FREQUENCY in the harpooning, to the point that I know DE definitely changed something in their code to affect this. Harpoon-to-the-face Frequency increases with the number of "harpoon launchers" spawned, and in the same room as the player... It kind of makes sense, if you really think about it... Its very easy to simply change 1 number, server side, and no one notice anything different until the player gets swarmed with Ancients... Which is, again, the enemy that the OP's referring to be the ones uncovering the problem through their numbers. 1 hour ago, angryjanitor said: And it's understandable that less well geared players will find it more annoying. Lancars | MR22 | Total Play time - 1673 hours Considering the OP's profile stats, I can say that he/she is hardly "less well geared". Someone that hasn't, at least, completed the Star Chart won't fight enemies at the levels that we are. The "exceptions to the rule", so to speak, will face enemies nearly impossible to kill for them at their own prejudice. 1 hour ago, angryjanitor said: I logged in specifically to down vote the hell out of you because after reading your replies you're quite an unpleasant person. You came out of the closet, just to down vote me? I'm flattered, makes me feel important... I'm not denying anyone's reasons for this particular problem. I never said that it isn't a problem, in the first place. I did point out ways to minimize it... You've heard about "minimizing a problem", right? So, unless you have a problem with me for pointing out ways of minimizing it, while mentioning what I picked up from the AI's aiming behavior for those harpoons through my attempts at dodging them, then let me break it down for you... I'm far from being unpleasant. The only one being unpleasant here is you. Because, as far as I'm concerned, I have yet to disrespect any of the participants here. Mistakes can happen, but It won't sit well if you end up doing the exact same thing to me that I'm avoiding to do (successfully, which I'm proud of myself for it) to the rest of the participants, especially on someone with a higher "Rep vs Posts" ratio. So~, I suggest that you take a step back, place one of your hands on your head (the top one)... and put both your salt mine and your emotional instability out the door. Edited November 22, 2019 by Uhkretor ... And I guess his post is gone. Oh well... Link to comment Share on other sites More sharing options...
PY-R0 Posted November 22, 2019 Share Posted November 22, 2019 Well, I've completely forgotten about the harpoons, since I'm using Inaros with Negation Swarm for high level endurance runs. No status effects on self is soooo satisfying. Usually going full melee then. Melee 3.0 is really nice. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted November 22, 2019 Share Posted November 22, 2019 5 hours ago, (PS4)NeunDrachen said: They cant harpoon you if theyre already dead Modern problems require bloody solutions. Link to comment Share on other sites More sharing options...
Lokidus_Prime Posted November 26, 2019 Share Posted November 26, 2019 On 2019-11-21 at 9:16 PM, 0_The_F00l said: I only want the Los issues fixed. Being harpooned while behind cover is annoying and screw things quickly. This, and Ancients/Scorpions using their harpoons while they're hard CC'd needs to be fixed too. Them shooting harpoons while they're stuck in stuff like Nidus' larva and Booben's vortex is just ridiculous. Link to comment Share on other sites More sharing options...
Nezha_Rose Posted November 26, 2019 Share Posted November 26, 2019 Is there any videos of the ancients ping ponning a tenno? I.. wanna see what was it like Link to comment Share on other sites More sharing options...
MysticDragonMage Posted November 26, 2019 Share Posted November 26, 2019 i find it amusing that this ability still exists in the first place simply because it still looks like something from early development. its not a tentacle or anything else that would fit the design; its more like a rope or cable of some kind. Link to comment Share on other sites More sharing options...
Larsurus Posted November 26, 2019 Share Posted November 26, 2019 I was thinking about this issue just yesterday while spending some time being dragged across the floor during an Infested survival mission. I'm flailing at some infested when *flop* on my butt being pulled back. Rinse and repeat every 10-15 seconds. It gets old really quick even with hand spring mod equipped. Especially the impressive "hook you from behind my back"-maneuver they pull if you happen to run past them in a hallway. This wouldn't be an issue if the ancients and all other harpooneers didn't initiate their attacks with the harpoon 100% of the time. Switch it up a little and have them charge directly in 33% of the time or something! And give them a FOV on their attacks so they can't hook you with their backs facing you. Link to comment Share on other sites More sharing options...
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