Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Deimos: Arcana: Hotfix 29.5.7


[DE]Megan

Recommended Posts

Deimos: Arcana: Hotfix 29.5.7

Our overarching goal with this Hotfix aims to address Necramech feedback and fix lingering bugs. As you may have seen in our 2020 wrap up post, we’re working on a mini Necramech Operation that will feature Necramechs in regular missions! As the days progress towards that launch we will continue to review Necramech changes and fixes based on Community feedback. If you come across new issues after this Hotfix, please let us know in this thread!


 

Bonewidow Changes & Fixes:

On today’s menu we have a hearty serving of Bonewidow changes & fixes. Let’s breakdown the nutritional facts here: Arquebex is a very high damage weapon for Voidrig, as it makes sense for his damage output kit. Bonewidow is our Melee Necramech more focused on survivability and endurance. Exalted Ironbride is not going to match 1:1 with Arquebex, but that doesn’t mean Ironbride (or the rest of her kit) should be overshadowed. The below aim to address common Community feedback to provide Bonewidow that extra dash of spice.

  • Necramech Melee Mods (Pressure Point, Fury, Reach) now apply to Exalted Ironbride. 

  • Renamed Bonewidow’s Shield Maiden ‘Shield Bash’ to ‘Maiden’s Kiss’.

  • Reduced Bonewidow’s Maiden’s Kiss to cost 15 Energy.  

  • Bonewidow’s Meathook thrown enemies now have 100% Status Chance.

  • Bonewidow’s Meathook now drains a percent of the target's max Health vs flat damage. When the target is thrown the Damage dealt is a percentage of the target's current Health.

    • Both of these changes help to scale Meathook with varying enemy levels.

  • Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player’s version of Bonewidow).

  • Bonewidow will now absorb enemy attacks for a few seconds after activating Shield Maiden, and the absorbed damage will be added to the shield’s Health.

  • Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.

  • Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time! 

  • Removed Ammo UI when Bonewidow is wielding Ironbride. 

  • Fixed a crash when using Bonewidow’s Meathook on a Deimos Mitosid.

  • Fixed Bonewidow’s Shield Maiden not deactivating upon Transferring out/back in. This resulted in your shield being on your chest (not active). However, when you pressed Melee you would do Maiden’s Kiss, and it would cost Energy, instead of the normal Necramech unarmed attack.

  • Fixed Bonewidow’s Firing Line affecting Companions/Pets.

  • Fixed Bonewidow’s Firing Line ragdolling you.

  • Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.

  • Fixed Bonewidow Melee attacking while using Shield Maiden (Maiden’s Kiss attack) would show Atlas' Landslide ability pop-up text.

  • Fixed Bonewidow’s Firing Line animation not matching its current shield state correctly. 

  • Fixed Bonewidow’s rear hit box getting hit from front attacks.

  • Fixed Bonewidow visual-only "Ability Use Prevented" problem after toggling Shield Maiden and Ironbride off.

  • Fixed enemy Bonewidows not knowing how to initiate a Maiden’s Kiss. Pucker up! 

  • Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.

  • Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.

  • Fixed Bonewidow’s Shield Maiden not deactivating after redeploying/Transferring in and out but still bashing with Shield instead of normal Melee. This also fixes a related issue where Ironbride would only execute the first attack in its combo chain instead of the full loop. 

  • Fixed an issue with Bonewidow’s Shield Maiden blocking bounds becoming very small when attacked. This was causing Bonewidow to take damage instead of the shield.

  • Fixed Bonewidow’s Meathook not properly skewering the target if done by a Client player. Previously the ragdoll would appear to float around.

  • Fixed enemies held by Bonewidow’s Meathook able to cast abilities.

  • Fixed Bonewidow’s Meathook not displaying "Not Enough Energy" UI message.

  • Fixed enemies on Bonewidows Meathook teleporting to their last known spot instead of just being dropped when activating Shield Maiden at the same time. 

 

Voidrig Changes & Fixes:

  • Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.

  • Fixed Voidrig Necraweb ability “Press to throw” tool-tip remaining on screen after Transferring out.

  • Fixed Voidrig Necraweb canister floating in the air and tool-tip lingering if the canister isn’t tossed within a minute.

 

General Necramech Changes & Fixes:

  • Firing your gun while Hovering as a Necramech is now considered to be in an “Aiming” state, meaning Mods like Critical Focus and Marked Target will apply again. 

  • Fixed (again) Client Necramechs losing gained Affinity if the Host migrated.

    • We had this originally fixed but then it regressed with Hotfix 29.5.6 - our apologies. 

  • Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you. 

  • Adjusted Necramechs desired spacing between players to avoid sometimes standing right on top of you.

  • Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client. 

  • Fixed cases where both Voidrig and Bonewidow wouldn’t attack with its currently equipped weapon.

  • Fixed Warframe stats displaying incorrect values in the Arsenal when equipping a Necramech.

  • Fixed Necramech weapon getting stuck continuously firing after dashing while shooting.


 

DirectX 12 Changes and Fixes:

  • Fixed crash on launch when using DirectX12 with older Windows 10 versions (prior to Windows 10 Creators Update). 

  • Improved DirectX 12 mode stability - fixed potential crash related to GPU particles.

 

Optimizations:

  • Improved frame-rate consistency when using automatic vsync.

 

Changes:

  • You can now Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!

  • Extended context action range of the Bait console when grabbing the key during an Isolation Vault Bounty to help prevent sliding past it or standing on top of it.

  • Little blue Necramech and little blue Warframe Helmet icons now mark your Necramech/Warframe respectively on the minimap when not being “controlled” to aid in loss prevention.

  • Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.

  • Improved stability with third-party overlays and injection tools (Steam Overlay, OBS, Discord, FPS Counters etc).

  • Improvements to Corpus Ship level navigation where AI could get stuck.

  • Running out of Railjack Boost stamina will now clear the Boost state to address Boost not recharging once depleted. 

  • Lowered Xaku Grasp of Lohk ability sounds.

 

Fixes:

  • Fixed being able to equip both the Primed Fulmination and Fulmination at the same time. 

    • A PSA was posted shortly after Baro arrived with his latest wares (Primed Fulmination & Primed Firestorm). Primed mods have been a feature of Warframe for several years, and it's our long standing policy that you can't have both the Primed and ordinary version of the same mod equipped at the same time (as is the case with both Firestorm mods). 

  • Fixed crash when interacting with the crystal to begin the Nihil boss fight. 

  • Fixed a crash that could occur if you skip the Tutorial cinematic.

  • Fixed a rare crash that could occur when using the Orvius as a Client.

  • Fixed Pause Menu not working if you died/were downed while using Transference.

  • Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana.

  • Fixed an issue where binding "Player List" to D-Pad would override its functionality when navigating menus with a controller.

  • Fixed rare issues with inability to Trade a Riven with the +30 Riven Mod Slots from Mastery Rank 30. 

  • Fixed an issue where the whole screen would be black if you quickly skipped the fly-in cinematic during the Heart of Deimos Quest (may have affected other scenarios in which you load into the Cambion Drift as well).

  • Fixed players not being able to join your Public mission if you’re waiting on the Navigation Star Chart for players to join your squad on either Cambion Drift or Orb Vallis nodes.

  • Fixed losing full Chat functionality after defeating Nihil. 

  • Fixed inability to use/cancel any abilities or use Operator after casting Revenant’s Danse Macabre and getting knocked down or attempting to ledge grab during its animation. 

  • Fixed using Nekros’ Soul Punch to ‘mark’ a victim and then killing them with a weapon not raising them as a Shadow for Clients.

  • Fixed End of Mission screen showing Affinity gained for your equipped Necramech’s special weapon when you didn’t use it during the mission (no Affinity was actually gained).

  • Fixed cases where Mining nodes could be inaccessible in Cambion Drift due to spawning inside the environment.

  • Fixed inability to Chat Link Kitgun weapons made with the new Infested chambers Vermisplicer and Sporelacer.

  • Fixed Catabolyst not showing a TRIGGER TYPE in Arsenal stats.

  • Fixed Health bars displaying incorrect Health amount after the Host leaves the squad in a Free Roam mission. 

  • Fixed an issue where if the Deimos Therid died while holding another enemy to throw, the enemy's ragdoll would be severed into two and look visually corrupted.

  • Fixed broken Archwing strafing animations.

  • Fixed Speech volume slider not resetting to 100 when default is pressed if the Transmission Volume slider is at 100.

  • Fixed Inaros Prime Chat link screen including the Blueprint button.

  • Fixed Tyl Regor’s axe appearing all black. 

  • Fixed some laser beams (in the Void, Ropalolyst, etc) not making any sounds.

  • Fixed large fleshy walls rendering incorrectly on top of the sky in Cambion Drift. 

  • Fixed excessive bloom on Ammo drops in Cambion Drift. 

  • Fixed an invisible wall in the Railjack’s mesh. 

  • Fixed wrong exit prompt when attempting to exit the Necralisk Captura Scene.

  • Fixed a script error when trying to Auto Install on Akbronco Prime if you also have the Damzav-Vati Mod.

  • Fixed a script error when casting numerous Warframe abilities. 

  • Fixed a script error related to the rare item/resource UI pop up.

Link to comment
Share on other sites

The LoS added to Whipclaw several weeks ago remains broken. There are better ways to address this ability than to purposefully break it. Replace the faulty line of sight check with something else as it clearly does not function properly.

giphy.gif

From what I hear LoS checks also negatively affect Ember's Fireball and primary Tombfinger kitguns for the same reasons. It should be replaced there as well.

giphy.gif

I have example after example after example of the LoS check reporting blocked line of sight when it shouldn't.

giphy.gif

This is I think the sixth hotfix I've had to post this complaint on. This is clearly and undeniably broken.

I'll also post on behalf of @Berzerkules who has a bug report for a different way that the LoS check is broken in regards to its interaction with Strangledome.

@[DE]Rebecca@[DE]Pablo@[DE]Steve

 

Link to comment
Share on other sites

4 minutes ago, [DE]Megan said:

we’re working on a mini Necramech Operation that will feature Necramechs in regular missions!

Will those of us that haven't built a Necramech yet still be able to participate in this operation?

Link to comment
Share on other sites

@[DE]Megan Hey, any plans to make Firestorm (& Primed Firestorm) apply to all primaries where relevant? Shotguns have greater than zero members that could benefit from mods that increase blast radius, but as a weapon class they don’t even have a basic mod for blast radius, nevermind a primed one.

 

Primed Firestorm has effectively made all weapons with blast radiuses that use shotgun mods the runts of explosive weapons; I think the simplest solution to make everyone happy here would be to just re-categorize the Firestorm mods as usable by all primaries instead of just rifles, rather than something like making a new blast radius mod for explosive weapons in the shotgun class, and then a couple years from now making its primed version to finally bring them up to parity.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...