[DE]Momaw Posted November 30, 2022 Share Posted November 30, 2022 6 minutes ago, Flannoit said: When's the nightwave starting? It's not showing as active for me and I'm not seeing an indication it shouldn't be live right now Starting momentarily! Check back soon Tenno 3 Link to comment Share on other sites More sharing options...
Ceadeus Posted November 30, 2022 Share Posted November 30, 2022 Please allow us to remove the Wolves from Voruna's hips as well if not just for consistency's sake. 1 Link to comment Share on other sites More sharing options...
akashi.- Posted November 30, 2022 Share Posted November 30, 2022 (edited) propa fixed Edited December 1, 2022 by yeat. 2 Link to comment Share on other sites More sharing options...
SokeNagato Posted November 30, 2022 Share Posted November 30, 2022 (edited) Hoorray, The latest bugs have been released. BTW, have the old ones already been fixed? Edited November 30, 2022 by SokeNagato 5 Link to comment Share on other sites More sharing options...
Kadikos Posted November 30, 2022 Share Posted November 30, 2022 Companion rivens disposition are not being updated since addiction to simaris offerings. (august 2019) 4 Link to comment Share on other sites More sharing options...
PublikDomain Posted November 30, 2022 Share Posted November 30, 2022 31 minutes ago, [DE]Megan said: The Protokol Pistols Skins are designed and intended for single pistol Secondaries, to stay true to their historical origins. That's a bit of a shame. It'd be a lot nicer if there were just universal "pistol" skins, and you could equip them on both single and dual pistols. Skin limitations between pistols make little sense and should be reviewed. 9 Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted November 30, 2022 Share Posted November 30, 2022 (edited) Those Semi-Auto changes look like a pretty big disappointment. I was hoping they would actually become somewhat viable Edited November 30, 2022 by Her_Lovely_Tentacles 6 Link to comment Share on other sites More sharing options...
b14700 Posted November 30, 2022 Share Posted November 30, 2022 Quote Fixed being able to change the colors of the Conquera Syandana (it is intended to stay the pink color to represent Breast Cancer Awareness). not cool 20 Link to comment Share on other sites More sharing options...
Flannoit Posted November 30, 2022 Share Posted November 30, 2022 Grendel still struggles with stairs and ramps in Lua, though it's definitely better than it was before. Thankfully his jump helps him overcome these hurdles. Loving how fun he is, even if he's slightly different than what we were shown in Devstream! Link to comment Share on other sites More sharing options...
Terroriced Posted November 30, 2022 Share Posted November 30, 2022 (edited) With every passing new update I'm excited to see if that one Nezha bug has finally been fixed, but it never happens. Nezha still randomly gets oneshot at full HP. Edited November 30, 2022 by Terroriced 1 Link to comment Share on other sites More sharing options...
wirecard Posted November 30, 2022 Share Posted November 30, 2022 55 minutes ago, [DE]Megan said: WISP Critical Surge Was: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance. Changes: The bonus 10% Critical Chance now applies to all Primary weapons. Reduced the 350% Critical Chance maximum to 250% now that all primary weapons have the buff applied. 👎 shouldve increased duration and stay sniper only, critchance untouched. much disappointment here 5 Link to comment Share on other sites More sharing options...
bnuy Posted November 30, 2022 Share Posted November 30, 2022 (edited) These changes look absolutely fantastic, one small gripe though... The Burston Prime changes lowered it's total DPS, and considering it's a niche rarely ever used weapon with already low base stats, this should be remedied.The total DPS of Burston Prime was lowered by ~18.5% before mods are even considered, this will have a large hit on it's maximum DPS. To fix this, it should be kept at the new fire-rate of 5.0 and have the damage buffed further, to at least 56 or 57 damage, which will put it right at it's previous DPS mark. So, basically, great update, just consider going over a few number tweaks (like Burston Prime) to make sure they are not getting WEAKER with their new fire-rate/damage combo.EDIT: This was before I even considered status procs, as it's typically proccing at a very high rate. For this weapon being a status monster, this means you are then losing at MINIMUM 20% of your previous DPS. Edited November 30, 2022 by bnuy 10 Link to comment Share on other sites More sharing options...
---HattoriIga--- Posted November 30, 2022 Share Posted November 30, 2022 Nice thanks Link to comment Share on other sites More sharing options...
Halo Posted November 30, 2022 Share Posted November 30, 2022 (edited) Time to be the bearer of "you said this multiple times already", but guess what, its still not been fully addressed... I don't care, it needs to be addressed. Punch Through is still not working properly for weapons that act as AoE-esce and continue to do so for the past few months. I've made many videos on the Panthera Prime and how upsetting it is to use. List goes on with the weapons involved such as the Kuva Chakkhurr, Ogris (both variants), Scourge Prime, Basmu, and a whole slew of other weapons that just do not work with punch through mods anymore. I would rather have an official statement in regards to punch through never working with these weapons again instead of being stuck in this limbo with good weapons that have massive potential, but are kicked to the curb for not being addressed. Punch Through has not been addressed in months, and I personally would like a response or at least an inclination as to what is going to happen, because myself as well as others don't think this is the right idea. Also would have been nice to see the Lato Vandal on this list, since well, the high majority of the player base does not own and will never own the Lato Prime. 2 hours ago, [DE]Megan said: Lato Reduced fire rate from 6.67 to 4.5. Increased damage from 30 to 40. Lato Prime Reduced fire rate from 6.67 to 5. Increased damage from 48 to 60. Sekhara's are at Voruna's feet instead of her shoulders specifically using her new VOIDSHELL shoulders. Vasero Emergent Sekhara AND the Ki'teer Sekhara as an example, and yes, this occurs for all other sekhara's on her: https://imgur.com/gallery/W8KUbZU The Perigale's reload timer upsets me as well its ammo economy, but that's the hand we're dealt with at this game of cards, a card game if you will. Overall with the entirety of the patch notes, everything for the most part seems solid as I have some new stuff to do. Many thanks to everyone at DE!! (Browser accidentally posted two times, help :( ) Edited November 30, 2022 by Halo Minor Edit / Fashion Inclusion / IM SORRY 3 Link to comment Share on other sites More sharing options...
Grimm Posted November 30, 2022 Share Posted November 30, 2022 still no fix for ember inferno and ash blade storm not providing shields when cast with brief respite or augur set, been as issue since veilbreaker patch. 2 Link to comment Share on other sites More sharing options...
KanariaFolf Posted November 30, 2022 Share Posted November 30, 2022 Thanks for update and fixes! The shraksun fix is nice, but almost everyone hunting eidolons is more concerned about propa, which has the same issue and was not addressed. Many people would also appreciate a toggle to swap between pre-new war and post-new war Plains/Vallis/Cetus/Fortuna (once new war is completed). I also think arbitrations should be put in the same place as steel path in that it's unlocked permanently as long as it's been unlocked once. This already applies to accounts that unlocked arbitrations post-angels of zariman, but not accounts that unlocked them prior to that. Also, as usual, pls bring void dash back in some capacity. 5 Link to comment Share on other sites More sharing options...
RAZORLIGHT Posted November 30, 2022 Share Posted November 30, 2022 Best part of this patch is probably the Grendel rework. My god how i hated leveling him, but now he sounds extremely fun. Pablo did a stellar job. Link to comment Share on other sites More sharing options...
--N-- Posted November 30, 2022 Share Posted November 30, 2022 Did you accidentally put self damage back in (was using Void Strike to kill the Demolyst in today's sortie 2)? 4255.803 Game [Info]: --N-- was downed by 1,448 / 1,447 damage from --N-- using a PhantasmaPrimeShotgun Link to comment Share on other sites More sharing options...
Tiltskillet Posted November 30, 2022 Share Posted November 30, 2022 59 minutes ago, [DE]Megan said: VALKYR Prolonged Paralysis Was: Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%. Changes: The pull strength now scales with distance from Valkyr - meaning enemies are now pulled close to Valkyr instead of colliding or flying past her. Stunned enemies will now remain standing instead of getting knocked down so that they are opened up to standing finishers. The change from a knockdown to a standing stun is more of a nerf than a buff IMO. Ground Finishers are generally more useful than standing, as damage can be applied to more than one target at once, and Valk herself has an incredible ground attack built into her Hysteria stance. It was also fun to leverage this with little used ground finisher mods like Obex Entropy Detonation and Ripkas Hunter's Bonesaw. Also there's a bad bug. The duration of the stun scaled with strength previously, and this is still reflected in the tooltip. AFAICT the CC is no longer scaling with strength that I can tell. (Or duration, for that matter.) I hope the bug is the scaling not working rather than this being an intended change and the tooltip falling through the cracks. @[DE]Momaw The pull itself is much more consistent, which is an extremely welcome improvement. It's unfortunate that it came with a bug and what to me is an negative mechanical change. 6 Link to comment Share on other sites More sharing options...
Numerounius Posted November 30, 2022 Share Posted November 30, 2022 2 minutes ago, --N-- said: Did you accidentally put self damage back in (was using Void Strike to kill the Demolyst in today's sortie 2)? 4255.803 Game [Info]: --N-- was downed by 1,448 / 1,447 damage from --N-- using a PhantasmaPrimeShotgun Are you sure you didn't have a rad proc? Link to comment Share on other sites More sharing options...
.LeiA._ Posted November 30, 2022 Share Posted November 30, 2022 Dear devs, thank you for the Lua Thrax Plasm exchange system. Tis is better than farming the parts brain-dead and aimlessly. 1 Link to comment Share on other sites More sharing options...
morningstar999 Posted November 30, 2022 Share Posted November 30, 2022 been a year... 5 Link to comment Share on other sites More sharing options...
Deekkru Posted November 30, 2022 Share Posted November 30, 2022 Wow, I wasn't expecting such a massive list of updates and fixes! I'm especially excited about that enemy armor UI update; looks like a great way to see more info :D 1 Link to comment Share on other sites More sharing options...
--N-- Posted November 30, 2022 Share Posted November 30, 2022 (edited) 13 minutes ago, XHADgaming said: Are you sure you didn't have a rad proc? Is there something in Kuva Disruption that can rad proc me? Edited November 30, 2022 by --N-- Link to comment Share on other sites More sharing options...
0_The_F00l Posted November 30, 2022 Share Posted November 30, 2022 (edited) Oh wow .... I am worried about grendel. Cause it reminds me too much of the first wukong rework. Edited November 30, 2022 by 0_The_F00l Link to comment Share on other sites More sharing options...
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