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Update 32.2.0: Lua’s Prey


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Update 32.2.0: Lua’s Prey

The Kuva was poured, the lamps were lit, and the ritual of Continuity began.

The 51st Warframe, VORUNA, is here! Four beasts, one heart. Voruna's loyal wolf pack, Dynar, Lycath, Raksh, and Ulfrun makes for a deadly combination of strength and stealth. 

Drusus recants the forlorn tale of Voruna's past in a new Leverian. The Void exposes old scars and revives forgotten secrets in 2 new Conjunction Survival nodes on Lua, accessible to those who have completed The War Within. Experience the familiar Survival game mode with the aid of your Necramech and some spectral twists! A new tile with ties to Voruna is yours to uncover within these Conjunction Survivals.

Much more awaits you in Lua’s Prey! Read below to learn about everything this update brings, including new cosmetics, Nightwave Nora’s Mix Vol. 3, Grendel Rework, Quality of Life changes and more!

Lua’s Prey is a Mainline Update, meaning that everything the team has been working on since the launch of Veilbreaker is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks. We have a dedicated subforum for bug reporting and feedback. We will be looking at reports here for any follow-up Hotfixing:

https://forums.warframe.com/forum/1802-update-322-lua’s-prey/

The total download size of Lua's Prey is ~2.2 GB on PC.


NEW LUA NODES: CONJUNCTION SURVIVAL

Lua rumbles. The Void exposes old scars and revives forgotten secrets. Smelling possible treasure, the Grineer have descended upon these newly exposed halls, only to be instantly Corrupted by its long-dormant Orokin Neural Sentry. 

Conjunction Survival Requirement: The War Within Quest complete. 
Optional But Recommended: Equip Necramech Summon to Gear Wheel. 

What to Expect:
Lua has expanded with the newest inclusion of the Yuvarium (enemy level 25-30) and Circulus (enemy level 80-100) nodes featuring a new Survival mission variant called Conjunction Survival. 

The fundamentals of a Conjunction Survival mission are the same as other Survival missions: maintain Life Support by triggering Life Support Towers and procuring Life Support Capsules dropped by slain enemies. However, additional gameplay mechanics add a new layer of difficulty and variety, fit only for the ancient halls of Lua stirred by the Void. 

Upon triggering the alarms, a Lone Guardian begins to make their way to the Life Support Towers throughout Lua. They are at the center of an area null of all colors that follows their every move. Entering the area grants players 100% Ability Strength and a 50% Casting Speed buff for 5 seconds (as long as you remain in the bubble, the duration refreshes). 

A new tile within both Yuvarium and Circulus can be found for Tenno that seek it out. Those who have heard the tale of Voruna from her Leverian may feel a familiar presence here.

Rotation Rewards 

  • New Resource: Lua Thrax Plasm (see below for more info) 
  • Voruna Blueprints 
  • Sarofang Blueprint, Blade, and Handle
  • Perigale Blueprint, Barrel, Receiver, and Stock 
  • New Arcanes: *Stats shown at Rank 5. 
    • Arcane Rise (Warframe) - On Reload: 60% chance for +150% Damage to Primary Weapons for 24s. 
    • Arcane Blessing (Warframe) - On Health Pickup: +24 Health. Stacks up to 50x. 
    • Primary Frostbite (Primary)  - On Cold Status Effect: Increase +3% Critical Damage and +2.25% Multishot for 12s. Stacks up to 40x. 
    • Conjunction Voltage (Secondary) - On Electricity Status Effect: Increase +1.5% Reload Speed and +3% Multishot for 12s. Stacks up to 40x. 

Visit the official public drop tables for more information. 

New Thrax Variants 
These enemies spawn in these nodes and increase the depletion of Life Support by 50% of the regular rate while they are alive. Defeat all Thrax threats to remove this added pressure on Life Support! Two Thrax enemies spawn by default, but they are also affected by the number of players in the squad (+1 spawn for each squadmate). 

Hollow Thrax Centurion: Armed with a Hespar, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Hollow Thrax Legatus: Armed with an Aeolak, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Lua Thrax Legatus: Armed with an Aeolak, the origin of these ghostly interlopers is a mystery, but the Void Conjunction is surely at its root. The Lua Thrax Legatus spawns on the base Circulus and Steel Path Yuvarium nodes for an added layer of difficulty. 

This is where your Necramech comes in handy! Summon your Necramech to remove the Thrax threat, or continue to take them head-on. In Conjunction Survival, Necramechs have a 2 minute lifespan while active and a 10 minute cooldown on redeployment. Use at your own discretion! 

Corrupted Drahk Masters and their bloodthirsty Corrupted Drahks are also on the hunt in these nodes. 

 

New Resource: Lua Thrax Plasm
A unique variant of Thrax Plasm harvested during Void Conjunctions on Lua (guaranteed Lua Thrax Plasm rotation reward on both Yuvarium and Circulus nodes) and 30% chance for 1x to drop from new Thrax variants. 

Rotation Rewards are as follows:
3 Lua Thrax Plasm on Yuvarium
5 Lua Thrax Plasm on Circulus
5 Lua Thrax Plasm on Steel Path Yuvarium
6 Lua Thrax Plasm on Steel Path Circulus
 

This resource is used to craft Voruna’s components, and her Sarofang and Perigale signature Weapons. 

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Lua Thrax Plasm can also be traded at Archimedean Yonta in the Chrysalith for the rotation rewards listed above (Voruna Blueprints, Sarofang Blueprint, Perigale Blueprint, and New Arcanes).  

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NEW WARFRAME: VORUNA
Four beasts, one heart. Voruna’s loyal wolf pack makes for a deadly combination of strength and stealth. Beware the monstrous howl that heralds fangs of vengeance.

Voruna and her accompanying wolf heads were named by the community thanks to the incredible generosity of the Tenno during the Quest to Conquer Cancer. 

The Leverian also has a new entry, Tenno! Allow Drusus to tell you more about Voruna, the “She-Wolf Incarnadine''. Explore her gallery to also find and add her Prex Card to your collection. 

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You can also rewatch the Lua’s Prey login cinematic in her Leverian. 

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Voruna’s Leverian Murals are also available to purchase in the in-game Market. Pick up an elegant portrait of Dynar, Lycath, Raksh, and Ulfrun. 

PASSIVE 
Voruna never fights alone. In mission, hold Abilities to call upon each wolf’s unique Passive power. Players can swap between Passives without Energy cost for all unlocked Abilities. The active passive visible in Voruna’s custom HUD:

Voruna Helminth Interaction:

  • Replacing one of Voruna’s abilities via Helminth will remove the option to use its respective Passive on Voruna. 

SHROUD OF DYNAR 
(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time after a melee attack lands, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the melee buff.

(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.

*This is Voruna’s Railjack ability - can be used to cloak allies via the Tactical Menu. 

FANGS OF RAKSH
(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.

(HOLD) Raksh guards Voruna with Status Effect resistance.

LYCATH’S HUNT
(TAP) Lycath hunts to sustain the pack. Enemies killed by melee attacks drop Health orbs and enemies killed by headshots drop Energy orbs. Increase the duration of Lycath’s hunt by killing enemies affected by 5 or more Status Effects.

(HOLD) Lycath guards Voruna with increased Heavy Attack efficiency.

*This is Voruna’s Helminth ability with diminished efficiency: Instead of a guaranteed drop of Health orbs on melee and Energy Orbs on headshot kills, it is a 50% chance. The passive is also removed. 

ULFRUN’S DESCENT
(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.

Voruna is available for purchase in the in-game Market or earn her blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 

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VORUNA’S SIGNATURE MELEE: SAROFANG
Mete out the sharp pain of justice. Heavy Slam attacks create a vortex that pulls in lifted enemies when the Sarofang’s Combo Multiplier builds to 8x. In Voruna’s hands, the Sarofang only requires a 5x Combo Multiplier to summon the vortex.

The Sarofang is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 

 

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VORUNA’S SIGNATURE PRIMARY: PERIGALE
Like a breath of wind, shots fired by this multi-barrel sniper are felt but never seen by its targets. Headshots in quick succession increase the Perigale’s ammo efficiency. When the Perigale is wielded by Voruna, its ammo pool increases.

The Perigale is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information. 
 

VORUNA ANUKAS HELMET
The Yuvan Clerisy presented this ceremonial helmet to Voruna, their guardian of stray souls and attendant to the dead.

Voruna’s Anukas Helmet is available for purchase in the in-game Market. The blueprint will be available in the next Volume of Nora’s Mix.

OKURI TAILS EPHEMERA
Share the path with your inner beast.

The Okuri Tails Ephemera is available for purchase in the in-game Market separately or in The Pack’s Heart Bundle. 

VORUNA VOIDSHELL COLLECTION
Adorn Voruna in the morphic material created during the Zariman Void Jump. This collection includes the Voruna Voidshell Skin and Rough Cryotic Material Structure. 

*The Voruna Voidshell Skin includes the Voruna Voidshell Armor, which can be equipped onto her base skin. Equipping the Armor onto the base skin will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Voruna Voidshell Collection is available for purchase in the in-game Market. 

 

THE PACK’S HEART BUNDLE
Revere the relentless hunting shadow. This pack inclues the Voruna Warframe, Sarofang and Perigale weapons, Voruna’s Anukas Helmet and Voidshell Skin with Rough Criotic Material Structure, the Okuri Tails Ephemera, and the Lua’s Pack Mural*. 

The Pack’s Heart Bundle is available for purchase in the in-game Market. *The Lua’s Pack Mural is available exclusively in the in-game Market by purchasing The Pack’s Heart Bundle for yourself or gifting the Collection to someone else (Gifting Bonus)

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THE HONORED PACK COLLECTION
The Yuvan Clerisy commissioned these golden statues to honor Lua’s guardian pack. They are now yours to cherish. The collection includes the Steadfast Dynar Bust, Steadfast Raksh Bust, Steadfast Lycath Bust, and Steadfast Ulfrun Bust.

The Honored Pack Collection is available for purchase in the in-game Market. 

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XAKU KAGURA SKIN 
Those who lead a noble life bear the honor of gilded scars.

The Xaku Kagura Skin is available for purchase in the in-game Market. 
 

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LOTUS AMAGA SKIN
Remember wisdom through renewal.

The Lotus Amaga Skin is available for purchase in the in-game Market after completing The New War Quest. 
 

GOLDEN MEND COLLECTION
The Void reimagines broken Orokin treasures. In these manifestations of Xaku’s memories, remnants of warfare meet fragments of artistry. The collection includes Xaku Kagura, Lotus Amaga*, the Lohk’s Embrace Ephemera, Xaku Kagura Glyph, Lotus Amaga Glyph, and Gallixware ceramic decorations for your Orbiter.

The Golden Mend Collection is available for purchase in the in-game Market. *Complete The New War Quest to unlock access to the Lotus Amaga Skin. 

Gifting Bonus: Gallixware Ceramics Bundle
Decorate your Orbiter with a complete set of Gallixware ceramics. Each piece was handcrafted by the esteemed Orokin artist, Bren Terrasiam. The bundle includes three vases, a plate, a bowl, and an amphora.

The Gallixware Ceramics Bundle is available exclusively in the in-game Market by purchasing the Golden Mend Collection for yourself or gifting the Collection to someone else (Gifting Bonus). 

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VOID ADORNMENT BUNDLE III
Make the most of morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin, Frost Voidshell Skin, Grendel Voidshell Skin, and each skin’s matching material structure.

Material structures are exclusive to Voidshell skins.

The Void Adornment Bundle III is available for purchase in the in-game Market.
 


MAG VOIDSHELL COLLECTION
Adorn Mag in the morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin and Soma Waves Material Structure. 

The Mag Voidshell Collection is available for purchase in the in-game Market.

FROST VOIDSHELL COLLECTION
Adorn Frost in the morphic material created during the Zariman Void Jump. This collection includes the Frost Voidshell Skin and Cryosleeper Material Structure. 

*The Frost Voidshell Skin includes the Frost Voidshell Armor, which can be equipped onto his other skins. Equipping the Armor onto these skins will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Frost Voidshell Collection is available for purchase in the in-game Market.

GRENDEL VOIDSHELL COLLECTION
Adorn Grendel in the morphic material created during the Zariman Void Jump. This collection includes the Grendel Voidshell Skin and Everted Yogwun Material Structure. 

The Grendel Voidshell Collection is available for purchase in the in-game Market.


LIMITED TIME BUNDLES
We’re trying something new this update to bring you the best possible value if you’re looking to upgrade your Arsenal. A selection of bundles are available now until early 2023 that are meant to help you accelerate your journey in the Origin System with Boosters, Mods, Upgrade Items and more.

Find these Bundles in the in-game Market under the new Lua’s Prey category. 

Complete Booster Bundle
30 Day Affinity Booster
30 Day Credit Booster
30 Day Resource Booster
30 Day Resource Drop Chance Booster

Complete Starter Slot Bundle **Temporarily removed from the Market. It will return shortly.
 

Complete Upgrade Bundle
3x Forma
Orokin Catalyst
Orokin Reactor
Exilus Weapon Adapter
Exilus Warframe Adapter

Void Raider Weapon Bundle
Smoke Color Palette
Hespar
Aeolak

Essential Necramech Mod Bundle
Necramech Vitality
Necramech Intensify
Necramech Steel Fiber
Necramech Streamline
Necramech Stretch
Necramech Flow
Necramech Thrusters
Necramech Continuity
Necramech Repair
Necramech Redirection
 

NEW TENET WEAPONS 

Two new Tenet weapons have arrived!

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Tenet Plinx 
Alternate fire on this reengineered Plinx fires a projectile that pulls enemies close and then explodes. Its cooldown increases after the explosion to accommodate battery power demands.

The Tenet Plinx is available in the pool of weapons offered by Sisters of Parvos. 

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Tenet Ferrox 
The expert engineers in Parvos Granum’s division have optimized the Ferrox’s lethal power.

The Tenet Ferrox is available from Ergo Glast’s shop in the Relays. 

 

NIGHTWAVE: NORA’S MIX VOL.3 

Nora ain’t done mixing up the System just yet - Nora’s Mix Vol. 3 is here! 

Similar to Vol. 2, Nora’s Mix Vol. 3 will continue to sustain our design goals for Nightwave! We feel that Nightwave is in a great place for new players and continuing players alike. You can read more about our Nightwave philosophy in our post from earlier this year!

Like previous editions of Nightwave, we will be including duplicate protection for rewards that you have already unlocked. Identical to Nora’s Mix Vol. 2, Tenno can expect to be compensated with Nora’s Mix Vol. 3 Creds instead of the previous unlocked reward.

New Weekly Act: 

  • Archon Hunter: Complete an Archon Hunt. 


New Rewards: 

  • Metamorphic Magazine: For the Gorgon family of weapons: Increases Magazine Capacity by 90% and Maximum Ammo by 90%. Hitting an enemy 20 times will petrify them for 5 seconds.
  • Eximus Advantage: For Zylok: Headshots on Eximus enemies will increase secondary weapon damage by 600% for 10 seconds.
  • Proto Excalibur In-Action Glyph
  • Zealoid Prelate Noggle
  • Protokol 95 Pistol Skin: A real beauty from a former age.
  • Protokol Spectre Pistol Skin: In the distant past, pistols of this kind packed a mean punch.
  • Protokol Vekesk Pistol Skin: Give your pistol some primeval kick.
  • Protokol Tekna Pistol Skin: An ancient look for a reliable pistol.
    • The Protokol Pistols Skins are designed and intended for single pistol Secondaries, to stay true to their historical origins. 
  • Proto Voidrig Skin: The metallic substance that makes up this Voidrig casing is of ancient and mysterious origins. It seems to predate the Orokin empire itself.

New Cred Offerings: 

  • Styanax Agogean Helmet Blueprint
  • Styanax Synmora Helmet Blueprint
  • Styanax Gerousic Helmet Blueprint

Sytanax’s Alt Helmets will appear periodically throughout Nora’s Mix Vol. 3 in the Cred Offerings. 
 

Nightwave Changes & Fixes:

  • Changed the “The Hunt Is On” Daily Act description to indicate finding Syndicate Medallions while solo. Now reads “Find 0/5 Syndicate Medallions while solo.” 
  • Due to an issue that occurred with the introduction of new Nightwave Series, the following Challenges fell out of rotation unintentionally. With Nora’s Mix Vol.3, they have returned! 
    • Gatherer - Collect X Resources
    • Swordsman - Complete a Mission with only a Melee Weapon equipped
    • Hands Full - Complete a Mission with only a Primary Weapon equipped   
    • Sidearm - Complete a Mission with only a Secondary Weapon equipped
    • Air It Out - Deploy an Air Support Charge in a Mission   
    • Doppelganger -  Deploy a Specter
    • Patron - Donate to the Leverian
    • Loyalty - Interact with your Kubrow or Kavat
    • Hush - Kill a Kuva Thrall
    • Reclaimed - Clear a personal Lich Influenced Node   
    • No Mercy - Mercy Kill an Enemy
    • The Hunt is On - Find X Syndicate Medallions 
    • Friendly Fire - While piloting a hijacked Crewship, destroy 3 enemy fighters       
    • Ancient Obelisk - Activate a Requiem Obelisk on Deimos. 
    • Deep Impact - Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack   
    • Everything Old is New Again - Complete X Mod Transmutations  
    • Just Visiting - Visit a Featured Dojo     
    • Confiscated - Hijack a Crewship from the enemy
    • Don’t Blow It - Complete X Conduits in Disruption
    • Don't Fear The Reaper - Complete X Kuva Siphon Missions
    • Explorer - Complete X Railjack Missions
    • Forward Thinking - Destroy a Crewship with Forward Artillery
    • Heavy Ordnance - Kill X enemies with an Archgun
    • Now Boarding - Complete X different K-Drive races in Orb Vallis
    • Elite Explorer - Complete X Railjack Missions
    • Nothing but Profit  - Kill the Exploiter Orb
    • Rise of the Machine - Kill X enemies using a Necramech without getting destroyed.
    • Speedster - Finish a Capture mission in less than 90 seconds
    • Walk Without Rhythm - Kill a Tusk Thumper Doma in the Plains of Eidolon
    • Tusk Thumpin - Kill a Tusk Thumper in the Plains of Eidolon
    • Flying High - Defeat the Ropalolyst
    • Confiscated - Hijack a Crewship from the enemy

GRENDEL REWORK 

Grendel is in new form with this update, and not just in his usual Pulverized rotundness. The following changes are intended to make his kit far more comprehensible and dynamic. We revisited the nuances of his abilities and their synergies, simplified them, and made them more situationally viable across the board. Overall, Grendel’s rework has given him more ways to feast on, fight, and flatten anyone that stands in his way!

Upon login, an inbox message will greet you with 1 x Built Forma for you to experiment and have fun with the Grendel changes. 


Passive

  • Increased Armor gained from each enemy alive in Grendel’s Gut from 50 to 250.

Feast

  • Added a new HUD indicator to show the number of enemies and their Health in Grendel’s Gut. The Armor that he gains from enemies thanks to his passive is now also visible here.  
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  • Removed the 1.5/s Energy drain while enemies are in Grendel’s Gut. 
  • Replaced the Armor Reduction with 2% of their total Shields and Health overtime (does not scale). 
    • Health and Shields are more universally applicable, making Nourish affect enemies across a wider range of types.
  • Unified Radius for all ranks (25m for all). 
  • Enemy auras are now disabled while inside Grendel’s Gut. 
    • For example, after clearing an Ancient Healer Eximus’ Overguard, casting Feast on it will nullify its damage reduction buff while inside Grendel’s Gut.  
  • Grendel can now cast Feast on enemies that are open to a Mercy kill.
  • Sentient enemies caught in Grendel’s Gut with Feast are no longer automatically expelled after 8 seconds. 
  • Grendel can now Feast a maximum of 5 enemies at a time. 
    • With the above buffs to Feast, the previous 40 enemy max would understandably be far too overpowered. The new cap allows players to make the most of Feast’s more powerful state and keep them actively seeking enemies to chomp on without clearing the whole map in one go.  


Gourmand Augment Mod Change: 
Was: Instead of Energy, consumes 200 Health on cast and 30 Health drain.
Now: Instead of Energy, consumes 200 Health on cast. Gourmand grants an additional 150 Armor (up to 400) per enemy.
 

Nourish

  • Removed the “cycle to select + hold to cast” feature for Nourish’s buffs. Now, Nourish grants the following buffs to Grendel and allies within range on a single cast (with some exceptions).
    • (Previously holding to cast) Nourish’s healing effects no longer scales with enemy Health, but instead now heals Grendel 1000 Health on each cast. 
    • (Previously Nourished Energy) Grendel and buffed allies are granted 2x Energy from all sources (scales with Ability Strength Mods). 
    • (Previously Nourished Armor) Grendel and buffed allies explode radial Viral damage (2 second cooldown, independent for each player) when enemies attack Grendel in a 12m radius (at max rank).  100% Viral Status and staggers enemies. 
    • (Previously Nourished Strike) Grendel and allies are granted Viral damage to their weapons.
  • Added a “Gut Empty” error when attempting to cast Nourish without any enemies in Grendel’s Gut. 
    • For Helminth versions of this ability, other Warframes will still be able to use Nourish without the consumed enemies requirement.
  • Nourish Helminth Ability Changes:
    • Prior to this update, the Nourished Energy buff was omitted when injected on other Warframes. Now, the new 2x Energy from Orbs buff applies.
    • The healing effects are not transferred over when injected on other Warframes and the Viral damage is limited to one stack. 
       

Hearty Nourishment Augment Mod Change: 
Was: Clear status and gain 2s of Status Immunity for each victim in Grendel’s stomach. 
Now: Clear status and gain 5s of Status Immunity for each victim in Grendel’s stomach. 

 

Pulverize

  • Moved to the 3rd ability slot. 
    • We felt Pulverize didn’t suit the “ultimate” status we’ve prescribed for other Warframes. So instead, we buffed Regurgitate to bring it up to the level we expect for a 4th ability slot. 
  • Grendel no longer needs to have enemies in his Gut to cast Pulverize. 
    • Worth noting that even if there are enemies in his Gut, there is no longer an energy-per-second drain tied to them as per the changes made to Feast. 
  • Reduced the drain on an empty Gut from 10 Energy/s to 3 Energy/s. 
  • Feast, Nourish, and Regurgitate can now be cast while in Pulverize. 
  • Added a 50% Armor Reduction (at max rank) to enemies struck by Pulverize (scales with Ability Strength Mods). 
  • Removed the Enemy Level multiplier from the total Impact Damage scaling. 
    • New formula:  Total Impact Damage = [Impact Base Damage + (Number of Enemies Stored≤10 × 350)] × (1 + Ability Strength)
  • Grendel will now heal 200 Health/s for 5 seconds after Pulverize is cast, and then decay to half its starting value over the next 5 seconds (scales with Ability Strength Mods). 
  • Pulverize can now strike tileset breakables (crates, resource deposits, etc.). 
  • Made several movement improvements: 
    • Improved general control over Pulverize’s movement. 
    • Improved movement went traversing slopes to make it smoother. 
    • Momentum is now maintained on cast in and out. 
    • Stairs can now be climbed while in Pulverize. 
    • Sprint can now be used to go faster but at the cost of control over movement. 
  • Grendel’s Pulverize form now takes on player customized colors and Voidshell Material Structure customizations if you own the Grendel Voidshell Skin. 


Catapult Augment Mod Change:
Was: Launch Grendel in your aim direction. Costs 10 Energy. 
Now: Launch Grendel in your aim direction. Costs 5 Energy. Crouch to slow down. 


Regurgitate 

  • Moved to the 4th ability slot.
  • Added guaranteed Toxin Status Effect. 
  • Added 75% Armor Reduction on Regurgitated enemies (scalable with Ability Strength Mods). 
  • Increased Toxin Radius Range from 5m to 6m (at max rank). 
    • Added VFX on cast to show the affected radius.
  • Enemies hit by Regurgitated foes are now slowed by 80%, which decays to 0% over time (6 seconds). 
  • Changed the total Toxin Damage multiplier from enemy level to total enemy Health %. 
  • Added a 50 Energy cost on cast. 
  • Added a “Gut Empty” error when attempting to cast Regurgitate without any enemies in Grendel’s Gut. 

Grendel Fixes: 

  • Fixed some hard edges on Grendel's hand trail FX. 
  • Fixed Grendel losing all momentum in Regurgitate when jumping with no forward movement input. 
  • Fixed Grendel being able to Feast on Eidolon Lures. 


YARELI ABILITY CHANGES 

Ride the wave, Tenno! Yareli has leveled up her water bending skills and increased her survivability with the following changes. 

Passive

  • Added a 1 second delay before the Critical Flow buff ends after Yareli stops moving. 

Sea Snares

  • Enemies captured in Sea Snares now have 200% Damage Vulnerability from all other sources (similar to Nezha’s Blazing Chakram). 
    • Enemies that are immune to Crowd Control (Eximus with remaining Overguard for example) will not be impacted by Sea Snares’ immobilizing effect (as intended), but will still be affected with Damage Vulnerability if caught by the ability. Sea Snares’ bubble effects will still circulate around  Crowd-Control-immune enemies to indicate that they are being affected by its Damage Vulnerability (and its other damaging effects).  
  • Increased the seek radius range of Yareli’s Sea Snares from 4m to 10m. 

Merulina

  • For the first 4 seconds after casting, Merulina will gain Health instead of losing it when being attacked, similarly to how Iron Skin functions. Additionally, Yareli will be temporarily invulnerable during the damage absorption. 
  • Merulina will persist with your Warframe when transferring to and from Operator. 
    • Also enabled this for all other K-Drives and Warframes during Transference.


Riptide

  • Riptide can now be cast in different ways for different effects:
    • Tap to create a Riptide water tornado that pulls in nearby enemies. 
      • Upon expiry of the ability, or when recasting while Riptide is still active,  the existing Riptide will explode. 
    • Press and hold to create a Riptide that automatically pulls enemies in and explodes them out (how it used to work before above changes). 
  • 2 seconds after casting, Riptide’s suction range now defaults to 5m (non-scaling). 
    • Similar to how Nezha’s Divine Spears impales and slams enemies in two separate actions, Riptide now pulls in enemies first and explodes in the next. 

Yareli Fixes: 

  • Fixed Yareli going invisible during the Archon struggle animation in Archon Hunts if she is riding Merulina when the Archon grabs her. 
    • Once the interaction begins, Yareli will be dismounted from Merulina to struggle against the Archon. 
  • Fixed loss of function after hacking a panel while riding Merulina and then using Transference. 
  • Fixed Yareli Specter not using any abilities (apart from Merulina as intended). 

WARFRAME AUGMENT BUFFS - PART 3 (FINAL) 

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity. 

*Stats below are all at Max Rank.

SARYN
Revealing Spores 

  • Was: Infected enemies within 40m will show up on the Minimap. 
  • Changes: 
    • The 40m radius now properly (scales with Ability Range).  
    • Added +40 Enemy Radar (scales only with rank of mod). 
       

TITANIA
Spellbound Harvest 

  • Was: Hitting at least 4 enemies with Spellbind will grant Titania 50 Energy. 
  • Changes: 
    • Successfully hitting at least 4 enemies also adds 40% more range on the next cast of Spellbind. 

Beguiling Lantern

  • Was: Attracted enemies take 100% more melee damage. 
  • Changes: 
    • The 100% damage bonus now applies to all weapons (including Titania’s Dex Pixia and Diwata) and scales with Ability Strength. 
       

TRINITY
Pool of Life

  • Was: On death, marked enemies will drop 4 Health Orbs with a 25% chance of dropping an Energy Orb. 
  • Changes: 
  • Energy Orbs now have a 100% chance of dropping. This amount can still scale with Ability Strength to potentially produce multiple Orbs.
     

VALKYR
Prolonged Paralysis 

  • Was: Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%. 
  • Changes: 
  • The pull strength now scales with distance from Valkyr - meaning enemies are now pulled close to Valkyr instead of colliding or flying past her. 
  • Stunned enemies will now remain standing instead of getting knocked down so that they are opened up to standing finishers. 

Swing Line 

  • Was: After using Rip Line, the next 4 Rip Lines will have no energy cost while airborne. 
  • Changes: 
  • Added +20% Parkour Velocity. 


VAUBAN 
Photon Repeater

  • Was: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy. 
  • Changes:
  • After successfully hitting at least 5 enemies, the next cast will fire a second strike. 
     

VOLT
Shocking Speed

  • Was: Enemies touched while sprinting under the effects of speed will take 175 electrical damage with guaranteed Status Effect. 
  • Changes: 
  • Exposed the radius range stat (3m) and made it scale with Ability Range. 
  • Increased Electricity Damage to 300. 

Transistor Shield

  • Was: Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt’s Static Discharge. 
  • Changes: 
  • More than one ally can now pick up an Electric Shield. Previously, if a second ally picked up a Shield, the first would be forcibly dropped. Now, everyone in the squad can carry around a Shield simultaneously.
  • Volt can now cast more Electric Shields while carrying one. This change applies to the base ability as well!
     

WISP 
Critical Surge

  • Was: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance. 
  • Changes: 
  • The bonus 10% Critical Chance now applies to all Primary weapons. 
  • Reduced the 350% Critical Chance maximum to 250% now that all primary weapons have the buff applied. 
     

WUKONG
Enveloping Cloud

  • Was: Allies within 4m of the cloud become invisible to enemies for 14s. 
  • Changes: 
  • Changed the invisibility applied to no longer make allies visible when they make noise. They will now remain invisible for the full duration regardless of noise.


XAKU
The Relentless Lost 

  • Was: Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you cast the same ability twice. 
  • Changes: 
  • Each stack also increases Ability Efficiency for The Lost by 15% up to 45%. 
  • Clarified in description: Casting the same ability back-to-back resets the effect. 
     

ZEPHYR 
Target Fixation 

  • Was: Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on ground for 2s. 
  • Changes: 
  • Casting Tail Wind (Tap and Hold) now resets Zephyr’s double/bullet jump - making it easier to stay airborne! 
  • Bullet jumping now also overrides the velocity of Tail Wind - so you can more precisely control your direction after flight.

Airburst Rounds

  • Was: Each enemy hit by Airburst increases secondary damage by 25% for 14s. 
  • Changes: 
  • Increased damage to 40% (max still 500%). 

 

SEMI-AUTOMATIC WEAPON CHANGES

While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate. 

PRIMARIES 

Tiberon Prime 

  • Reduced fire rate from 6 to 5. 
  • Increased Semi-Automatic mode’s Critical Chance from 30% to 42%. 
  • Increased damage from 46 to 48 for all modes. 

Komorex

  • Reduced fire rate from 6 to 5. 
  • Increased damage from 87 to 97. 
  • Increased radial damage from 33 to 53. 

Latron Wraith 

  • Reduced fire rate from 5.42 to 5. 
  • Increased damage from 60 to 62. 

Burston Prime

  • Reduced fire rate from 7.83 to 5. 
  • Increased damage from 36 to 46. 

SECONDARIES

Akjagara

  • Reduced fire rate from 8.3 to 5. 
  • Increased damage from 30 to 36. 

Akjagara Prime

  • No changes to fire rate.
  • Increased damage from 36 to 38. 

Akbolto

  • Reduced fire rate from 10 to 4.5. 
  • Increased damage from 40 to 64. 

Telos Akbolto

  • Reduced fire rate from 10 to 5. 
  • Increased damage from 47 to 70. 
  • Reduced reload time from 2.6 to 2. 

Akbolto Prime

  • Reduced fire rate from 7 to 5. 
  • Increased damage from 32 to 44. 

Vasto Prime

  • Reduced fire rate from 5 to 2.5. 
  • Increased damage from 66 to 110. 

Akvasto

  • Reduced fire rate from 8.67 to 3.3.
  • Increased damage from 58 to 98. 
  • Reduced reload time from 2 to 1.6. 

Akvasto Prime

  • Reduced fire rate from 6.33 to 3.3. 
  • Increased damage from 66 to 110. 

Akbronco

  • Reduced fire rate from 8.33 to 5. 
  • Increased damage from 40 to 42.
  • Reduced reload time from 2.6 to 2. 

Lato

  • Reduced fire rate from 6.67 to 4.5. 
  • Increased damage from 30 to 40. 

Lato Prime

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 48 to 60. 

Aklato 

  • Reduced fire rate from 7.5 to 5. 
  • Increased damage from 30 to 40. 

Bolto

  • Reduced fire rate from 6.67 to 3.33. 
  • Increased damage from 40 to 64. 

Acrid 

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 35 to 43 (this also affects the innate Toxin status). 

Magnus

  • Reduced fire rate from 5.83 to 4.3. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.4 to 1.8. 

Akmagnus

  • Reduced fire rate from 6.17 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 2.4 to 3.2. 

Magnus Prime 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.2 to 1.6. 

Kuva Brakk 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 13x10 to 15x10. 


EXIMUS CHANGES 

The following Eximus changes are a follow up to their rework, Eximus Reborn, that launched in Update 31.5: Angels of the Zariman. In that update, Eximus saw an improvement to their mechanic readability and were given consistent Heath/Energy Orbs drops and guaranteed ammo drops. Ultimately these changes made them a clear priority objective and turned them from a threat into an opportunity for players seeking those useful drops. Since then, we have identified where Eximus units are requiring some more tweaks in light of the previous rework: Spawn Logic and Base Health. 

Eximus Spawn Logic Changes:
After the rework, we found that Eximus spawns were at times, too unreliable. In some missions, Eximus would not spawn until the 5 minute mark; in others, these enemies would appear earlier and with increasing frequency. While there will still be some variations in-place due to mission type and level, we want to rectify some inconsistencies for the appearance rates of these foes. 

  • Unified the overall Eximus spawn experience across missions by changing their minimum spawn time down to 60 seconds, and unified the ramp up of spawn rates across all game modes. 
  • Increased Eximus spawn chance by 20% across all game modes. 
    • The overall increase of spawn chance was made in an effort to make encounters with Eximus more consistent and reliable. This is quite a large encompassing change, so we look forward to your constructive feedback! 


Eximus Base Health Changes:
The introduction of Overguard on Eximus units was introduced as a means to make them feel more formidable and encourage concentrated firepower. We did, however, find that once an Eximus’ Overguard protection was removed, they didn’t survive long after. Which ultimately made Mercy kills difficult to obtain since they were dying before the opportunity could present itself. That said, to improve the chances of a Mercy kill along with also maintaining Eximus as a threat after their Overguard is removed we did the following: 

  • Increased a portion of their base Health so that they have a bigger Health pool (Overguard remains unchanged, Health only). 
    • It is difficult to provide an exact global percent increase since different units scale in different ways, but you should expect to see them have around 30% more total Health. 
  • Increased Health threshold for Mercy kills on Eximus.
    • Before they needed to be below 40% Health to be Mercy killed, now that is doubled, so under 80% Health is enough to Mercy kill them. 


:crossplay:Cross-Platform Play Changes & Fixes :crossplay:

  • Cross-Platform Profiles are now viewable! 
    • Due to technical limitations, stats on profiles are not available. We may be able to make this possible in the future. 
  • Added a new message when failing to enter a Dojo on another platform; “Unable to join Cross Platform Dojo. Dojo joining is currently restricted to the same platform only.” 
  • No Dojo support is intended as listed in our Cross-Platform Play post. 
  • Added an error message when attempting to load into a Cross-Platform Dojo while being in a Cross-Platform squad; “Unable to load into a Cross Platform Dojo while being in a Cross Platform squad. Load into a Dojo first and then invite other platforms to join.”
  • The "in mission" status in the "Recent Players" list is now enabled for Cross Platform players.
  • Added the functionality to select between users of the same name but different platforms when joining friends in cross platform play. 85b4e94a4fd183159dbff785ff5fab59.png
  • Fixed being unable to whisper players from a different platform due to them having spaces in their alias. 
    • In order to whisper a console player with spaces in their name, you must now add quotation marks around their alias. For example: /w “Kahl Sneak Good 555”. 
  • Fixed @ tags in chat not sending notification to the player being tagged. 
  • Fixed the cross platform icon sometimes not appearing when Cross-Platform Play is enabled. 
  • Fixed players losing their Relay blessing when returning to their Orbiter. 
  • Fixed Cross Platform players being unable to see each other in Relays. 
  • Fixed being unable to view the Host’s Orbiter decorations when invited as Client. 
  • Fixed the # suffix appearing in the UI of the player that scores a goal in Lunaro. 

QUALITY OF LIFE (QOL) CHANGES
The sections below highlight quality of life changes that have been made in this update to improve player experience! 

HUD Improvements: 
The following changes have been made to better communicate an enemy’s state to players via HUD improvements.

  • Elemental Damage Resistance Icons (Soft Launch): These new icons help indicate when Elemental Damage resistances are active on enemies. For each active resistance, the corresponding icon will now appear to the right of the enemy’s Health bar. 
    • Since this new feature is still in its infancy stages, the following enemies are the only ones that currently use these new icons: Infested Alad V, Hyekka Masters, Hyena Pack, and Sentients. 
    • Resistance from armor/health types (e.g. Ferrite Armor) are not included as it would clutter the UI too much. 
      3f8d7de0a7204cd1cc70be6c4eac72a0.png
       
  • Added a new Armor icon indicator next to enemy Health bars in the HUD.   
    • This new icon not only better indicates that an enemy has Armor protection (in addition to their Health bar being yellow), but more specifically how much Armor they have. The icon changes based on three different thresholds to better communicate Armor values to players: 
      • 1-499 Armor: No more than ~60% Damage Reduction from Armor 
      • 500-2700 Armor: No more than ~90% Damage Reduction from Armor
      • 2700+: More than 90% Damage Reduction from Armor 
        f318e4c715b3aeee92b6fa9b0300973b.png
    • Additionally, as enemy’s Armor is stripped, the icon’s meter changes at 3 stages:
      • Full = 100% Armor
      • Halfway = 50% Armor
      • Empty = 0% Armor

 

New Arcane Segment: 
Added a new Arcane Segment in your Orbiter to manage your Arcane collection. 

55498816c4897e0428c5b7bca4aacb21.png

Upon login, a waypoint will direct you to its new location between the Mods and Incubator Segments. You may need to do some redecorating as your existing decorations may be obstructing your view of it. For new players, this segment becomes available after getting their first Arcane, a waypoint will flash to direct them to the Segment once they do. The former Arcane button in the Foundry will now direct players to the new Segment. 

Players will still be able to access and upgrade their Arcanes in their Arsenal, but this Segment will allow for an extensive look at what Arcanes they have across all equipment types!
 

General QOL Changes: 

  • Increased Health gained from Orbs from 25 to 50. 
    • This applies to the two guaranteed Health Orbs that are dropped from Eximus Units. 
    • The empowered Health Orbs generated by Protea’s Dispensary remain the same (100 Health per Orb). 
    • Lavos’ Transmutation Probe’s Universal Orbs remain the same (25 Health per Orb). 
  • The Helminth Archon Shard management screen now shows the ability stats of the equipped Warframe in Helminth’s seat. Hover over the ability icon to get a better idea of how you want to use your Archon Shards. Selecting an Archon Shard upgrade will reflect in the on-hover stats. 
    ffc5900baf2343838254d18d03bc522f.jpg
  • Earning a Riven via Riven Transmutation will no longer take an inventory slot in your overall Riven count. 
    • Veiled Rivens from Transmutations only take a slot in your inventory once equipped on a weapon, following the Riven Capacity changes from Update 32: Veilbreaker. 
  • Changed the Void Relic buff message duration from 4 to 7 seconds. Valuable buff information shouldn’t be missed!
  • Added the ability to select a custom binding for “Advanced Mode” decorating in the Controls > Placement menu.


Break Narmer/Kahl’s Garrison Changes & Fixes: 

  • New Captura Scenes are available for Stock in Chipper’s Offerings: 
    • Veilbreak Forest Scene
    • Veilbreak Murex Scene
    • Veilbreak Factory Scene 
  • Changed the “Defeat Ven’kra Tel/Sprag” Challenges to be part of the randomized Break Narmer challenge pool instead of expected for their respective missions.  
    • Prior to this change, they were 100% guaranteed to show up as challenges for their respective missions. After December 5th, they will no longer be forced and will just be added to the random pool of challenges that rotate. 
  • Re-enabled Arsenal access in Kahl’s Captura. 
    • This was disabled in Hotfix 32.1.1 due to issues with Kahl’s Arsenal. As promised, it has been re-enabled so that you can access your Kahl fashion in Captura. 
  • Fixed Kahl’s Kuva Ayanga displaying ammo numbers despite having infinite ammo. 
  • Fixed seeing your Warframe wearing Kahl attachments instead of Kahl himself when entering the Drifter Camp scene in Kahl’s Captura. 
  • Fixed the mission overview for Break Narmer missions always showing “mission failed” and 0s on mission time even if it was a success.  
  • Fixed Kahl gliding in the air towards targeted enemy if “Melee Auto Targeting” option is toggled on. 
  • Fixed the Break Narmer mission start button appearing as "MENU_GENERIC1 START MISSION" while using a controller. 
  • Fixed being unable to close out of the End of Mission screen after aborting a Break Narmer mission while using a controller. 
  • Fixed Kahl’s Grakata sticking straight up after throwing Incendiary Grenades while scooting around on jetpack. 
  • Fixed being unable to damage the Narmer Scyto Raknoid while Kahl has the Machete equipped. 
  • Fixed crash related to using the Veilbreaker ability and mashing the context action while flying around with Hellion Jetpack. 
  • Fixed the Gene Stamp context action being low res.
  • Fixed crash that would occur when attempting to enter the Dormizone and Drifter Camp Captura scene with Kahl.
  • Fixed a duplicate Kuva Ayanga appearing on the ground after mounting a Rampart in the Junk Run mission. 
  • Fixed the tree behind Kahl’s Garrison having a semi-transparent root.

Trinity Well of Life Changes: 

  • Allies in range of Well of Life’s radius are now protected from Status Effects. When a Status Effect is blocked, the enemy trapped in Well of Life takes a 10% hit to their Health. 
    • A projectile FX now circles the enemy affected by Well of Life to indicate when an ally is protected from Status Effects. 
  • Increased Trinity’s Well of Life base range from 8 meters to 15 meters. 

Conclave Changes: 
We were able to make a handful of changes to Conclave based on player feedback to bring it up a bit more to meet their expectations. This mostly comprises a handful of fixes and adjustments. For transparency's sake, the team’s resources are prioritized in Warframe’s PVE content. But in cases like these, we will provide maintenance here and there when a window opens for it. 

  • Removed the Wolf Sledge, Telos Boltace, Zenith, Tatsu, Tatsu Prime, and Staticor from Conclave. 
    • In their current state, they had several broken interactions. 
  • Disabled melee auto-blocking in Conclave.
  • Disabled shield gating in Conclave.
  • Disabled Atlas’ Rumblers having Petrify AOE in Conclave.
  • Fixed the Lacera dealing Toxin Damage instead of Electricity Damage on ground slams in Conclave. 
  • Fixed Electricity Status Effects reproc-ing themselves repeatedly, especially if proc duration was longer (notably with Saryn's passive). 
  • Fixed Gas Status Effects using its non-Conclave duration. 

General Additions: 

  • A new Captura Scene is available in Archimedean Yonta’s offerings in the Chrysalith: Lua Circulus Scene. 

General Changes:

  • Ammo pickups have a brand new look!  
    7a7d2e87e9ea845e9f5341628943d8aa.png
    • Not pictured: Heavy Ammo pickups, but they have been updated as well! 
  • Updated the in-game Market landing page to showcase Update specific (Lua’s Prey) and Featured categories instead of a single grid. 
    • This is a soft launch to test various features for the landing page, and as such will only appear from some players and not all. 
  • The Somachord’s UI in the Personal Quarters has a new look for all your music listening needs!
    27ea2124832b20c7127fc627b054b8ea.png
    • Also added helpful tips about the Somachord and Tones.
  • Increased the roll distance of Mirage’s Passive.
    • Before this change, Mirage's increased roll speed affected how fast the roll animation played, but moved her forward at the same rate, resulting in the roll traveling less distance. Now, the roll moves forward faster, to match the increased animation, so that she travels a distance comparable to a normal roll.
  • The Exodia Force Arcane will no longer trigger Saryn’s Toxic Lash.
    • This combo was causing significant performance issues.
  • Updated the Zariman tileset’s PBR to add more roughness and color variation. 
  • Removed the colorful flash of light when Thrax enemies leap in Zariman missions. 
  • Added icons and name of the drop sources of Pigment Sources in the Dye Research screen. 
  • Added a chime sound FX to the Ostron Wind Chime Dojo Decoration! 
  • Added a pulsing glow FX to Xaku’s unused The Lost abilities while The Relentless Lost Augment Mod is equipped. 
  • When receiving an invitation from another player to their Orbiter the options are now Accept/Decline. 
    • The options were previously Yes/No. 
  • Cleaned up some FX related to the Exodia Force Arcane.
  • The Last Gasp Indicator now pulses to its FX audio. 
  • Reduced the cooldown on the Drifter’s Restorative ability in The New War Quest from 13 to 15 seconds.
  • Removed all of the extra decimal 0s from stats display to reduce the visual noise it was creating. 
  • Reduced the flare size of the Kuva Tonkor’s explosion. 
  • Removed the Archwing Corpus Attack Drone from the Simulacrum. 
  • Adjusted the drop shadow text in the in-game Markets to improve readability. 
  • Updated the in-game Market search bar to the new theme variant. 
  • Increased the beam on pickups to improve visibility. 
  • The Male Helmet Pack and Pistoleer Special bundles have been retired from the in-game Market, as per: https://forums.warframe.com/topic/1331241-upcoming-market-bundle-retirements/?ct=1669655623
  • Improved the clarity of the Demolisher’s beep sound FX. 

Optimizations: 

  • Made performance improvements to the Sporelacer’s alt-fire projectiles. 
    • Also added FX to indicate the multishot of its alt-fire projectiles. 
  • Made Physics engine performance and memory optimizations. 
  • Made fixes towards Gauss’ Mach Crash Augment with Xata’s Whisper crushing FPS.  As reported here: https://forums.warframe.com/topic/1324649-gamebreaking-ragdoll-xatas-bug-affecting-clients-with-ping-and-host-with-unplayable-fps/
  • Made systemic micro-optimizations to the script runtime. 
  • Fixed the Kompressa’s explosions causing significant spikes in GPU/CPU times.
  • Improved login and Lunaro load-times for people in Clans or Alliances without Emblems. 
  • Improved compression quality in the Leverian which improves the appearance of the floor. Drusus doesn’t have all that mopping done for nothing.
  • Made micro-optimization to memory.
  • Improved lighting performances on older computers. 
  • Made several optimizations to cloth performance. 
    • Cuts cloth loading time in half on PC.
  • Optimized PhysX performance.
  • Tweaked reporting of crashes due to being out of memory.

Fixes: 

  • Fixed Kompressa’s bubbles exploding abrupting right after firing due to increased multishot from Mods. As reported here: https://www.reddit.com/r/Warframe/comments/ykavlx/kompressa_bugged_currently_bubbles_partially/
  • Fixed the Zenoriu Mask being invisible on the Drifter when playing as Client. As reported here: https://forums.warframe.com/topic/1305288-zenoriu-mask-not-showing-for-drifter-in-public-missions/?ct=1669052940
  • Fixed the Ki'Teer Cornu Diadem, Zenoriu Earpiece, Zato Earpiece/Oculus, Revenant Mephisto Mask/Diadem, and Respa Prime Mask looking incorrect on Clients. 
  • Fixed performing a Heavy Attack turning other active melee effects into Heavy Attacks.  
  • Fixed Conservation animals (including natural spawns) being susceptible to damage after being tranquilized. This was fixed to prevent them from accidentally being killed after successfully tranquilizing. 
  • Fixed all players in the Squad cutting to the fullscreen Conservation capture screen after a squadmate has successfully captured an animal. Now, once a squadmate makes a successful capture, only they will see the screen, while the others will just get the reward popup as intended. 
  • Fixed the Wolf Sledge’s Heavy Attack/throw not consuming its combo counter. 
    • Also fixed its combo counter getting stuck after detonating it mid-flight. 
  • Fixed all weapons that require charge for alt-fire not gaining charges from kills obtained by damage over time (notably the Sepulcrum). 
    • However, weapons with charges on headshots will still ignore damage over time kills as those are not considered precision headshot kills. 
  • Fixed the Critical Chance and Status Chance stats not being listed for the Talons, Castanas, and Sancti Castanas in the Arsenal. 
  • Fixed Valkyr’s Augment Mod Swing Line not working when casting directly above the player.
  • Fixed issues with Umbra’s hand position during The Sacrifice Quest. 
  • Fixed Zephyr being unable to pick-up any resources while hovering slightly above the floor using Tail Wind. 
  • Fixed Heavy Caliber having no effect on Ivara’s Artemis Bow. 
    • It will now behave like Cernos Prime when Heavy Caliber is equipped. 
  • Fixed Xaku’s Grasp of Lohk sound FX being choppy if Range Mods are equipped. 
  • Fixed Modular Amps with the Shraksun Scaffold doing less damage on headshots to Eidolons than to the rest of the body. 
  • Fixed cases of Archon Nira being able to instantly kill you with her choking mist attack during the second phase of her assassination mission in Archon Hunts. 
  • Fixed issue of Nira’s Screech VFX/SFX staying on the screen for Client if they are downed and revived during this attack in the Archon Hunt. 
  • Fixed issues of players not being invited to unlock the Steel Path when talking to Teshin in a Relay. 
  • Fixed Vitoplast pathing issues in Void Flood missions when the Chaotic Vitoplast Contamination Effect is active. 
  • Fixed the “Get to the Objective. Players waiting for you: X” pop-up remaining on screen if a squad member aborts via the Zariman elevator. 
  • Fixed some icons in Vendors Wares unintentionally fading in and out. 
  • Fixed extreme screen shake when using the Nataruk’s charged shot and Mag’s Magnetize together. 
  • Fixed Nataruk’s arrow being half the size it's supposed to be. 
  • Fixed being able to change the colors of the Conquera Syandana (it is intended to stay the pink color to represent Breast Cancer Awareness). 
    • If you own the Conquera Syandana, it has been reset to its original pink. 
  • Fixed movement feat button callouts not appearing correctly while using a controller in the Waverider Quest comics. 
  • Fixed Void Slinging into the Golden Maw in the War Within Quest killing it, causing a progression stop.
  • Fixed the little particle cloud effect lingering around at the start of a mission if you have the Shard Hex Ephemera equipped on your Operator. 
  • Fixed sound FX duplicating and getting increasingly louder when shooting a Secondary weapon with the Capstan Deluxe Skin and the Galvanized Crosshairs Mod equipped. 
  • Fixed Host’s Warframe being invisible to Clients after they load into an Open Zone mission. 
  • Fixed fog-like effect in missions if Anti-Aliasing is set to FXAA and Trilinear Filtering is off. 
  • Fixed maintaining the Void Sling ball of light state when using zip line context action while Void Slinging. 
  • Fixed Trinity Specter’s Energy Vampire not applying to allies. 
  • Fixed the Quatz and Kuva Quartakk’s burst fire mode not working when the shoot input is set to scrolling the mouse wheel. 
  • Fixed the Ostron Cove Dojo Room having very limiting restrictions for placing decorations - it should now be much easier to place decorations!  
  • Fixed the Zylok not reloading automatically when running out of ammo. 
  • Fixed the Tonkor grenade remaining in-hand if you roll when reloading. 
  • Fixed losing functionality when bullet jumping off the ledge of the Drifter’s Camp while using Transference. 
  • Fixed Afentis’ bolts not exploding on kill until after the body had disappeared. 
    • Also fixed the same issue occuring on the Zhuge and Zhuge Prime. 
  • Fixed being unable to equip the Dark Split-Sword with any skins. 
  • Fixed slight misalignment of the Sugatra attachment point on the Ripkas. 
  • Fixed several parts of the Ogris sliding around when selecting colors while customizing. 
  • Fixed the Attack Corpus Osprey Drones not attacking. 
  • Fixed a lingering VFX on the Tenet Flux rifle if you swap weapons while firing. 
  • Fixed Kahl’s Machete in The New War Quest not functioning. 
  • Fixed “m” for meters and “x” for multipliers not being localized. 
  • Fixed the wrong transmissions playing when you have the wrong Requiem equipped during Kuva Lich/Sister of Parvos encounters. 
  • Fixed the text in the Archon Hunt Navigation panel, New Kahl Customizations Unlocked popup, and Helminth Archon Shard screen overlapping in multiple languages. 
  • Fixed Archon Shard icons getting cut off in Inbox messages. 
  • Fixed the water tank of the Soaktron skin appearing on the Phenmor’s Incarnon Form. 
  • Fixed lights dimming when entering the Personal Quarters in your Orbiter after completing The New War Quest. 
  • Fixed the discounted prices for Darvo’s Deal of the Day not appearing correctly until you select the Purchase button. 
    • Also fixed discounts not applying to weapons that are Mastery Rank locked. 
  • Fixed the Platinum price of an item in the landing page of the in-game Market not being visible on the item that is being actively showcased. 
  • Fixed the pop-up description for the incomplete Phobos Junction in Navigation explaining the Natah Quest instead of the Junction. 
  • Fixed the Holster Amp Aura Mod not working if you load into an Open Landscape from a town (Cetus to Plains of Eidolon). 
  • Fixed the Holster Amp Aura Mod not stacking with other squadmates that have it equipped. 
  • Fixed the description for the Tek Gravity Mod showing incorrect values in other languages (intended to be 5, 10, 15, 20). 
  • Fixed some weapons having delayed reload animations. 
  • Fixed Acolytes not despawning after a player jumps into water volume and dies. 
  • Fixed the top of the Railjack being visible while in the Dorsal Turret. 
  • Fixed the Railjack hatch disappearing at certain angles. 
  • Fixed resource deposits being covered by rubble in the post-The New War Quest Plains of Eidolon making them inaccessible. 
  • Fixed the Aegrit’s VFX persisting on Warframe’s hand. 
  • Fixed Titania in Razorwing being able to enter into large structures in the Plains of Eidolon. 
  • Fixed Titania in Razorwing being able to fly under a walkway in the Infested Ship tileset and losing all function. 
  • Fixed getting permanently stuck in a wall hole in the Zariman tileset. 
  • Fixed unreachable Voidplumes that drop between some crates in the Zariman tileset. As reported here: https://www.reddit.com/r/Warframe/comments/wo51ja/voidplume_pinion_dropped_in_a_impossible_to_reach/
  • Fixed objective timer lingering on screen while returning to Cetus, Fortuna, or the Necralisk after abandoning a Bounty. 
  • Fixed the Drifter being invisible during the entire “Table for Two” stage of The New War Quest. 
  • Fixed a large number of NPCs appearing in the Relay after returning from a Railjack mission. 
  • Fixed Drifter being squashed down to Operator size when sitting in the Transference chair in the Orbiter. 
  • Fixed the metal wires used to traverse the Ropalolyst arena having a low res context action. 
  • Fixed text in multiple languages overlapping in the “Most Used” Equipment list in the Profile. 
  • Fixed being able to clip through certain out of bounds spots in the Mot and Ani tileset using Void Sling. 
  • Fixed certain textures of the Skaut Landing Craft being completely unlit, causing it to look completely black. 
  • Fixed the back of the Skaut Landing Craft being completely transparent during the intro cutscene of any Archwing mission on the Corpus Ship tileset. As reported here: https://www.reddit.com/r/Warframe/comments/yqe041/shoot_to_thrill_plays/
  • Fixed incorrect button callout to rotate Ayatan Treasures in the Ayatan management screen.  
  • Fixed auto-installing Ayatan Stars into Treasures causing the came to softlock. 
  • Fixed the Mastery Rank Test available and Invite notification flashing appearing as black squares with Enhanced Graphic Engine enabled. 
  • Fixed flickering on Heat and Viral Melee elemental FX. 
  • Fixed weird collision meshes that were causing issues in Corpus Railjack missions. 
  • Fixed colliding into objects with K-Drive no longer resulting in being ragdolled off. 
  • Fixed an object from another room poking through the ceiling in the Orokin Void tileset. 
  • Fixed out of bounds area in the Grineer Forest and Infested Ship tileset, and Ambulas arena on Pluto. 
  • Fixed several map holes on the Corpus Ice Planet tilesets found in Railjack. 
  • Fixed issues with an area of the floor in both Simulacrums not lighting properly.
  • Fixed pillars looking unlit in the Hangar area found in Corpus Ice Tilesets found on Venus.
  • Fixed a file path showing in the Syndicate Medallion pop-up when opening/closing pause menu quickly. 
  • Fixed the Sirocco reload sound FX playing at incorrect time when equipped on Operator.
  • Fixed particle FX fragments lingering when accessing the pause menu. 
  • Fixed Warframe helmets on Kuva Lich shoulders not matching the Lich’s color scheme.
  • Fixed the items acquired list getting cut off when expanding the end of mission screen.
  • Fixed various pick-ups in the Mastery Rank 27 and 30 test using Forma icons. 
  • Fixed Credits stolen by a Kuva Lich/Sister of Parvos not having the same comma formatting as default Credits in the end of mission screen. 
  • Fixed the stats scrollbar also scrolling the weapons list in the Arsenal.  
  • Fixed there being no cooldown for the following Gear in the Simulacrum:
    • Grand Finale
    • Starburst
    • Ki’Teer Firework     
  • Fixed Gear cooldown notification with timer duration not appearing when selecting Gear as Operator. 
  • Fixed the “X Energy Gained” UI indicator at the bottom of the screen on Energy Orb pickups only ever showing 25 Energy regardless of the actual amount. 
  • Fixed Dojo reticle appearing on top of various UI elements when decorating. 
  • Fixed some enemies not becoming alerted when players arrive at the beginning of missions. 
  • Fixed cases where a UI message would adopt the color of a different element on screen.
    • For example, if your Relic is cracked while a Conduit Tower is active in a Void Fissure Relic Disruption mission, your message may take on the color of the active Conduit. 
  • Fixed map hole in the Uranus Sealab Tileset. 
  • Fixed certain ships in The New War Quest not having collisions, allowing players to fly through them. 
  • Fixed cases of the Skaut Landing Craft causing the spawn in cutscene to be skipped.
  • Fixed crash that would rarely occur in Railjack when fighters would stray too far from the map.
  • Fixed the notification for ‘Primary Weapon Ammo full’ not appearing when the player is in Archwing underwater. 
  • Fixed clients being unable to change saturation levels in the Cetus Captura scene. 
  • Fixed rare cases of objects with similar FX not playing the correct sound when colliding. 
  • Made several Navigation and Pathfinding fixes and improvements to many levels: 
    • Fixed Map Navigation issue that occurs on Lua.
    • Fixed Navigation issues in the Grineer Sealab Tileset. 
    • Fixed Navigation issues on Earth tilesets.
  • Fixed UI overlay issue when joining Friends in Void Fissure missions through using chat commands. 
  • Fixed unbinding the “Rotation Decoration” button removing the ability to delete other Orbiter decorations. 
  • Fixed Drop Location text overlapping in the Codex when viewing the following Mods:
    • Serration
    • Hornet Strike
    • Stretch
    • Target Cracker
  • Fixed issues of text overlapping for several languages during Open Landscape Bounties when facing off against an opponent. 
    • Ie. Tenno vs. Garv in the Cambion Drift 
  • Fixed some animation issues with the Mortier Heavy Blade Skin on the Masseter. 
  • Fixed dark pixels appearing on several Syandanas for both the Drifter and Warframes. 
  • Fixed several Syandana positioning issues on the Drifter Grineer Suit.
  • Fixed the Localization of some Bounties that incorrectly mentioned Cetus instead of Fortuna. 
  • Fixed cases of your Warframe obscuring your vision when using Transference and leaving them directly behind the Operator.  
  • Fixed rare issue where players would be stuck in an invisible room when modding their Archwing in the Arsenal. 
  • Fixed harmless Script error that would occur on grenade explosions. 
  • Fixed UI errors that would occur when trying to select a new emote when already kneeling in your Personal Quarters. 
  • Reduced the FX on the “Heart” in Deimos. 
  • Fixed the Ocean in the Southwest corner edge of the Plains of Eidolon displaying the wrong texture when using the Classic Graphic Engine option. 
  • Fixed the width of some doors on Orokin based tilesets which fixed a lot of issues where NPCs could get caught on the sides.
  • Fixed being able to access an out of bounds area in the Infested Ship tileset’s spawn room. 
  • Fixed tarps hovering in the air that were originally attached to houses pre-New War Quest on Cetus.
  • Fixed getting stuck in random spots in the General Sargus Ruk arena. 
  • Fixed issue where the Auditor Bursa could place its laser wall attack anywhere. As reported here: https://www.reddit.com/r/Warframe/comments/yb89sr/oh_they_can_put_the_lasers_anywhere_now_thats/
  • Fixed issue where changing your equipped chest piece on Drifter with a Focus badge would cause the badge to become giant and appear to float. As reported here: https://www.reddit.com/r/Warframe/comments/yk8u9p/drifter_attachments_are_pretty_cool/
  • Fixed the icons of some Narmer Eximus enemies in the Codex. 
  • Fixed some of Sons dialogue not playing when capturing a weakened Predasite/Vulpaphyla in the Cambion Drift. 
  • Fixed several issues related to players spawnings Specters, allies, and ammo using the Gear wheel in mission.
  • Fixed being unable to chat-link some Kitgun blueprints:
    • Brash
    • Shrewd
    • Steadyslam
    • Tremor
  • Fixed the following Kitgun chambers being chat-linked instead of the main blueprint 
    • Sporelacer 
    • Vermisplicer
  • Fixed some instances of Chinese and Traditional Chinese needing to be swapped in the Launcher tab. 
  • Fixed menus overlapping when hitting pause while opening up the menu for a Vendors wares. 
  • Fixed some Ephemera FX that are intended to appear only when walking lingering while players are idle. 
  • Fixed some customization categories for the Operator unnecessarily zooming out. 
  • Fixed the Apis and Hecate Syandanas not being visible on any Warframes. 
  • Fixed Teshin sound FX playing on Noggles.
  • Fixed an issue where Operators are sometimes seen lounging around during cinematics. 
  • Fixed Host being able to invite players from the Friends management screen while set to Solo.  
  • Fixed crash when leaving the Arsenal immediately after hovering over Incarnon Weapon UI. 
  • Fixed a mission crash that would sometimes occur from a broken Kuva Lich or Sisters of Parvos transmission. 
  • Fixed crash that would occur when two members of a squad attempted to start the Vox Solaris Quest together, and the host would exit the elevator from Fortuna first. 
  • Fixed crash when using the “Kill Enemies” button in the Simulacrum while Friendly Fire is enabled. 
  • Fixed invites to play Frame Fighter appearing as a Quest invite. 
  • Fixed a crash that would rarely occur when attempting to extract from a Defense mission on Earth. 
  • Fixed script error caused by failing a mission with the Vaykor Syandana equipped. 
  • Fixed crash in Railjack Void Storm Volatile mission.  
  • Fixed script error when a Revenant in the squad uses Mesmer Skin and then Reaves onto another Revenant, who then Reaves onto an enemy affected by Enthrall. 


Known Issues: 
The following lists issues that we are aware of that may require more work or a code fix and will be fixed in a future hotfix/update. 

  • “Show UI in Screenshots” option toggle not working when disabled (UI still shows in screenshots). 
  • Vitoplast Drone not showing collected Vitoplast for Clients in Void Flood missions. 
  • Excalibur Umbra will lose the Health increase from Arcane Blessing after using Transference.
     
Edited by [DE]Megan
Complete Starter Slot Bundle **Temporarily removed from the Market. It will return shortly.
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3 minutes ago, [DE]Megan said:

Conclave Changes: 

 

We were able to make a handful of changes to Conclave based on player feedback to bring it up a bit more to meet their expectations. This mostly comprises a handful of fixes and adjustments. For transparency's sake, the team’s resources are prioritized in Warframe’s PVE content. But in cases like these, we will provide maintenance here and there when a window opens for it. 

  • Removed the Wolf Sledge, Telos Boltace, Zenith, Tatsu, Tatsu Prime, and Staticor from Conclave. 
    • In their current state, they had several broken interactions. 
  • Disabled melee auto-blocking in Conclave.
  • Disabled shield gating in Conclave.
  • Disabled Atlas’ Rumblers having Petrify AOE in Conclave.
  • Fixed the Lacera dealing Toxin Damage instead of Electricity Damage on ground slams in Conclave. 
  • Fixed Electricity Status Effects reproc-ing themselves repeatedly, especially if proc duration was longer (notably with Saryn's passive). 
  • Fixed Gas Status Effects using its non-Conclave duration. 

Fair, but you still need to increase the standing gained to at least triple the current amount to make it worthwhile to play.

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2 часа назад, [DE]Megan сказал:

Fixed Modular Amps with the Shraksun Scaffold doing less damage on headshots to Eidolons than to the rest of the body. 

What about propa

 

P.s it was finally fixed 🤍

Edited by --lazyboo--
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when relay reconstruction event pls?

edit

  

2 hours ago, [DE]Megan said:

The Protokol Pistols Skins are designed and intended for single pistol Secondaries


much sadge.

 

edit2

tbh i expected to see efficient beams make a reappear in this nightwave

Edited by wirecard
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18 minutes ago, [DE]Megan said:

PRIMARIES 

Tiberon Prime 

  • Reduced fire rate from 6 to 5. 
  • Increased Semi-Automatic mode’s Critical Chance from 30% to 42%. 
  • Increased damage from 46 to 48 for all modes. 

Komorex

  • Reduced fire rate from 6 to 5. 
  • Increased damage from 87 to 97. 
  • Increased radial damage from 33 to 53. 

Latron Wraith 

  • Reduced fire rate from 5.42 to 5. 
  • Increased damage from 60 to 62. 

Burston Prime

  • Reduced fire rate from 7.83 to 5. 
  • Increased damage from 36 to 46. 

SECONDARIES

Akjagara

  • Reduced fire rate from 8.3 to 5. 
  • Increased damage from 30 to 36. 

Akjagara Prime

  • No changes to fire rate.
  • Increased damage from 36 to 38. 

Akbolto

  • Reduced fire rate from 10 to 4.5. 
  • Increased damage from 40 to 64. 

Telos Akbolto

  • Reduced fire rate from 10 to 5. 
  • Increased damage from 47 to 70. 
  • Reduced reload time from 2.6 to 2. 

Akbolto Prime

  • Reduced fire rate from 7 to 5. 
  • Increased damage from 32 to 44. 

Vasto Prime

  • Reduced fire rate from 5 to 2.5. 
  • Increased damage from 66 to 110. 

Akvasto

  • Reduced fire rate from 8.67 to 3.3.
  • Increased damage from 58 to 98. 
  • Reduced reload time from 2 to 1.6. 

Akvasto Prime

  • Reduced fire rate from 6.33 to 3.3. 
  • Increased damage from 66 to 110. 

Akbronco

  • Reduced fire rate from 8.33 to 5. 
  • Increased damage from 40 to 42.
  • Reduced reload time from 2.6 to 2. 

Lato

  • Reduced fire rate from 6.67 to 4.5. 
  • Increased damage from 30 to 40. 

Lato Prime

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 48 to 60. 

Aklato 

  • Reduced fire rate from 7.5 to 5. 
  • Increased damage from 30 to 40. 

Bolto

  • Reduced fire rate from 6.67 to 3.33. 
  • Increased damage from 40 to 64. 

Acrid 

  • Reduced fire rate from 6.67 to 5. 
  • Increased damage from 35 to 43 (this also affects the innate Toxin status). 

Magnus

  • Reduced fire rate from 5.83 to 4.3. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.4 to 1.8. 

Akmagnus

  • Reduced fire rate from 6.17 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 2.4 to 3.2. 

Magnus Prime 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 76 to 98. 
  • Increased reload time from 1.2 to 1.6. 

Kuva Brakk 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 13x10 to 15x10. 


 

 

Some of this look like hefty nerfs and some don't even change anything at all .

Edited by bad4youLT
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9 minutes ago, [DE]Megan said:
  • Arcane Blessing (Warframe) - On Health Pickup: +24 Health. Stacks up to 50x. 
  • Primary Frostbite (Primary)  - On Cold Status Effect: Increase +3% Critical Damage and +2.25% Multishot for 12s. Stacks up to 40x. 
  • Conjunction Voltage (Secondary) - On Electricity Status Effect: Increase +1.5% Reload Speed and +3% Multishot for 12s. Stacks up to 40x. 

Please up the base rate and reduce the amount it can stack. Having to slowly stack it up to 40x is just absurd and hurts many of the slower fire rate weapons.

 

11 minutes ago, [DE]Megan said:

This resource is used to craft Voruna’s components, and her Sarofang and Perigale signature Weapons. 

And RIP having good RNG since you also need the new resource in order to be able to craft.

 

13 minutes ago, [DE]Megan said:
    • The Protokol Pistols Skins are designed and intended for single pistol Secondaries, to stay true to their historical origins. 
  •  

Thanks for the clarification but when can we expect to get more dual wielded secondaries to get weapon skins? Right now there is only one option which pales in comparsion to what a single wielded secondary weapon skin has.

Also RIP the Akarius as it will have its horrible ammo economy remained untouched.

 

15 minutes ago, [DE]Megan said:

Energy Orbs now have a 100% chance of dropping. This amount can still scale with Ability Strength to potentially produce multiple Orbs.

Yay! potential helminth option to explore right there.

 

16 minutes ago, [DE]Megan said:

Volt can now cast more Electric Shields while carrying one. This change applies to the base ability as well!

Infinite electric shields incoming? You use the word shields which implies that you are able to cast two electric shields if you are holding one. and then repeat for one of those shields. 

 

18 minutes ago, [DE]Megan said:

Kuva Brakk 

  • Reduced fire rate from 5.83 to 5. 
  • Increased damage from 13x10 to 15x10. 

Not bad! Might be a nerf overall but a lot more healthy. Not too happy about less fire rate more damage given how damage interacts with armor and attenuation.

 

19 minutes ago, [DE]Megan said:

Unified the overall Eximus spawn experience across missions by changing their minimum spawn time down to 60 seconds, and unified the ramp up of spawn rates across all game modes. 

Min spawn time? Meaning one eximus at most every 60 seconds? That is huge for gamemodes like ESO as they were made a lot worse with the eximus changes.

20 minutes ago, [DE]Megan said:

Increased a portion of their base Health so that they have a bigger Health pool (Overguard remains unchanged, Health only). 

  •  

 

And nobody will still mercy kill them. If the amount of eximus type units is greatly reduced then this is a great change. However if the amount of heavy gunners remain the same and their awfully high base hp is then buffed on top of that then no this is not a great change.

23 minutes ago, [DE]Megan said:

Break Narmer/Kahl’s Garrison Changes & Fixes: 

  •  

They still need more changes to not be slowplay. There are just way too many things that make the missions straight up unfun and feel like a 15 minute walking simulator.

24 minutes ago, [DE]Megan said:

Increased the roll distance of Mirage’s Passive.

  • Before this change, Mirage's increased roll speed affected how fast the roll animation played, but moved her forward at the same rate, resulting in the roll traveling less distance. Now, the roll moves forward faster, to match the increased animation, so that she travels a distance comparable to a normal roll.

 

Mirage used to be one of my favorite frames so this is a great change!

25 minutes ago, [DE]Megan said:

Fixes: 

  •  

Nice long list, probably the longest I've seen yet. Good job! Not seeing anything too noteworthy to highlight 

 

26 minutes ago, [DE]Megan said:

Nothing but Profit  - Kill the Exploiter Orb

. . . .  . . . . . . . . . . Erm. . . . .  shouldn't the nothing but profit challenge be referenced to the orb mother that actually have profit in its name rather than the other one?

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