schilds Posted February 6, 2018 Share Posted February 6, 2018 1 minute ago, Rhekemi said: What I like: Pretty much all the weapons I favor received next to no nerfs. Purely subjective. Mostly buffs across the board, regardless of what weapon you use. These are the kinds of changes players wanted when Rivens were launched. Good move. Not happy about some of the ammo pool reductions. Am I misreading, or does the Ogris and every bow mentioned have a decreased charge rate (meaning they charge faster) numerically while the post says the charge rates were increased? Thanks! Increased charge rate = decreased charge time Decreased charge rate = increased charge time Edit: oh nvm, the terminology the game uses is like that too :P. Link to comment Share on other sites More sharing options...
(XBOX)JPCSBR Posted February 6, 2018 Share Posted February 6, 2018 3 hours ago, [DE]Rebecca said: Take aim, Tenno!While our team has been reading and listening to feedback on Friday's post regarding Warframes, our Weapons designer has been just as hard at work on some changes coming to many of Warframe's weapons! This might be the longest list in Dev Workshop history, so we'll give some quick explanations and let you un-spoil CTRL+F your favourite weapons (Melee + Beam currently not included) to see what's coming. Why?Well, we are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. Some general notes: Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game. Not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. Conclave Weapon damage has not yet been touched - will be done once all changes are set! We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours! For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that. So what are these Mastery Rank grouping guidelines? We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match. Example: Tiberon Its damage places it in MR 10-12 but its crit and stat split is way too low. MR is increased along with status and critical chance to match its new MR. Increasing status and critical boosts its damage so it's reduced down to fit back into the MR group guidelines its original stats dictated The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency. Additional Notes Projectile based and low fire rate weapons were given more crit and status allowance when appropriate. Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and Crit/Status split allowance because of additional properties and/or features. Examples: Grakata - exceeds Crit/Status split but is extremely inaccurate Strun Wraith - DPS is lower than its Mastery Rank group but it has forced stagger on hit and high status chance Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency! Primary Rifles Reveal hidden contents Mastery Rank 0-3 Braton Damage increased from 20 to 24 Status chance increased from 5% to 6% Critical chance increased from 10% to 12% Latron Status chance increased from 10% to 12% Critical chance increased from 10% to 12% Hind Status chance increased from 10% to 15% Critical chance increased from 5 to 7% Burston Status Chance increased from 10% to 18% Critical chance increased from 5% to 6% Critical damage increased from 1.5x to 1.6x Karak Mastery Rank increased from 0 to 3Damage increased from 27 to 29 Status Chance from 7% to 15% Critical Chance from 3% to 9% Boltor Status chance increased from 10% to 14% Critical chance increased from 5% to 10% Critical damage from 1.5x to 1.8x Tetra Damage increased from 30 to 32 Status chance increased from 10% to 20% Critical chance increased from 3 to 4% Decreased recoil while aiming Increased accuracy while aiming Gorgon Status chance increased from 5% to 9% Critical chance increased from 10 to 17% Increased accuracy while aiming Mastery Rank 4-6 Dera Damage increased from 22 to 30 Status chance increased from 10% to 22% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Prisma Tetra Mastery Rank increased from 4 to 6 Damage increased from 35 to 38 Status chance increased from 10% to 24% Decreased recoil while aiming Increased accuracy while aiming Sybaris Increased damage from 70 to 80 Soma Damage increased from 10 to 12 Braton Vandal Mastery Rank increased from 0 to 4 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Mastery Rank 7-9 Hema Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX Attica Mastery Rank increased from 0 to 7 Critical damage increased from 2x to 3x Damage decreased from 125 to 80 Stradavar Status chance increased from 5% to 12% (Auto) Critical chance increased from 15% to 24% (Auto) Status chance increased from 15% to 16% (Semi Auto) Critical chance increased from 20% to 28% (Semi Auto) Decreased automatic recoil Karak Wraith Mastery Rank increased from 0 to 7 Damage increased from 30 to 31 Status chance increased from 15% to 25% Critical chance increased from 5% to 13% Braton Prime Mastery Rank increased from 0 to 8 Status chance increased from 20% to 26% Critical chance increased from 10% to 12% Dera Vandal Damage increased from 31 to 32 Mastery Rank increased from 4 to 7 Status chance increased from 15% to 30% Critical chance increased from 5% to 8% Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Harpak Increased damage of Harpoon secondary fire from 50 to 100 Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash Added 17% status chance to Harpoon Added 20% Critical chance to Harpoon Added 2.3x Critical Damage to Harpoon Status chance increased from 10% to 17% Critical Damage increased from 2x to 2.3x Improved primary fire’s projectile trail FX Grinlok Mastery Rank increased from 5 to 7 Damage increased from 120 to 187 Critical damage increased from 2x to 2.5x Mag size increased from 6 to 9 Reload speed increased from 2.1 secs to 1.7 secs Increased accuracy while aiming Gorgon Wraith Mastery Rank increased from 3 to 7 Status chance increased from 15% to 21% Critical chance increased from 10% to 15% Critical Damage increased from 1.5x to 1.9x Ammo capacity increased to 900 Increased accuracy while aiming Grakata Mastery Rank increased from 0 to 9 Damage increased from 11 to 17 Status chance increased from 20% to 21% Critical damage increased from 2x to 2.7x Paracyst Mastery Rank increased from 6 to 7 Damage increased from 30 to 33 Increased accuracy while aiming Decreased recoil while aiming Latron Wraith Mastery Rank increased from 0 to 7 Damage increased from 50 to 72 Critical chance decreased from 25% to 20% Soma Prime Mastery Rank increased from 6 to 7 Dex Sybaris Mastery Rank increased from 0 to 7 Panthera Status chance increased from 20% to 24% Critical chance increased from 10% to 12% Baza Critical damage increased from 2.8x to 3x MR 10-12 Tenora Damage increased from 23 to 24 Status chance increased from 15% to 16% Critical chance increased from 25 to 28% Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds Buzlok Mastery Rank increased from 9 to 11 Increased projectile speed for primary and secondary fire Decreased recoil while aiming Burston Prime Mastery Rank increased from 0 to 12 Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x Damage decreased from 39 to 36 Tiberon Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 Prisma Gorgon Mastery Rank increased from 4 to 10 Status chance increased from 5% to 15% Critical chance increased from 15% to 30% Critical Damage increased from 2x to 2.3x Damage decreased from 25 to 23 Prisma Grakata Mastery Rank increased from 9 to 11 Damage increased from 11 to 15 Status chance increased from 20% to 21% Latron Prime Mastery Rank increased from 0 to 10 Damage increased from 85 to 90 Status Chance increased from 25 to 26% Critical chance increased from 15% to 22% Critical damage increased from 2.5x to 2.8x Telos Boltor Status Chance increased from 7.5% to 16% Critical chance increased from 5% to 30% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 30 Quartakk Mastery Rank increased from 9 to 10 Zenith Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Supra Mastery Rank increased from 7 to 12 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 36 Zhuge Mastery Rank increased from 0 to 10 MR 13-15 Boltor Prime Mastery Rank increased from 2 to 14 Status chance increased from 10% to 24% Critical chance increased from 5% to 20% Damage decreased from 55 to 44 Supra Vandal Mastery Rank increased from 10 to 14 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical Damage increased from 1.5x to 1.8x Increased projectile speed Increased accuracy while aiming Damage reduced from 45 to 36 Opticor Mastery Rank increased from 6 to 14 Ferrox Mastery Rank increased from 7 to 14 Critical chance increased from 30% to 32% Critical damage increased from 2.5x to 2.8x Shotguns Reveal hidden contents General Note: Reduced aimed zoom for all shotguns apart from the Astilla Mastery Rank 4-6 Drakgoon Mastery Rank increased from 3 to 5 Quick shot damage increased from 35 to 40 (per pellet) Status chance increased from 10% to 23% (charged) Increased Projectile Speed Reduced charge time from 1 to .5 secs Projectile lifetime reduced from 4 secs to 2 Damage of charged shot decreased from 90 to 70 (per pellet) Kohm Mastery Rank increased from 2 to 5 Critical chance increased from 10% to 11% Critical damage increased from 2 to 2.3x Mastery Rank 7-9 Tigris Mastery Rank increased from 4 to 9 Status chance increased from 25% to 28% Critical chance increased from 5% to 10% Sobek Mastery Rank increased from 4 to 7 Status chance increased from 15% to 27% Critical chance increased from 10% to 11% Reload speed increased from 4 secs to 2.7 secs Mastery Rank 10-12 Astilla Mastery Rank increased from 7 to 10 Strun Wraith Mastery Rank increased from 0 to 10 Damage increased from 30 to 40 (per pellet) Critical chance increased from 15 to 18% Critical Damage from 2 to 2.2x Sancti Tigris Status chance increased from 25 to 28% Boar Prime Mastery Rank increased from 2 to 12 Damage increased from 23 to 40 (per pellet) Arca Plasmor Mag size increased from 6 to 10 Launchers Reveal hidden contents Mastery Rank 4-6 Torid Increased fire rate Increased reload speed from 3 secs to 1.7 secs Increased Projectile Speed Improved Projectile Trail FX Tonkor Increased projectile speed Changed projectile life from 3 secs on launch to 1 sec after first bounce Improved trail FX Scourge Damage increased from 30 to 70 (Primary Fire) Mastery Rank 7-9 Ogris Increased Charge speed from 0.8 to 0.3 secs Increased Fire Rate Zarr Status chance increased from 20% to 29% Critical chance increased from 15% to 17% Lessened the effect of gravity on the projectile Improved projectile trail FX of the bomblets after the initial explosion Javlok Mastery Rank increased from 6 to 7 Damage increased from 185 to 230 (primary fire) Reload speed increased from 2.2 secs to 1.9 secs Mastery Rank 10-12 Secura Penta Status chance increased from 10% to 26% Critical chance increased from 10% to 26% Damage decreased from 375 to 300 Ammo capacity decreased from 30 to 28 Secondaries Reveal hidden contents Mastery Rank 0-3 Seer Status chance increased from 10% to 13% Critical chance increased from 0% to 5% Critical damage increased from 0 to 1.5x Reduced Aimed Zoom from 5x to 3.5x Kraken Status chance increased from 10% to 13% Damage increased from 45 to 47 Recoil decreased while aiming Kunai Status chance increased from 2.5% to 8% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Damage increased from 45 to 46 Hikou Status chance increased from 2.5% to 12% Critical chance increased from 2.5% to 4% Critical damage increased from 1.5% to 1.6% Lato Status chance increased from 3% to 6% Critical damage increased from 1.75x to 1.8x AkLato Mastery Rank increased from 0 to 3 Status chance increased from 3% to 6% Critical damage from 1.75x to 1.8x Fire rate decreased Sicarus Status chance increased from 5% to 6% Critical chance increased from 15% to 16% Recoil decreased while aiming Damage decreased from 40 to 30 Furis Status chance increased from 8% to 12% Accuracy increased while aiming Castanas Damage increased from 100 to 160 Status chance increased from 10% to 22% Critical chance increased from 5% to 8% Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 4-6 Viper Mastery Rank increased from 0 to 4 Damage increased from 16 to 17 Status chance increased from 1% to 11% Reload speed increased from 1.1 to .7 secs Damage increased from 16 to 17 Ammo capacity increased to 420 Twin Gremlins Mastery Rank increased from 0 to 5 Damage increased from 30 to 37 Status chance increased from 10% to 15% Critical chance increased from 10% to 15% Increased reload speed from 2 secs to 1.1 secs Increased Projectile Speed Improved Projectile trail FX Vasto Mastery Rank increased from 0 to 4 Status chance increased from 5% to 8% Critical chance increased from 15% to 20% Critical damage increased from 1.5 to 1.8x Damage increased from 50 to 58 Despair Mastery Rank increased from 0 to 4 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Damage increased from 55 to 58 Cestra Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5 to 1.6x Hikou Prime Damage increased from 32 to 36 Status chance increased from 15% to 28% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.8x Twin Vipers Mastery Rank increased from 0 to 5 Damage increased from 16 to 17 Status chance increased from 1% to 11% Ammo capacity increased to 420 Viper Wraith Mastery Rank increased from 4 to 6 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 420 AkZani Mastery Rank increased from 0 to 4 Status chance increased from 5% to 14% Critical chance increased from 5% to 14% Decreased recoil while aiming Increased accuracy while aiming Damage decreased from 13 to 12 Angstrum Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 22% Critical chance increased from 5% to 16% Ammo capacity decreased from 30 to 18 Afuris Increased accuracy while aiming Decreased fire rate Azima Mastery Rank increased from 5 to 6 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Adjusted firing animation Kulstar Mastery Rank increased from 4 to 5 Changed contact damage from Explosion to Impact Added guaranteed Knockdown to contact damage Contact damage increased from 175 to 200 Radial damage increased from 200 to 300 Status chance increased from 10% to 19% Critical chance increased from 5% to 17% Critical damage increased from 2x to 2.3x Ammo capacity decreased from 30 to 12 Improved projectile trail FX of the bomblets after the initial explosion Added recoil Decreased accuracy Mastery Rank 7-9 Spira Mastery Rank increased from 1 to 8 Damage increased from 55 to 82 Status chance increased from 5% to 8% Critical chance increased from 25% to 30% AkStiletto Mastery Rank increased from 2 to 8 Status chance increased from 15% to 18% Crit chance increased from 15% to 18% Critical damage increased from 1.5x to 1.8x Damage increased from 18 to 28 Dual Cestra Mastery Rank increased from 4 to 7 Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.6x Increased mag size from 100 to 120 Tysis Mastery Rank increased from 4 to 9 Damage increased from 35 to 79 Critical chance increased from 2.5% to 3% Improved Projectile trail FX Mag size decreased from 15 to 11 Aksomati Mastery Rank increased from 6 to 9 Status chance increased from 5% to 8% Critical chance increased from 20% to 24% Pox Mastery Rank increased from 6 to 9 Damage increased from 50 to 77 Improved projectile trail FX Pandero Damage increased from 76 to 86 Status chance decreased from 15% to 14% Crit chance decreased from 30% to 26% Crit Damage decreased from 2.5x to 2x AkVasto Mastery Rank increased from 0 to 8 Damage increased from 50 to 58 Status chance increased from 5% to 12% Critical chance increased from 15% to 16% Critical damage increased from 1.5x to 1.8x Reload speed decreased from 3 to 3.4 secs Fire rate decreased Twin Vipers Wraith Mastery Rank increased from 0 to 7 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 440 Lato Vandal Mastery Rank increased from 4 to 7 Status chance increased from 5% to 10% Crit chance increased from 20 to 26% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 46 Stubba Mastery Rank increased from 5 to 7 Critical chance increased from 21 to 23% Marelok Mastery Rank increased from 5 to 7 Lex Prime Mastery Rank increased from 5 to 8 Fusilai Mastery Rank increased from 5 to 7 Ammo pool decreased to 72 AkJagara Mastery Rank increased from 3 to 8 Converted to burst fire that fires two rounds simultaneously Status chance increased from 20% to 28% Critical chance increased from 5% to 6% Mag size increased from 24 to 36 Twin Grakatas Mastery Rank increased from 0 to 9 Talons Mastery Rank increased from 5 to 8 Status chance increased from 10% to 26% Critical chance increased from 5% to 22% Critical damage increased from 1.5x to 2x Multishot now spreads additional projectiles horizontal only Ammo capacity decreased from 20 to 12 Prisma Angstrum Mastery Rank increased from 4 to 8 Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 26% Critical chance increased from 5% to 18% Critical damage increased from 2x to 2.2x Ammo capacity decreased from 30 to 18 Mastery Rank 10-12 Magnus Mastery Rank increased from 4 to 10 Damage increased from 45 to 84 Status chance increased from 20% to 25% Critical chance increased from 20% to 25% Reload speed increased from 2 to 1.6 secs Secura Dual Cestra Mastery Rank increased from 6 to 10 Increased the speed fire rate ramps up Status chance increased from 7.5% to 20% Critical chance increased from 5% to 16% Critical damage increased from 1.5x to 1.6x Damage decreased from 30 to 28 AkMagnus Mastery Rank increased 0 to 12 Damage increased from 45 to 84 Reload speed decreased from 3 to 3.4 secs Fire Rate decreased Spira Prime Mastery Rank increased from 3 to 10 Damage increased from 47 to 60 Status chance increased from 10% to 14% Critical damage increased from 2.5x to 3x Dual Toxocyst Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 2 secs Vasto Prime Mastery Rank increased from 3 to 10 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Critical damage increased from 2 to 2.4x Reduced Aimed Recoil Damage decreased from 70 to 66 Telos AkBolto Mastery Rank increased from 6 to 11 Status chance increased from 12.5% to 29% Critical chance increased from 10 to 13% Damage decreased from 50 to 47 Vaykor Marelok Mastery Rank increased from 5 to 10 AkStiletto Prime Mastery Rank increased from 5 to 10 Knell Death Knell buff also adds +20% Status Chance Dex Furis Mastery Rank increased from 5 to 10 Status chance increased from 20% to 28% Critical chance increased from 10% to 14% Zakti Mastery Rank increased from 6 to 10 Sancti Castanas Mastery Rank increased from 6 to 10 Damage increased from 115 to 300 Status chance increased from 15% to 34% Critical chance increased from 10% to 23% Critical damage increased from 1.5x to 2x Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 13-15 Lato Prime Mastery Rank increased from 6 to 14 Damage increased from 37 to 48 Sicarus Prime Mastery Rank increased from 4 to 14 AkLex Prime Mastery Rank increased from 8 to 15 Ballistica Prime Mastery Rank increased from 7 to 14 Shotgun Secondaries Reveal hidden contents Mastery Rank 0-3 Bronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% AkBronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% Mastery Rank 4-6 Detron Status chance increased from 20% to 32% Critical chance increased from 2.5% to 4% Brakk Status chance increased from 15% to 17% Critical chance increased from 15% to 17% Bronco Prime Mastery Rank increased from 3 to 4 Critical chance increased from 2.5% to 6% Mastery Rank 7-9 Twin Rogga Mastery Rank increased from 8 to 9 Damage increased from 40 to 47 Status chance increased from 15% to 33% Mara Detron Damage increased from 30 to 32 Status chance increased from 20% to 32% Critical chance increased from 5% to 8% Mastery Rank 10-12 AkBronco Prime Mastery Rank decreased from 11 to 10 Critical chance increased from 2.5% to 6% Snipers Reveal hidden contents Mastery Rank 0-3 Snipetron Damage increased from 175 to 180 Status chance increased from 10% to 12% Vectis Mastery Rank decreased from 3 to 2 Vulkar Mastery Rank increased from 0 to 3 Mastery Rank 4-6 Rubico Mastery Rank increased from 5 to 6 Status chance increased from 5% to 12% Critical chance increased from 25% to 30% Snipetron Vandal Mastery Rank increased from 0 to 5 Status chance increased 15% to 16% Critical chance increased from 25% to 28% Mastery Rank 7-9 Vulkar Wraith Mastery Rank increased from 0 to 7 Damage increased from 250 to 273 Mastery Rank 10-12 Lanka Mastery Rank increased from 7 to 10 Quick shot damage increased from 100 to 200 Projectile speed increased Mastery Rank 13-15 Vectis Prime Mastery Rank increased from 3 to 14 Damage increased from 325 to 350 Critical chance increased from 25% to 30% Bows Reveal hidden contents Mastery Rank 0-3 Paris Mastery Rank increased from 0 to 3 Charge speed increased from 1 to 0.5 secs Mastery Rank 4-6 Dread Mastery Rank increased from 0 to 5 Charge speed increased from 1 to 0.5 secs Cernos Mastery Rank increased from 0 to 6 Charge speed increased from 1 to 0.5 secs Damage increased from 200 to 220 Status chance increased from 10% to 18% Critical Chance increased from 30% to 36% Mastery Rank 7-9 Mutalist Cernos Mastery Rank increased from 5 to 7 Charge speed increased from 1 to 0.5 secs Status chance increased from 45 to 49% Paris Prime Mastery Rank increased from 4 to 8 Charge speed increased from 1 to 0.5 secs Charged shot damage increased from 200 to 260 Mastery Rank 10-12 Daikyu Mastery Rank increased from 0 to 10 Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash Charge speed increased from 1.75 to 1 secs Critical chance increased from 20% to 30% Damage decreased from 500 to 420 Cernos Prime Mastery Rank increased from 8 to 12 Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 30% Everything is subject to change, so stay tuned! Thank you for reading, Tenno! We do expect these to launch soon on PC! EDIT: If you're a player who doesn't meet the new MR requirements for their favourite piece of equipment, don't fret! If you already own the weapon, you will be able to use it regardless of the higher MR requirement. These MR tweaks will only affect Tenno who newly acquire the weapons listed after these changes make it in-game. Also, removed a duplicate Lex Prime entry. Its new MR is 8, not 14 as incorrectly listed. My Daikyu ლ(´ڡ`ლ) im so happy nobody forgot it \(^ω^\) Link to comment Share on other sites More sharing options...
DecadeX Posted February 6, 2018 Share Posted February 6, 2018 3 minutes ago, --Q--Animan8000 said: Another buff for this weapon while no buff for sicarus or euphona prime. For god sake please bring this weapon back! :( They are actually unable to rerelease that weapon without violating the founder's contract. Same for Skana Prime though it hasn't received the buffs it would need to not suck (except in conclave I've heard it's good there). That said it's also outpaced by plenty of other single pistols including the two you just mentioned. Also Sicarus and Euphona don't need buffs. They basically define the meta right now with how powerful they are. Link to comment Share on other sites More sharing options...
Rhekemi Posted February 6, 2018 Share Posted February 6, 2018 Just now, schilds said: Increased charge rate = decreased charge time Decreased charge rate = increased charge time Then it's just me misunderstanding it. Thanks. Link to comment Share on other sites More sharing options...
fiendishrabbit Posted February 6, 2018 Share Posted February 6, 2018 @[DE]Rebecca I strongly object to the mastery rank changes to Braton Prime and Burston Prime. The way they relied mostly on common Meso&Lith drops meant that they served as introduction weapons to the Prime content. They were easy to get, had low mastery rating and were reasonably powerful. Now their mastery rating is prohibetively high. Who on earth is Mastery Rank 8 before they hit the Prime market? P.S: "DPS" on the Burston Prime is illusory unless you use the scrollwheel abuse (since a reasonable person can only click so many times per second). Bad design that you kind of fixed with the Quartakk. Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted February 6, 2018 Share Posted February 6, 2018 1 minute ago, Tyfyter2002 said: daiku was already the worst bow, why nerf it? lato prime's MR has no effect. the problem with beam weapons is currently that being beam weapons has non-cosmetic effects like status/second. It's getting a pretty huge buff. You're more likely to proc the element(s) you've built for it, crit has gone up to 30% base, and it's nearly charge rate is dramatically faster than it currently is on live. Losing 80 base damage is peanuts in comparison to those buffs. Link to comment Share on other sites More sharing options...
Andele3025 Posted February 6, 2018 Share Posted February 6, 2018 3 hours ago, [DE]Rebecca said: Hema Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX YES, YES, YES!!! (damage increase to 50 a shot instead of crit increase might have been nicer since it wont be relying on crits without a riven either way, but still YES!) 3 hours ago, [DE]Rebecca said: Despair Mastery Rank increased from 0 to 4 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Damage increased from 55 to 58 WHY THE UGLY NUMBERS? Also this wont do anything at all in making Despair good compared to Kunai early on nor later due to: 3 hours ago, [DE]Rebecca said: Spira Damage increased from 55 to 82 Giving the Despair a niche (something like innate punchthrough and higher flight speed with pinpoint accuracy instead of the 2 and 3 point animation based flight paths other throwing secondaries have) might be better. Either way YAY! Link to comment Share on other sites More sharing options...
DecadeX Posted February 6, 2018 Share Posted February 6, 2018 A really cool feature to add would be to have the market sort by MR now. It'll make it easier for new players to find the weapons they can craft. Link to comment Share on other sites More sharing options...
SunsetChaos Posted February 6, 2018 Share Posted February 6, 2018 Was excited to see a Launchers section. Sadly, ended up disappointed with Ogris. What it needed the most was damage buff! Either give it some raw damage or crits.... A slight charge speed buff is nice and all, but when you have limited ammo and low damage, there's no point in firing more. Link to comment Share on other sites More sharing options...
Kjahla81 Posted February 6, 2018 Share Posted February 6, 2018 37 minutes ago, Fraank said: Imagine: You are a GM Founder, dont play warframe that often, only once in a while, and when you come back you wont be able to use your 250$ Weapon anymore If it's already in your inventory you can use it. Link to comment Share on other sites More sharing options...
YoY Posted February 6, 2018 Share Posted February 6, 2018 DE please buff Bolto as well as Akbolto. Thank you for your consideration Link to comment Share on other sites More sharing options...
ExPotato Posted February 6, 2018 Share Posted February 6, 2018 Loved the buffs! For real! But DE has to be careful with some of those MR changes so u guys aren't "creating a rout" through lvling MR. There's a ton of weap that players could craft and now they'll have to go almost exactly by this list order to acquire them Link to comment Share on other sites More sharing options...
schilds Posted February 6, 2018 Share Posted February 6, 2018 3 minutes ago, Rhekemi said: Then it's just me misunderstanding it. Thanks. It's not just you, DE seem to be confused about the use of words speed, rate and time :-P. Link to comment Share on other sites More sharing options...
(XBOX)KrazyKyle4545 Posted February 6, 2018 Share Posted February 6, 2018 8 minutes ago, Vaporoxgaming said: They don't need buffs. Hek's currently the "Baby's First God-Killer" and Vaykor Hek is just Hek but cooler. Why is this so true XD I’ve had the hek since mastery rank 4 and I’m gonna keep using it until I finally get the Tigris prime blueprint. Link to comment Share on other sites More sharing options...
----Legacy---- Posted February 6, 2018 Share Posted February 6, 2018 When are these changes going live? When can we normal players expect to finally be able to test a decent version of the lato (vandal since prime is locked forever behind a dumb promise) instead of watching it be buffed and still unable to use it? Also: 3 hours ago, [DE]Rebecca said: Conclave Weapon damage has not yet been touched - will be done once all changes are set! Damage is not the only balance factor in pvp and many weapons feature mechanical changes such as charge speed, reload speed, accuracy, or projectile speed being increased; so even if damage remains untouched, and since pvp devs can't change the basic mechanics behind a weapon, these changes still open room for conclave balance to be destroyed, which is concerning since there has been a lot of feedback in the conclave subforum and many changes either don't address player concerns and there's no dev replying to at least explain the reasoning behind their decisions (fwiw, even the conclave roadmap by @[DE]joebuck has been deleted from feedback long ago, leaving players who enjoy pvp in the darkness with nothing but concerns about the future of this mode) Link to comment Share on other sites More sharing options...
MirageKnight Posted February 6, 2018 Share Posted February 6, 2018 Grakata is MR 9?? The standard issue bullet hose of the Grineer - a weapon less advanced than Karak - is MR 9?! That makes no sense whatsoever....please reconsider this DE. Link to comment Share on other sites More sharing options...
Skaleek Posted February 6, 2018 Share Posted February 6, 2018 why would you change the crit chance of latron wraith? You've homogenized it into the same variant as a latron prime. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted February 6, 2018 Share Posted February 6, 2018 First impressions: Grinlok: 50% damage boost, 50% larger magazine, higher crit multiplier, faster reload. Awesome! Gorgon Wraith vs Prisma Gorgon: Not enough differentiation between the two. Gorgon Wraith should be the status gun, and Prisma Gorgon should be the crit gun. They should have an equal mastery rank as well, in my opinion. Braton Prime, Karak Wraith, Dera Vandal: thumbs up. Latron Wraith vs Latron Prime: Latron Wraith now has a worse crit chance than Latron Prime? What gives? Telos Boltor: big thumbs up. Supra & Supra Vandal: Why is this now a crit weapon? 5% crit chance or even 7.5% would be more in line. Leave the base damage as is, and keep new the status chance of 22%. Also, Supra Vandal really should have better stats than Supra. Torid, Ogris: yay for these older weapons! Twin Gremlins: crit multiplier going to remain at 1.5x? Azima: a needed buff. Thank you. Kulstar: cluster bomb launcher getting some love, nice to see! Aksomati: pistols were already great, this makes them better! How about a an increased ammo reserve, though? Secura Dual Cestra: much needed, but it could use a reload speed increase too. Dex Furis: much needed, thanks! Less recoil and higher accuracy would be much appreciated. Snipetron, Snipetron Vandal: please improve their crit multipliers. Link to comment Share on other sites More sharing options...
(PSN)BlackGuyver82 Posted February 6, 2018 Share Posted February 6, 2018 I didn’t see the simulor and synoid simulor on this list hmm🤔! They need a buff also! Link to comment Share on other sites More sharing options...
Lockheed Posted February 6, 2018 Share Posted February 6, 2018 I do find myself curious about some of the changes here - in particular for things like the Supra/Vandal who appear to be getting the same stats barring magazine capacity, yet the vandal version has a higher MR rating necessary? It doesn't really affect me at all, but yeah. Also, can we get the Cernos Prime's multi-arrow attack as an alt-fire? All in all, I'm curious to see how these changes progress and any alterations that will be made. Link to comment Share on other sites More sharing options...
(PSN)BlackGuyver82 Posted February 6, 2018 Share Posted February 6, 2018 7 minutes ago, Kjahla81 said: If it's already in your inventory you can use it. Sounds like personal problems! Get good! Link to comment Share on other sites More sharing options...
chofranc Posted February 6, 2018 Share Posted February 6, 2018 Cita Talons Mastery Rank increased from 5 to 8 Status chance increased from 10% to 26% Critical chance increased from 5% to 22% Critical damage increased from 1.5x to 2x Multishot now spreads additional projectiles horizontal only Ammo capacity decreased from 20 to 12 The multishoot spread will kill this weapon, Castanas/Sancti Castanas already have multishoot spread and turned into a bad weapon because you are wasting damage with the spread, this kind of weapons already struggle a lot on killing things, i jumped from Sancti Castanas to Talons because of this, with the ammo capacity and multishoot spread will kill this category of weapons which are so much fun. Before Changes: You simply stick the grenade to the body of the enemy or to a solid object near of him/her for max damage. Less chances to kill yourself. 100% precision of your shoots. After Changes: You will need to stick the grenade to the feets of the enemy or the nearest solid object to the enemy for max damage. You will have more chances to kill yourself because the spread. Less precision. The enemy will likely be alerted by the extra projectiles that doesn't stick to him/her if you are going to do a mission in stealth. You will need Ammo conversion mod 100% of the time or Carrier. We don't need that obligatory spread, we already have mods that can increase the amount of enemies that this weapon can hit like Fulmination or Magnum Force, the point is that those are optional. With the obligatory spread, the only way to counter it is by removing Multishoot which will turn the weapon in useless. Weapons are for killing. If i want CC i use an ability of the warframe. Link to comment Share on other sites More sharing options...
Unus Posted February 6, 2018 Share Posted February 6, 2018 I'm very very skittish about the Mastery Rank Requisite tweaks the Digi-Folk have done here. A large portion of them seem. . . horrendously excessive? Don't get me wrong, alotta these tweaks are absolutely BRILLIANT aftermarket Q.O.L. pieces that are sure to bring smiles to many of us Mid and Old Guardsmen (I see the Tiberonites are already beginning to burn their holy offerings to the Steve idols), but, some of these fellows are getting locked away beyond our new-blood's reach for no apparent reasons. An example? The Lex Primes. Why are they double digited into only the veteran's pockets? Sure, by all means, place those ol Bolter Sets and Tigris sets a little further up the shelf to prevent premature oberkill, but, why put gateway weapons of "basic" categories beyond new blood and low guard reach? Link to comment Share on other sites More sharing options...
Kjahla81 Posted February 6, 2018 Share Posted February 6, 2018 4 minutes ago, (PS4)m9123066880 said: Sounds like personal problems! Get good! I'm sorry what? I was explaining to the post that if they already own the gun they shouldn't be hit by the MR restriction. Link to comment Share on other sites More sharing options...
TALISMAN_XVII Posted February 6, 2018 Share Posted February 6, 2018 49 minutes ago, Fraank said: Imagine: You are a GM Founder, dont play warframe that often, only once in a while, and when you come back you wont be able to use your 250$ Weapon anymore Did you read what she actually wrote? Link to comment Share on other sites More sharing options...
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