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[DE]Bear

Nightwave + alerts removal feedback

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On ‎2019‎-‎03‎-‎04 at 3:47 PM, [DE]Bear said:

Hey Tenno,

…..For some of these Elite challenges, we were attempting to speak to the endurance runners, but it seems we may have missed the mark....

You want to seek endurance runners? Endgame. It's a simple but unbreakable truth.

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Posted (edited)
14 hours ago, Aldain said:

Nightwave replaced the Alert system, which assuming planet access was available new players could easily access for things like aura mods and Gift of the Lotus alerts (which I don't think I've seen one of since intermission started).

This means that something that used to be behind a simple area access is now behind various things like Profit-taker and Kuva Survival, which take time to even get basic access to, much less complete.

While DE did take a decent step forward with some Cred frontloading like I and many others suggested, there are still some questionable elements for both new players and longtime ones. One example oft-discussed in this thread being Forma/Gild being pointless for longtime players as they have done it all already so doing more is just a waste of time and resources.

DE is trying to appeal to a large crowd, but not by finding common ground between the crowds (New Mid and End tier players), but rather making smaller separate grounds for both which leaves none of them happy because many of the challenges will either be near impossible, boring or pointless depending on progress levels.

New players aren't going to and don't have to do every challenge. Most of the non elites and all the daily challenges are easily doable and enable players to get their fill of aura mods and whatever else.

Since Nightwave season 1 started, aura mods have all dropped in value, they are easier to obtain than ever.

Edited by Bioness

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I’m still disappointed in not only the gild challenge being there, but also the same issue of doing some NW challenges, only to reset when back at orbiter.

Can that be fixed at least? Please?

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Series 2 is in a much better place than Season 1. 

The pace for ranking up feels much more natural, and most of the objectives don't feel like your entire gameplay time needs to be dedicated to Nightwave to finish by the deadline.

The ability to miss days and come back and 'recover' previous objectives to catch up is fantastic. During the Nightwave Intermission, when many of the changes were made, I didn't participate for a lot of it since I had visitors staying in my house from 4 different countries (for a wedding) all month. Once they left I was able to catch up and get the ephemera that I had assumed I was going to miss out on.

Nora is just fantastic. I still want to kill of the Lotus (no offense Spacemom) and make Nora the new quest giver. 

Overall, being able to do "alerts" with on more lenient schedule and select the rewards we care about makes it a much better replacement for the old alert system, with more unique rewards as well. 🙂 

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Season 2 feels a lot better than season one - but I still think that for every rank we should get 40 credits minimum. At least if you don't like the reward you can buy some potato in two ranks.

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i would still like to have some form of alerts back. maybe credit only rewards they were always a nice way to get some quick action.

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6 hours ago, (PS4)corpusbonds said:

I’m still disappointed in not only the gild challenge being there, but also the same issue of doing some NW challenges, only to reset when back at orbiter.

Can that be fixed at least? Please?

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

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Any reason why we don’t have one standard credit form for nightwave? All the wolf creds I didn’t use for instance...what do with them now? Way to Convert them to this season’s credit form maybe?

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14 minutes ago, [DE]Rebecca said:

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

Can you do the same for the Forma one?

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17 minutes ago, [DE]Rebecca said:

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

As stated by others, the forma one really should be removed, too.

Any that basically tells players to waste their resources should not be "challenges".

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Posted (edited)
32 minutes ago, [DE]Rebecca said:

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

Ah ok. I can only have so many MOAs.. you know? Because then I get attached and can’t get rid of them 😔

 As for the glitch, I’m sorry- I actually thought it was brought up before! 

Edit: Hopefully I didn’t come off as rude.. I really wasn’t trying to :c.

Edited by (PS4)corpusbonds

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Posted (edited)
26 minutes ago, Sean said:

As stated by others, the forma one really should be removed, too.

Any that basically tells players to waste their resources should not be "challenges".

You get atleast 3 forma for free from Nightwave anyway and on top of that with the challenge they also relesed a new prime and 2 new weapons and Plague Star ended not that long ago. Just because you are one of the many lazy long-time players who always cry becasue they have to do something for rewards doesn't mean the rest of the community don't need to forma stuff. I have everything formad atleast 4-6 times and I don't cry because I need to forma something in fact I try out new and different builds that needs forma so its a win-win... you act like as a player who don't have hundreds of forma or resources to craft them btw. 

Edited by R4IDEN_
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8 minutes ago, R4IDEN_ said:

You get atleast 3 forma for free from Nightwave anyway and on top of that with the challenge they also relesed a new prime and 2 new weapons and Plague Star ended not that long ago. Just because you are one of the many lazy long-time players who always cry becasue they have to do something for rewards doesn't mean the rest of the community don't need to forma stuff. I have everything formad atleast 4-6 times and I don't cry because I need to forma something in fact I try out new and different builds that needs forma so its a win-win... you act like as a player who don't have hundreds of forma or resources to craft them btw. 

 

I like how you assume that is my reasoning.

I'm actually fine with real challenges that involve survival or defense, just they have to scale based on what they are (which was the problem with the 60min Kuva Survival in that its reward didn't match it).

 

Slapping 3 forma on some items aren't an actual challenge and throwing forma on things that I don't like is just a waste of forma.

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50 minutes ago, BeardyKyle said:

Any reason why we don’t have one standard credit form for nightwave?

Presumably so you can't just farm a bunch during one season and cash them out in future ones?

50 minutes ago, BeardyKyle said:

All the wolf creds I didn’t use for instance...what do with them now?

Sell them for regular ol' credits.

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Maybe the challenges could be different depending on the level of the player... Or players with a really high level get more difficult missions instead of those forma/gild challenges 🙂 Like all missions are the same exept the difficult ones. low level players get forma etc. challenges while high level players get 30min survival on mot in the void or do sorties.

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1 hour ago, [DE]Rebecca said:

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

If the same can be done for the Forma Act as well, that will be awesome. 

In the future, a kills with polarized weapon would be much better imo.

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1 hour ago, R4IDEN_ said:

You get atleast 3 forma for free from Nightwave anyway and on top of that with the challenge they also relesed a new prime and 2 new weapons and Plague Star ended not that long ago. Just because you are one of the many lazy long-time players who always cry becasue they have to do something for rewards doesn't mean the rest of the community don't need to forma stuff. I have everything formad atleast 4-6 times and I don't cry because I need to forma something in fact I try out new and different builds that needs forma so its a win-win... you act like as a player who don't have hundreds of forma or resources to craft them btw. 

Finally someone that is  not complaining is the same with the gild challenge everyone complains as if they are MR27s with all the zaws moas amp and kit guns build and mastered is ridiculous 

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2 hours ago, [DE]Rebecca said:

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

Bravo. Was starting to think the dev team wasn't listening, or were a little sadistic. (now, pretty please, reconsider the Forma-remove and Ayatans down to 1, since Maroo's can be essentially guaranteed as a weekly activity, but the rest boil down to RNG or trading. I have enough that it'll likely never bother me, and would be easy inventory checks, but that's all it is, or a major hassle for others.)

(as to the bug, I encountered it several times in past weeks, though not during the current Season. This was not because I hadn't relogged in after the Nightwave went live, it was almost always even after the Sunday daily reset, after I had gotten my login rewards. Just to help pinpoint what's going on. I'd complete a challenge, Nora would praise me, and then I'd return to the orbiter, and it would not be complete. Happened at least 3 times, at least twice with dailies - once the bullet jump act, once the kill a certain number of enemies, and I was playing solo.)

 

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2 hours ago, [DE]Rebecca said:

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

excellent. now taking out the Forma one and the Ayatan one entirely ( because waiting for a potential NW task shouldn't litterally prevent us from using our ressources "in case" a nightwave task appears ) would finish the list of tasks that prevent ressource usage from popping ever again.

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Posted (edited)

My concern is the completion requirement for this season - last season I think the "capture fugitives" in mission 'procs' made for a relatively large rep cushion.  This season, with each challenge worth more, I feel like there is a mis-perception regarding the amount of "skip/missable" challenges to rank out. 

I thought I heard (and if this is wrong this may invalidate my issue) that the plan is for a 10 week nightwave s2 - exactly 10.  Now at this point, other than the gilding and syndicates. maybe a few dailies, I've done all the stuff, and just barely made rank 3 After the sydicate mission, that'll leave me at 3.5 for the week. 10 weeks at 3ish ranks per week assuming almost 100% completion would be barely finishing at rank out.

To me, that doesn't indicate "do 60% and hit rank 30".  Basically I'm reading this as "do 85%-90% or don't rank out". unless there is going to be some extra rep gain built in like the fugitives.  I'm out of the house due to work 12h/day 5d/week and so I can't say I'll always have time for the dailies, even with it saving 3 at a time for us to catch up. 

Not asking for spoilers for the rest of s2, but speaking generally, is the goal to maintain the "60-65% and you'll rank out" or is the lower number/higher value challenges changing the math on that to require almost full completion?

Edited by DesertEagle1280
clarity
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11 minutes ago, (PS4)AyinDygra said:

Bravo. Was starting to think the dev team wasn't listening, or were a little sadistic. (now, pretty please, reconsider the Forma-remove and Ayatans down to 1, since Maroo's can be essentially guaranteed as a weekly activity, but the rest boil down to RNG or trading. I have enough that it'll likely never bother me, and would be easy inventory checks, but that's all it is, or a major hassle for others.)

(as to the bug, I encountered it several times in past weeks, though not during the current Season. This was not because I hadn't relogged in after the Nightwave went live, it was almost always even after the Sunday daily reset, after I had gotten my login rewards. Just to help pinpoint what's going on. I'd complete a challenge, Nora would praise me, and then I'd return to the orbiter, and it would not be complete. Happened at least 3 times, at least twice with dailies - once the bullet jump act, once the kill a certain number of enemies, and I was playing solo.)

 

Bug happens to me regardless of the time. I thought it was because I was doing it as rollover happened, but yesterday morning (my rollover is 8pm est), the sword dance one was at 100, didn’t complete it in a mission and went back to see that it had reset. 😔

 Just to add on.

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Il y a 3 heures, [DE]Rebecca a dit :

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.

Thank you so much about the removal of this gilded challenge, because, as a Veteran player, i'm very disapointed about creating new modular things i've already builds (not a necessity for me to have an other, for Xps or personal use)

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36 minutes ago, DesertEagle1280 said:

I thought I heard (and if this is wrong this may invalidate my issue) that the plan is for a 10 week nightwave s2 - exactly 10.  Now at this point, other than the gilding and syndicates. maybe a few dailies, I've done all the stuff, and just barely made rank 3 After the sydicate mission, that'll leave me at 3.5 for the week. 10 weeks at 3ish ranks per week assuming almost 100% completion would be barely finishing at rank out.

To me, that doesn't indicate "do 60% and hit rank 30".  Basically I'm reading this as "do 85%-90% or don't rank out". unless there is going to be some extra rep gain built in like the fugitives.  I'm out of the house due to work 12h/day 5d/week and so I can't say I'll always have time for the dailies, even with it saving 3 at a time for us to catch up. 

I'm reaching the same conclusion over here. Just have a couple more challenges I can do, and I will just make rank 3, making, as you said, about 90% completion needed just to hit rank 30 in 10 weeks. From what I saw on the season 2 announcement, it will run for a minimum of ten weeks, but they admitted they don't even have an end date yet, so we have no idea how it will run.

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4 hours ago, [DE]Rebecca said:

Regarding the Gild challenge, we have removed it from any future weeks so it won't appear again this Series.
As for your bug... we will look into that.

@[DE]Rebecca I made a topic on the bug if you are interested in it:

 

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1. Nightwave creds need to be consistent throughout the entire Nightwave, for each rank
Those who need the rewards from the creds shop the most have the hardest time doing all acts each week (usually the newer players). Those who can do every acts don't need most of what the shop has in stores. Additionally, Prestige grants credits, but the people who can reach that are, again, the people who need cred shop items the less. Credit gain was my first worry and criticism before release and still is to this day, even with the increased number of creds spread out in the Nightwave itself. I believe at the very least, each rank should give a number of credits, maybe 5 or 10.

As another example of possible solution, if we still have a similar "fugitive capture" system in this one (currently we don't...), players should be given credits with EACH rank ups and each fugitive captures because of the points of my first post. That way, newer players can get rewarded more often and make purchases from the shop, and it rewards people from simply playing the game.

2. Bounty counts should be for bounty STAGES, not complete bounties
Halving the numbers may not change the low engagement in bounty variety for Nightwave by design. People may still be inclined on picking the lowest tier bounty and repeating that task (or Stage 2 of Profit-Taker if it's on the Vallis) because that's the quickest and most efficient solution. Technically, you're being punished (in time investment) for doing higher tiers. Reducing from 10 to 5 will not change that fact.

Proposed change: count the Bounty STAGES instead of whole bounty. For example, if you make it 15 stages required for a weekly, it will take 5 runs of low-tier bounties (which would match the 5 total bounties of your current proposed change), 4 runs of mid-tier, or 3 runs of high-tier. This may make players feel less strong-armed to play low bounties on repeat, as we won't be "penalized" in time-investment for picking higher tiers. Rather, we'll be rewarded if we're able to handle that tier. You'll also be able to kill two birds with one stone should higher-tier bounties have rewards you're looking for (Augur Secrets, etc).

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