Jump to content
Whispers in the Walls: Share Bug Reports and Feedback Here! ×

Nightwave + alerts removal feedback


SilverBones
 Share

Recommended Posts

16 minutes ago, Tellakey said:

Of course it's easy. They're all easy. There's a difference between easy and tedious. I'd complain if it were 20 capture missions. Sure, it's easy, but come on, we were told less is more.

Ah, true, but we didn't complain as hard as we did with stuff like the friends ones. So it's easy to get overlooked by them. Not that I mind this week's challenges, however.

Link to comment
Share on other sites

13 minutes ago, Gabbynaru said:

We were also told Nightwave would be "get rewards passively as you play", but that was clearly false advertising. Considering DE's policy of "No Fun Allowed" is in full effect for every single thing they don, I doubt they'll fix anything.

In all honesty, while not minding nightwave as is, I really would rather if it was like you mention. Better as a complement to our regular play than a system that forcibly tries to make the player play long forgotten or niche content. 

  • Like 1
Link to comment
Share on other sites

1 hour ago, PollexMessier said:

It's NOT self imposed, its involuntary, and it's NOT a good thing. that's why so many people hate nightwave so much. If we LIKED it we wouldn't all be *@##$ing about it.

Asking that is like asking someone with depression "why don't you just not be sad?" or asking someone with insomnia "why don't you just sleep?". It dosn't work like that. You can't just cure someone of a mental block by stating its not good to have it. Obviously those are significantly worse problems than this but the analogy works. We can't just slip a switch and not feel this way.

you're literally comparing getting nightwave rewards to battling depression? this is new low amongst you, NW-whiners. 

take this cake.

Link to comment
Share on other sites

2 hours ago, Tellakey said:

Come on, DE, 9 Invasions? 10 Nightmare missions? You told us less is more but this is just as awful as last season. 

Pleasure reduce the number for these challenges. Thank you.

Please tell me:
How is asking to do 9 invasions "awful"?

And please tell me how many you would need for an "elite" weekly?  1 invasion for 7K standing?
Or do you just want it for signing in for the day?

DE has reduced the actually annoying challenges, the 60 minute survivals, the 5 sorties, and so on.

But come on.
They are asking you to do 9 invasions or 10 nightmares.
That isn't a lot.
Its not like that challenge will take hours to do or o is some monstrously tedious piece of work.

If DE kept listening to players like you every last nightwave would just be:
Sign into the game for 4.5K standing
Play one capture mission for 7K standing
And so on.

  • Like 2
Link to comment
Share on other sites

2 hours ago, Gabbynaru said:

The 9 invasions one is easy. Just do Phorid, it usually takes 1 minute per mission. 

only if the phoroid loads in fast enough....  had to wait nearly a minute for it to load on one of my runs.

 

I do kind of agree with the OP on the feelings for this weeks nightwave.  While none of it exactly hard, not a lot of it overlaps to so it ends up taking more time. 

5 different bounties on PoE... would have been better for it to be on OV due to profit taker mission so we had overlap..

if we're lucky nightmare missions will allow the spy/mobile defence etc to overlap and while I have no real issue with nightmare missions it has the same issue as me doing invasions and several other things in nightwave.... I have no need to actually do them, I have everything they drop etc.

 

A lot of the issues stem from the fact that for 'higher level' players there is nothing in nightwave that we really 'need' until we get to the higher tier rewards where things like the armor and umbra forma sit.   Combined with the fact that we can ONLY get standing by doing the missions at the moment means we're basically being forced to do things we have no reason to do which then makes it feel like a chore rather than a 'fun pastime' . 

Edited by LSG501
  • Like 3
Link to comment
Share on other sites

1 hour ago, Tsukinoki said:

If DE kept listening to players like you every last nightwave would just be:
Sign into the game for 4.5K standing
Play one capture mission for 7K standing

Talk in Chat.

And then we will have 20 threads/day about being chat suspended :crylaugh:

  • Like 1
Link to comment
Share on other sites

I get it that for completing Nightwave u gotta do some boring challenges, for ex. 9 invasions. How u do it depends on yourself, u can do them all at once (Porid method?) or go easy and do a few every day.

However, missions like "Kill the profit taker" are completely oblivious for new players (like me) who is still grindind Fortuna rep. I cant get 95k rep points in 6 days no matter what. If only we got free from the Daily Cap during these days, I would be willing to do it despite being boring. But, because Im new to the game and havent got enough time to do bounties, Im fated to lose 7k points. Just a newbie opinion btw.

Link to comment
Share on other sites

I don't mind the invasions. Nine is pretty standard. I'll spread it out over a few days. Three at a shot until done. 

Ten NM missions seems a bit excessive, but I'll simply do the same thing: three a day until done. The only complicating factor is I won't do energy drain missions. Life is too short for that nonsense. I'll log out and go play something else before I do any mission with energy drain as a mutator. 

Link to comment
Share on other sites

4 hours ago, (XB1)Shodian said:

*Sigh*

Some people will never be happy no matter how easy you make things. >_>

Expecting to satisfy the entire player base in any game is a joke in itself. The only thing a company can do is make sure things mesh better, so pretty much all the players except trolls in general have next to no room to complain on the content itself. Its certainly better then it was before, but it would be nice if it gets tighten more as each nightwave goes by, having more work towards these missions leaning to general things that people will do normally, with as little involvement as possible in frustrating content.

...Though if i had to give a good example on one change they could do, they could tidy up older missions like silver grove, to simplify the materials needed for apothics, since not everyone enjoys farming plants for apothics.

  • Like 1
Link to comment
Share on other sites

6 hours ago, tzadquiel said:

you're literally comparing getting nightwave rewards to battling depression? this is new low amongst you, NW-whiners. 

take this cake.

And you purposefully misconstruing their words despite them making it abundantly clear that depression is a significantly worse problem is really bottom barrel.

My apologies for getting angry there, but people abusing an illness (that I am all too familiar with) for their own gain angers me.

Edited by marelooke
Link to comment
Share on other sites

6 hours ago, tzadquiel said:

you're literally comparing getting nightwave rewards to battling depression? this is new low amongst you, NW-whiners. 

take this cake.

A psychological assault is exactly like a mental illness, it functions along the same principles (think the difference between a mine cart and a bullet train though). Using psychological warfare for profit is despicable, and it's why so many AAA companies are so hated in the majority of gaming circles. Warframe was different. Was.

 

Link to comment
Share on other sites

These are tedious because:

1 - I do not need to do these invasions, syndicate missions, nightmare missions, Silver Grove mods, etc... Already have all the rewards these give.

2 - Even if I find the "fastest, most optimal way" to clear these chores, the fact remains that these are obligatory chores that waste a decent amount of time each week doing, time I could be spending playing game modes I enjoy and make my account progress.

3 - I'm pretty sure the consensus in regards to nightwave season 1 stated that people wanted to be able to choose which chores they wanted to do, yet we're still getting a list of universal obligatory chores each week , with only a few having been made slightly less tedious. Still had to Gild yet another mote amp, and I still waste half my weekly playtime doing menial tasks I don't enjoy, like mining gems I don't need, fishing for fishes I don't want, complete invasions when I have 30+ fieldrons and other materials stockpiled. Just give us the ability to pick our 7 weekly chores already out of a huge list of potential chores, so we can do content we enjoy.

Edited by (PS4)Stealth_Cobra
  • Like 2
Link to comment
Share on other sites

1 hour ago, marelooke said:

And you purposefully misconstruing their words despite them making it abundantly clear that depression is a significantly worse problem is really bottom barrel.

My apologies for getting angry there, but people abusing an illness (that I am all too familiar with) for their own gain angers me.

If someone experiences irrational fears of missing out to a crippling degree in a video game due to a 10 week rewards series, the proper place is not the forums, but a therapist.

Link to comment
Share on other sites

4 hours ago, Sloan441 said:

I don't mind the invasions. Nine is pretty standard. I'll spread it out over a few days. Three at a shot until done. 

Ten NM missions seems a bit excessive, but I'll simply do the same thing: three a day until done. The only complicating factor is I won't do energy drain missions. Life is too short for that nonsense. I'll log out and go play something else before I do any mission with energy drain as a mutator. 

If you happen to have Hildryn, then problem solved for energy drain missions.

Link to comment
Share on other sites

9 hours ago, PollexMessier said:

It's NOT self imposed, its involuntary, and it's NOT a good thing. that's why so many people hate nightwave so much. If we LIKED it we wouldn't all be *@##$ing about it.

Asking that is like asking someone with depression "why don't you just not be sad?" or asking someone with insomnia "why don't you just sleep?". It dosn't work like that. You can't just cure someone of a mental block by stating its not good to have it. Obviously those are significantly worse problems than this but the analogy works. We can't just slip a switch and not feel this way.

It's something that we don't have to do, that we choose to do. That means that it's voluntary. Especially when you realise that we don't need to do every challenge to get to rank 30 and claim all of the rewards. So we can choose to skip it without repercussions. 

It's like I don't have to respond to the ridiculous comparison to a mental health disorder in your second paragraph, so after looking at it, I said to myself "yeah that's not worth the effort, so I'm not going to bother."

9 hours ago, PollexMessier said:

Not really. It's more like not buying a game at launch because you know its gonna get a bunch of dlc, and then re-release later for the same price with all the dlc bundled with it (like many mainline bethesda games). so you wait for that dlc bundle so you get more for your money. It's about knowing that later you'll be able to spend the same amount of resources for a bigger gain if you just wait, and if you don't, you'll have to spend more to get that gain, or just not get it at all.

So you figure that people can't or won't buy it while it's new, wait some undefined period in the hopes that they may eventually buy it with DLC that may or may not be released? 

Yeah the poster can forsake their pleasure for the possibility of points later on, but remember, they claimed that they aren't worried about making it to 30. So there's no huge loss if they miss a few prestige ranks. 

7 hours ago, tzadquiel said:

you're literally comparing getting nightwave rewards to battling depression? this is new low amongst you, NW-whiners. 

take this cake.

I know, right? 

 

2 hours ago, marelooke said:

And you purposefully misconstruing their words despite them making it abundantly clear that depression is a significantly worse problem is really bottom barrel.

My apologies for getting angry there, but people abusing an illness (that I am all too familiar with) for their own gain angers me.

Yeah? But you're going after the person who wasn't trying to use it for their own gain. If we all know that it's a ridiculous comparison, then nobody should have tried to shoehorn it into the conversation. 

But hey, who's counting, right? 

1 hour ago, Iamabearlulz said:

A psychological assault is exactly like a mental illness, it functions along the same principles (think the difference between a mine cart and a bullet train though). Using psychological warfare for profit is despicable, and it's why so many AAA companies are so hated in the majority of gaming circles. Warframe was different. Was.

 

You know that we don't have to do the challenges, right? We're not being forced to do any of them, and we certainly can skip many of them and still get all of the rewards. 

It's ridiculous to claim that giving you a game mode that is offering reward, that you can opt to just not do, is "psychological warfare". You should feel bad about doing that, and not do that in the future. 

Link to comment
Share on other sites

All this debate about FOMO (fear of missing out) misses a point that should be fairly obvious. Whether the FOMO is rational or not, Nightwave is designed specifically to exploit FOMO. The entire basis of the system is limited-time tasks for limited time rewards. The alerts were different, in that if you didn't catch an item once, you knew it would pop up again. Many other events are similar, such as Fomorians and Buried Debts; they might be limited-time but they continue to recur. To my knowledge, the only times DE has addressed this concern were when they announced that the Wolf would get a summon beacon and when they clarified that the Eidolon Ephemera from the Intermission would be available again in the future. Other than that, the foundation of Nightwave is FOMO, because the assumption is that, for example, if you don't complete Season 2 and get the infested operator suit or whatever, then you never will have the chance to get it ever again.

Anyone remember how much plat the Wolf's hammer was going for when it first appeared (https://warframe.market/items/wolf_sledge_set/statistics, and check out the 90-day price chart)? That's a measure of the effect of FOMO. As soon as it became clear that the Wolf would be around for a bit, prices evened out.

In addition, these aren't one-weekend events. Nightwave requires at least a couple of logins a week sustained over a 10- to 12- week period, just to view all the challenges and decide what you'll do (based on daily challenges being available for a few days after appearing). Incidentally, that extended time commitment is probably the most compelling argument for keeping the challenges generally easy and accessible.

Side note: We can talk about how a video game shouldn't be so important to people or whatever. However, if the takeaway from the Nightwave discussion is that the game should be less important to players, then that means that Nightwave is backfiring for DE, because it's pretty obvious that it's intended to keep players engaged.

Link to comment
Share on other sites

It is a very simple equation in my book:

Wait and spend 3 forma only when it's a Nightwave Act, and get rewarded...
(delaying the benefits of the forma'd gear that you want to use right now, but have other viable options to use in the meantime, so no rush really.)
or
Spend 3 forma when it's not rewarded by Nightwave? Thus, getting no benefit from the use of Forma except the reduced slot cost.

One option is worthwhile (especially knowing that this particular act showed up multiple times in the last series), the other is a waste. I did waste some forma on a Rubico Prime in the off-season when it wasn't rewarded, because my friend wanted to go hunt Eidolons ASAP, and I wanted at least one Eidolon-ready weapon. It still felt wasteful and bad. I only got to use it 4 times since then, because my friend's schedule and my own have rarely matched up. (and I really don't like using Snipers, thus why I never had a forma'd sniper...)

When starting my own solo clan, all of my forma went to building the clan hall and all of its features. It wasn't for a very very very long time, that I had extra forma left over to use on weapons and frames, and crafting recipes from the dojo that need formas too.

Due to the long build times, and demand for strategic usage of a limited resource, this is a particularly bad "act" because it encourages stockpiling of resources and waiting to use them, and not using them when we want to, when we might have the most time to play and re-level those newly forma'd pieces of gear that we may use on a regular basis - otherwise just wasting the forma on gear that is sitting in our inventories that we already have at rank 30, just to spend the forma and get the "act" over with for the points, as having those unused items back at unranked won't bother the rest of our playtime.

If you already have Forma stacking up, and weapons at max rank collecting dust, and can spare to throw them in a blender and forget about them, or have plenty of time to re-level gear (instead of accomplishing any other goals you may have in your potentially limited play time), then good for you. It's tailor made to work in those situations.

 

I don't see how this is a controversial complaint.

 

PS: The fact that it CAN be skipped and still get the ladder rewards, IF you can make up for the lost points from other acts (which is clearly not a universal thing as many people, including my friend, missed out on the last few ladder rank rewards in season 1) does NOT mean we can sit idly by and say "oh yeah, it's perfectly fine for garbage acts to exist, because we can just skip them." The more of these bad acts that exist, the more that we're inclined to skip - so rather than encouraging us to play, they encourage us to skip.

Edited by (PS4)AyinDygra
added the PS
  • Like 1
Link to comment
Share on other sites

1 minute ago, Kenobi_000001 said:

All this debate about FOMO (fear of missing out) misses a point that should be fairly obvious. Whether the FOMO is rational or not, Nightwave is designed specifically to exploit FOMO. The entire basis of the system is limited-time tasks for limited time rewards. The alerts were different, in that if you didn't catch an item once, you knew it would pop up again. Many other events are similar, such as Fomorians and Buried Debts; they might be limited-time but they continue to recur. To my knowledge, the only times DE has addressed this concern were when they announced that the Wolf would get a summon beacon and when they clarified that the Eidolon Ephemera from the Intermission would be available again in the future. Other than that, the foundation of Nightwave is FOMO, because the assumption is that, for example, if you don't complete Season 2 and get the infested operator suit or whatever, then you never will have the chance to get it ever again.

Only one of the gameplay-relevant items in the Nightwave rewards is in any way time limited (special forma for the five special mods), and it's recurring.

Also, wild thought but hear me out:  maybe Nightwave was in response to alerts having lost most purpose and mostly being "wake up at 1am for that thing you want," a general desire for more lore and events repeatedly expressed by the community, and just as a new thing that the team thought would be cool. 

Wait, that can't be right.  Steve obviously put on his evil villain hat and wanted to exploit people who think that unless they finish Nightwave 4 weeks early, by putting in the full three hours (max) per week to complete all challenges, they'll never complete the season.  The dev team looked in their crystal ball, saw the people with more time for forum complaints than in-game missions, and went "we can totally squeeze more playtime hours out of them by terrifying them with the prospect of not being able to make their operator look like a walking corpse, unless they finish the season as soon as physically possible."

Give me a break.

Link to comment
Share on other sites

19 minutes ago, (PS4)BenHeisennberg said:

Only one of the gameplay-relevant items in the Nightwave rewards is in any way time limited (special forma for the five special mods), and it's recurring.

Also, wild thought but hear me out:  maybe Nightwave was in response to alerts having lost most purpose and mostly being "wake up at 1am for that thing you want," a general desire for more lore and events repeatedly expressed by the community, and just as a new thing that the team thought would be cool. 

Wait, that can't be right.  Steve obviously put on his evil villain hat and wanted to exploit people who think that unless they finish Nightwave 4 weeks early, by putting in the full three hours (max) per week to complete all challenges, they'll never complete the season.  The dev team looked in their crystal ball, saw the people with more time for forum complaints than in-game missions, and went "we can totally squeeze more playtime hours out of them by terrifying them with the prospect of not being able to make their operator look like a walking corpse, unless they finish the season as soon as physically possible."

Give me a break.

Well, there are weapon-specific mods too. So far those haven't returned. With other things, it's just been unclear, like with the Wolf's hammer, so there was FOMO at the beginning at least.

Okay, hang on. I'm not alleging an evil conspiracy; maybe the term FOMO has too much baggage to use objectively right now. My point was that it's pretty obvious that Nightwave is designed to keep players returning on at least a weekly basis for the duration of a season, by offering exclusive content that wouldn't be available outside of that season. I'm not talking psychological ramifications or whatever, I'm just pointing out that it's a limited-time event with exclusive rewards, so there's naturally incentive to participate within the given window.

On top of that, the end times of seasons have at times been up in the air (such as right now with season 2), which contributes to players' feeling that they should complete every week along the way in order to get to the rewards they want. If we knew how long the seasons went for sure, we as players could decide strategically when to participate, but we're not given that information until later on in the season.

Edited by Kenobi_000001
  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...