AnOldAlias Posted October 29, 2019 Share Posted October 29, 2019 In this topic: There has been a post-edit, mentioning(on the #4 area, Requiem Mods): "Post Stream note: Requiem Mods are earned with charges, that are only consumed on a successful vanquishing of a Lich. Repeat Requiem Mods in your collection will eventually go to good use, so getting duplicates won't be disappointing if you are using Requiem Relics to acquire things like Riven Fragments, Weapon Adapters, and more!" Which, from what I am taking from that, means that Requiem mods will come with 'charges' and each kill of a Kuva Lich depletes the charge of all of the used requiem mods by 1 that were used to kill the Lich, until it reaches 0, to which they'll disappear. What is the communities reaction to this? It seems that their intent is to have more incentive to do the 'Kuva Relics' more often instead of just doing them, getting the mods, and not doing them anymore. Do you think that's an appropriate thought process for making the Requiem mods 'consumable' charge-based, or not? Personally, whilst I don't really care much for the idea of 'charge' based mods, and what it may bring later if they decide to advance on it, I think it's an interesting mechanic / incentive to continue doing the Kuva Relics. Doesn't mean I still don't like it much, though, could've just made it so getting duplicates of the Requiem mod did something else, idk. 2 Link to comment Share on other sites More sharing options...
AnOldAlias Posted October 29, 2019 Author Share Posted October 29, 2019 I'm responding to my own topic right after it's made to mention that, whilst we don't yet have access to this system, remember to not judge it TO hard until we try it for ourselves, as DE themselves said. Give your opinion, but don't flip out hardcore juuuust yet, lol. Link to comment Share on other sites More sharing options...
iLightning13 Posted October 29, 2019 Share Posted October 29, 2019 Meh, I don't mind. If there's 8 mods, and the mods have somewhere around 5 charges, you'll need to go through a good few Liches to run out of charges unless you're unlucky with what mods are needed. Link to comment Share on other sites More sharing options...
Myscho Posted October 29, 2019 Share Posted October 29, 2019 So more grind for duplicates Link to comment Share on other sites More sharing options...
Pizzarugi Posted October 29, 2019 Share Posted October 29, 2019 There could be platinum to be had if the requiem mods can be traded for, or the relics at the very least. By making the requiem mods consumable, it ensures players will have reason to farm for relics and run T5 fissures since there's no primes to grind for. I can see why they're doing this. 4 Link to comment Share on other sites More sharing options...
Saravind Posted October 29, 2019 Share Posted October 29, 2019 inb4 new mods drop from enemies with charges making us need to buy a certain booster... but will wait and see how the charges work Link to comment Share on other sites More sharing options...
Genitive Posted October 29, 2019 Share Posted October 29, 2019 I expected something like that, otherwise people would just get all the mods and deal with liches very quickly, leaving them with no content to play. I'm fine with that. 1 Link to comment Share on other sites More sharing options...
Corvid Posted October 29, 2019 Share Posted October 29, 2019 Just now, Saravind said: inb4 new mods drop from enemies with charges making us need to buy a certain booster... but will wait and see how the charges work You do realise that Requiem mods are obtained from Relics, right? Link to comment Share on other sites More sharing options...
HIGHDAMAGE Posted October 29, 2019 Share Posted October 29, 2019 i don't like the idea of mod charges by simple fact i don't like argon coz you'r always low when u need it Link to comment Share on other sites More sharing options...
Oreades Posted October 29, 2019 Share Posted October 29, 2019 (edited) I guess that depends on what "successfully banish" means. Are they talking you have actually killed/converted your "nemesis" once and for all so your mods tick down a notch OR are they talking you just had a successful encounter with you litche, didn't actually kill them for goodsies BUT because you had said encounter all your whoozle mods tick down a notch. Cause I could live with them ticking down once it's dead dead but if it's every heccin time you look at your litche cross eyed, then that just sounds SUUUUUUPER tedious. Edit: Also if they are going to be consumed either way, for the love of heccin god DE, DO NOT CALL THEM MODS, call them something else to differentiate them from Mods. Edited October 29, 2019 by Oreades 2 Link to comment Share on other sites More sharing options...
Saravind Posted October 29, 2019 Share Posted October 29, 2019 (edited) you do realise i said NEW (future ones) mods drop from enemies not requiem added future ones for clarification Edited October 29, 2019 by Saravind clarification Link to comment Share on other sites More sharing options...
wargthewarg Posted October 29, 2019 Share Posted October 29, 2019 I think they do need to find ways to step away from one and done rewards such as our normal mods. I respect them for trying and we'll see how this pans out. If it's terrible, we'll let them know. I'm however less excited about needing to play Kuva missions to get the T5 relics. I like to stay well away from the bottomless pit Kuva grinding is. Link to comment Share on other sites More sharing options...
Miser_able Posted October 29, 2019 Share Posted October 29, 2019 I'm fine with them having charges, as long as its a nice amount. 2-3 per would be annoying unless we rarely use the same mod. also, it would be nice if there was some way of "recharging" the mod instead of having to just replace it with a new mod when it runs out. Link to comment Share on other sites More sharing options...
trst Posted October 29, 2019 Share Posted October 29, 2019 Depends on how difficult/grindy they are to acquire and how frequently we need to use them on Liches. If they all drop from the same sources then getting a replacement for a specific one is going to be a pain, especially if you exhaust the one you needed the attempt before finding the correct combination. Beyond that it doesn't seem like a big deal. More reasons to play/grind for those who want to use the system. Plus just like Nav Beacons in the past I expect people to complain about needing to grind for them and end up with a massive stockpile within a month or two. 1 Link to comment Share on other sites More sharing options...
Ceryk Posted October 29, 2019 Share Posted October 29, 2019 Not sure I like the sound of it as of right now. Don't get me wrong, I like the idea of actually having a use for duplicate stuff that one would generally see a disappointing junk once they had it, but with all the variables involved right now, I just don't like it. But right now, we have to struggle with a triple RNG roll to get it? Less than 1 in 3 chance to get a relic in most cases, hoping that we get the relic we are after for the mod we need, then hoping we actually get the mod out of that relic? Naw, that's too much RNG involved unless we can take down like 10 or 20 liches with each mod before it expires. Personally, I think they should just give use the mods automatically and then make it require a "currency" that can come out of the relics in order to have it be functional. Get rid of the whole requiem mods dropping thing entirely. 1 Link to comment Share on other sites More sharing options...
Myscho Posted October 29, 2019 Share Posted October 29, 2019 4 minutes ago, Saravind said: you do realise i said NEW mods drop from enemies not requiem "New" mods for Parazon will drop from Spy mission Link to comment Share on other sites More sharing options...
Aldrr Posted October 29, 2019 Share Posted October 29, 2019 I'm okay with requiem mods that have an "expiration date." But in that case the amount of charges will need adjustment. Link to comment Share on other sites More sharing options...
Tyreaus Posted October 29, 2019 Share Posted October 29, 2019 (edited) From what I know of the Lich system, isn't it the case we have to venture through a few nodes on the planet the Lich is nearby so that we can kill their underlings and figure out the code? If that's the case, I don't think this extra "refreshing" is really necessary. It's good to have Lich runs broken up some so that it's not just "rinse and repeat the same boss run", which is what the Zealot Prelate boss kind of did (even though you could stockpile keys). Breaking up the monotony is usually good. But that "breaking up the monotony" already comes around with figuring out the keyword. Otherwise, it doesn't seem detrimental in any sense. I do think the concept could be used better elsewhere, and it's a little extra fluff-work, but nothing that I'd think would kill the system outright. Edited October 29, 2019 by Tyreaus Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted October 29, 2019 Share Posted October 29, 2019 @Oreades brings up a good point. If a charge is consumed after every encounter then this is going to be tedious. Link to comment Share on other sites More sharing options...
CandyManCriminal Posted October 29, 2019 Share Posted October 29, 2019 1 minute ago, (XB1)Skippy575 said: @Oreades brings up a good point. If a charge is consumed after every encounter then this is going to be tedious. It said on successful vanquishing, sounds like it'll only take them when you actually kill them 1 Link to comment Share on other sites More sharing options...
OvisCaedo Posted October 29, 2019 Share Posted October 29, 2019 (edited) I think it sounds like it's probably needed to make liches have a continued grind long-term, but also like having a continued grind long-term for the "new" thing being almost entirely regrinding old content rolled into this system will be tedious. But I also don't think that's a problem inherently, so much as that being the gate to get a randomly selected weapon with a random element that may or may not have a random value range ON that element. You can find out what it is in advance, I guess! But it sounds like the only way to discard a "roll" that you don't want is to... get someone else in your clan to take it? Or possibly to convert them, if that doesn't take charges. If converting doesn't take charges, then I guess I'm fine with it! The mods having charges part, I mean, the potential three-tiered-RNG on the weapon itself I still dislike. Edited October 29, 2019 by OvisCaedo Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted October 29, 2019 Share Posted October 29, 2019 They should just change requiem mods to requiem gears if they will be considered consumables, mods shouldn't have charges... 2 Link to comment Share on other sites More sharing options...
Annnoth Posted October 29, 2019 Share Posted October 29, 2019 I dont mind personally. If it was a consumed charge for every attempt and youd have to keep cycling it out? Yeah thatd get annoying. But depending on how frequently and quickly you get to succesfully eliminate a lich, unless its like 3 or less charges i doubt itll be that bad. So long as its not close to path of exiles league stones where you had to swap them out ever 3 zones you entered which was an absoute nightmare. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted October 29, 2019 Share Posted October 29, 2019 Well it won't make the uncommon section of the relics pointless after you get each one Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted October 29, 2019 Share Posted October 29, 2019 (edited) I hate it and it makes me want to not even bother with the Kuva Lich system. What’s the point of having them in the game if we’re going to be spending most of our time not engaging with them and instead grind more relics to mods that have a chance to drop from those relics. Edited October 29, 2019 by (XB1)GearsMatrix301 4 Link to comment Share on other sites More sharing options...
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