[DE]Megan Posted November 5, 2019 Share Posted November 5, 2019 The Old Blood: Hotfix 26.0.4 It’s been 5 days since the launch of Old Blood and we’ve got our hands full with some great player feedback so far! As of yesterday afternoon 15,000+ Kuva Lich’s have been Converted and 85,000+ have been Vanquished; you’ve been putting in that work! To keep everyone in the loop, we’re working on some bigger picture mechanics for the Kuva Lich system coming soon: Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma, Exilus, Potato, and Lens investment, ergo relieving you of your inner turmoil. An example for further clarification: everything you've done on Kuva Seer A will stay (Forma, Potato, Lens, Mod Configs, Appearance Configs, etc) when Kuva Seer B is consumed. The buff from Kuva Seer B will be passed onto Kuva Seer A, and Kuva Seer B will cease to exist in your Inventory. Larvling Lich creation will be truly opt-in. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’re changing the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation. Stay tuned! Melee Phase 2 Changes & Fixes:We have some cherry-picked fixes for Melee today while we review the larger feedback picture. Fixed having to toggle Sprint every time you Melee. As reported here: Fixed Sigma & Octantis and Cobra & Crane not consuming the Melee Combo Counter on Heavy Attack. Fixed the Parry Mod counter functionality not working properly. Also removed the ‘Channeling’ requirement. Kuva Lich Phase 2 Changes & Fixes:With 5 days of feedback under our belts, we have a substantial number of changes to the Kuva Lich system rolling out today. There will be more to come this week that are a bit more developer intensive. Mercying a Thrall now has a 5% chance to drop a Requiem Relic, adding another reward vector in the steps that are required to Vanquish/Convert a Kuva Lich. Requiem Relics play a very key part in the Kuva Lich system, and our goal with this change is to conjoin the Thrall hunt on (what is currently) normal mission modes with your eventual Requiem Relic hunt. Increased the drop chance of each Requiem Relic in Kuva Siphon missions from 30% to 50%. Tweaked the Requiem Murmur discovery requirements for each hint to reduce initial ramp-up: Instead of each Murmur requiring the same amount of Hints, the first Murmur requires 60%, second requires 100%, with the last Murmur requiring 140%. Excess Murmur progress now carries over to the next Murmur to allow for faster Murmur discovery. Known Requiems that you discover from using your Parazon on your Kuva Lich are now immediately visible on the UI as a permanent known Requiem. Requiem Mods and Relics can no longer be Taxed by your Lich. Ingame Murmur popups now show progress, in the form of a progress bar, from your previous Murmur discovery. This progress bar will not be displayed if you’ve solved all the Murmur hints. Testing a Requiem on a Lich now advances Murmur progress by roughly 10x more than a Thrall on average. A transmission will now play when a Kuva Larvling fails to spawn. Tweaked Murmur display in Lich screen to be clearer. Added vocals for Kuva Larvlings as they wait on the ground for that sweet Parazon. Added a number next to Lich attempt history so you can tell the order. Updated Lich name text to make certain letters more distinguishable. Lich’s rank will now update immediately from a failed attempt, so you can see the new rank right away during a mission. Alerts and Kuva missions now include a ‘Reward Already Received’ entry if you replay one you’ve already completed. Removed unintended sounds from Kuva Ephemeras. Kuva Tonkor reload speed decreased from 1.7 to 1.5 seconds. Fixed End of Mission screen not showing all recovered Kuva Lich items (Ephemera, Kuva Weapon Blueprint, etc). Each case we looked into “The Lich didn’t return my (X)” showed that items were returned in all cases, just the UI was bugged. Fixed Nekros' Shadows of the Dead being able to spawn as Kuva Thralls. Fixed Liches in Codex using current Lich’s name in subtitles, and other inconsistencies. Fixed Kuva Larvling spawning in mission where everyone in the squad already has a Lich. Fixed Kuva Larvling transmission appearing before the Larvling has spawned. Fixed incorrect transmission playing at Kuva Larvling spawn. Fixed Excavation Power Cell Carriers and Capture Targets spawning as Thralls, rendering the mission uncompletable. Fixed Sensor Regulars in Grineer Spy missions and deployed Latchers being able to spawn as Kuva Thralls. Fixed Lich weapons showing unicode immediately after being claimed. Fixed Thrall music potentially playing at the same time as Kuva Lich music. Fixed missing Lich portrait and transmission in several situations. Fixed Kuva lich being affected by Out of Sight Mod. Fixed vanquished Liches coming to assist. Fixed being able to spawn more Thralls than intended per mission. Fixed Requiem mods showing [PH] text when Trading. Fixed an issue where Liches would stop playing their finisher animation immediately after starting it. Optimizations: Fixed a crash when selecting a loadout if your loadout name contains HTML characters such as "<" in the name. Fixed a loss of functionality when petting a mature Kubrow. Fixed a Client crash related to performing a finisher on a Kuva Thrall/Lich. Fixed loss of functionality if an enemy attempts to activate an alarm on a previously hacked panel. Fixed a crash related to ragdolls. Fixed cases of a game hang on the End of Mission screen if you were retrieving your stolen items from your Kuva Lich, causing you to relog to escape the screen. Fixed massive hitch when the Lich shows up to assist. Fixed script error when the game checked if an ally Lich should spawn. Fixed script error if the Kuva Lich takes an invalid item. Fixed script error that could occur at End of Mission due to the Lich Tax. Fixed script error that could occur when exiting hacking. Fixed script error that could occur when initiating a hack in high-level missions. Fixed script error in squad UI when loading into a mission. Fixed script error when using mouse wheel to scroll through loadout. Parazon Mod Changes & Fixes: Untraceable will now refresh it’s 18 second invisibility buff if it activates while already active (ie hacking another terminal within the 18 second window). Increased the Runtime Sprint Speed buff from 50% to 75%, and the Duration from 10 seconds to 15 seconds. Increased the Hit and Run duration from a 12 second to a 15 second Parkour speed boost on Mercy. Live Wire now only Shocks enemies who are aware/alerted within 24 meters, thus not ruining your stealth gameplay. Fixed Untraceable invisibility buff triggering when you fail and abort a Corpus hack panel. Vauban Changes: Hot off the feedback train with more to come as we dive deeper: Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike. Changes: Removed the [PH] Orbiter Scene from the Captura Scene screen. It will return at a more appropriate date 😉 Nyx’s Psychic Bolts infested movement speed debuff is now affected by Power Strength. Grendel’s missions now start with a HUD call out for ‘No Mods Mode’. Removed some scratches and grime on the Kuva Lich Armor metallics to allow a more consistent material for Accessories. Fixes: Fixed the Operator not being able to Void Blast in mid-air. Fixed ability to equip certain Fur Patterns on Vasca Kavat hybrids (Infected Kavat bred with a normal Kavat) that result in broken textures. This follows suit with the pure Vasca Kavat. Fixes towards cases where Grendel would swallow his allies. Sometimes you just get real hungry ya know... Fixed another case of NPCs aiming at targets they can't see. Fixed Titania Empress Skin not using the correct wing mesh during Razorwing and missing the flapping animation. Fixed NPCs getting stuck and not animating on emplacements (Turrets, etc). Fixed Exilus UI prompt showing ‘weapon’ text when installing on a Warframe. Fixed excessive Syandana clipping on Grendel. Fixed Exilus Weapon Adapter not being Chat linkable. Fixed not being able to move Vasca Floof after placing in your Orbiter. Fixed Legendary Core inbox message not being sent to accounts that are MR3. Fixed Oxium Osprey lens flares showing when swallowed by Grendel. Fixed Magnetic proc sounds being audible mission-wide. The Old Blood: Hotfix 26.0.4.1 Fixes: Fixed Thralls dropping Requiem Mods instead of the intended Requiem Relics on Mercy (added to Thrall droptable in Hotfix 26.0.4). We’ve also removed the 500 Kuva from the Thrall droptable. With less rewards to pick from means a better shot at that Requiem Relic! Players who received Requiem Mods or Kuva while the Thrall drop was incorrect will get to keep them. Santa came early! Fixed Thrall drops being Taxed by the Kuva Lich. Fixed the Vasca Kavat Starter Kit not displaying how many Vasca Imprints you already own. Fixed UI overlapping when opening a Chat link while in the Relic Refinement screen. Fixed Warframe’s appearing backwards when viewing a Moustache diorama in the Market. Fixed a loss of functionality in the End Of Mission screen due to invalid items trying to be Taxed by the Kuva Lich. Link to comment Share on other sites More sharing options...
Dark_Lugia Posted November 5, 2019 Share Posted November 5, 2019 Thank you for the lich adjustment. And RIP Parazon mod farm: A few things we have since U26: It feels like we really need a revisit of the combo counter and it´s mods, the current chances feel good in low/mid range missions, but for endurance runs they feel like a really big nerf (at least from my perspective). Screenshake when starting a hack, even with deactivated screenshake Finisher/mercy kills on "interact key" not on melee attack, that feels really off and not like the old classic finishers. Maybe let us rebind the key? If your lich spawns to help you it´ll freeze your game for a brief moment, which most of the time results in a host migration (,but since all of them were vanished/buggy lichs this might got fixed) should be fixed according to the patchnotes never mind, spawning a lich is still freezing the game which results in a squad lose/host migration Scaffolds are clipping through the palm: White energy bar on white background/font for some abilities. That´s making it really difficult to track your current energy: New lighting has a few harsh transitions: between rooms: or even doors: Waypoint are all over the place but rarely on the doors, the whole waitpoint system needs a rework... as soon as you play something faster like Wukong, Volt, Nova etc. the waypoint are often to slow or messed up completely and now it´s even happening to "normal/slower" frames And my usual bug/info list ^^ Spoiler While you are fixing the operator appearance in the profil (wrong appearance config and no pose) can you maybe add the possibility to swap the configs, too?https://forums.warframe.com/topic/1128037-profile-view-shows-wrong-operator-loadout Are there plans to release a favourite system for weapons/warframes or maybe even arcanes ? Is it intentional that only feminine operators have dreads attached to their emissary suit? Maybe make into an auxiliary slot Are there any plans to put the lua spy back into the sortie pool? It got removed more than two years ago for a fix... just like raidshttps://forums.warframe.com/topic/793570-octavia’s-anthem-update-2040/ And after another arbitration change i wonder: How far away is the ESO reward system rework? They were introduced as "reward for challenges", but except for the bleeding body one they all ended up in a pure RNG hell. I´ve run far more than 100 eso runs and got no blazing step ephemera and someone I know got it from his 3rd run, feeling so bad for his luck he even offered eso runs to me... And some have an even more unlucky rng:https://forums.warframe.com/topic/1106168-i-wonder-if-i-will-ever-get-blazing-step-ephemera/ Are there any plans to bring back the old indoor Index Map?https://forums.warframe.com/topic/1098858-undocumented-indoor-index-map-change/ And Jupiters tilesets are still blocking Novas portals:https://forums.warframe.com/topic/1123054-jupiter-tilesets-vs-novas-portals/ The Nightwave Ascendant mission is buggy:https://forums.warframe.com/topic/1136176-nightwave-ascendant-mission-doesn´t-count-as-client/ Are there any news about the "operator only spy"? It was teased 5 months ago:https://forums.warframe.com/topic/1136181-status-of-the-operator-only-spy/ Link to comment Share on other sites More sharing options...
Sniga Posted November 5, 2019 Share Posted November 5, 2019 Well RIP. That was fun while it lasted. Can we have the system where we can exchange Kuva Weapons with Clan mates? Damaging a Lich during the mercy animation freezes and bugs out the UI. Also, is there anything you can do about lazy people ignoring their Lich, thus preventing others from getting theirs? As well as that, if someone Vanquishes/Converts his lich in a mission, no more Thralls spawn for the rest of it. I mean this is not really a 5% chance for Requiem Relic, but I'll take it, they just straight up drop the mods now. Also, this is really not different than stealing the relic. Link to comment Share on other sites More sharing options...
dotAyanami Posted November 5, 2019 Share Posted November 5, 2019 Thanks for the hotfix. What about, instead of forging duplicates, removing the chance of getting a duplicate from your Lich if your weapon has been mastered? It's obvious most people do run liches for mastery and new weapons, and, even if it's grindy, getting the same weapon 2 or even 3 times (in unlucky cases) after a vanquish from a new lich is really disappointing, while, if the player has mastered that gun already, another non-mastered gun can be dropped, when all will be mastered then would be a great idea to find duplicates to power up already existing and forma'd weapons. Link to comment Share on other sites More sharing options...
Nonqui Posted November 5, 2019 Share Posted November 5, 2019 Thanks! Link to comment Share on other sites More sharing options...
Zera Posted November 5, 2019 Share Posted November 5, 2019 thanks a lot! Link to comment Share on other sites More sharing options...
MakeLuvNotWerFrame Posted November 5, 2019 Share Posted November 5, 2019 FIXES!!!! Edit:: 1.Just went fishing on vallis, that's a new way to hold a fishing spear. 2.might want to think about doing the same thing for vallis fissures as is done for cetus hunts, it's quite annoying to have kids spamming their waypoint markers trying to bully others into doing their thing during free-roam. 3.Guardsman/Prosecutor becoming thralls, one is okish, but when faced with 3-4 they cannot be killed a hard limit of 1 or none would be welcomed. Link to comment Share on other sites More sharing options...
-EPECb- Posted November 5, 2019 Share Posted November 5, 2019 --------- Bug with Garuda in shop (melee weapons): Спойлер +++ I do not like a fixed camera when finishing the enemy with Parazon. We have a mouses in our tables. DE, please, give us a free camera with Parazon. And add a separate button for melee weapon strong attack! Instead of clamping the key "change weapons" to enter melee mode would assign this action to a strong attack, for example. Link to comment Share on other sites More sharing options...
Lucieai Posted November 5, 2019 Share Posted November 5, 2019 ty Link to comment Share on other sites More sharing options...
Deminisis Posted November 5, 2019 Share Posted November 5, 2019 Can we get the Zenistar back to its former glory? 10 seconds with an abysmal time additive from the combo counter makes it really bad. Link to comment Share on other sites More sharing options...
-Onyx-Zodiac Posted November 5, 2019 Share Posted November 5, 2019 Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. is this some kind out of season Joke? Duplicate Kuva Weapons shouldn't be a thing in the First Place. Link to comment Share on other sites More sharing options...
-WAR-Alucard Posted November 5, 2019 Share Posted November 5, 2019 Thanks for working! Link to comment Share on other sites More sharing options...
GingaNinjah Posted November 5, 2019 Share Posted November 5, 2019 Thanks for the other melee reviewing, hope you guys be a little merciful with us Link to comment Share on other sites More sharing options...
NayzZak Posted November 5, 2019 Share Posted November 5, 2019 شكــراً Link to comment Share on other sites More sharing options...
Yemesis Posted November 5, 2019 Share Posted November 5, 2019 Citation Instead of each Murmur requiring the same amount of Hints, the first and second Murmur require 60% of what they used to, with the last Murmur requiring 140%. l o l , what a Joke , even when a big part of the community complain about the grind , they kinda do Magic tricks Link to comment Share on other sites More sharing options...
Renegade343 Posted November 5, 2019 Share Posted November 5, 2019 1 minute ago, -Onyx-Zodiac said: Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus investment, ergo relieving you of your inner turmoil. is this some kind out of season Joke? Duplicate Kuva Weapons shouldn't be a thing in the First Place. I suppose it's useful if you want to min-max your Kuva weapon. Link to comment Share on other sites More sharing options...
CGs_Knackie Posted November 5, 2019 Share Posted November 5, 2019 Thanks DE for listening the Community feedbacks. ❤️ The next step, some melee changes including condition overload/combo mods? 🙂 Link to comment Share on other sites More sharing options...
Smurfdaddy Posted November 5, 2019 Share Posted November 5, 2019 Please make Blood Rush and Condition Overload multiplicative again. It would be nice if you could partialy revert BR to scale off modded cc again as it used to and CO being a seperate multiplier to regular damage. It would even be fine then to reduce the numbers more ofc to avoid the damage going too crazy. In the current state you made any other mod with +damage or +crit chance utterly useless (because they are so weak compared to BR & CO) and due to that it simplifies the build styles aswell as choices on melee rivens a lot... Other then that great job on melee 3.0! The damage is still great and the new combos seem pretty for the most part (there is only one other tiny thing: maybe dont make combos bount to "W" because that messes a bit with your freedom to move around as you want). Link to comment Share on other sites More sharing options...
-Onyx-Zodiac Posted November 5, 2019 Share Posted November 5, 2019 Gerade eben schrieb Renegade343: I suppose it's useful if you want to min-max your Kuva weapon. should be like that, that we don't get duplicates until we have EVERY weapon atleast once. Link to comment Share on other sites More sharing options...
Icebreccer Posted November 5, 2019 Share Posted November 5, 2019 5 minutes ago, [DE]Megan said: Vauban Changes: Hot off the feedback train with more to come as we dive deeper Yay, he definitely needs more love! Link to comment Share on other sites More sharing options...
AJman14 Posted November 5, 2019 Share Posted November 5, 2019 10 minutes ago, [DE]Megan said: Fixed not being able to move Vasca Floof after placing in your Orbiter. Thanks! Been waiting for this. Link to comment Share on other sites More sharing options...
Dr.Tursko Posted November 5, 2019 Share Posted November 5, 2019 Please buff converted Liches/make a new system for converted. It is unfair to have a glorified specter that can’t even kill a single armored enemy nor revive you. Link to comment Share on other sites More sharing options...
Vacho_ Posted November 5, 2019 Share Posted November 5, 2019 Kuva Karak need a dmg buff overall is way behind the other kuva weapons. Link to comment Share on other sites More sharing options...
iSolement Posted November 5, 2019 Share Posted November 5, 2019 So are the true steel and bloodrush still additive? RIP sacrificed steel and pressured point, u are indeed sacrificed. Link to comment Share on other sites More sharing options...
Dragenda Posted November 5, 2019 Share Posted November 5, 2019 This'll help but this doesn't feel good enough. Considering the amount of time one invests in Liches, receiving duplicate Kuva weapons feels like a Primed Gut Punch. Might we ask to be able to dismiss or reroll or literally do anything about not having to invest several hours to kill a Lich who has a gun we already acquired? Maybe just cut the lifetime it takes to kill one Lich by a dozen hours? Still haven't warmed up to melee. One sided nerfs aren't the solution to power creep, and a lot of stance combos feel off. Please playtest more in the future. Edit: Thralls dropping mods would had been a great way to cut the grind time, but I guess you think you know better then. Quoting every early birds empty words on update replies: "Thanks." I feel with this, the Requiem Relics should use Kuva to radiate instead of Void Traces. Just to make sure we aren't royally screwed over when next we want to farm Primes and find out we don't have any traces banked up. Link to comment Share on other sites More sharing options...
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