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Railjack - soloing - hints tips how to?


Tenno76856
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from the limited runs ive done on RJ (like 7, because it ISNT really solo friendly), I found that at least on the first few missions, find a spot to park you RJ so it is safe-ish like a large rock, and jack a crewship asap. They take VERY little damage and have homing missiles, so it makes it easy to take out the fighters. Apart from that, Crew with pugs as then it is a bit easier to manage and learn.

Edited by Kalvorax
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Check your Avionics first. You might have a few there to boost your survivability, Sigma ones IIRC.

Your ship will be squishy to begin with. Using your AW at that point is more profitable because it's already, supposedly, maxed, the ship becomes stronger than it later. So the first few Railjack Solo missions are done in AW.

Do the Free Roam first, get a feel on the controls before going into battle.

Avionics, like mods, are what powers your ship. Repeat the 1st Earth mission a few times to get Avionics and Resources. If your Clan already reserved things, try to get as many resources from that 1st node so you can grab the better weapons. They will help until you get better ones.

Intristics, I suggest you focus on Pilot, get Rank 4 in Tactical and engineering if you are solo. Pilot is self explanatory. Engineering because you will need to keep the ship alive. Rank 4 Tactical so your Omni tool can teleport  you back to the ship.

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Right when the mission starts simply back up as far as you can and leave your Jack parked.

Jump out of your Jack and do work with your Amesha and Imp Vandal.

Profit

Be warned..this is very time consuming but works well..I got through earth and Saturn Proxima this way.

Edited by (PS4)Cephalon_Snow
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Beginning is gonna be tough. Your progression suffers a hard reset in terms of your Railjack, and just like Vor's prize, a stock Railjack isn't very strong. I'd recommend sticking to debris fields and throwing your weight around - literally. Enemy fighters will blow up if they crash head-on with a large enough solid object. That includes the environment, and that includes you. With very weak weapons, that could be your only option.

Invest into better weapons and your avionics immediately. Once you get half-decent gear, it'll be much easier to further your solo career. Your avionics grid is also a good thing to invest in, as it doesn't cost more reactor space. Speaking of, reactors are another thing you want to get good at.

All the Intrinsics are useful, so avoid over-specialising. Tactical 4 gives you the recall and fast-travel within your ship (a life-saver), piloting dramatically improves your maneuverability even without upgraded engines (and is insane with upgrades to engines), gunning gives you access to the Archwing Slingshot and it's upgrades which renders you invulnerable and lets you board crewships much faster and easier (and, with its range upgrade, can do so from outside their aggro range, letting you blow a crewship up before they can launch a ramsled or do too much damage to your own ship). Engineering improves the efficiency of your forges and repairs, which is of vital importance in a pinch.

 

One very important skill to learn is prioritisation. There's a lot of it in Railjack. Repair priority and target priority. For the former, you generally want to only repair during the invincibility period after a catastrophic failure (basically bleed-out), because it gives you more health after the fact. Repairing between engagements is also important. During repairs, priority goes: Ruptures, fires, electrical damage and frozen doors. Ruptures heal the most, both directly and from restoring your maximum health. Fires damage your ship slowly, which disables natural health regeneration. Electrics provide health, so can work in a pinch. Frozen doors are an inconvenience. Only waste revolite on this between fights.

In terms of dealing with enemy forces, it goes: Ramsleds, Crewships, Outriders, everything else. Ramsleds deploy boarding parties, which deal a lot of damage, but also take you away from the helm. In solo, this renders you a sitting duck for incoming damage. Crewships should also be dealt with fast, as both means take you away from the helm, they launch ramsleds, and they deal a ton of damage. If at all possible, destroy them before they have a chance to launch a ramsled. Artillery and boarding are options, and in solo at least both have their pros and cons. Boarding is more risky, as it usually takes about 20-30ish seconds if you hurry as much as possible (using the slingshot and recall) and you will most likely be dealing with a catastrophic failure and possibly a boarding party once you get back, as well as keeping the crewship active whilst it's being destroyed. Artillery is slower, and requires the right weapons (at least one EHP reducing damage type on your forward guns) but gives you a faster response time if something else comes up, as well as disabling the ship whilst it's exploding. This is actually something in railjack where it's better in solo than in co-op, since boarding is almost universally better with a crew. Lastly, Outriders can deal more damage and are tankier than most other enemies, so they deserve special attention once crewships are down (or if you have a moment whilst engaging). When it comes to everything else, they're usually relatively easy to deal with, so unless they're completely swarming you, it's safe to focus on bigger fish.

 

 

Sorry for the lecture.

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10 minutes ago, (PS4)Cephalon_Snow said:

Right when the mission starts simply back up as far as you can and leave your Jack parked.

Jump out of your Jack and do work with your Amesha and Imp Vandal.

Profit

Be warned..this is very time consuming but works well..I got through earth and Saturn Proxima this way.

Yea. I got through all 3 proximas like this until I fully kitted out my jack, now I can solo any RJ mission with my jack. 

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Research all sigma parts on dojo first from MK 1 - MK 3, then join public for a while until you get some avionics (hull weave at least) and some MK 1 to boost your killing speed

Stay on posit cluster for a while to get materials you need

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1 hour ago, NigglesAU said:

Bout to start with railjack later, any hints tips guides for beginning solo players ?

You got a bunch of very solid answers, Tenno. Only thing I want to add is to make sure that you pick up the drops whenever you can. 

And while it goes against the original intent of the question, honestly I think that you should probably try to get a few public matches under your belt if you can. 

It'll be a bit easier for you to grasp the basics, get a feel for the layout, figure out how to use your omni and the forge. 

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4 hours ago, NigglesAU said:

Bout to start with railjack later, any hints tips guides for beginning solo players ?

Something the other posters here haven't touched on: fighting the crew in addition to their ships

Kosma/Gyre/Exo Grineer have about twenty times more health than non-Railjack Grineer. Bring as much Corrosive damage as you can, and make sure your frame can take a few hits too since you will be surrounded, especially in a crewship's reactor bay

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A couple more tips:

1) In my opinion, the best starter weapon (when you still have nothing) is Pulsar. Hit-scan burst fire weapon with CC status effect. Later on you can swtich to Cryophon (close-range shotgun basically) or Carcinox.

2) Don't waste resources on house parts untill you hit Veil proxima and get MkIII parts, because house (non-sigma) parts cost a lot more than sigma parts, while not offering that much of an advantage. I would maybe consider a reactor (with a good roll) or an engine, but definitely not weapons.

3) You can use captured enemy crewships to draw fire away from your RJ. Just kill everyone inside, drive it to a spot where you plan to fight enemies, and get back to your RJ.

4) If you don't have artillery unlocked (or are out of rounds), park your RJ in an asteroid (there are big ones that you can hide inside) and board the crewship with archwing. If you got a bunch of boarders while you were away, don't worry - they remain passive untill you come back to the ship. Regular ships also can't do much damage to you while you are hiding in an asteroid, so you can more or less safely board crewships without worrying about your ship getting blown up.

5) In my opinion, you should only repair red hull breaches and fires, everything else can wait untill you are done with all enemies and you are either done with the mission or have only the faraway objectives left. Spare revolite is more important than having max hp (particularly in the beginning, when your HP goes down super quick and you get breaches all the time anyway).

6) Be mindful of enemy spawns, since sometimes they can keep spawning right on top of you. If you feel completely surrounded, find an asteroid to park in and take out some fighters from the cover.

7) Later on, when (if) you get particle Ram, you can speed up doing the objective a little bit - you can park you RJ to the side of one of the spots where radiators (outside objective to be destroyed) will spawn. Once you hit the console inside, your Particle ram will automatically destroy the radiator (if you angled it right, it should be on the side, not facing it).

This is the advice from someone who did RJ 99% solo with no plat purchases or archwing farming.

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don't bother using the railjack at first it dies in seconds.

hijack a crew ship with it you can easily destroy all the fighters. especially once you have the first gunnery intrinsic to look on to targets. amesha is useful but not necessary.

the first couple times take your time to search for resources. don't finish the objective to soon. instead of destroying the last crew ship just kill its crew and then go recourse hunting in your RJ. this way the game will keep spawning turrets in the level they are easy to kill and give intrinsics and resources or avionics. 

remember to regularly refine racecourses since that gives you a bonus starting at 20%.

scarp duplicate avionics into dirac.

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8 hours ago, NigglesAU said:

Bout to start with railjack later, any hints tips guides for beginning solo players ?

May I ask......what is with your IGN?

As for tips ....boards crew ships and destroy only one. Others will come and give you chance to board and fight the crew. Go back to your ship and clear out the boarders. Fix the ship and then go back to crewships.

When you are done clearing crewships, destroy one, go into another, destroy it, go into another and if done correctly, you can blow up multiple ships which gives more rewards. Bring them all close so you can travel fast in and out of each to the next. There can be only one ship exploding animation I have found doing this. Once the animation plays through, all the ships you destroyed will blow up and leave rewards behind.

Besides that, play around with Archwings. I have played with them all in Railjack and found they can all survive if you move. Find out what works for you and makes the Archwings battles feel fun.

Also, do not pay attention to what you get in Intrinsic during the Mission Win screen (at least on CONSOLES). When you get back to your Dock, you have 3-7 levels less than the Mission Win screen shows

 

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2 hours ago, (PS4)Dishinshoryuken said:

Also, do not pay attention to what you get in Intrinsic during the Mission Win screen (at least on CONSOLES). When you get back to your Dock, you have 3-7 levels less than the Mission Win screen shows

 

that bug has been fixed on PC already you should get that with the next update.

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3 hours ago, ADM-Ntek said:

don't bother using the railjack at first it dies in seconds.

hijack a crew ship with it you can easily destroy all the fighters. especially once you have the first gunnery intrinsic to look on to targets. amesha is useful but not necessary.

the first couple times take your time to search for resources. don't finish the objective to soon. instead of destroying the last crew ship just kill its crew and then go recourse hunting in your RJ. this way the game will keep spawning turrets in the level they are easy to kill and give intrinsics and resources or avionics. 

remember to regularly refine racecourses since that gives you a bonus starting at 20%.

scarp duplicate avionics into dirac.

This so much however I would add that immediately parking your RJ as far on the edge of the map as possible will help keep it from being attacked from crew ships and fighters once you leave it. Make sure to fix it before you leave it however.

Also while it may be easier for those that have a maxed out Amesha and some good weapons as the poster I quoted stated it isn't required to board and overtake enemy crewships. I found that approaching them its better to keep them halfway between your reticule and the top of your screen until you are directly underneath them where you can quickly close the gap and enter them.

Lastly gaining the 4th rank in the Tactical category allows you to use your omnitool to recall warp back to your railjack. you can use this in steath without breaking it and it is awesome for when you need to quickly jump back to your ship from across the map or just need to get out of a crewship without being destroyed by enemy fire.

 

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13 hours ago, NigglesAU said:

Bout to start with railjack later, any hints tips guides for beginning solo players ?

the best tip is to wait until its not a bugridden mess, once thats done, bring a group of friends because public matches will be and currently are a barren wasteland.

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1 hour ago, Aesthier said:

This so much however I would add that immediately parking your RJ as far on the edge of the map as possible will help keep it from being attacked from crew ships and fighters once you leave it. Make sure to fix it before you leave it however.

Also while it may be easier for those that have a maxed out Amesha and some good weapons as the poster I quoted stated it isn't required to board and overtake enemy crewships. I found that approaching them its better to keep them halfway between your reticule and the top of your screen until you are directly underneath them where you can quickly close the gap and enter them.

Lastly gaining the 4th rank in the Tactical category allows you to use your omnitool to recall warp back to your railjack. you can use this in stealth without breaking it and it is awesome for when you need to quickly jump back to your ship from across the map or just need to get out of a crewship without being destroyed by enemy fire.

 

true i didn't mention it since it was mentioned several times before. personally i think about 7-8km are enough. 

also true i have done all of earth with odonda and it was mostly fine. sure i sometimes die but it isn't a big deal since dying has no effect on intrinsic gain.

it is also a good idea to have a hot key for it helps with recall and repairs. i use F4 witch is assigned to slot 4. the omni automatically goes into the first free slot so by leaving a sertain slot empty you can control where the omni goes to.

crewship farming is also a good way to gain intrinsics. whenever you hijack a crewship the game spawns a new one up to a maximum of 10. so all you have to do is hijack a crew ship when the new one spawn fly over and hijack repeat until all have spawned. it is also important to note destroying crewships does not award intrinsics.

after taking over a crew ship by hoping into the pilot seat. it is also good idea to exit and renter if you don't the HUD wont work properly and wont show you things like you mission progression.

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Hijack enemy crewship.

Its somewhat better than using your archwing and archguns.

crewship shots homes into enemies, and has a lock on mechanic. Its basically god mode. Cerwships just can't die to fighter fire.

The crewship shots will 4 shot shot enemies in earth, and 5-6 shot in Saturn. Technically, its faster to use your archgun to kill in earth, but slower in Saturn because of the armor scaling that negatively affects archguns.

Outriders needs to be dealt with archguns or railjack ordinance though.

The hijacked will outperform archguns, because you don't have to aim at all (just lockon and hold mouse 1. That's it). You don't need Amnesha's slow, or any specific archwing/gun setup.

However, this currently only applies to enemies in Saturn and Earth. In Veil Proxima, healing bubbles makes things impossible in crewships. However, by that time, your railjack should have better firepower and mods. A Zekti Apoc mkII + particle ram will do just fine in Gain point in veil.

Edited by Aadi880
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The quick answer is that right now you don't start out soloing.  Start by joining missions on other Tenno's ships.  Railjack is designed to "need" 4 players as well as a well-geared ship, and at the beginning you will not have a well-geared ship.  Plus, playing with others will let you learn about all of the Railjack mechanics piece by piece, instead of being overwhelmed by needing to deal with them all at once.

But don't let that stop you from giving solo a try.  You might be able to pull it off, though it will probably be very very slow until you have end-game ship upgrades.

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On 2020-02-01 at 7:22 PM, NigglesAU said:

Bout to start with railjack later, any hints tips guides for beginning solo players ?

To be good at solo you need to have your intrinsics up a bit.  

Lv4 tactical lets you recall to your ship.

Piloting is alot better once you can drift

Gunnery 3-4 unlocks SLINGSHOT cannon so u dont have to fly through space to board ships.  Gunnery 7 maxes out slingshot range letting you board crewships before they can fire at you or launch boarding parties.  (as a newb your ship is going to get hammered trying to close the distance,  going over by archwing might be a better choice lol).  You DEFINATELY want Tac4 when you start messing with taking out crewships.   The artillery cannon pretty much sucks....  but maybe nobody uses its avionic to boost damage??  You could try to nuke crewships with your space laser but it has to be modded for it...  Artillery unlocks somewhere along gunnery. (You would think some of its ranks would have more to do with artillery....)

engineering you may want to get to atleast the first yield boost when forging ammo.  

BUt year 4,4,4,4 is like an ok starting position to solo from.   

Im 47/8/4.  Im trying to max gunnery.   After that I'd love more tactical to reduce cost of battle avionics?  I'd also love to get to max forge yields in engineering.  I also cant even make artillery rounds in mission yet lol.  

---------------------------

You dont need anything beyond dojo gear to get started in solo.  I've used dojo weapons to solo Veil.  But you might as well just ride with others while you beef up your intrinsics a bit.  It doesnt take alot to get all 4's.  

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thanks for all the feedback. Started still soloing RJ. All four intrinsics are level 2 atm. Been slowly upgrading avionics and using other weapons instead of apocs. Are any of the lvl 1 parts (engines etc worth side grading to?). Trying to get hull armor as much as i can. Been jumping into missions sitting back or parking as far away as possible from engagement site (many missions dont have asteroid cave big enough to park ship - end parking behind etc). Using Rj take out a few fighters then hide. Then using aw  to empty as many crewships as i can, ppl r right.. Easier to take out fighters with crewships :). 

btw what is best way to rank up intrinsics ?. 

enjoying it so far - grindy yes, buggy... Random (end mission missing loot, random enter mission and rj minimap not showing up, random freezing when graphic shifts suddenly (rare))

why is there no minimap showing where all drops are?

Edited by NigglesAU
Yes
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17 minutes ago, NigglesAU said:

btw what is best way to rank up intrinsics ?. 

Intrinsics basically = affinity. 

So all those ways to use stealth kills to max out your affinity will work. Ivara seems to be the go-to warframe for the job. 

 

Oh... Almost forgot. When you capture the crewships after the massacre, the game tries to spawn another, so not destroying them and farming until they stop popping in is, or was a way to squeeze some extra points out of a single run. 

Edited by (PS4)guzmantt1977
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