Loza03 Posted March 20, 2020 Share Posted March 20, 2020 Just now, BornWithTeeth said: ...because DE think one update at a time, and typically do not plan ahead for how their various systems will work together two or three mainline updates down the road? It wasn't even useful at launch! I believe this was made when PoE and focus 2.0 came out (which IIRC is what made void a full damage type). It was a Grineer focused update, and thus 99% of the non Sentient enemies innately took half damage on top of armour scaling. Link to comment Share on other sites More sharing options...
16Bitman Posted March 20, 2020 Share Posted March 20, 2020 Didn't read the thread, but came to say this absolutely deserved the nerf. I used this every run during my long arby excavs, spamming 5 of them on a single enemy took like 1 seccond and with the right setup you have pretty much infinite energy as the operator. Giving it 60% of the enemies total as damage was one of the worst decisions ever, of course this is going to be OP, it circumvents all HP scaling systems (back when 4xCP was still a thing). The new version still sounds worth using though, disabling enemies is a good ability to slot on your kiddo. 4 Link to comment Share on other sites More sharing options...
Zyxazad Posted March 21, 2020 Share Posted March 21, 2020 Glad it's getting a nerf. I've been using Magus Lockdown from the moment I could buy it, initially to help me lock down demolists, but later on (when I unbound my zenurik energy nodes for operator) to spam dash dealing massive damage to everything around me without using any weapon or amp. It's silly how much damage it does. I'm glad it's getting a nerf, this arcane currently does everything you need (survivability and damage) and makes any other choice inferior. 2 Link to comment Share on other sites More sharing options...
(PSN)thowed Posted March 21, 2020 Share Posted March 21, 2020 I only use it to "lockdown" problematic enemies in the near vicinity so this won't hurt me too much. Link to comment Share on other sites More sharing options...
SenorClipClop Posted March 21, 2020 Share Posted March 21, 2020 10 hours ago, LSG501 said: seriously huge and unwarranted nerf imo If you didn't see a Lockdown nerf coming from lightyears away, you might have a pretty poor understanding of how the game is balanced. If one thing shuts off all difficulty and plays the game on behalf of the player, expect a change to it. Lockdown will still be fine, and still perhaps the most popular Magus Arcane. It'll still lock down groups of enemies, now it just won't lock down the whole map and also nuke them. 2 Link to comment Share on other sites More sharing options...
Chicken-Biryani Posted March 21, 2020 Share Posted March 21, 2020 Link to comment Share on other sites More sharing options...
Amoral_Support Posted March 21, 2020 Share Posted March 21, 2020 11 hours ago, LSG501 said: Not just removal of damage, you also can only use it twice without it 'releasing' the first one you cast.... While I wouldn't say rip, it's a seriously huge and unwarranted nerf imo. I wouldnt say its unwarranted. With Magus Cloud i can literally button mash an entire room and lock it down. The endless spam potential is pretty intense. Link to comment Share on other sites More sharing options...
kevoisvevo Posted March 21, 2020 Share Posted March 21, 2020 38 minutes ago, Nehra96 said: *claps* *claps* m.e.m.e review everybody m.e.m.e review Link to comment Share on other sites More sharing options...
ILOHARTA Posted March 21, 2020 Share Posted March 21, 2020 1 hour ago, SenorClipClop said: you might have a pretty poor understanding of how the game is balanced. wait, are you stating, by any chance, that the game has some sort of balance? 1 Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted March 21, 2020 Share Posted March 21, 2020 Ok after actually seeing the patch note, as usual actually reading cleared up my questions lol. I can work with 2 mines. I mainly use the arcane for a little CC so it sucks but I'll work with it. Link to comment Share on other sites More sharing options...
MonsterOfMyOwn Posted March 21, 2020 Share Posted March 21, 2020 (edited) from 60% max HP to 0 damage, there should have been a compromise. Edited March 21, 2020 by MonsterOfMyOwn Link to comment Share on other sites More sharing options...
JackHargreav Posted March 21, 2020 Share Posted March 21, 2020 Oh no! Whatever shall we do now that we are slightly less omnipotent!? The humanity! 1 Link to comment Share on other sites More sharing options...
Psianide73 Posted March 21, 2020 Share Posted March 21, 2020 I only used it for the cc... I'll still use it for the cc. 1 Link to comment Share on other sites More sharing options...
LSG501 Posted March 21, 2020 Share Posted March 21, 2020 (edited) 6 hours ago, Amoral_Support said: I wouldnt say its unwarranted. With Magus Cloud i can literally button mash an entire room and lock it down. The endless spam potential is pretty intense. But that's not technically down to just lockdown, that's DE not thinking about how things synergise (lack of them playing the game being an issue once again) and it still doesn't warrant removal of damage AND a restriction on how often it can be used. One or the other would be fine but both.... 6 hours ago, SenorClipClop said: If you didn't see a Lockdown nerf coming from lightyears away, you might have a pretty poor understanding of how the game is balanced. If one thing shuts off all difficulty and plays the game on behalf of the player, expect a change to it. Lockdown will still be fine, and still perhaps the most popular Magus Arcane. It'll still lock down groups of enemies, now it just won't lock down the whole map and also nuke them. Edited March 21, 2020 by LSG501 Link to comment Share on other sites More sharing options...
(PSN)SolarPhantom82 Posted March 21, 2020 Share Posted March 21, 2020 Wounder way their nurfing all the arcains.. their making a problem to sell you the solution. By making you play an event.. 1 Link to comment Share on other sites More sharing options...
JackHargreav Posted March 21, 2020 Share Posted March 21, 2020 11 minutes ago, (PS4)SolarPhantom82 said: Wounder way their nurfing all the arcains.. their making a problem to sell you the solution. By making you play an event.. GASP Link to comment Share on other sites More sharing options...
Psianide73 Posted March 21, 2020 Share Posted March 21, 2020 17 minutes ago, (PS4)SolarPhantom82 said: Wounder way their nurfing all the arcains.. their making a problem to sell you the solution. By making you play an event.. What the hell??? Link to comment Share on other sites More sharing options...
(PSN)SolarPhantom82 Posted March 21, 2020 Share Posted March 21, 2020 (edited) 1 hour ago, Psianide73 said: What the hell??? DE wants players to farm arcanes for their event. Or for most re-farm... and there using rebalance as an excuse. .. so you have to play the event to get your arcanes back to max. ... Edited March 21, 2020 by (PS4)SolarPhantom82 Link to comment Share on other sites More sharing options...
SneakyErvin Posted March 21, 2020 Share Posted March 21, 2020 1 hour ago, JackHargreav said: Oh no! Whatever shall we do now that we are slightly less omnipotent!? The humanity! Shouldnt that be humidity? Considering all the tears here. 2 Link to comment Share on other sites More sharing options...
GOOBER__LORD Posted March 21, 2020 Share Posted March 21, 2020 Instead of nerfing everything that is fun to use and powerful why can't you make other alternatives for players to use? I think the lockdown nerf is unwarranted. Nobody even uses it to "clean out waves of enemies in ESO". It just shows the developers don't play their own game and just look at stats. I'm disappointed. 2 Link to comment Share on other sites More sharing options...
bad4youLT Posted March 21, 2020 Share Posted March 21, 2020 I only used ML for disruption to slow down demolist , as long it still CC them Im fine with nerf. Link to comment Share on other sites More sharing options...
(PSN)TONI__RIBEIRO Posted March 21, 2020 Share Posted March 21, 2020 19 minutes ago, GOOBER__LORD said: Instead of nerfing everything that is fun to use and powerful why can't you make other alternatives for players to use? I think the lockdown nerf is unwarranted. Nobody even uses it to "clean out waves of enemies in ESO". It just shows the developers don't play their own game and just look at stats. I'm disappointed. That's the reason they gave but, it's not the real reason, slowing down the progression of scarlet spear and eidolon hunts ( oh yes eidolons) is their focus here, it's a shame that all of that progress to get magus arcanes from Fortuna means less and less, it's a shame when a company believes that we are stupid and that they are just too cool for school ,i say this considering they aren't interested in all criticism. 1 Link to comment Share on other sites More sharing options...
JackHargreav Posted March 21, 2020 Share Posted March 21, 2020 (edited) 57 minutes ago, GOOBER__LORD said: Instead of nerfing everything that is fun to use and powerful why can't you make other alternatives for players to use? I think the lockdown nerf is unwarranted. Nobody even uses it to "clean out waves of enemies in ESO". It just shows the developers don't play their own game and just look at stats. I'm disappointed. Except that would be terrible. Magus lockdown is extremely OP. Being able to completely stop enemies and do scaling damage without limitations is way too much. Now if we had even more arcanes like Lockdown we wouldn't even have to play the game. Just pop into operator and use the extremely OP arcanes to do the job. We are already powerful enough, we don't need even more overpowered arcanes and mods. Edited March 21, 2020 by JackHargreav 1 Link to comment Share on other sites More sharing options...
Anthraxicus Posted March 21, 2020 Share Posted March 21, 2020 I'd gladly see it gone for good, along with all the other arcanes, except for the ones that buff the operator itself. Link to comment Share on other sites More sharing options...
vanaukas Posted March 21, 2020 Share Posted March 21, 2020 (edited) 21 hours ago, LSG501 said: Not just removal of damage, you also can only use it twice without it 'releasing' the first one you cast.... While I wouldn't say rip, it's a seriously huge and unwarranted nerf imo. That's on a rank 0 archane. Rank 5 gives 10 mines, it's literally stated on the same line. 1 hour ago, (PS4)TONI__RIBEIRO said: That's the reason they gave but, it's not the real reason, slowing down the progression of scarlet spear and eidolon hunts ( oh yes eidolons) is their focus here, it's a shame that all of that progress to get magus arcanes from Fortuna means less and less, it's a shame when a company believes that we are stupid and that they are just too cool for school ,i say this considering they aren't interested in all criticism. Wait, what? How this change can "slowdown" eidolon hunts or scarlet spear? Edited March 21, 2020 by xHeretic Link to comment Share on other sites More sharing options...
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