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Heart of Deimos: Hotfix 29.0.7


[DE]Megan

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10 minutes ago, [DE]Megan said:

Deimos Bounty Changes:

  • Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance.

Finally i can make xaku, thank you for this change

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11 minutes ago, [DE]Megan said:

Fixed the Sly Vulpaphyla’s Survival Instinct FX causing a performance dip due to its visual distortion.

Please remove the visual distortion all together. Who drives their car in heavy rain without using their wipers??? Please don't always troll.

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9 minutes ago, kuryux said:

DE, plz consider working on the following issues:

- Subsequent vault bounties often not being t2 and t3 as expected
- Missleading waypoints/loc-pins
- Amps self knockdown
- No mod upgrade screen for mechs
- Mechs not appearing on mission result nor profile
- If we have fetch/vacuum equipped, it should apply to mechs too
- A way to check cycles BEFORE entering HoD
- Scintillants spawns (or lack there of) fixed! noice, gj

Also arcane energize, arcane grace, medi-ray that works with necramech, if you are use one or both of those things

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Just now, Lord_Khaavren said:

So, nothing about the waypoints in the isolation vault bounties appearing in different vaults than the one you're in huh? Getting pretty tired of backtracking to the first vault after the 2nd and 3rd guys. Maybe take a look into this one?

i am hoping the "fixed isolation vault objective not updating after second vault" bit refers to this.

even if its just not having to backtrack to the first vault TWICE, just once, thats still a significant improvement and progress.

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3 minutes ago, -Penitence- said:

Nice hotfix, but the Conservation change doesn't address any issues players deal with when hunting. Such as being unable to see where spawned Avichaea or other animals are, particularly in deimos where everything is orange and the scope highlight is also orange. I was hoping this change was going to be for finding the animals while scoping. Even making the beeping sound three-dimensional would be an improvement to locating animals on Deimos.

Yeah, exactly. The issue is even worse when it comes to avichaea, which also has the buggy spawn points

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15 minutes ago, [DE]Megan said:

 

  • Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance

Better late than never. It's absurd we had to wait this long for you to fix this, but at least we got it.

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14 minutes ago, [DE]Megan said:

Fixed Nora Night Transmission having too much visual noise.

Please fix Shedu noise also. Sounds so loud like the old Bramma deaf possible. 

16 minutes ago, [DE]Megan said:

Deimos Bounty Changes:

  • Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance.

Ty DE :)

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