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Deimos: Arcana: Hotfix 29.5.5 + 29.5.5.1


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On 2020-11-27 at 9:28 PM, [DE]Danielle said:

Fixed Clients losing all Necramech Affinity gained in mission after a Host Migration.

Can confirm that they did NOT fix it.

My necramech just now went from 37  to 0 when host decided to leave without warning.

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12 hours ago, Cheezball said:

Can confirm that they did NOT fix it.

My necramech just now went from 37  to 0 when host decided to leave without warning.

Hello DE. I just spent an hour and half in bounties and host migration also erased my/team's Necramech affinity. 

😁😁😁😁

Please fix this. Thank you.

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November 27th....we finally get confirmation that the promises from earlier this year, deep into the pandemic, are not being met.  Surprise...

 

Sarcasm aside, 2020 is the poorest year of warframe with content, hollow promises, 2019 sloppy cleanup, and despite this the year seems to have more bugs now than January 1st 2020.  I'm willing to accept the pandemic...the work from home...and even the crawl in content.  Where I'm having huge issues is the general non-stop content promises, the poor delivery, and the insane lack of communication.  By this I mean Tennocon promises for 2020 are generally not being met, and this was after announcing the pause on railjack, the Duviri paradox push-back, and the lack of features promised again and again.

 

Let me do this fairly.  Scarlet Spear gets a pass...because it's pages of problems.  The corpus ship tileset gets a pass....despite still having stuff spawn outside of the map and the breakages in the one new game addition.  Xaku is even getting a pass....because I think that rabbit hole is miles deep.  Two updates, a rework of void damage, and he might be mediocre.

 

 

Now, let's focus on Deimos as a whole.  It didn't introduce a new area, but repurpose the derelicts.  This was a decent idea, as the requirement to build keys to access the derelicts meant that it was content most players ignored.  This mirrored the changed to the void from years ago.  So, starting out on the right foot.

The next bit is the scope and scale.  This new open world is a copy paste.  That is to say a central hub, a set of features common to all of the worlds, and an idiotic time interface so you've got an arbitrary timer that can act as a barrier to grind.  This world would be smaller, but if the content quantity matched the other areas it would be a boon.  That is to say the content density would be much higher, so less time would be running from area to area.  Not a fantastic start....but it wasn't bad.

Now, let's talk release.  Despite this being the third open world, it was buggy.  It wasn't new bugs either.  You fell through the world, had hosting issues, were introduced to another largely grind island experience, and most frustratingly of all you've got a litany of new mechanics which obfuscate grind through layering.  Yes, you actually get tokens and the central missions were more vital, but then you needed Grandmother tokens, and were forced to engage with every mechanic constantly because the trade for things is on a new arbitrary timer.  Ouch.

The next step was the Isolation Vaults.  Functionally these aren't a bad idea, but practically they're a time locked mess that relies upon RNG almost exclusively.  It's literally the same mission three times, and you'll be doing this largely waiting timer mess constantly to get a sub 1% drop rate mod for the new necramechs.  Not fun, and you're too stubborn to ever fix this.

Now, it's months later.  Instead of taking feedback, you decide to add more grind.  Yes, you still need to do the isolation vaults, but you then need to grind through more missions to get a chance at the new stuff.  Note, you need 21 of 7 new arcanes....meaning a minimum of 147 rewards cycles offered 5 at a pop.  For the record, these take about 10 minutes each (with a good team), so that's 30 full rewards cycles assuming RNGesus blesses you.  Realistically it's much more, because 6 endo drops in a row is the game slapping you for your hubris of wanting fun.

 

Now, all of this is a backdrop to the issues.  Let's count them down.  Falling through the terrain.  Mechs losing affinity gains constantly.  Mechs starting with 12 slots, and 60 capacity, with the mod costs meaning that if every single slot was polarized it still couldn't hold a maxed mod in each slot.  The lack of content on day one was noticeable, as to extend grind you used Grandmother tokens as an additional standing cost on top of the listed cost.  Spawns for required animal captures were a complete mess, as achiveas spawned inside terrain.  Topping all of this off, we have content that isn't fun....because instead of two good new companions we got 6 new companions that almost defy reason as to being the exact same but simply not because of reasons.  It would be like getting a Oxylus, Shmoxylus, and Docksylus.  The difference between the three is that the cannot scan inside of different elements, thus requiring you to change them when you wanted to fish on each world because Oxylus couldn't scan fish outside of coolant.

 

 

 

Now, let's talk about the future and how we customers need you the developer to act.  Let's lay the ground rules here.  First off, I assume you want our money.  I also assume that we will pay you when you release good content.  Neither of these things is a stretch.  I also assume that you want to keep making hollow promises, as your live streams are a way to bolster community hype without actually having to do something.  

So, let's talk.  It is nearly December, and you're finally confirming that there will only be 3 new frames this year.  This is something that people were highlighting when heart of Deimos released, as an insanely ambitious Tennocon promise.  Unsurprisingly, you failed to deliver and mere weeks from the end of the year you're admitting to it not happening.  Fantastic.  Too late, but better than explaining why in January 2021.

This isn't a new thing.  There's literally a page on your wiki about promises you haven't kept years later.  Let's clean that up.  Either state that you're not going to do crap, or do it.  If you want a reasonable escape, give us a timeline.  It's insane to say this, but 3 month buckets.  In this quarter we expect the following, while things like modular archwing are a 9 month objective.  It's insane that nobody there seems to be able to setup a timeline and goals.  If you could do that you'd steal some of the spontaneous nature of the game, but it'd also destroy the mess of botched releases where you worked on crap at the 11th hour and released it as a game breaking mess.

This is going to sound nuts, but maybe act like a real company.  Let me elaborate.  Cyberpunk 2077 is a game with multiple delays.  It's not earning nearly the same problems with PR as this might suggest.  Why?  Well, like Warframe it's a game by a developer with history.  The difference is DE got community support in the early days by releasing bad, patching, and eventually being good.  CD Projekt has the tendency to release infrequently, but when they do it's good.  The thing is, in 2020 CD Projekt is still beloved, whereas DE is not experiencing that same love.  Why?  Primed Soon and Primed Salt.  Both are memes indicating that DE has over time changed from a developer that is good, to one pushing things back and making decisions the community isn't aligned with.  This is how you shed whales and veterans.

 

 

So, for what it's worth I think you can fix things.  I think a lot of fixes are simple, assuming you'd actually decide to work with the community.  I don't know if you've been beaten hard enough to do this yet.  Let me offer some things, that are minimal effort, to start 2021 on a good note.

  1. Move the damaged weapon parts to Loid's inventory.  It's another way to make sure RNG doesn't screw over players.
  2. Make each tier of isolation vault mission accessible from the Necralisk.  The match making and grind to get to tier 3 is a waste of time.
  3. Spawn more capture targets, and give us a dead zone around them for a short period.  I cannot count the times a capture target is asleep, and a runner murdered it by rushing in and swinging before I could finish its brethren off.  Yeah, higher content density is great but only if that density doesn't hurt your other mechanics.
  4. Make k-drive components matter.  The goal with these today is to grind to rank 30, then sell all but one.  It's because the 25k standing part is harder to get and more expensive to build than the 10k one, but is the same in performance.
  5. Give us a capture companion.  The precepts would be a lulling field, and a statistical increase to rarer capture targets for conservation.  If the weapon was likewise setup as a gun you'd still be required to find, track, and call but not have to worry about the frustrating bit.  This would effectively give us another Oxylus, who exists only to be a beast of burden for open worlds.  It's not a great idea, but it would make things much less annoying.

 

 

Take what I've said with a grain of salt.  I'm looking at the end of year sale for games, an end to the pandemic via herd immunity within the first half of 2021, and no reason to grind the daily Steel Path and Syndicate content.  It's the only reason to come back to Warframe daily, outside of the content drops.  That's a travesty for a game like this, but it's the corner you've painted us into.

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Hey DE, why are you lying to us? I just experienced first hand and your "fix" did jackall. I lost necramech xp 3 times after 3 different migrations. You fixed NOTHING, and I wasted my time for nothing again. Getting really sick and tired of you people lying to us, ignoring the problems and only listening to the whiteknights that defend your lousy work. I want to like this game but you keep disrespecting my time and effort with garbage like this.

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On 2020-11-27 at 10:18 PM, -SNIPE- said:

Same. Broken vombs spawms, fix it pls.

To elaborate, the grineer camp at the north side of Gara Toht Lake no longer seems to spawn vomvalysts at all. I don't even think conservation animals spawn there either.

I have marked them with a green x in the screenshots below. These spots are now so unreliable I have given up on fast charging here and have switched back to fast charging at Twin Horns (which seems to be unaffected). There may be more but all the problem spawns I have encountered seem to be clustered around Gara Toht Lake.

 

 

wX8LB1I.png

 

As an aside, vomvalysts are still moving much slower than they used to, as documented in this thread: Eidolon Vomvalysts move much slower since Update 27.4 - Mission - Warframe Forums

These issues are making eidolon hunting rather more finnicky than it used to be.

Edited by Lolacrayola
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On 2020-11-28 at 11:06 AM, Desdemona-XI said:

Ive never had any difficulties with disabling abilities or transference around mechs, enemy, allied or owned. so Not sure what the problem is there.

as for the arc vaults. tbh i dont really see a problem. except people who overfarmed the first month and now dont see a reason to do any more. the problem with making arc vaults available is they require the access to the vault, which is randomly generated and locked. so.. Not entirely sure how you want them to make that work just so you dont have to do a couple bounties before doing a couple bounties.

Just because YOU don't have any difficulties with disabling of abilities and transference for no reason around mechs doesn't mean it's not a problem that shouldn't be addressed. This becomes increasingly problematic with laggy hosts. Only rarely do I get a full squad with no downs after a nech encounter. Other games atleast one person goes down, due to not being able to transference into operator to avoid grenades or they didn't escape it's aoe or rollguard/shield gate out it. The other problem is there's NO visual or indication when the ability and transference disabling is going to happen sort of how like corpus combas were horribly designed before their change. Nullifiers have bubbles. Combas now have visual expanding bubbles. demolysts have an audible and a visual bubble and disable only if you are close to it. As I said, being in the general vicinity of nech's when you happen to be in the wrong place at the wrong time, and they let off that one shotting grenade attack, you have only a few choices. take the hit and go down which normally happens because transference gets blocked, abuse shield gating if you can roll out of the multiple exploding blast ranges in time and you better hope you have knockdown immunity. This is a repeat problem after ropapolyst who also disables gameplay mechanics for no reason.

 

Um....how about making them work by creating entirely new underground vaults??? specifically dedicated to arc vaults!? just a thought...............If you don't see the problem of locking new content behind old content you are part of the problem. I've seen few people defending this decision by DE. this is exacerbated even more when these missions break....and they still do, whether the hud freezes so missions can't be started, the juggernaught's ai freezes, you fall through the map, obj items will disappear, enemies won't spawn, like all things warframe this contributes to player frustration and their time not being respected and you think it's totally fine to lock new content behind 15-25 minutes of old vaults just to unlock the new ones? I'm genuinely curious to know why you think this is fine.

Edited by AugmentedJustice
spelling errors
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Not sure what DE did, but the Jackal fight is bugged. On the last phase, you cannot always get a parazon kill due to Jackal not staying stunned. Instead he drops down and immediately is fighting again with no prompt to do the finishing blow. I managed to get it off since you still can but its the second he touches the ground the prompt came up and I was mashing my interact key. 

Khora still bugged. Needs to be fixed. Seriously, she needs to be fixed. Please fix. Gara too. Gara is in a horrible spot right now.

Bonewidow hit registration is trash in both solo and group play (solo vs. group to test whether ping was the issue and it wasn't). Bonewidow abilities still need to be reworked and have their stats moved around as I have and so has the community repeated itself for several times more than it needs to. Unique and new does not mean good and having interesting abilities doesn't mean a fluid kit. If the play style is to use sword and the sword is as slow as a tractor and makes one ability useless and the other pointless while using a shield and sword, then clearly the kit of Bonewidow needs to be reworked. As it is, necramechs take a lot of damage, they have much bigger hit boxes and since we aren't like the special enemy necramechs, we can take damage from anywhere and not just the weak points. 

The glitch where you are rendered unable to attack is still a bug but I am unsure how it happens or how to replicate it. It happens in both open world when I am using a necramech and archwing or normal play. It should be looked into since the only way to fix it is by letting yourself die and then re-spawning. If you are leveling a necramech and this happens, kiss your 3 hard earned levels good bye.

Scintillant is still weird for me. After 300+ Isolation Vault runs I have only seen scintillant twice floating around. The rest of my scintillant has come from necramechs which although good just questions the fact that DE wanted these to be like Eidolon wisps but since in one run i can get maybe 3-5 wisps and 6-298 Isolation vault runs can result in no scintillant from its original source, i have yet to see why they implemented this in the first place. Although its not used in many recipes, I'd hate to have to need it later and being almost non existent is something I am not looking forward to.

Glaive explosion registration is awful and needs to be fixed. If the explosion happens 10m away from me, i should not be staggered by a 2.5m radius. If you cannot see how stupid that is, then don't use anything else besides "the mete," then your silence is appreciated. 

Alt. vaults and Isolation vaults need to be 2 different types of missions. I hate going into missions on Deimos and someone does not want to run Alt. Vaults so they throw a tantrum and mess up the bounties for Alt. Vaults for the other people. 1. cut out your whining and just leave squad which is something you can do in open world missions. If you do not know how to do that its esc/upper left hand corner/button that says leave squad. 2. Do not purposefully sabotage. Seriously, it isn't okay. I understand bans seem non existent but there is no reason to sabotage three other people's chances at getting the rare parts for the new gear. 


Ships are bugged and squad ships tend to hang around in weird places as seen in the screen shot from my friend who was in his personal quarters with my ship behind his.
gOwUP1nFQyKLYNz43hDxEg.png?width=1261&he

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13 hours ago, master_of_destiny said:

November 27th....we finally get confirmation that the promises from earlier this year, deep into the pandemic, are not being met.  Surprise...

 

Sarcasm aside, 2020 is the poorest year of warframe with content, hollow promises, 2019 sloppy cleanup, and despite this the year seems to have more bugs now than January 1st 2020.  I'm willing to accept the pandemic...the work from home...and even the crawl in content.  Where I'm having huge issues is the general non-stop content promises, the poor delivery, and the insane lack of communication.  By this I mean Tennocon promises for 2020 are generally not being met, and this was after announcing the pause on railjack, the Duviri paradox push-back, and the lack of features promised again and again.

 

Let me do this fairly.  Scarlet Spear gets a pass...because it's pages of problems.  The corpus ship tileset gets a pass....despite still having stuff spawn outside of the map and the breakages in the one new game addition.  Xaku is even getting a pass....because I think that rabbit hole is miles deep.  Two updates, a rework of void damage, and he might be mediocre.

 

 

Now, let's focus on Deimos as a whole.  It didn't introduce a new area, but repurpose the derelicts.  This was a decent idea, as the requirement to build keys to access the derelicts meant that it was content most players ignored.  This mirrored the changed to the void from years ago.  So, starting out on the right foot.

The next bit is the scope and scale.  This new open world is a copy paste.  That is to say a central hub, a set of features common to all of the worlds, and an idiotic time interface so you've got an arbitrary timer that can act as a barrier to grind.  This world would be smaller, but if the content quantity matched the other areas it would be a boon.  That is to say the content density would be much higher, so less time would be running from area to area.  Not a fantastic start....but it wasn't bad.

Now, let's talk release.  Despite this being the third open world, it was buggy.  It wasn't new bugs either.  You fell through the world, had hosting issues, were introduced to another largely grind island experience, and most frustratingly of all you've got a litany of new mechanics which obfuscate grind through layering.  Yes, you actually get tokens and the central missions were more vital, but then you needed Grandmother tokens, and were forced to engage with every mechanic constantly because the trade for things is on a new arbitrary timer.  Ouch.

The next step was the Isolation Vaults.  Functionally these aren't a bad idea, but practically they're a time locked mess that relies upon RNG almost exclusively.  It's literally the same mission three times, and you'll be doing this largely waiting timer mess constantly to get a sub 1% drop rate mod for the new necramechs.  Not fun, and you're too stubborn to ever fix this.

Now, it's months later.  Instead of taking feedback, you decide to add more grind.  Yes, you still need to do the isolation vaults, but you then need to grind through more missions to get a chance at the new stuff.  Note, you need 21 of 7 new arcanes....meaning a minimum of 147 rewards cycles offered 5 at a pop.  For the record, these take about 10 minutes each (with a good team), so that's 30 full rewards cycles assuming RNGesus blesses you.  Realistically it's much more, because 6 endo drops in a row is the game slapping you for your hubris of wanting fun.

 

Now, all of this is a backdrop to the issues.  Let's count them down.  Falling through the terrain.  Mechs losing affinity gains constantly.  Mechs starting with 12 slots, and 60 capacity, with the mod costs meaning that if every single slot was polarized it still couldn't hold a maxed mod in each slot.  The lack of content on day one was noticeable, as to extend grind you used Grandmother tokens as an additional standing cost on top of the listed cost.  Spawns for required animal captures were a complete mess, as achiveas spawned inside terrain.  Topping all of this off, we have content that isn't fun....because instead of two good new companions we got 6 new companions that almost defy reason as to being the exact same but simply not because of reasons.  It would be like getting a Oxylus, Shmoxylus, and Docksylus.  The difference between the three is that the cannot scan inside of different elements, thus requiring you to change them when you wanted to fish on each world because Oxylus couldn't scan fish outside of coolant.

 

 

 

Now, let's talk about the future and how we customers need you the developer to act.  Let's lay the ground rules here.  First off, I assume you want our money.  I also assume that we will pay you when you release good content.  Neither of these things is a stretch.  I also assume that you want to keep making hollow promises, as your live streams are a way to bolster community hype without actually having to do something.  

So, let's talk.  It is nearly December, and you're finally confirming that there will only be 3 new frames this year.  This is something that people were highlighting when heart of Deimos released, as an insanely ambitious Tennocon promise.  Unsurprisingly, you failed to deliver and mere weeks from the end of the year you're admitting to it not happening.  Fantastic.  Too late, but better than explaining why in January 2021.

This isn't a new thing.  There's literally a page on your wiki about promises you haven't kept years later.  Let's clean that up.  Either state that you're not going to do crap, or do it.  If you want a reasonable escape, give us a timeline.  It's insane to say this, but 3 month buckets.  In this quarter we expect the following, while things like modular archwing are a 9 month objective.  It's insane that nobody there seems to be able to setup a timeline and goals.  If you could do that you'd steal some of the spontaneous nature of the game, but it'd also destroy the mess of botched releases where you worked on crap at the 11th hour and released it as a game breaking mess.

This is going to sound nuts, but maybe act like a real company.  Let me elaborate.  Cyberpunk 2077 is a game with multiple delays.  It's not earning nearly the same problems with PR as this might suggest.  Why?  Well, like Warframe it's a game by a developer with history.  The difference is DE got community support in the early days by releasing bad, patching, and eventually being good.  CD Projekt has the tendency to release infrequently, but when they do it's good.  The thing is, in 2020 CD Projekt is still beloved, whereas DE is not experiencing that same love.  Why?  Primed Soon and Primed Salt.  Both are memes indicating that DE has over time changed from a developer that is good, to one pushing things back and making decisions the community isn't aligned with.  This is how you shed whales and veterans.

 

 

So, for what it's worth I think you can fix things.  I think a lot of fixes are simple, assuming you'd actually decide to work with the community.  I don't know if you've been beaten hard enough to do this yet.  Let me offer some things, that are minimal effort, to start 2021 on a good note.

  1. Move the damaged weapon parts to Loid's inventory.  It's another way to make sure RNG doesn't screw over players.
  2. Make each tier of isolation vault mission accessible from the Necralisk.  The match making and grind to get to tier 3 is a waste of time.
  3. Spawn more capture targets, and give us a dead zone around them for a short period.  I cannot count the times a capture target is asleep, and a runner murdered it by rushing in and swinging before I could finish its brethren off.  Yeah, higher content density is great but only if that density doesn't hurt your other mechanics.
  4. Make k-drive components matter.  The goal with these today is to grind to rank 30, then sell all but one.  It's because the 25k standing part is harder to get and more expensive to build than the 10k one, but is the same in performance.
  5. Give us a capture companion.  The precepts would be a lulling field, and a statistical increase to rarer capture targets for conservation.  If the weapon was likewise setup as a gun you'd still be required to find, track, and call but not have to worry about the frustrating bit.  This would effectively give us another Oxylus, who exists only to be a beast of burden for open worlds.  It's not a great idea, but it would make things much less annoying.

 

 

Take what I've said with a grain of salt.  I'm looking at the end of year sale for games, an end to the pandemic via herd immunity within the first half of 2021, and no reason to grind the daily Steel Path and Syndicate content.  It's the only reason to come back to Warframe daily, outside of the content drops.  That's a travesty for a game like this, but it's the corner you've painted us into.

Overall this person highlights a lot of good things. I'd like to note that glitches that "have been fixed" are still persisting and like they said they are not new nor the concepts that are making a grind go from fun to boring and then to something id rather not see or touch again. I have yet to have someone on my friends list tell me they like Deimos. Out of 30+ people and another 6 I hang out with often, none of them like Deimos at all. All of them avoid it or do what they need to do as quickly as possible before taking week breaks from warframe to months with no interest in returning unless a patch goes out with "fixes".

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On 2020-11-27 at 10:28 PM, [DE]Danielle said:
  • Fixed Luminous Dye not highlighting the Flagellocanth. 

 

Sorry for the bad English.
I was sure it was a feature, it can be so cool if some of the rare fish will have something like that.

imagen if some of the rare fish have something that makes them deferent, like if one fish will be slow but will teleport if you miss him, or one fish that you can catch only if you couth anther fish in the lest 15 seconds, or one that can switch to swim backward, or a big fish that you need too hit him like 5 times, but he will give a good amount of random fish parts and you can sometimes see him eating another fish.  you will get more parts from that kind of fish to compensate for the harder difficulty.

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Awesome! STILL can't use my melee in archwing on controller for PC.  Guess your really pushing the PARTIAL controller support on the Steam page. Suggestion: Remove the custom controller tab for LUNARO and make it strictly for setting button for Archwing. Since you know there are even LESS players using that game mode than actual people playing on controller on PC. Just a thought. 

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So I gained around 4 Lvs on Bonewidow and 9 Bonus Lvs. Host left squad and I lost the Bonus lvs. and then when I left squad to leave I lost the actual Lvs I had gained myself. So here is the deal, you guys can Lv my Necramech for me. Both of them to mastery and slot in the forma for me since I have no intention of getting on till the issue is fixed. I already had to deal with weeks of Voidrig being buggy, breaking, falling through the map in voidrig, losing 4M affinity on my voidrig, and I am not about to do the same on Bonewidow. Stop lying and making empty promises. I am tired of old bugs still polluting the game when you claim they are "fixed". Feel free to email me to let me know when you finish Lving my stuff since necramech isn't exactly fun to Lv without a booster or when your work just magically disappears. 

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