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Do people enjoy (or want to) Railjack and Necra mechs & why?


quxier

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Railjack is fine, Necramechs are ok, so long as I don't have to travel places with them. Biggest reason why I despise Orphix is you have to move around the map with them as 9 times out of 10 if I use operator to go from point to point every other orphix I'm dead weight because mech summon is still on cooldown

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RJ just feels like a mediocre partially finished game, there's not much to it and I find it boring to play. Mechs feel slow and clunky and there is very little build diversity. 

I maxed all RJ and mech for MR but never really enjoyed any of it. I don't mind that it's in the game but I think it's a waste of developer time. I'd rather they work on QoL stuff, frame reworks, fixing bugs, maybe some new mission types(raids?). Warframe is a unique game with a lot of options, I wish they would play to their strengths instead of adding half finished boring content. 

I understand some people enjoy RJ and mechs but I know there are better space battle and mech games out there. If they want to go make a space battle or mech game that would be cool. I just don't want the watered down version added on to an already existing game when it really adds nothing. 

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8 hours ago, Butterfly85 said:

Railjack is fine, Necramechs are ok, so long as I don't have to travel places with them. Biggest reason why I despise Orphix is you have to move around the map with them as 9 times out of 10 if I use operator to go from point to point every other orphix I'm dead weight because mech summon is still on cooldown

Mech summon only goes on cooldown if your mech is destroyed.

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13 hours ago, quxier said:

Necramechs are indeed fast but after some point we don't need more speed (unless you are doing open map and have to move from point A to point B).

However they are not very mobile, especially in non-open world maps (last Orphix event, first map). They cannot wall jump and they are to big to "comfortably" fit everywhere, especially in small places. In the last Orphix Event I've tried them a lot. I used them only for traveling from one Orphix to another, using operator for killing Resonators. They have some mobility (that could probably be even farther improved by mods) but they are still not VERY mobile.

They are very mobile especially considering how big they are. You just have to learn how to use them.

But honestly I think you just decided that you don't like them and now you just try to justify that.

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Personally, I believe Railjack represents the future of the game, it is a brilliant way to unify and expand Warframe's combat, elevating it to new heights. That is, if DE doesn't keep stripping away its uniqueness by making it just "bigger archwing". The coop aspect of Railjack is one of its greatest strength, and it is incredibly hypocritical how DE always pushes for variety of content, even when it's unneeded (I'll touch on Necramechs later...), and yet the moment that content strays from the beaten path of "solo spamfest", they suddenly deem it "not Warframe" and change it to fit that vision, which is honestly stale and reductive, considering Warframe's potential. Railjack's release state, in terms of balance, was incredibly enjoyable, at least to me. You actually needed 4 people. You actually needed cooperation, and each player had its role for which he could specialize. DE should have expanded on that with polish and mechanics, as the change of pace from the usual, effortless AoE annihilation was a much needed breath of fresh air, and it created an environment which truly asked the player for their best gear and strategies. But queue the typical enemy nerfs, oversimplification of mechanics, and introduction of systems to completely bypass the combat economy, and in turn enemies, and now we have an environment as trivial as the base game, where going solo with 3 aimbot AI crewmates is preferable to actual cooperation.

Yet we have Necramechs. Sure, they are a cool concept, but they don't fit anywhere in the game, because they compete with the flagship piece of equipment, Warframes. If you allow them in every mission, you end up in an either/or situation, where you just use your Necramech, or just use your Warframe. And we all know that the meta strat for most missions is going to be Dispensery plus the oh so engaging fully automatic, fully spammable, million DPS turret of doom that is voidrig. Necramechs don't add complexity, just needless, redundant competition in what is already a heavily crowded and meta-driven environment. And that's even forgiving their unimaginative ability design, and the broken mess of movement-locked animations they have. Somehow "clunky and slow" is the dev's idea for "heavy", and as someone who has seen mechs done perfectly in a game like Titanfall, playing a Necramech just feels sad in comparison.

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I loved both AW (even the first version where a volley of missiles that will put down everyone except Valkyr) and RJ.

I wanted them to be expanded on but not integrated in such a way that they are literally more than fluff (Corpus RJ is regular missions with more steps, I got my orbiter and landing craft for that)

Necramech is just another toy to carry heavy guns for Profit Taker, and million dps exalted weapons so eh I don't really care much.

 

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I see mechs as a cool bonus and completely in sync with the main game ( the same way how you operate the slug in the metal slug franchise). That's only if they make them available everywhere.

Railjack tho is another beast - if you look at it like a standalone game it's not half bad, it's rather good tbh.
But imo it's not compatible with the main game - it's way too different.

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6 hours ago, Nichivo said:

It has a built in 7 sec cooldown I constantly have to wait 2-3 seconds to resummon.

Didn't know there was a need to be in a different room every 5 seconds while actively using the mech.

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Railjack as a concept was something that had me cautiously optimistic. In a sci-fi game like this, it fit like a glove. Upon launch however, Empyrean was a slog. So many issues, we all know what they are. But I find myself playing it a lot these past few days. As you've probably noticed, we console scrubs still don't have it, but a clanmate of mine dragged me into the fray to grind for Intrinsics & whatnot. Something about coordination, Tether explosions & the Artillery just has me sort of satisfied. Obviously more needs to be done, but I can't say that I'm not enjoying myself.

As for Necramechs, the corn cob aesthetic didn't really do it for me, but between using the Aquebex & Iron Bride, I feel like a literal war machine.

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Mechs? Love them. I've spent an enormous amount of time on Earth doing T5 bounties (at night, so the lasers are more visible and look prettier) just so that I can play with them. I can't really explain why, I just love stomping around the landscape with them. Drone escort bounty stages are actually my favourite for that reason (and I'm unhappy that one of the Railjack intrinsics speeds your mech up, because previously it kept almost perfect pace with the drone).

Railjack? I was ambivalent about it before and didn't care to play it once I'd gotten a full set of gear. It didn't help matters that the place was an utter ghost town once the novelty had worn off. Now? I tried it once on the very first level on Earth (just to get a hang of the energy mechanics)... and I really do not like the changes. Pilots can't pilot, gunners can't get in the main cannon, engineers don't make supplies, liches can't do anything useful. I've not even looked at the Corpus railjack due to a complete and utter lack of interest and I dread doing any of the new mission types because from the sound of things, they take absolutely forever. I won't see Sevagoth until its prime comes out.

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vor 16 Stunden schrieb ReddyDisco:

i might have missed something but i don't remember devs saying they are making rj and mech mandatory with update 30

*hint*

The Tempestaari update will not be mandatory either. Maybe you will be able to find a clue in there.

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3 minutes ago, DoomFruit said:

I've not even looked at the Corpus railjack due to a complete and utter lack of interest and I dread doing any of the new mission types because from the sound of things, they take absolutely forever. I won't see Sevagoth until its prime comes out.

Depends. If you just do the main missions and don't bother fighting in space too much it takes about 15-20 minutes to complete the "hardest" corpus mission in Veil proxima. 

It's definitely not that much longer than the grineer missions.

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I was never sure on Nercamechs and Railjack at first, I just thought they were gimmicky things that will be forgotten about or something, but I can say I was totally wrong. 

Railjack is pretty fun, especially now with the Corpus update and Command! though it does feel like a weird fit with a game like Warframe which isn't a space sim, still I enjoy breaking up my grinds with a bit of Railjack, I just wish there was a survival mode with just Railjack or something. 

Are there games that do Space Sim better? Sure. but I do think Railjack does a pretty damn good attempt at it if you give a chance. 

Nercamechs did seem really gimmicky to me at first, but once I started using it more after the various changes and in Orphix Venom, I started to seriously enjoy them.

They are clunky, rough, can be a real pain to use sometimes, but in a weird way, it's a part of what makes them surprisingly fun. 

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7 hours ago, Lutesque said:

People still say things like :"The next update might fix this long running issue ?" 🤔

Has that actually ever happened before ?

I'm still waiting for abilities to NOT turn off my sprint... and yet they added new one after Lavos -> Zephyr.

Quote

I still want to enjoy archwing, personally

6 hours ago, Lutesque said:

Blasphemy !!! 😱 !!!

Normal Archwing was pretty okeish. Open world version was bad (they could turn off your Archwing). With Titania it's kind of nice.

3 hours ago, JackHargreav said:

They are very mobile especially considering how big they are.

You just have to learn how to use them.

But honestly I think you just decided that you don't like them and now you just try to justify that.

Sure... they are mobile considering their size... but we compare it to all other things in this game.

As I said I used them A LOT. To be more precise I used Rent-a-mech and I was able to get from 2 Orphixes using Mech to transport. I managed to buy a lot from Orphix' shop (hence I've played lots of missions). I might not be a master with Mechs but I know a lot.

I hated them in the Deimos' quest. However I tried them with Orphix event. I read some stuffs how to cancel animations and move with them. I may not hate them now but I'm still far from liking them.

1 hour ago, Prexades said:

The Tempestaari update will not be mandatory either. Maybe you will be able to find a clue in there.

 

Everything (or at least a lot) is not mandatory. However if you want frames or weapons and you don't want to play plat then you have to play them.

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4 minutes ago, quxier said:

Everything (or at least a lot) is not mandatory. However if you want frames or weapons and you don't want to play plat then you have to play them

It's the Non-Mandatory version of Mandatory... If the makes sense...

LoL... The Spiritual Successor to Mandatory 😁 !!!

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18 hours ago, JackHargreav said:

Also they are

Necra-

Mechs

Giant cool robots and they have a literal corpse in them. What could be more metal than that?

If they weren't so bad, and we could use them everywhere as promised around the time of orphix venom. 

They are neat concept, but the way they are implemented at the moment is just so very bad.

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20 hours ago, quxier said:

However Mechs & RJ are very different than what was WF some times ago. Mechs are not mobile like some frames and don't have "cool powers". On other hand RJ is "you commanding your ship" and doing many different things. I heard it's not perfect, like it's sometimes taxi to normal mission. From what I read people wanted "cool" battles with ships. That's opposite what I want to play.

I'm a huge fan of Railjack just because the concept is freaking awesome. You can fly your ship around blasting fighters, jump in the slingshot and smash through a crewship to take it out on foot, and then jump out into your Arcwing mowing stuff down. It's incredibly seamless and smooth and still blows me away. The Command AI is like any other game, it does the basics but also is limited compared to an actual player crew. For Solo play, they do fine pew pew pewing stuff and letting you run around doing other objectives outside.

 

As for Necramechs, they still need a LOT of work. imo. They are a little more mobile, but still missing stuff like Enemy/Loot Radar, Vacuum, etc that really makes them annoying compared to our normal Warframes. Especially if you HAVE a companion that has these, you still lose the extra QOL perks. The lack of revive for Necramechs is also frustrating, since if you're in a high wave of Orphix and get downed, you automatically fail the entire mission. That really needs to be fixed, as that just removes the incentive to push beyond the base extraction requirements.

 

While it's fun to run around with the Archgun pew pew pewing stuff, the tradeoffs versus just being in my normal Warframe to be able to use my other abilities, weapons, etc just aren't worth it beyond the missions where I -HAVE- to use the Mech.

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Necramechs are weird in space.

Necramechs should have been limited to the Mars desert planet and Venus ice planet tilesets for best over-the-shoulder visibility.

Orphix Venom was a mech-mandatory Condrix operation (from Scarlet Spear).

Necramechs, if they are to be "tougher" against Sentient enemies, should ignore Corpus Nullfiers as easily as they ignore enemy status procs (and throw in based Adaptation as a passive).

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I hope DE is reading this topic. The community has said many times here on the forum that the orphix event was not a success, but a failure. It's just horrible to move around on a map full of corners, stairs, levels and bang your head on the doors all the time without destroying them. Necramechs are cool but the way they were implemented was horrible. Necramechs need to be options for players, not obligations.

As for railjack, the last update has so many flaws, wrong decisions and reowrks of things you didn't need. Why destroy the railjack configuration interface and copy it from warframes and at the same time take away our options? Why change some railjack weapons like the cryophon that nobody asked for? Cryophon was one of my favorites! Now it looks like the new weapon (laith). It just got a lot harder to hit targets!

Why link the energy of the warframe to railjack? Why put energy into warframes / railjack? Why restore the ship's HP in the forge if the ship itself regenerates life over time?

There are so many wrong decisions that I am even sad and disappointed with what they are doing with railjack. The feeling I have is the DE itself never played the game itself!

What is happening within the DE? There are so many bad decisions one after the other!

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5 hours ago, ebrl said:

Didn't know there was a need to be in a different room every 5 seconds while actively using the mech.

The Grineer Asteroid tileset (as seen in certain Proxima nodes) has an issue where the Mech is unable to traverse small doors. So if you want to use your mech throughout the objective you'll need to repeatedly get out and re-summon it every time you go to a new tile.

 

19 minutes ago, Vaml77 said:

I hope DE is reading this topic.

Since a lot of the posts are positive, you evidently haven't been.

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I think unifying all mechanics around a mod interface the Warframe has is depressingly parsimonious with such a big history and lore potential in the game. Everything is just a warframe, either bigger or smaller than the one you start with. I mean, I get that mechs were actually the "Better than Warframe, or at least Bigger" precursor (at least, if I remember Father's narration right) so it makes some sense they'd use mods.

But turning the railjack into that too - even acknowledging that it's also a gameplay element - it makes it feel like the Orokin basically had one good idea, and then rode that into the ground. Nobody had any ideas about technology once Warframes were invented, at least until the Corpus and the Grineer came along (so three cheers for the innovators who actually built things and didn't just say "let the warframe run it"). 

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5 hours ago, JackHargreav said:

Depends. If you just do the main missions and don't bother fighting in space too much it takes about 15-20 minutes to complete the "hardest" corpus mission in Veil proxima. 

It's definitely not that much longer than the grineer missions.

20 minutes for a single mission is not what I want to do. Especially given that Railjack driving now demands that you turn your frame into a stat stick which might not be what you want for ground missions. Especially given that a lot of loadouts don't care about energy capacity beyond the basic amount. I do not like the ship energy changes and I'm not interested in having anything to do with Railjack while they're still in place.

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