HadeZx Posted April 20, 2021 Share Posted April 20, 2021 It would have made more sense to tap the imbue and hold for fhe execution The problem with this system is the onetime disposal clunkiness of what already the weak abilities for the ultimate 4th ability takes so long and annoying to the point youre just better off using weapons instead Therefore the imbue system should be permanent until the player decides to switch, which wont hurt the pre existing gameplay at all; instead makes it better in so many levels what do you think? Link to comment Share on other sites More sharing options...
(XBOX)Shodian Posted April 20, 2021 Share Posted April 20, 2021 1 minute ago, HadeZx said: It would have made more sense to tap the imbue and hold for fhe execution You can actually change this in your settings. :) Link to comment Share on other sites More sharing options...
HadeZx Posted April 20, 2021 Author Share Posted April 20, 2021 oh snap thanks for the heads up Link to comment Share on other sites More sharing options...
YUNoJump Posted April 20, 2021 Share Posted April 20, 2021 Definitely wish we could keep the elements after casting an ability. It's tedious to have to enter the elements for every single ability cast, especially considering Vial Rush only has a cooldown of a few seconds. Also if we could modify the elements after they've been entered, that'd be great too. This change would probably be mandatory if the above change was made. Link to comment Share on other sites More sharing options...
FLSH_BNG Posted April 20, 2021 Share Posted April 20, 2021 My only beef is if you fuse another ability into him through helminth, you lose the element from whichever ability you over-wrote. Nor can you imbue elements into abilites granted by helminth. Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted April 20, 2021 Share Posted April 20, 2021 I like it, I just wish I could set the element and have it stay until I change it. To much finger work having to imbue every single cast. Link to comment Share on other sites More sharing options...
PublikDomain Posted April 20, 2021 Share Posted April 20, 2021 It's a bit tedious. Link to comment Share on other sites More sharing options...
quxier Posted April 20, 2021 Share Posted April 20, 2021 1 hour ago, HadeZx said: The problem with this system is the onetime disposal clunkiness of what already the weak abilities for the ultimate 4th ability takes so long and annoying to the point youre just better off using weapons instead Therefore the imbue system should be permanent until the player decides to switch, which wont hurt the pre existing gameplay at all; instead makes it better in so many levels If you don't use 4th ability and use other abilities to do stuffs then this system being not so clunky. The problem is in statuses. One status is useless (Blast), you have few for damage (Viral, Heat, Corrossive), Magnetic could be used but you have other, Cold for slowing enemies and Rad for CHAOS. That's it, afair, Without interesting status imbuing system gets from nice to "ok". Link to comment Share on other sites More sharing options...
Teridax68 Posted April 21, 2021 Share Posted April 21, 2021 I think Lavos's imbuement mechanic in its current implementation is needlessly tedious, and repetitive to the point of potentially inducing RSI if one were to consistently try to imbue every ability. One could easily improve the mechanic significantly by making the imbuement permanent until manually changed, instead of having it get consumed by each ability cast. Link to comment Share on other sites More sharing options...
Alpheus Posted April 21, 2021 Share Posted April 21, 2021 59 minutes ago, FLSH_BNG said: My only beef is if you fuse another ability into him through helminth, you lose the element from whichever ability you over-wrote. Nor can you imbue elements into abilites granted by helminth. I was most disappointed by the fact that you couldn't get the frost damage infusion with any frame you put Vial Rush on. I really wanted to try a frost-infused Grasp of Lohk. I kept it on Xaku but I don't use that setup anymore with the double-tap protection timer in place. Link to comment Share on other sites More sharing options...
Teliko_Freedman Posted April 21, 2021 Share Posted April 21, 2021 Would be nice if any element Lavos applies, is applied to weapons. Link to comment Share on other sites More sharing options...
RazerXPrime Posted April 21, 2021 Share Posted April 21, 2021 I cannot play lavos for long. Too much pressure on my fingers with this guy since the constant casting and constant press hold and press. So he will be definitely one of my least used frames because of the mechanic. Link to comment Share on other sites More sharing options...
ReddyDisco Posted April 21, 2021 Share Posted April 21, 2021 i had to think longer than i want to admit to remember who lavos was Link to comment Share on other sites More sharing options...
Gillygamesh Posted April 21, 2021 Share Posted April 21, 2021 The system is fine since it requires pressing more than 1 button to nuke a room. And Lavos is fun to use. Link to comment Share on other sites More sharing options...
(PSN)Unstar Posted April 21, 2021 Share Posted April 21, 2021 Once I changed the setting so that I could tap to imbue elements instead of holding, I really liked Lavos. It took some experimenting to really figure him out, but in my opinion Lavos is the unrivaled king of status, and his 4 allows him to deal some death, too. Really cool frame with a unique and interesting design! Link to comment Share on other sites More sharing options...
garbenzine Posted April 23, 2021 Share Posted April 23, 2021 I like it, but I'm hoping we get an augment mod that applies the imbue to your weapon damage. Maybe something kind of like the elemental magus arcanes, converting a % of a weapon's base damage to the imbue element(and applying it in a vacuum, not merging it with pre-existing elements on the weapon). Link to comment Share on other sites More sharing options...
Butterfly85 Posted April 23, 2021 Share Posted April 23, 2021 I don't. Lavos was just mr fodder to me. 🤷♀️ Link to comment Share on other sites More sharing options...
ReddyDisco Posted April 23, 2021 Share Posted April 23, 2021 in a word, clunky Link to comment Share on other sites More sharing options...
Zeddypanda Posted April 23, 2021 Share Posted April 23, 2021 You can do infusions while performing other abilities and actions. I'll usually set up viral for 4 during reave or vial rush. Admittedly, I only bother infusing for the 4, mostly. Link to comment Share on other sites More sharing options...
vegetosayajin Posted April 23, 2021 Share Posted April 23, 2021 I don't like it. I didn't like it before I tried, still don't like it after weeks of using it. Lavos is great for railjack tho(because of the cooldowns), this is the only mission I even consider him for, when I remember railjack exists. I hoped that you could set up an element and go with that element for the rest of the mission(or until you set up another element) - then it would be much more usable to me. Link to comment Share on other sites More sharing options...
zuraja Posted April 23, 2021 Share Posted April 23, 2021 It's a neat concept but actually using it is overly clunky. Having a way to just set your element and have it stay in place until you actively do something to change it would make Lavos way better. Link to comment Share on other sites More sharing options...
SneakyErvin Posted April 23, 2021 Share Posted April 23, 2021 I'd like the imbues as permanent toggles with a cancel mechanic, or if none is chosen the skill would automatically be imbued by its own element on cast. Link to comment Share on other sites More sharing options...
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