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Sisters of Parvos: Hotfix 30.5.5


[DE]Megan

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13 minutes ago, [DE]Megan said:

Sisters of Parvos: Hotfix 30.5.5  

 

Steel Path Change + Exploit Fixes:

For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.

  • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions. 

  • Fixed the Steel Essence 5 minute despawn timer not functioning after you’ve moved a certain distance away. 

 

This is like the 4th 'exploit fix' but still haven't fixed Acolytes not spawning at all...... Your priorities are all wrong.

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Nothing in the slighest about the Ambassador fiasco? Not even buffing it to make it worth to waste time for? OK, say, no to make it easier to acquire, but how about at least make it feel rewarding for the amount of time and effort it takes to grind it out?

We have easy-peasy ways to acquire literal doomsday devices, but somehow trying to get a lousy meh-tier weapon feels like you're being pushed going after some Legendary Sentient Killer Umbra Blessed Rifle :facepalm:

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17 minutes ago, [DE]Megan said:

Fixed Hound Diversified Denial Precept showing a revive prompt on mini-Hounds for Clients.

Diversified Denial deals way less damage than 85% of the original, so much that it feels as if the damage is not connected to the hound's melee weapon. fix please!

Amalgam Komorex Hequet units' colors are bugged as they are completely black instead of the standard sentient bone colors.

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What about Grigori and Agendus not properly changing the energy color? what about Grigori not being able to block 100% of the incoming damage? any buffs to the ambassador? Holokeys' drop changes? Fix for the Candidate not showing the weapon? Fix for the hounds' bubble dealing self-damage?

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20 minutes ago, [DE]Megan said:

Sisters of Parvos: Hotfix 30.5.5  

 

Steel Path Change + Exploit Fixes:

For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.

  • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions. 

  • Fixed the Steel Essence 5 minute despawn timer not functioning after you’ve moved a certain distance away. 

 

Optimization:

  • Optimized server-side database traffic for IPv6 players.

 

Changes:

  • Increased Vastilok Punch Through from 1 to 1.3 and fixed it using the wrong (old) Combo Multiplier (i.e at 40 hits the multiplier will be 3.0 not 2.5).

  • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 

    • Worth noting that this doesn’t allow Operators to use K-Drives… :(.  

  • On-Call Sisters will no longer clone targets when using Soul Punch and said Shadow Clones no longer have drop tables, as this leads to exploitive gameplay.

  • Hound Null Audit Precept now triggers more reliably. Previously it would only trigger if the current target was an Eximus, it will now target a nearby Eximus in range even if they aren't the current target.

  • Changed how the /dnd Chat command functions to be a toggle, allowing either an Enabled or Disabled state, instead of always setting ‘Do Not Disturb’ mode to enabled. Before you would need to /normal to undo it. 

  • Updated respective Riven Challenge descriptions to indicate “Shield Restore consumables” as opposed to “Shield consumables”.

  • Added Helminth Ability videos to the Helminth screen.

  • Sister Hound’s Repo Audit ability will no longer affect downed players.

    • This fixes downed Clients losing their weapons for the rest of the mission after an enemy Sister Hound activates its Repo Audit.

 

Fixes:

  • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.

    • One outlier to be fixed is the interaction with the Catchmoon’s guaranteed Impact proc.

  • Fixed a game lock that would occur for newer accounts when trying to customize their Landing Craft.

  • Fixed a crash occurring when dying while in Voidrig’s Guard Mode.

  • Fixed missing Context Action for the Chimera Quest if it’s initiated right after The Sacrifice Quest completion. 

  • Fixed a game hang/crash that could occur on the Clan interface. 

  • Fixed a game hang/crash that could occur on the Railjack Salvage menu.

  • Fixed a game hang/crash that could occur on player Transmissions.

  • Fixed a crash occurring when interacting with a dead Specter ‘Follow’ Context Action after a Host migration occured during a Sister Railjack showdown.

  • Fixed very rare case of an inability to use a Helminth Invigoration.

  • Fixed case of Sister/Kuva Lich not spawning when using a Requiem Ultimatum, which also consumed the item.

  • Fixed the "JOIN ANY CREW" button in the Railjack Star Chart allowing you to join a Kuva Lich or Sister showdown mission, which resulted in an error message if you do not have a proper Kuva Lich or Sister.

  • Fixed (another case) Hosts keeping their goods after aborting the Lich showdown mission once their Lich has been Converted/Vanquished.

  • Fixed not being able to swap Polarities on Sentinel weapons.

  • Fixed numerous abilities not functioning while Yareli is on Merulina.  

    • Ash Smoke Shadow Augment

    • Baruuk Desolate Hands

    • Ivara Cloak Arrow

    • Mesa Shooting Gallery

    • Oberon Hallowed Ground

    • Octavia Metronome

    • Protea Shield grenades

    • Titania Tribute

    • Wisp Reservoirs 

  • Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.

  • Fixed the Oull Requiem not being Chat Linkable or in the Codex.

  • Fixed Hound Diversified Denial Precept showing a revive prompt on mini-Hounds for Clients.

  • Fixed numerous Cambion Drift spawning issues:

    • Fixed Enemy reinforcements would wander aimlessly instead of trying to storm you.

    • Fixed Deimos Genetrix not spawning multiple waves of enemies or enemies at all.

    • Fixed Deimos Tendril Drones spawning too frequently.

  • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 

  • Fixed seeing custom Warframe Ability HUDs while playing Lunaro.

  • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.

  • Fixed outdated loading screen tips related to Parazon Mercy eligibility. 

  • Fixed a typo in the Elite Crewmates traits description of "Zekti" instead of "Zetki".

  • Fixed a script error when Hacking with the Tactical Menu open.

  • Fixed a script error that could occur when using Transference next to a Volt Electric Shield with the Transistor Shield Augment equipped.

Ty ty. 

 

There's still bugs for:

- Liches not despawning after getting stabbed

- operators not being able to ride K-drives

- Yareli being too big to ride Marulina through most ship-tileset maps. 

- Yareli can't do tricks while holding her secondary weapon

- unable to purchase universal exilus forma

 

 

 

 

 

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23 minutes ago, [DE]Megan said:

Sisters of Parvos: Hotfix 30.5.5  

 

Steel Path Change + Exploit Fixes:

For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.

  • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions. 

  • Fixed the Steel Essence 5 minute despawn timer not functioning after you’ve moved a certain distance away. 

 

Optimization:

  • Optimized server-side database traffic for IPv6 players.

 

Changes:

  • Increased Vastilok Punch Through from 1 to 1.3 and fixed it using the wrong (old) Combo Multiplier (i.e at 40 hits the multiplier will be 3.0 not 2.5).

  • You can now use Transference while on a K-Drive or when Yareli is using Merulina. 

    • Worth noting that this doesn’t allow Operators to use K-Drives… :(.  

  • On-Call Sisters will no longer clone targets when using Soul Punch and said Shadow Clones no longer have drop tables, as this leads to exploitive gameplay.

  • Hound Null Audit Precept now triggers more reliably. Previously it would only trigger if the current target was an Eximus, it will now target a nearby Eximus in range even if they aren't the current target.

  • Changed how the /dnd Chat command functions to be a toggle, allowing either an Enabled or Disabled state, instead of always setting ‘Do Not Disturb’ mode to enabled. Before you would need to /normal to undo it. 

  • Updated respective Riven Challenge descriptions to indicate “Shield Restore consumables” as opposed to “Shield consumables”.

  • Added Helminth Ability videos to the Helminth screen.

  • Sister Hound’s Repo Audit ability will no longer affect downed players.

    • This fixes downed Clients losing their weapons for the rest of the mission after an enemy Sister Hound activates its Repo Audit.

 

Fixes:

  • Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.

    • One outlier to be fixed is the interaction with the Catchmoon’s guaranteed Impact proc.

  • Fixed a game lock that would occur for newer accounts when trying to customize their Landing Craft.

  • Fixed a crash occurring when dying while in Voidrig’s Guard Mode.

  • Fixed missing Context Action for the Chimera Quest if it’s initiated right after The Sacrifice Quest completion. 

  • Fixed a game hang/crash that could occur on the Clan interface. 

  • Fixed a game hang/crash that could occur on the Railjack Salvage menu.

  • Fixed a game hang/crash that could occur on player Transmissions.

  • Fixed a crash occurring when interacting with a dead Specter ‘Follow’ Context Action after a Host migration occured during a Sister Railjack showdown.

  • Fixed very rare case of an inability to use a Helminth Invigoration.

  • Fixed case of Sister/Kuva Lich not spawning when using a Requiem Ultimatum, which also consumed the item.

  • Fixed the "JOIN ANY CREW" button in the Railjack Star Chart allowing you to join a Kuva Lich or Sister showdown mission, which resulted in an error message if you do not have a proper Kuva Lich or Sister.

  • Fixed (another case) Hosts keeping their goods after aborting the Lich showdown mission once their Lich has been Converted/Vanquished.

  • Fixed not being able to swap Polarities on Sentinel weapons.

  • Fixed numerous abilities not functioning while Yareli is on Merulina.  

    • Ash Smoke Shadow Augment

    • Baruuk Desolate Hands

    • Ivara Cloak Arrow

    • Mesa Shooting Gallery

    • Oberon Hallowed Ground

    • Octavia Metronome

    • Protea Shield grenades

    • Titania Tribute

    • Wisp Reservoirs 

  • Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.

  • Fixed the Oull Requiem not being Chat Linkable or in the Codex.

  • Fixed Hound Diversified Denial Precept showing a revive prompt on mini-Hounds for Clients.

  • Fixed numerous Cambion Drift spawning issues:

    • Fixed Enemy reinforcements would wander aimlessly instead of trying to storm you.

    • Fixed Deimos Genetrix not spawning multiple waves of enemies or enemies at all.

    • Fixed Deimos Tendril Drones spawning too frequently.

  • Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. 

  • Fixed seeing custom Warframe Ability HUDs while playing Lunaro.

  • Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.

  • Fixed outdated loading screen tips related to Parazon Mercy eligibility. 

  • Fixed a typo in the Elite Crewmates traits description of "Zekti" instead of "Zetki".

  • Fixed a script error when Hacking with the Tactical Menu open.

  • Fixed a script error that could occur when using Transference next to a Volt Electric Shield with the Transistor Shield Augment equipped.

Will we ever get an option for Helminth infused abilities to swap around what ability slot the subsumed ability is in without having to remove and apply it again? Also to be able to have the same ability applied but in different ability slots on different loadouts? 

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24 minutes ago, [DE]Megan said:

Steel Path Change + Exploit Fixes:

For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.

  • This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions. 

  • Fixed the Steel Essence 5 minute despawn timer not functioning after you’ve moved a certain distance away. 

That's great and all but what about their spawn time in anything not survival? For missions that take ~3 mins why do we have to wait like 7 minutes for acolyte to spawn... and it's worse in defense because we CAN'T kill more things because that'd end the mission.

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Could you please take a look at Railjack Survival missions where we still can't choose between stay or leave when a majority of players pick a side ? We are forced to follow them ! A timer for only the players who would want to leave would be great.

And we can still be TP into the primary target, from where we can't get out, for no reason when doing some Railjack missions.

Thx.

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16 minutes ago, Soup2504 said:

Please make the tenet flux rifle a beam weapon :(:(

 

Oh, and also this. Why not making it a rifle with two fire modes instead of ruining fun and aesthethics for long-time fans?

The original Flux Rifle is my most favorite weapon. Having about 6-7k hours in, I used it in the U7-era damage system, still used it in the problematic damage 2.0 era, even if it wasn't that good, and enjoyed using it with the current system. It's still #1 in my profile. And all that time dreaming of a Vandal or any other special version of it with better stats and some extra WHILE STILL retaining its original mechanics: a pinpoint recoilless beam of energy cutting everything down.

Somehow, you've decided to turn a truly unique weapon, one of a kind actually (not counting Spectra and Convectrix, also not a fan of woozy beams, as they differ in damage and, with the latter, mechanics) into a generic auto pew pew pew rifle... with recoil. Sure, stats are good, but I didn't expect nor wanted to have my favorite weapon being completely altered. You could just make a Tenet Dera while leaving the Flux Rifle alone if you needed another generic auto rifle.

The way I see it, having original fire mode and the current one the Tenet version has would be a perfect solution to please both sides: who love original and new design.

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Thanks for the update, but I can't say I agree with the general theme. There are quit a few problems with the game that were left unaddressed because of Tennocon, which is understandable but left a lot of things broken for a long time. I'm not sure closing off minor exploits is what I would prioritize right now.

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32 minutes ago, [DE]Megan said:

Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.

Cool, but meanwhile Galvanized Scope is very much broken.


Also no Buzlok fixes, a gun that not only haven't got a 2+ years old bug fixed but now it's completely broken and unusable because the alt fire does 0 damage.

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