Albion_Vortigern Posted June 19, 2019 Share Posted June 19, 2019 2 minutes ago, --TA--Weeaboo_Slayer said: @[DE]Megan the mod [Gladiator Rush] isn't showing for Iron Staff on PC for me, when i search for it in other weapons it appears they dont want you stacking set bonuses but also removed the option to have it at all 10/10 would mess with things that do not have a valid reason to change resulting in breaking more than you intended to fix(see: loot abilities) again Link to comment Share on other sites More sharing options...
Weeaboo_Slayer Posted June 19, 2019 Share Posted June 19, 2019 well you can still use the other gladiator mods on it, just gladiator rush is missing Link to comment Share on other sites More sharing options...
__Beowulf__ Posted June 19, 2019 Share Posted June 19, 2019 hace 6 minutos, Fast_Pickle dijo: sarcasm noted that's with primed continuity and no gimping your frame with narrow minded and fleeting. 38 seconds to be "tanky" even though, you know armor stops scaling and only damage reduction works because all of the things you fight deal thousands to your tiny pathetic health bar that's why they shouldn't touch defy, or make the new armor buff permanently, like Rhino or Nezha or Inaros, what the f*ck was they thinking?? Oh well... I'm with you, I pass this update and the whole game for a long time, my only hope is they dont f*ck up the railjack Link to comment Share on other sites More sharing options...
GABRIEL0296 Posted June 19, 2019 Share Posted June 19, 2019 Just now, theANIMALtm said: that's why they shouldn't touch defy, or make the new armor buff permanently, like Rhino or Nezha or Inaros, what the f*ck was they thinking?? Oh well... I'm with you, I pass this update and the whole game for a long time, my only hope is they dont f*ck up the railjack if you think this is bad... Atlas has to constantly play a secondary game called "how long will it last".. his wall is the most useless thing in the entire game, his 4 is a gimmick that cant even hold proper aggro with augment.. my bad.. forgot today is wukong day Link to comment Share on other sites More sharing options...
andyeff Posted June 19, 2019 Share Posted June 19, 2019 Not sure why you think that kind of attitude is at all constructive or useful but oh well. Anyway, adding to the broken Titania Diwata ability since the update! It does nothing if tapping melee while looking straight or above horizon, and attempts to ground-slam if looking down, but bugs out and almost shoves Titania through the world 😄 Link to comment Share on other sites More sharing options...
__Beowulf__ Posted June 19, 2019 Share Posted June 19, 2019 hace 3 minutos, GABRIEL0296 dijo: if you think this is bad... Atlas has to constantly play a secondary game called "how long will it last".. his wall is the most useless thing in the entire game, his 4 is a gimmick that cant even hold proper aggro with augment.. my bad.. forgot today is wukong day Nah... It's ok bud.... My poor atlas not even with the deluxes skin was saved 😞 Link to comment Share on other sites More sharing options...
PookieNumnums Posted June 19, 2019 Share Posted June 19, 2019 2 hours ago, [DE]Megan said: Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. BOOOOOOOOOO! 👎👎👎👎 Whats next? No stacking arcanes? No stacking crit buffs? Vigor not working with vitality???? Ugh. Nofunallowedframe Looking forward to melee 3.0 combo mechanic preview with munkiboi tho. Thanks! Link to comment Share on other sites More sharing options...
kuryux Posted June 19, 2019 Share Posted June 19, 2019 RAISE. RIVEN. CAP. Link to comment Share on other sites More sharing options...
D4Prot0Typ3 Posted June 19, 2019 Share Posted June 19, 2019 TYVM for the new patch but PLEASE Link to comment Share on other sites More sharing options...
Nephalem Posted June 19, 2019 Share Posted June 19, 2019 OK!But where is the delux skin that was suposed to come with this rework? Link to comment Share on other sites More sharing options...
Danjal777 Posted June 19, 2019 Share Posted June 19, 2019 2 hours ago, DeMonkey said: I was about to go to bed... Not anymore. I could have sworn you would be first to comment. Link to comment Share on other sites More sharing options...
Doraz_ Posted June 19, 2019 Share Posted June 19, 2019 2 hours ago, Voltage said: Thank you for the update. Here is to hoping Vauban gets the same attention Wukong got here in these changes. Given Plague Star and the Exploiter Orb boss attempts can be restarted within their respective tiles without going into the gate/elevator, can we get this ability for Eidolons and the Profit Taker? Running back to Eudico for each Profit Taker run and spamming clicks to skip the dialogue to then go back into Orb Vallis is clunky compared to how Plague Star has a tent in Plains of Eidolon. Running in and out of Cetus for Night cycle Eidolon hunts is also suffering from that chunkiness. Those kinds of changes would also help out players who wish to be efficient at these fights but do not own solid state hard-drives. lol I like how this is the first natural response to a frame being reworked ... " Yeah, nice to meet you ... where's Vauban?" ... but still, i agree. Link to comment Share on other sites More sharing options...
DeMonkey Posted June 19, 2019 Share Posted June 19, 2019 1 minute ago, Danjal777 said: I could have sworn you would be first to comment. Pfft. I have a life, I can't sit here spamming F5 all day. Link to comment Share on other sites More sharing options...
SPAAAACE Posted June 19, 2019 Share Posted June 19, 2019 So Wukong's new passive triggers before Quick Thinking does, meaning you use up your 3 new revives before Quick Thinking even has a chance to drain any energy, not very good. Link to comment Share on other sites More sharing options...
AugmentedJustice Posted June 19, 2019 Share Posted June 19, 2019 Gara's 2 is still bugged Link to comment Share on other sites More sharing options...
AllenWhat Posted June 19, 2019 Share Posted June 19, 2019 The new augment mod has a translated name of "Celestial Twin" differ from what it is of the 1st ability in Chinese. Link to comment Share on other sites More sharing options...
D.G.N.27 Posted June 19, 2019 Share Posted June 19, 2019 Just tested the new combos on Wukong's Staff (4) If you are going to add this combo system to all the weapons in the game melee is going to be awesome ❤️ Link to comment Share on other sites More sharing options...
Space_Toast Posted June 19, 2019 Share Posted June 19, 2019 I was really hoping for Monkey Luck to work on kuva but I guess not is this intended? Link to comment Share on other sites More sharing options...
kyori Posted June 19, 2019 Share Posted June 19, 2019 Should release Wukong's deluxe skin with this remake. His original looks is... unplayable. lol Link to comment Share on other sites More sharing options...
Bladereap3r Posted June 19, 2019 Share Posted June 19, 2019 Thanks Dev's, time to take the Monkey King for a spin. Link to comment Share on other sites More sharing options...
Shadedraxe Posted June 19, 2019 Share Posted June 19, 2019 3 hours ago, Voltage said: Thank you for the update. Here is to hoping Vauban gets the same attention Wukong got here in these changes. Given Plague Star and the Exploiter Orb boss attempts can be restarted within their respective tiles without going into the gate/elevator, can we get this ability for Eidolons and the Profit Taker? Running back to Eudico for each Profit Taker run and spamming clicks to skip the dialogue to then go back into Orb Vallis is clunky compared to how Plague Star has a tent in Plains of Eidolon. Running in and out of Cetus for Night cycle Eidolon hunts is also suffering from that chunkiness. Those kinds of changes would also help out players who wish to be efficient at these fights but do not own solid state hard-drives. Yes please!!! Link to comment Share on other sites More sharing options...
Avss Posted June 19, 2019 Share Posted June 19, 2019 3 hours ago, Voltage said: Given Plague Star and the Exploiter Orb boss attempts can be restarted within their respective tiles without going into the gate/elevator, can we get this ability for Eidolons and the Profit Taker? Running back to Eudico for each Profit Taker run and spamming clicks to skip the dialogue to then go back into Orb Vallis is clunky compared to how Plague Star has a tent in Plains of Eidolon. Running in and out of Cetus for Night cycle Eidolon hunts is also suffering from that chunkiness. Those kinds of changes would also help out players who wish to be efficient at these fights but do not own solid state hard-drives. This. Why are these quests designed mechanically so different in these cases? Why not make it streamlined? Its already hard enough to find people doing these quests as it is. Link to comment Share on other sites More sharing options...
NytemareRhosyn Posted June 19, 2019 Share Posted June 19, 2019 so you need adaption, but adaptation makes his 3 armor buff very weak. on top of needing to "check" your buff constantly cuz once you lose it you die. also recasting it resets your bonus so you could have max buff cast 3 to do some dps lose max armor buff for who knows what Link to comment Share on other sites More sharing options...
GABRIEL0296 Posted June 19, 2019 Share Posted June 19, 2019 wukongs defy is bugged at lvl 2 i got 5.8 sec duration at lvl 3 it became 2.8 with no change in mods Link to comment Share on other sites More sharing options...
kingdomeTHEMADcthulhu Posted June 19, 2019 Share Posted June 19, 2019 i want the option to have my manual block re-enabled it is not viable to run around with a melee like this and use block when it shares the same key as aim just intrupting my melee so as of now no block combos till then also standing still isnt my forta so thats bit odd id prefer a hold or pause any day to that lest id use it so thats not gonna work much other then that not bad as for wukong 1 good ability no real changes i can think of 2 not bad but a lasting stun would be nice lake 3 sec from last contact oh and why do i have to move to heal bug?? 3 may be bug but i found all the dps say 2.5k going back out for 2.5 like the multiplier is jacked or its shared even then the numbers dont match lest from what i seen now as for the armor buff i like the duration thats what we need on atlas to make his armor useful only fix needed here is the resetting of the armor gained you caped it at 1.5 k so let us stack it up otherwise your going to leave us with a less then useful armor buff like the super fast disengration of atlas armor buff piz change that take the positive form both and will be good 4 aside from the melee changes mentioned above i feel this is ok total forma 5 frame 2 staff 3 total forma needed to reach this build form where i was 1 on staff for now its built well enouth lest for me build is as fallowed steel charge power drift primed continuity augur message constitution intensify vitality fleeting expertise 4/5 primed flow streamline now the staff is a status god now so its build is primed pressure point condition overload healing return all 4 duel stat mods (last slot is youres i use spoiled strike but i dont like speed so you do you] and thats all folks for now Link to comment Share on other sites More sharing options...
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